
Blightstopper (18 def, 12 armour, 240 block)7.0 Encumbrance
T5 shield armor
[Unique]
Nature/Disrupt
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
offense ------
When Hit 15 nature
defense ------
Armor +12
Defense +18 (+6 eff.)
Ranged Defense +12 (+4 eff.)
Fatigue +22%
Resistance +35% blight +15% nature
Spell save +24 (+8 eff.)
Disease Resist +60%
other -------
Talents +1 Block
Masteries
+0.20 Wild-gift/Antimagic
Purge up to 4 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns.
Uses 24 power out of 40/40
This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars.
This item has been sent to the Item's Vault.

Chromatic Harness (10 def, 14 armour)14.0 Encumbrance
T5 heavy armor
[Unique]
Nature
While equipped:
Stats +6 Str +6 Wil +4 Cun +10 Lck
defense ------
Armor +14
Defense +10 (+3 eff.)
Fatigue +16%
Resistance +20% lightning +20% physical
+20% cold +20% fire +20% acid
Blind Resist +50%
Stun Resist +25%
Knockbk Resist +50%
other -------
Telepathy Dragon
Cooldown Ice Breath -3
Lightning Breath -3
Sand Breath -3
Fire Breath -3
Corrosive Breath -3
This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner.
This item has been sent to the Item's Vault.

Heart of Poosh5.0 Encumbrance
land misc
[Unique]
Nature
While carried:
offense ------
Damage +2% all
Natural balance.
Uses 100 power out of 100/100
The very heart of the lost land of Poosh. What did Kelad need with it?
This item has been sent to the Item's Vault.

Glory of the Pride0.1 Encumbrance
T5 ring jewelry
[Unique]
Master
While equipped:
offense ------
Physical Power +10 (+2 eff.)
Damage +8% physical
Accuracy +10 (+2 eff.)
defense ------
Armor +10
Hardiness +20%
Defense +5 (+1 eff.)
Fatigue -15%
Physical save +45 (+10 eff.)
Confus Resist +50%
other -------
Max mana -40.00
Max stamina +40.00
Cooldown Rush -6
The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue.
This item has been sent to the Item's Vault.

Guise of the Hated (14 def, 0 armour)2.0 Encumbrance
T5 cloak armor
[Unique]
Psionic
While equipped:
Stats +4 Dex +8 Wil +6 Cun
offense ------
Physical Crit +10.0%
Mind Crit +10%
Mindpower +20 (+6 eff.)
On-Hit 30 mind 30 darkness
Damage +4% all
When Hit 30 mind 30 darkness
defense ------
Defense +14 (+4 eff.)
Resistance +10% darkness +10% mind
Mind save +10 (+3 eff.)
Stealth +12
other -------
Hate/kill +5.00
Talents +5 Dark Vision
Masteries
+0.30 Cursed/Gloom
+0.30 Cursed/Darkness
On Mind Hit: 10% Creeping Darkness level 3
Forget the moons, the starry sky,
The warm and greeting sheen of sun,
The rays of light will never reach inside,
The heart which wishes that it be unseen.
This item has been sent to the Item's Vault.

Monolith Armour (40 def, 50 armour)17.0 Encumbrance
T5 massive armor
Reqs - Massive armour training
Con 150
[Unique]
Arcane
While equipped:
Stats +15 Str +25 Mag
offense ------
Spellpower +25 (+6 eff.)
defense ------
Armor +50
Defense +40 (+12 eff.)
Fatigue +70%
Resistance +10% all
Physical save +35 (+8 eff.)
Spell save +35 (+11 eff.)
Life +270.00
Life Regen +10.00
15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown.
If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware.
This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic.
This item has been sent to the Item's Vault.

Nature's Blessing (8 def, 6 armour)9.0 Encumbrance
T2 light armor
[Unique]
Nature/Disrupt
While equipped:
Stats +3 Wil +4 Con
defense ------
Armor +6
Defense +8 (+2 eff.)
Ranged Defense +4 (+2 eff.)
Fatigue +8%
Resistance +20% nature +25% arcane
Spell save +18 (+6 eff.)
Life Regen +1.00
Healmod +20%
Stun Resist +25%
other -------
Masteries
+0.20 Wild-gift/Antimagic
Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic.
This item has been sent to the Item's Vault.

Deflector (22 def, 11 armour, 230 block)7.0 Encumbrance
T4 shield armor
[Unique]
Steamtech
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
defense ------
Armor +11
Defense +22 (+7 eff.)
Fatigue +8%
Physical save +20 (+5 eff.)
other -------
Talents +4 Block
Knocks melee attackers away. Distance scales with damage incoming.
The front plate of this shield vibrates at all times, covering some strange assembly you can't quite make sense of.
This item has been sent to the Item's Vault.

