
Silent Blade (25-32 power, 10 apr)1.0 Encumbrance
T2 dagger 1H weapon
[Unique]
Master
Weapon Damage 25.0 - 32.5 Physical
Uses 40% Wil, 35% Str, 65% Dex
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +10
Critical Rate +8.0%
Attack Speed 100%
On-hit +10 silence
On Kill:
* Enter stealth for 3 turns.
When used from stealth a simple attack with it will not break stealth.
While equipped:
offense ------
Accuracy +10 (+4 eff.)
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.

Umbral Razor (25-32 power, 10 apr)1.0 Encumbrance
T2 dagger 1H weapon
[Unique]
Arcane
Weapon Damage 25.0 - 32.5 Physical
Uses 40% Wil, 50% Dex, 15% Mag
50% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +10
Critical Rate +9.0%
Attack Speed 100%
Damage Conversion 50% darkness
On Hit:
* 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows.
While equipped:
Stats +4 Cun +4 Mag
offense ------
Damage +5% darkness
Ignore resists +10% darkness
defense ------
Resistance +10% darkness
Stealth +10
Invoke Darkness:
Effective talent level: 3.0
Power cost 20 out of 20/20.
Range 10
Cooldown: 3
Travel.spd 2000% of base
Is: necromancy and a spell
Description: Conjures up a beam of darkness, doing 45.39 darkness damage.
At level 5, the beam widens to hit foes on each side.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.

Swordbreaker (25-32 power, 20 apr)1.0 Encumbrance
T3 dagger 1H weapon
[Unique]
Master
Weapon Damage 25.0 - 32.5 Physical
Uses 40% Wil, 50% Dex, 50% Cun
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +20
Critical Rate +15.0%
Attack Speed 111%
On Critical:
* Breaks enemy weapon.
While equipped:
Stats +8 Cun +8 Dex
defense ------
Hardiness +20%
Defense +15 (+8 eff.)
Physical save +15 (+4 eff.)
Disarm Resist +50%
other -------
Talents +1 Dagger Block
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.

Icy Kill (35-45 power, 10 apr)1.0 Encumbrance
T4 dagger 1H weapon
Reqs Dex 42
[Unique]
Nature/Psionic
Weapon Damage 35.0 - 45.5 Physical
Uses 40% Wil, 50% Str, 50% Dex
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +10
Critical Rate +15.0%
Attack Speed 100%
On-hit +30 cold
On Critical:
* freezes the target
On Kill:
* explodes a frozen creature (damage scales with willpower)
While equipped:
Stats +6 Cun +6 Wil
offense ------
Damage +25% cold
defense ------
Pierce Iceblocks +50%
other -------
Hate/kill +4.00
As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer.
One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away.
Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted.
This item has been sent to the Item's Vault.

Mandible of Ungolmor (40-52 power, 12 apr)1.0 Encumbrance
T5 dagger 1H weapon
Reqs Cun 38
[Unique]
Nature
Weapon Damage 40.0 - 52.0 Physical
Uses 40% Wil, 35% Dex, 30% Cun
35% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +12
Critical Rate +22.0%
Attack Speed 100%
Damage Conversion 30% darkness
On Hit: 20% Poisonous Bite level 3
On Critical:
* inflicts spydric poison dealing 200 damage over 3 turns and pinning the target
While equipped:
Stats +8 Cun +4 Dex
offense ------
Damage +30% nature +20% darkness
defense ------
Armor +15
Poison Resist +100%
other -------
Light -2
Talents +5 Toxic Death
This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it.
This item has been sent to the Item's Vault.

Scorpion's Tail (28-30 power, 8 apr)3.0 Encumbrance
T3 whip 1H weapon
[Unique]
Nature
Weapon Damage 28.0 - 30.8 Physical
Uses 40% Wil, 100% Dex
Mastery Exotic Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +8
Critical Rate +5.0%
Attack Speed 125%
On-hit +22 poison +22 bleed
On Hit: 30% Disarm level 3
While equipped:
offense ------
Accuracy +10 (+4 eff.)
other -------
See Stealth +9
See Invisibility +9
A long whip of linked metal joints finished with a viciously sharp barb leaking terrible venom.
This item has been sent to the Item's Vault.

