Newly picked up
Lustreburst the pair of iron boots (0 def, 3 armour)
Requires:
- Heavy armour training
Infused by nature
3.00 Encumbrance.
Type: armor / feet ; tier 1
When wielded/worn:
Armour: +3
Fatigue: +2%
Changes stats: +2 Wil
Changes resistances: +6% lightning / +6% temporal
Changes resistances penetration: +5% light / +5% mind
Mental save: +9 (+3 eff.)
Light radius: +1
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
Lustreburst the pair of iron boots (0 def, 3 armour)Lustreburst the pair of iron boots (0 def, 3 armour)
Requires:
- Heavy armour training
Infused by nature
3.00 Encumbrance.
Type: armor / feet ; tier 1
When wielded/worn:
Armour: +3
Fatigue: +2%
Changes stats: +2 Wil
Changes resistances: +6% lightning / +6% temporal
Changes resistances penetration: +5% light / +5% mind
Mental save: +9 (+3 eff.)
Light radius: +1
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
Newly picked up
insulating rough leather cap of constitution (+2) (0 def, 1 armour)
Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / head ; tier 1
When wielded/worn:
Armour: +1
Fatigue: +1%
Changes stats: +2 Con
Changes resistances: +6% fire / +5% cold
A cap made of leather.
This item has been sent to the Item's Vault.
insulating rough leather cap of constitution (+2) (0 def, 1 armour)insulating rough leather cap of constitution (+2) (0 def, 1 armour)
Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / head ; tier 1
When wielded/worn:
Armour: +1
Fatigue: +1%
Changes stats: +2 Con
Changes resistances: +6% fire / +5% cold
A cap made of leather.
This item has been sent to the Item's Vault.
healing infusion (heal 69; cd 15)
Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to instantly heal yourself for 69 then cleanse 1 wound, poison, and disease effect.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item has been sent to the Item's Vault.
healing infusion (heal 69; cd 15)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to instantly heal yourself for 69 then cleanse 1 wound, poison, and disease effect.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item has been sent to the Item's Vault.
Big Babby Cloak (3 def, 0 armour)
Requires:
- Level 35
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +3 (+1 eff.)
Changes stats: +14 Str / +6 Dex / +4 Mag / +4 Wil / +15 Con
Changes resistances: +9% light / +6% lightning
Talent mastery: +0.40 Technique / Combat training
Physical save: +14 (+3 eff.)
Spell save: +10 (+2 eff.)
Mental save: +9 (+3 eff.)
Poison immunity: +24%
Silence immunity: +20%
Life regen: +4.00
Stamina each turn: +1.50
Only die when reaching: -40.00 life
Maximum life: +104.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
Big Babby Cloak (3 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +3 (+1 eff.)
Changes stats: +14 Str / +6 Dex / +4 Mag / +4 Wil / +15 Con
Changes resistances: +9% light / +6% lightning
Talent mastery: +0.40 Technique / Combat training
Physical save: +14 (+3 eff.)
Spell save: +10 (+2 eff.)
Mental save: +9 (+3 eff.)
Poison immunity: +24%
Silence immunity: +20%
Life regen: +4.00
Stamina each turn: +1.50
Only die when reaching: -40.00 life
Maximum life: +104.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.