
Balylar (0 def, 2 armour)Requires:
- Heavy armour training
Infused by nature
Infused by psionic forces
1.50 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +2
Fatigue: +3%
Damage (Melee): 5 lightning / 5 cold / 5 mind
Damage when hit (Melee): 6 acid
Changes resistances: +7% lightning / +5% cold / +5% mind / +9% acid
Changes resistances penetration: +5% mind
Changes damage: +5% lightning / +5% cold / +4% mind
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

Cloudpall (0 def, 11 armour)Requires:
- Massive armour training
- Strength 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +11
Fatigue: +22%
Changes stats: +3 Mag
Changes resistances: +16% cold / +5% mind / +17% temporal
Changes resistances penetration: +10% lightning
Mental save: +13 (+7 eff.)
Spellpower: +15 (+7 eff.)
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Flarevagrant (27-32 power, 4 apr, physical element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 27.0 - 32.4
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes resistances: +6% mind
Changes resistances penetration: +20% fire
Changes damage: +27% physical
Talent granted: +1 Command Staff
Physical save: +7 (+3 eff.)
Spell save: +10 (+5 eff.)
Mental save: +7 (+4 eff.)
Spellpower: +20 (+10 eff.)
Spell crit. chance: +8%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Poretira (0 def, 3 armour)Requires:
- Level 15
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +3
Fatigue: -13%
Damage when hit (Melee): 6 blight
Changes stats: +4 Wil / +4 Cun / +3 Con
Changes resistances penetration: +15% blight / +15% physical
Maximum encumbrance: +69
Physical save: +30 (+10 eff.)
Spell save: +8 (+4 eff.)
Mental save: +11 (+6 eff.)
Maximum stamina: +20.00
A pair of boots made of leather.
This item has been sent to the Item's Vault.

AmulinRequires:
- Dexterity 24
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 3
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +8
Damage (Ranged): +21 lightning
When wielded/worn:
Defense: +25 (+9 eff.)
Ammo reloads per turn: +5
Changes stats: +10 Dex / +5 Mag
Changes resistances: +3% darkness
Changes resistances penetration: +12% temporal / +28% physical
Changes damage: +21% lightning / +15% physical / +12% temporal
Talent mastery: +0.30 Chronomancy / Bow Threading
Physical save: +6 (+2 eff.)
Mental save: +12 (+6 eff.)
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Helm of the Dominated (0 def, 9 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Physical power: +10 (+3 eff.)
Armour: +9
Fatigue: +4%
Changes stats: +2 Str / +4 Mag
Talent mastery: +0.20 Race / Doomelf
Silence immunity: +30%
Spellpower: +10 (+5 eff.)
Light radius: -1
Increases the range of Haste of the Doomed by 1.
An experimental helmet designed to enhance the effects of the Doomelf corruption.
This item has been sent to the Item's Vault.

Dimweeper of the Blightspawn (20 def, 9 armour, 82.5 block)Requires:
- Shield usage training
- Strength 24
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 3
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Accuracy: +12 (+3 eff.)
Armour: +9
Defense: +20 (+6 eff.)
Fatigue: +8%
Effects when hit in melee:
* 17% chance to gain 10% of a turn (3/turn limit)
Changes stats: +11 Str / +6 Dex / -7 Con
Changes resistances: +22% cold / +13% temporal
Talent granted: +1 Block
Maximum life: +40.00
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
Handheld deflection devices.
This item has been sent to the Item's Vault.

Galepierce (38-53 power, 5 apr)Requires:
- Strength 35
Powered by arcane forces
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 4
Base power: 38.0 - 53.2
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +5
Crit. chance: +2.5%
Attack speed: 100%
On weapon hit:
* Create an explosion dealing 15 lightning damage (1/turn)
Damage (radius 2) on crit: +36 lightning / +31 cold
When wielded/worn:
Accuracy: +12 (+3 eff.)
Armour penetration: +13
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 5
Changes resistances: +5% arcane
Changes resistances penetration: +38% lightning / +19% cold / +15% arcane / +9% physical
Changes damage: +39% lightning / +15% darkness
Movement speed: +42%
Blunt and deadly.
This item has been sent to the Item's Vault.

Cyrawyn the Serpentwrecker (0 def, 21 armour, 296.5 block)Requires:
- Shield usage training
- Strength 48
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Accuracy: +24 (+6 eff.)
Armour: +21
Fatigue: +8%
Damage when hit (Melee): 2 acid
Changes stats: +13 Str / +13 Dex
Changes resistances: +29% lightning / +9% nature
Talent granted: +1 Block
Light radius: +3
See invisible: +15
Handheld deflection devices.
This item has been sent to the Item's Vault.

pulsing mindstar 'Mardisanik' (14-15 power, 32 apr, mind damage)Requires:
- Willpower 35
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 4
Base power: 13.5 - 14.9
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Damage (Melee): 10 mind / 10 darkness
Changes stats: +8 Cun
Changes damage: +12% mind / +8% darkness
Talent granted: +1 Attune Mindstar
Critical mult.: +20.00%
Mental save: +5 (+3 eff.)
Psi when hit: +0.04
Hate when firing a critical mind attack: +2.00
Maximum psi: +45.00
Mindpower: +8 (+3 eff.)
Mental crit. chance: +4%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Serpentblood the dragonbone magestaff (30-36 power, 6 apr, lightning element)Requires:
- Magic 48
Infused by nature
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Defense: +9 (+3 eff.)
Changes resistances: +15% lightning / +9% light / +18% nature
Changes damage: +30% lightning / +15% nature / +6% acid
Talent granted: +1 Command Staff
Spellpower: +15 (+3 eff.)
Spell crit. chance: +5%
Light radius: +4
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 1.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 41.43 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Chargevault (46-60 power, 9 apr)Requires:
- Dexterity 48
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 5
Base power: 46.5 - 60.5
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 20% chance to slow global speed by 53%
Damage (Melee): +4 cold
Damage (radius 2) on crit: +12 lightning
When wielded/worn:
Changes resistances: +9% blight / +6% fire / +9% cold
Changes resistances penetration: +20% lightning
Sharp, short and deadly.
This item has been sent to the Item's Vault.
