
Un'fezan's Cap (1 def, 0 armour)2.0 Encumbrance
T3 head armor
[Unique]
Arcane/Psionic
Needs something equally stylish and cool to go with it.
While equipped:
Stats +8 Cun +4 Wil
offense ------
Spellpower +8 (+4 eff.)
Mindpower +8 (+3 eff.)
defense ------
Defense +1 (+0 eff.)
Resistance +10% temporal +10% physical
Anomaly Control +5
other -------
Masteries
+0.20 Chronomancy/Timetravel
Wormhole:
Effective talent level: 1.0
Power cost 15 out of 15/15.
Range 10
Cooldown: 10
Travel.spd instantaneous
Is: a spell
Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy).
The wormholes will last 3 turns and must be placed at least two tiles apart.
The chance of teleporting enemies will scale with your Spellpower.
This fez once belonged to a traveler; it always seems to be found lying around in odd locations.
Fezzes are cool.
This item has been sent to the Item's Vault.

Shoes of Moving Quickly (10 def, 12 armour)2.0 Encumbrance
T4 feet armor
[Unique]
Steamtech
While equipped:
Stats +8 Cun +8 Dex
offense ------
Steampower +5 (+3 eff.)
defense ------
Armor +12
Defense +10 (+5 eff.)
Fatigue +3%
Pinning Resist +100%
Knockbk Resist -100%
You move 3 spaces at once.
Accurately? Less so.
This item has been sent to the Item's Vault.

Shoes of Moving Slowly (0 def, 0 armour)2.0 Encumbrance
T4 feet armor
[Unique]
Unknown
While equipped:
Stats +8 Mag +8 Wil
offense ------
Spellpower +5 (+3 eff.)
defense ------
Fatigue +3%
Knockbk Resist +100%
Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times.
Combine it with the Shoes of Moving Quickly.
Fast does not always win.
Rumoured to be able to combine with the Shoes of Moving Quickly.
This item has been sent to the Item's Vault.

Fiery Choker0.1 Encumbrance
T3 amulet jewelry
[Unique]
Arcane
While equipped:
Stats +5 Mag +4 Wil +3 Cun
offense ------
Spell Crit +8%
Spellpower +7 (+4 eff.)
Damage +10% fire -5% cold
defense ------
Resistance +20% fire -20% cold
Affinity +30% fire
Blind Resist +40%
On Spell Hit: 10% Volcano level 3
A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer.
This item has been sent to the Item's Vault.

The Black Core0.1 Encumbrance
T2 amulet jewelry
[Unique]
Arcane
While equipped:
defense ------
Resistance +15% darkness
Unlife -100.00 life
Blind Resist +100%
other -------
Infravision +6
Masteries
+0.20 Corruption/Black-magic
Shadow Power +5
Grants spellpower equal to your Shadow Power.
"Lock your soul away, and death will never reach you."
This item has been sent to the Item's Vault.

Elemental Fury0.1 Encumbrance
T3 ring jewelry
[Unique]
Arcane
While equipped:
Stats +6 Cun +6 Mag
offense ------
Damage +25% lightning +25% fire
+25% arcane +25% cold
Ignore resists +25% lightning +25% fire
+25% arcane +25% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.

Nightsong0.1 Encumbrance
T2 ring jewelry
[Unique]
Psionic
While equipped:
Stats +6 Cun
offense ------
Damage +10% darkness
defense ------
Defense +6 (+3 eff.)
Fatigue -7%
Mind save +13 (+4 eff.)
other -------
Max stamina +25.00
Cooldown Shadowstep -1
Shadowstep:
Effective talent level: 2.0
Power cost 50 out of 50/50.
Range 7
Cooldown: 6
Travel.spd instantaneous
Is: a spell
Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 155% darkness weapon damage.
Dazed targets are significantly impaired, but any damage will free them.
To Shadowstep, you need to be able to see the target.
A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it.
This item has been sent to the Item's Vault.

Wheel of Fate0.1 Encumbrance
T2 ring jewelry
[Unique]
Arcane
While equipped:
Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50.
Uses 1 power out of 1/1
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.

Prothotipe's Prismatic Eye0.0 Encumbrance
T3 multi-hued gem
[Unique]
Arcane
While equipped:
Stats +5 Mag +5 Con
Damage +10% lightning +10% fire
+10% cold
Masteries
+0.20 Golem/Arcane
On Spell Hit: 10% Eye Beam level 2
Casts lasers on spellcast when worn or imbued.
Item imbue powers:
Stats +5 Mag +5 Con
Damage +10% lightning +10% fire
+10% cold
Masteries
+0.20 Golem/Arcane
Latent Damage Type: Lightning
This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
This item has been sent to the Item's Vault.