Murderfang's Surekill4.0 Encumbrance
T3 steamgun 1H weapon
Reqs Shoot
[Unique]
Steamtech
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +20
Critical Rate -10.0%
Attack Speed 100%
Damage Multiplier 100%
Range +6
Projectile Speed +1500%
On Critical:
* Burst apart, dealing physical damage equal to 25% of the original damage in a ball of radius 1.
Uses 2.0 Steam
While equipped:
offense ------
Critical power +50.00%
other -------
Talents +3 Surekill
"Murderfang came over yesterday, raving about this idea for a steamgun he had. He described it in great detail, everything, except for how it would actually work.
What do you even grip it by? Insisted I make it though, left some design notes.
They all just say 'make it really flashy'.
-Pizurk, Master Tinker
This item has been sent to the Item's Vault.

Masochism (0 def, 0 armour)9.0 Encumbrance
T5 light armor
[Unique]
Arcane/Master
With a better grip it would be the destroyer of your enemies.
While equipped:
Stats +3 Cun +9 Mag
offense ------
Spellpower +10 (+2 eff.)
On-Hit 25 vim draining blight
When Hit 25 vim draining blight
defense ------
Physical save +10 (+2 eff.)
Spell save +10 (+3 eff.)
Mind save +10 (+3 eff.)
Disease Resist +100%
other -------
Max vim +25.00
Masteries
+0.20 Corruption/Sanguisuge
+0.20 Corruption/Blood
Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked.
Current Bonus: 0
Blood Grasp:
Effective talent level: 5.0
Power cost 12 out of 12/12.
Range 10
Cooldown: 5
Travel.spd 2000% of base
Is: a spell
Description: Project a bolt of corrupted blood, doing 46.97 blight damage and healing you for 20% the damage dealt.
50% of the damage dealt will be gained as maximum life for 7 turns (before the healing).
The damage will increase with your Spellpower.
Stolen flesh,
Stolen pain,
To give it up,
Is to live again.
This item has been sent to the Item's Vault.

Frost Lord's Chain0.1 Encumbrance
T5 amulet jewelry
[Unique]
Arcane
While equipped:
offense ------
Spellpower +12 (+4 eff.)
Damage +12% cold
When Hit 10 cold
defense ------
Resistance +25% cold
Pierce Iceblocks +20%
Stun Resist +30%
other -------
Talents +2 Shivgoroth Form
Gives all your cold damage a 20% chance to freeze the target.
This impossibly cold chain of frost-coated metal radiates a strange and imposing aura.
This item has been sent to the Item's Vault.

Spectral Cage0.0 Encumbrance
T3 lite
[Unique]
Arcane
While equipped:
offense ------
Spellpower +10 (+3 eff.)
Damage +15% cold
Ignore resists +10% cold
defense ------
Resistance +20% cold
other -------
Light +5
Release a will o' the wisp that will explode against your foes for 660 cold damage (based on your Magic).
Uses 20 power out of 20/20
This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch.
This item has been sent to the Item's Vault.

Gravitational Staff (30-36 power, 8 apr, physical element)5.0 Encumbrance
T3 staff 2H weapon
[Unique]
Arcane
Weapon Damage 30.0 - 36.0 Gravity pin
Uses 80% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +8
Attack Speed 100%
While equipped:
offense ------
Spell Crit +7%
Spellpower +25 (+8 eff.)
Damage +20% physical +10% temporal
defense ------
Resistance +15% physical
other -------
Masteries
+0.10 Chronomancy/Gravity
+0.10 Chronomancy/Matter
+0.10 Spell/Earth
Gravity Spike:
Effective talent level: 3.0
Power cost 14 out of 14/14.
Range 6
Cooldown: 5
Travel.spd instantaneous
Is: a spell
Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 135.15 physical (gravity) damage.
Each target moved beyond the first increases the damage by 16.89 (up to a maximum of 67.57 bonus damage).
Targets take reduced damage the further they are from the epicenter (20% less per tile).
The damage dealt will scale with your Spellpower.
Time and Space seem to warp and bend around the massive tip of this stave.
This item has been sent to the Item's Vault.