Guise of the Hated (14 def, 0 armour)2.0 Encumbrance
T5 cloak armor
[Unique]
Psionic
While equipped:
Stats +4 Dex +8 Wil +6 Cun
offense ------
Physical Crit +10.0%
Mind Crit +10%
Mindpower +20 (+5 eff.)
On-Hit 30 mind 30 darkness
Damage +4% all
When Hit 30 mind 30 darkness
defense ------
Defense +14 (+7 eff.)
Resistance +10% darkness +10% mind
Mind save +10 (+3 eff.)
Stealth +12
other -------
Hate/kill +5.00
Talents +5 Dark Vision
Masteries
+0.30 Cursed/Gloom
+0.30 Cursed/Darkness
On Mind Hit: 10% Creeping Darkness level 3
Forget the moons, the starry sky,
The warm and greeting sheen of sun,
The rays of light will never reach inside,
The heart which wishes that it be unseen.
This item has been sent to the Item's Vault.

Shieldsmaiden (5 def, 20 armour, 48-57 power, 150 block)7.0 Encumbrance
T5 shield armor
[Unique]
Arcane
When used to Attack:
Weapon Damage 48.0 - 57.6 Ice
Uses 40% Wil, 100% Str
Mastery Stoneshield
Accuracy Bonus +2.0% proc damage (max 200%)
Critical Rate +8.0%
Block +150
On Hit: 15% Ice Shards level 3
While equipped:
defense ------
Armor +20
Defense +5 (+3 eff.)
Ranged Defense +12 (+6 eff.)
Fatigue +10%
Resistance +25% cold +25% fire
other -------
Talents +1 Shieldsmaiden Aura
+1 Block
Granted talent can block up to 1 instance of damage each 10 turns.
Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield.
This item has been sent to the Item's Vault.

Storm Fury4.0 Encumbrance
T5 longbow 2H weapon
Reqs Mag 30
Shoot
[Unique]
Arcane
Weapon Damage 0.0 - 0.0 Physical
Uses 40% Wil
Accuracy Bonus +0.2% critical chance (max 25%)
Attack Speed 100%
Range +10
On Hit: 12% Chain Lightning level 3
While equipped:
Stats +10 Dex +10 Mag
offense ------
Spell Crit +10%
Spellpower +30 (+5 eff.)
Move Speed +30%
On-Ranged-Hit 75 lightning
Damage +25% lightning
defense ------
Defense +30 (+14 eff.)
Resistance +20% lightning
other -------
Masteries
+0.50 Spell/Storm
+0.50 Spell/Air
Automatically fires lightning bolts every game turn at nearby enemies dealing 57 to 114 lightning damage based on Magic with a chance to inflict Daze.
This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.
This item has been sent to the Item's Vault.

Masochism (0 def, 0 armour)9.0 Encumbrance
T5 light armor
[Unique]
Arcane/Master
With a better grip it would be the destroyer of your enemies.
While equipped:
Stats +3 Cun +9 Mag
offense ------
Spellpower +10 (+2 eff.)
On-Hit 25 vim draining blight
When Hit 25 vim draining blight
defense ------
Physical save +10 (+3 eff.)
Spell save +10 (+3 eff.)
Mind save +10 (+3 eff.)
Disease Resist +100%
other -------
Max vim +25.00
Masteries
+0.20 Corruption/Sanguisuge
+0.20 Corruption/Blood
Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked.
Current Bonus: 0
Blood Grasp:
Effective talent level: 5.0
Power cost 12 out of 12/12.
Range 10
Cooldown: 5
Travel.spd 2000% of base
Is: a spell
Description: Project a bolt of corrupted blood, doing 32.91 blight damage and healing you for 20% the damage dealt.
50% of the damage dealt will be gained as maximum life for 7 turns (before the healing).
The damage will increase with your Spellpower.
Stolen flesh,
Stolen pain,
To give it up,
Is to live again.
This item has been sent to the Item's Vault.