Crystal Focus0.0 Encumbrance
T2 multi-hued gem
[Unique]
Arcane
While equipped:
Stats +5 Mag
Damage +20% arcane +20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: Arcane
Combine with a weapon (makes a non enchanted weapon into an artifact).
Uses 1 power out of 1/1
This crystal radiates the power of the Spellblaze itself.
This item has been sent to the Item's Vault.

Scattermind (20/20, 17-20 power, 7 apr)3.0 Encumbrance
T3 shot ammo
Reqs Dex 24
[Unique]
Nature/Psionic
Weapon Damage 17.0 - 20.4 Mind
Uses 60% Cun, 60% Dex
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +7
Critical Rate +3.0%
Capacity 20
On Critical:
* strike the target with one of Mind Sear, Psychic Lobotomy, or Sunder Mind, at random.
A linen pouch of jagged mindstar fragments, each radiating a palpable sense of confusion and pain. They must have made up an impressive whole originally, before some cretin turned it to bits.
This item has been sent to the Item's Vault.

Honeywood Chalice2.0 Encumbrance
T4 totem charm
[Unique]
Nature
While equipped:
Stats +5 Str
offense ------
Damage +5% physical
defense ------
Resistance +10% nature
Physical save +10 (+2 eff.)
Life Regen +0.15
Healmod +10%
other -------
Talents +1 Battle Trance
This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so.
This item has been sent to the Item's Vault.

Golden Gun4.0 Encumbrance
T3 steamgun 1H weapon
Reqs Shoot
[Unique]
Steamtech
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +20
Attack Speed 100%
Damage Multiplier 120%
Range +7
Projectile Speed +600%
On Hit:
* every third hit always crits.
Uses 2.0 Steam
A gun sure to turn all to ash. As long as its nearby.
This item has been sent to the Item's Vault.

Staff of Destruction (20-24 power, 4 apr, fire element)5.0 Encumbrance
T3 staff 2H weapon
Reqs Mag 24
[Unique]
Arcane
Weapon Damage 20.0 - 24.0 Fire
Uses 100% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Attack Speed 100%
While equipped:
offense ------
Spell Crit +15%
Spellpower +10 (+5 eff.)
Damage +20% lightning +20% fire
+20% arcane +20% cold
other -------
Talents +1 Command Staff
On Spell Hit: 10% Impending Doom level 1
This unique-looking staff is carved with runes of destruction.
This item has been sent to the Item's Vault.

Charged Focus (10-11 power, 24 apr, lightning damage)3.0 Encumbrance
T3 mindstar 1H weapon
[Unique]
Nature/Psionic
You feel two unconnected psionic channels on this item.
Weapon Damage 10.0 - 11.0 Lightning
Uses 50% Wil, 30% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +24
Critical Rate +5.0%
Attack Speed 100%
While equipped:
offense ------
Mind Crit +6%
Mindpower +12 (+4 eff.)
Damage +15% lightning
Ignore resists +9% lightning
defense ------
Resistance +15% lightning
Mind save +9 (+3 eff.)
other -------
Max psi +30.00
Talents +1 Psionic Maelstrom
Masteries
+0.15 Psionic/Charged mastery
Electrical energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.

Stormlash (17-18 power, 7 apr)3.0 Encumbrance
T1 whip 1H weapon
[Unique]
Arcane
Weapon Damage 17.0 - 18.7 Physical
Uses 100% Dex
Mastery Exotic Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +7
Critical Rate +5.0%
Attack Speed 125%
Damage Conversion 50% dazing lightning
On Critical:
* Focus the lightning forces on an enemy
While equipped:
offense ------
Damage +10% lightning
Accuracy +7 (+2 eff.)
Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 14.10 to 42.30 lightning damage (based on Magic and Dexterity).
Uses 10 power out of 10/10
This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful.
This item has been sent to the Item's Vault.