Great Caller (10-11 power, 18 apr, nature damage)3.0 Encumbrance
T3 mindstar 1H weapon
[Unique]
Nature
Weapon Damage 10.0 - 11.0 Nature
Uses 30% Wil, 50% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +18
Critical Rate +2.5%
Attack Speed 100%
While equipped:
Stats +3 Cun +3 Wil
offense ------
Mind Crit +6%
Mindpower +12 (+5 eff.)
Damage +8% fire +8% physical +8% cold
defense ------
Heal-on-summon +30
other -------
Max Summons +2
Masteries
+0.10 Wild-gift/Summoning (utility)
+0.10 Wild-gift/Summoning (augmentation)
+0.10 Wild-gift/Summoning (melee)
+0.10 Wild-gift/Summoning (distance)
+0.10 Wild-gift/Summoning (advanced)
Gives a 30% chance that your nature summons appear as wild summons.
This mindstar constantly emits a low tone. Life seems to be pulled towards it.
This item has been sent to the Item's Vault.

Silk Current (12 def, 0 armour)2.0 Encumbrance
T1 cloth armor
[Unique]
Arcane
While equipped:
offense ------
Spellpower +5 (+1 eff.)
Move Speed +15%
Damage +10% cold
Ignore resists +8% cold
When Hit 10 cold
defense ------
Defense +12 (+3 eff.)
Resistance +7% all +15% cold
other -------
Masteries
+0.30 Spell/Glacial waste
+0.30 Spell/Rime wraith
+0.30 Spell/Water
+0.30 Spell/Frost alchemy
+0.30 Spell/Grave
+0.30 Spell/Ice
On Spell Hit: 5% Water Jet level 1
This deep blue robe flows and ripples as if pushed by an invisible tide.
This item has been sent to the Item's Vault.

Crystle's Astral Bindings (0 def, 0 armour)1.0 Encumbrance
T2 hands armor
[Unique]
Arcane/Master
While equipped:
Stats +3 Mag
offense ------
Spell Crit +3%
Spellpower +2 (+0 eff.)
Spellpower/crit +4
Damage +8% darkness +8% temporal
Ignore resists +10% darkness +10% temporal
defense ------
Resistance +8% darkness +8% temporal
other -------
Negative/turn +0.20
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
On Spell Hit: 10% Dust to Dust level 2
Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings.
This item has been sent to the Item's Vault.

Lightbringer's Wand2.0 Encumbrance
T3 wand charm
[Unique]
Arcane
While equipped:
offense ------
Damage +10% light
When Hit 18 light
defense ------
Resistance +12% darkness +12% light
Spell save +15 (+7 eff.)
other -------
Light +2
Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 88 light damage (based on your Magic and Strength) to your foes within radius 5 each turn.
Uses 35 power out of 35/35
This gold-tipped wand shines with an unnatural sheen.
This item has been sent to the Item's Vault.

Star Shot (20/20, 32-38 power, 15 apr)3.0 Encumbrance
T4 shot ammo
[Unique]
Arcane
Weapon Damage 32.0 - 38.4 Fire
Uses 50% Cun, 70% Dex
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +15
Critical Rate +10.0%
Capacity 20
On Hit:
* sets off a powerful explosion
Intense heat radiates from this powerful shot.
This item has been sent to the Item's Vault.

Fist of the Destroyer (8 def, 0 armour)1.0 Encumbrance
T5 hands armor
[Unique]
Arcane/Master
Only the masochistic can unlock its full power.
While equipped:
Stats +9 Str +9 Mag +3 Cun
defense ------
Defense +8 (+2 eff.)
Stun Resist +20%
other -------
Max vim +25.00
Masteries
+0.20 Corruption/Shadowflame
+0.20 Corruption/Vim
Unarmed combat:
Weapon Damage 36.0 - 50.4 Physical
Uses 40% Str, 40% Dex, 20% Mag
40% Cun
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +15
Critical Rate +10.0%
Attack Speed 100%
On Hit: 10% Blood Grasp level 3
On Hit: 12% Soul Rot level 3
On Hit: 8% Drain level 2
Increases all damage by 4% of current vim
Current Bonus: 6%
Darkfire:
Effective talent level: 5.0
Power cost 12 out of 12/12.
Range 6
Cooldown: 7
Travel.spd 400% of base
Is: a spell
Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 99.87 fire damage and 123.36 darkness damage in a radius of 6.
The damage will increase with your Spellpower.
These fell looking gloves glow with untold power.
This item has been sent to the Item's Vault.

Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance
T3 cloth armor
[Unique]
Nature
While equipped:
Stats +5 Con +4 Wil
offense ------
Mind Crit +5%
Mindpower +10 (+3 eff.)
Damage +15% acid +15% nature +15% mind
When Hit 20 nature slow 20 poison
defense ------
Armor +15
Hardiness +30%
Defense +10 (+2 eff.)
Resistance +30% nature +11% all
Physical save +10 (+5 eff.)
Spell save +10 (+5 eff.)
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.