Crimson Robe (12 def, 0 armour)2.0 Encumbrance
T5 cloth armor
[Unique]
Psionic
While equipped:
Stats +10 Cun +10 Wil
offense ------
Mind Crit +9%
Mindpower +20 (+5 eff.)
On-Hit 35 mind 10% gloom effects
Ignore resists +20% all
When Hit 35 mind 10% gloom effects
defense ------
Defense +12 (+6 eff.)
Resistance +15% all
other -------
Psi/turn +0.20
Hate-on-crit +4.00
Psi-on-crit +4.00
Hate/kill +2.00
Masteries
+0.20 Psionic/Focus
+0.10 Psionic/Solipsism
+0.20 Cursed/Slaughter
+0.20 Cursed/Punishments
On Mind Hit: 8% Agony level 2
On Mind Hit: 8% Hateful Whisper level 2
Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn.
This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind.
This item has been sent to the Item's Vault.

Will of Ul'Gruth (0 def, 15 armour)1.5 Encumbrance
T5 hands armor
[Unique]
Arcane/Master
While equipped:
Stats +5 Str +5 Mag
offense ------
Damage +15% all
Ignore resists +10% all
defense ------
Armor +15
other -------
Masteries
+0.10 Corruption/Wrath
+0.10 Corruption/Brutality
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Your Obliterating Smash can destroy walls.
Obliterating Smash:
Effective talent level: 3.0
Power cost 25 out of 25/25.
Range 3
Cooldown: 18
Travel.spd instantaneous
Is: a spell
Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 145% weapon damage to all targets.
Starting from talent level 5, all targets hit will have their armour and saves reduced by 16.
This attack can not miss.
These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands.
This item has been sent to the Item's Vault.

Oozing Heart (17-18 power, 25 apr, nature slow damage)3.0 Encumbrance
T4 mindstar 1H weapon
[Unique]
Nature/Disrupt
Weapon Damage 17.0 - 18.7 Nature slow
Uses 90% Wil, 30% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +25
Critical Rate +7.0%
Attack Speed 100%
While equipped:
Stats +2 Cun +6 Wil
offense ------
Mind Crit +8%
Mindpower +12 (+3 eff.)
Damage +18% nature +15% acid
defense ------
Resistance +12% arcane +12% blight
Spell save +15 (+4 eff.)
other -------
Masteries
+0.10 Wild-gift/Slime
+0.10 Wild-gift/Ooze
Ooze Spit:
Effective talent level: 2.0
Power cost 20 out of 20/20.
Range 10
Cooldown: 30
Travel.spd 800% of base
Description: Spit slime at your target doing 107.17 nature damage and slowing it down by 30% for 3 turns.
The damage will increase with the Dexterity stat
This mindstar oozes a thick, caustic liquid. Magic seems to die around it.
This item has been sent to the Item's Vault.

Boots of the Hunter (2 def, 12 armour)3.0 Encumbrance
T4 feet armor
[Unique]
Psionic
While equipped:
offense ------
Physical Power +12 (+3 eff.)
Ignore Armor +15
defense ------
Armor +12
Defense +2 (+1 eff.)
Fatigue +8%
Spell save +10 (+3 eff.)
Mind save +10 (+3 eff.)
Life +80.00
Stun Resist +40%
other -------
Masteries
+0.20 Cunning/Trapping
+0.20 Cursed/Endless hunt
+0.20 Cursed/Predator
Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action).
Uses 32 power out of 32/32
Activation is instant.
These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use.
This item has been sent to the Item's Vault.

Brass Goggles (10 def, 0 armour)2.0 Encumbrance
T4 head armor
[Unique]
Master
While equipped:
Stats +20 Cun
offense ------
Steam Crit +5%
Steampower +5 (+3 eff.)
Accuracy +20 (+7 eff.)
Ignore Armor +15
defense ------
Defense +10 (+5 eff.)
Resistance +20% fire
Blind Resist +100%
other -------
Infravision +3
Sight +1
Masteries
+0.20 Steamtech/Physics
+0.20 Steamtech/Chemistry
No self respecting craftsman would be caught without them!
This item has been sent to the Item's Vault.