Laser Powered Giant Smasher (80-120 power, 0 apr)5.0 Encumbrance
T5 greatmaul 2H weapon
[Unique]
Unknown/Steamtech
Weapon Damage 80.0 - 120.0 Light
Uses 130% Str
Accuracy Bonus +0.2% base damage (max 20%)
Critical Rate +25.0%
Attack Speed 100%
On-hit +20 lightning +20 fire
While equipped:
offense ------
Against +10% Humanoid +10% Giant
defense ------
Confus Resist +100%
Fear Resist +100%
other -------
Talents +1 Laser Powered Smash
The Laser Powered Giant Smasher, nicknamed the Gloryhammer. You can feel it vibrating with untold power in your hands.
This item has been sent to the Item's Vault.

The Black Maul (70-105 power, 15 apr)5.0 Encumbrance
T5 greatmaul 2H weapon
[Unique]
Arcane
Weapon Damage 70.0 - 105.0 Physical
Uses 130% Str
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +15
Critical Rate +2.0%
Attack Speed 100%
On Hit: 10% Obliterating Smash level 3
While equipped:
offense ------
Physical Power +12 (+3 eff.)
Accuracy +20 (+7 eff.)
other -------
Masteries
+0.20 Corruption/Brutality
+0.20 Technique/Two-handed assault
Shadow Power +10
Increases all damage by 1% for each point of your Shadow Power.
Reckless Strike:
Effective talent level: 3.0
Power cost 25 out of 25/25.
Range melee/personal
Cooldown: 10
Travel.spd instantaneous
Is: a spell
Description: Hits the target doing 254% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower.
"A fitting weapon for the Champion."
This item has been sent to the Item's Vault.

The Black Wall (12 def, 9 armour, 200 block)7.0 Encumbrance
T5 shield armor
[Unique]
Arcane
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
offense ------
When Hit 10 darkness
defense ------
Armor +9
Defense +12 (+4 eff.)
Ranged Defense +15 (+5 eff.)
Fatigue +28%
other -------
Talents +1 Block
Masteries
+0.20 Technique/Shield defense
+0.20 Technique/Shield offense
+0.20 Corruption/Doom shield
Shadow Power +5
Increases all resists by 0.4% for each point of your Shadow Power.
"With this, no one will ever harm you again."
This item has been sent to the Item's Vault.

Lunar Shield (0 def, 20 armour, 250 block)7.0 Encumbrance
T5 shield armor
[Unique]
Arcane
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
offense ------
Spellpower +20 (+10 eff.)
Damage +40% darkness
defense ------
Armor +20
Fatigue +2%
Resistance +25% darkness
other -------
Talents +1 Block
Masteries
+0.30 Celestial/Star fury
+0.30 Celestial/Twilight
On Spell Hit: 10% Moonlight Ray level 2
A large section of chitin removed from Nimisil. It continues to give off a strange white glow.
This item has been sent to the Item's Vault.

Dragon-helm of Kroltar (5 def, 9 armour)3.0 Encumbrance
T4 head armor
[Unique]
Master
Kroltar's power resides in his scales.
While equipped:
Stats +5 Str +5 Wil +5 Con -4 Lck
offense ------
Damage +10% physical +10% fire
defense ------
Armor +9
Defense +5 (+2 eff.)
Fatigue +10%
other -------
Masteries
+0.20 Wild-gift/Fire drake aspect
Bellowing Roar:
Effective talent level: 3.0
Power cost 45 out of 45/45.
Range melee/personal
Cooldown: 20
Travel.spd instantaneous
Is: a mind power and a nature gift
Description: You let out a powerful roar that sends your foes in radius 5 into utter confusion (power: 38%) for 3 turns.
The sound wave is so strong, your foes also take 202.55 physical damage.
The damage improves with your Strength.
Each point in fire drake talents also increases your fire resistance by 1%.
A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes.
This item has been sent to the Item's Vault.

Wind Worn Shot (25/25, 39-46 power, 15 apr)3.0 Encumbrance
T4 shot ammo
[Unique]
Nature
Weapon Damage 39.0 - 46.8 Physical
Uses 50% Cun, 70% Dex
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +15
Critical Rate +10.0%
Capacity 25
Projectile Speed +100%
On Hit: 10% Tornado level 2
On Hit:
* 35% chance for lightning to arc to a second target
These perfectly white spheres appear to have been worn down by years of exposure to strong winds.
This item has been sent to the Item's Vault.

Gwai's Burninator2.0 Encumbrance
T3 rod charm
[Unique]
Arcane
Shoot a cone of flames (radius 5) for 490.34 fire damage (based on Magic).
Uses 50 power out of 75/75
Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell.
This item has been sent to the Item's Vault.