The Black Crown (0 def, 15 armour)3.0 Encumbrance
T4 head armor
[Unique]
Arcane/Master
While equipped:
Stats +10 Wil +10 Con
defense ------
Armor +15
Fatigue +5%
Resistance +20% darkness +20% blight
other -------
Masteries
+0.20 Corruption/Demonic pact
+0.20 Corruption/Demon seeds
Shadow Power +5
Increases all saves by your Shadow Power.
"For the demon who has everything."
This item has been sent to the Item's Vault.

Scale Mail of Kroltar (10 def, 18 armour)14.0 Encumbrance
T5 heavy armor
[Unique]
Nature/Master
Kroltar's head would turn up the heat.
While equipped:
Stats +5 Str +3 Dex +4 Con
defense ------
Armor +18
Defense +10 (+5 eff.)
Fatigue +16%
Resistance +20% acid +20% blight +20% fire
+20% nature +20% lightning
Life +120.00
Devouring Flame:
Effective talent level: 3.0
Power cost 50 out of 80/80.
Range 10
Cooldown: 20
Travel.spd instantaneous
Is: a mind power and a nature gift
Description: Spit a cloud of flames, doing 41.33 fire damage in a radius of 3 each turn for 7 turns.
The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user.
The damage will increase with your Mindpower, and can critical.
Each point in fire drake talents also increases your fire resistance by 1%.
A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields.
This item has been sent to the Item's Vault.

Nature's Blessing (8 def, 6 armour)9.0 Encumbrance
T2 light armor
[Unique]
Nature/Disrupt
While equipped:
Stats +3 Wil +4 Con
defense ------
Armor +6
Defense +8 (+4 eff.)
Ranged Defense +4 (+2 eff.)
Fatigue +8%
Resistance +20% nature +25% arcane
Spell save +18 (+5 eff.)
Life Regen +1.00
Healmod +20%
Stun Resist +25%
other -------
Masteries
+0.20 Wild-gift/Antimagic
Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic.
This item has been sent to the Item's Vault.

Robe of the Archmage (10 def, 10 armour)2.0 Encumbrance
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +6 Mag +6 Wil +6 Cun
offense ------
Spellpower +15 (+3 eff.)
Damage +12% all
When Hit 15 arcane
defense ------
Armor +10
Defense +10 (+5 eff.)
Resistance +10% lightning +10% cold
+10% fire +10% arcane +13% all
Spell save +20 (+5 eff.)
Mind save +15 (+5 eff.)
Silence Resist +50%
other -------
Mana/turn +2.00
Light +1
A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates.
This item has been sent to the Item's Vault.

Assassin's Surprise (0 def, 4 armour)1.5 Encumbrance
T2 hands armor
[Unique]
Steamtech
While equipped:
Stats +5 Cun
offense ------
On-Hit 10 poison
defense ------
Armor +4
Poison Resist +20%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Fire a poisonous bolt out to range 6 that deals 13 nature damage and afflicts the target with crippling poison (15% fail chance) that deals 41 addition nature damage over 3 turns (damage based on Cunning).
Uses 12 power out of 24/24
Activation is instant.
These steel gauntlets feature a hidden contraption embedded in the left index finger that fires poisonous bolts.
This item has been sent to the Item's Vault.

Greentickler the voratun greatsword (59-94 power, 4 apr)3.0 Encumbrance
T5 greatsword 2H weapon
[Rare]
Master
Weapon Damage 59.0 - 94.4 Physical
Uses 40% Wil, 120% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +4
Critical Rate +5.0%
Attack Speed 100%
On-Hit, radius 1 +20 nature +8 arcane
On Hit:
* 20% chance to slow global speed by 66%
While equipped:
Stats +10 Dex
offense ------
Combat Speed +10%
Damage +6% nature
Accuracy +35 (+12 eff.)
On-Hit (Melee):
* 20% chance to slow global speed by 66%
defense ------
Resistance +18% nature +9% mind +5% arcane
Massive two-handed swords.
This item has been sent to the Item's Vault.

Eye of the Lost (17-18 power, 27 apr, mind damage)3.0 Encumbrance
T5 mindstar 1H weapon
[Unique]
Nature/Psionic
Weapon Damage 17.0 - 18.7 Mind
Uses 90% Wil, 30% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +27
Critical Rate +5.0%
Attack Speed 100%
On Hit:
* reduces mental save
While equipped:
Stats +3 Cun +7 Wil
offense ------
Mind Crit +7%
Mindpower +10 (+3 eff.)
Damage +10% mind
Ignore resists +15% mind
defense ------
Resistance +25% mind
Mind save +24 (+8 eff.)
See all other beings around you for 5 turns.
Uses 25 power out of 25/25
Activation is instant.
A strange aura surrounds this mindstar. You feel a presence, but it is obscured, as if it refuses to be found.
This item has been sent to the Item's Vault.

Ethereal Embrace (10 def, 0 armour)2.0 Encumbrance
T4 cloak armor
[Unique]
Arcane
While equipped:
Stats +8 Mag
offense ------
Spell Crit +6%
Spellpower/crit +5
Damage +15% arcane +15% darkness
defense ------
Defense +10 (+5 eff.)
Resistance +12% arcane +12% darkness
Shield Duration +1
Shield Power +15%
other -------
Masteries
+0.10 Spell/Aether
+0.20 Spell/Arcane
+0.20 Spell/Nightfall
Damage shields have +1 duration and +15% power
Aether Breach:
Effective talent level: 2.0
Power cost 28 out of 28/28.
Range 7
Cooldown: 8
Travel.spd instantaneous
Is: a spell and usable during Aether Avatar
Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area.
Each explosion does 29.35 arcane damage in radius 2, and will each trigger at one turn intervals.
Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted.
The damage will increase with your Spellpower.
This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether.
This item has been sent to the Item's Vault.

Worm Nest (0 def, 0 armour)2.0 Encumbrance
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +15 Mag
offense ------
Spell Crit +8%
Spellpower +15 (+3 eff.)
Move Speed +32%
Damage +22% blight
defense ------
Resistance +13% all
Damage Reduction +22 all
Carrion Feet:
Effective talent level: 3.0
Power cost 15 out of 20/20.
Range 7
Cooldown: 15
Travel.spd instantaneous
Is: a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 25%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.
This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This item has been sent to the Item's Vault.

Taint of Purging (5 turns)0.1 Encumbrance
T3 taint scroll
[Unique]
Arcane
When inscribed on your body:
Cooldown: 20
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the taint to purge your body of physical afflictions for 5 turns.
Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1.
Inscribe your skin with the taint.
Corrupted taints may be inscribed onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.

Cloak of Daggers (10 def, 0 armour)2.0 Encumbrance
T4 cloak armor
[Unique]
Steamtech
While equipped:
Stats +6 Cun
offense ------
Physical Power +5 (+1 eff.)
defense ------
Defense +10 (+5 eff.)
Physical save +10 (+3 eff.)
Has a 50% chance each turn to slash an adjacent enemy for 85 physical damage (based on Cunning), making them bleed.
This cloak seems to incorporate a series of blades attached to various spring mechanisms. Apparently the designer believed that the best defense was an active one.
This item has been sent to the Item's Vault.

Spellhunt Remnants (1 def, 2 armour)1.5 Encumbrance
T1 hands armor
[Unique]
Disrupt/Master
While equipped:
Stats +2 Cun +2 Wil
offense ------
Mind Crit +3%
Mindpower +4 (+1 eff.)
Damage +5% nature
Ignore resists +5% nature
defense ------
Armor +2
Defense +1 (+1 eff.)
Spell save +4 (+1 eff.)
Life +20.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Can't be worn by those with arcane powers.
Destroy an arcane item (of a higher tier than the gauntlets).
Uses 1 power out of 150/150
These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence.
This item has been sent to the Item's Vault.

The Cog0.0 Encumbrance
T3 mechanical cog
[Legendary]
Unknown
While equipped:
Stats +5 Cun +3 Wil
10% chances when you are hurt to negate the blow entirely.
A tiny set of metal pieces. It seems to move on its own.
This item has been sent to the Item's Vault.