Void Orb0.1 Encumbrance
T5 ring jewelry
[Unique]
Arcane
While equipped:
offense ------
Spell Crit +5%
Spellpower +10 (+5 eff.)
On-Hit 15 arcane
Damage +4% lightning +4% physical
+4% cold +4% fire +15% arcane
+5% all
Ignore resists +10% arcane
defense ------
Resistance +15% arcane
Spell save +10 (+4 eff.)
Silence Resist +30%
other -------
Max mana +35.00
Cooldown Aether Avatar -4
Masteries
+0.10 Spell/Arcane
+0.10 Spell/Aether
On Spell Hit: 10% Arcane Vortex level 2
Manathrust:
Effective talent level: 4.0
Power cost 6 out of 6/6.
Range 10
Cooldown: 3
Travel.spd 2000% of base
Is: a spell and usable during Aether Avatar
Description: Conjures up mana into a powerful bolt doing 95.14 arcane damage.
At level 3, it becomes a beam.
The damage will increase with your Spellpower.
This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core.
This item has been sent to the Item's Vault.

The Shotgonne9.0 Encumbrance
T5 steamgun 2H weapon
Reqs Shoot
[Unique]
Steamtech
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +10
Attack Speed 100%
Damage Multiplier 125%
Range +6
Projectile Speed +600%
Uses 4.0 Steam
When fired, shoots up to 4 extra shots at random foes with a radius 4 cone centered on the target.
This huge steamgun can be loaded with more than one bullet so that multiple shots can be fired in a nasty cone of death.
It also seems to have been carefully balanced to work like a dual gun set.
This item has been sent to the Item's Vault.

Thoughtcaster4.0 Encumbrance
T5 steamgun 1H weapon
Reqs Shoot
[Unique]
Psionic/Steamtech
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +5
Attack Speed 100%
Damage Multiplier 110%
Range +10
Projectile Speed +600%
On Hit:
* deal 48.40 mind damage (based on Mindpower) in a radius 1 around the target
Uses 2.0 Steam
While equipped:
offense ------
Steam Crit +5%
Mind Crit +5%
Steampower +15 (+5 eff.)
Mindpower +15 (+5 eff.)
other -------
Cooldown Vacuum Shot -2
Blunt Shot -3
On hitting with a mindstar, deal physical damage equal to your steampower in radius 1 around the target.
From body, mind. From mind, body.
This item has been sent to the Item's Vault.

Rod of Sarrilon (30-36 power, 4 apr, temporal element)5.0 Encumbrance
T5 staff 2H weapon
Reqs Mag 48
[Unique]
Unknown
Weapon Damage 30.0 - 36.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Attack Speed 100%
While equipped:
Stats +7 Wil +8 Mag
offense ------
Spell Crit +15%
Spellpower +40 (+19 eff.)
Damage +40% temporal
Ignore resists +30% temporal
defense ------
Anomaly Control +25
Teleport Resist +100%
other -------
Cooldown Attenuate -1
Stop -2
Time Shield -3
Temporal Shield -3
Masteries
+0.10 Chronomancy/Stasis
+0.10 Chronomancy/Flux
+0.10 Spell/Temporal
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
This item has been sent to the Item's Vault.

Galen's Flowing Robe (0 def, 0 armour)2.0 Encumbrance
T5 cloth armor
[Unique]
Arcane
While equipped:
Stats +7 Mag +7 Wil +7 Cun
offense ------
Spell Crit +12%
Spellpower +35 (+17 eff.)
Damage +37% lightning +37% temporal
+37% cold +37% fire +37% arcane
+37% physical
defense ------
Resistance +15% all
other -------
Mana/turn +2.00
Max mana +77.00
Masteries
+0.10 Spell/Occult technomancy
+0.10 Spell/Galvanic technomancy
+0.10 Spell/Terrene technomancy
20% chance when casting a technomancy spell (or 10% chance when casting a normal spell) to power-up the internal defense circuits of the robe.
The circuit will do one of:
if more than one foe is in melee range: teleport away all foes
if below 50% life: increase all resistances by 20% for 5 turns
if below 20 steam: supercharge the arcane dynamo to produce 4 more steam per 10 mana spent for 5 turns
otherwise: reset the cooldown of the spell with the highest remaining cooldown
This robe was worn by the Technomancer Galen, infused with technomancy enchantments it is said to react to techno-spells!
This item has been sent to the Item's Vault.
