The Black Crown (0 def, 15 armour)
3.0 Encumbrance
T4 head armor
[Unique]
Arcane/Master
While equipped:
Stats +10 Wil +10 Con
defense ------
Armor +15
Fatigue +5%
Resistance +20% darkness +20% blight
other -------
Masteries
+0.20 Corruption/Demonic pact
+0.20 Corruption/Demon seeds
Shadow Power +5
Increases all saves by your Shadow Power.
Metallic
"For the demon who has everything."
This item has been sent to the Item's Vault.
The Black Crown (0 def, 15 armour)3.0 Encumbrance
T4 head armor
[Unique]
Arcane/Master
While equipped:
Stats +10 Wil +10 Con
defense ------
Armor +15
Fatigue +5%
Resistance +20% darkness +20% blight
other -------
Masteries
+0.20 Corruption/Demonic pact
+0.20 Corruption/Demon seeds
Shadow Power +5
Increases all saves by your Shadow Power.
Metallic
"For the demon who has everything."
This item has been sent to the Item's Vault.
Thaloren-Tree Longbow
4.0 Encumbrance
T5 longbow 2H weapon
Reqs Shoot
[Unique]
Nature
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +12
Attack Speed 118%
Range +10
While equipped:
Stats +10 Dex +20 Wil
offense ------
Physical Crit +15.0%
Mind Crit +15%
Damage +30% nature +30% physical
Ignore resists +20% nature +20% physical
In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness.
This item has been sent to the Item's Vault.
Thaloren-Tree Longbow4.0 Encumbrance
T5 longbow 2H weapon
Reqs Shoot
[Unique]
Nature
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +12
Attack Speed 118%
Range +10
While equipped:
Stats +10 Dex +20 Wil
offense ------
Physical Crit +15.0%
Mind Crit +15%
Damage +30% nature +30% physical
Ignore resists +20% nature +20% physical
In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness.
This item has been sent to the Item's Vault.
Telos's Staff (Bottom Half)
5.0 Encumbrance
staff 1H weapon
Reqs Mag 35
[Unique]
Arcane
A part of set.
Mastery Staff Mastery
Accuracy Bonus +2.5% proc damage (max 250%)
Attack Speed 100%
While equipped:
Stats +4 Mag
offense ------
Spell Crit +8%
Critical power +20.00%
Damage +20% acid +20% cold
defense ------
Mind save +8 (+2 eff.)
Confus Resist +20%
other -------
Max mana +50.00
The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.
Telos's Staff (Bottom Half)5.0 Encumbrance
staff 1H weapon
Reqs Mag 35
[Unique]
Arcane
A part of set.
Mastery Staff Mastery
Accuracy Bonus +2.5% proc damage (max 250%)
Attack Speed 100%
While equipped:
Stats +4 Mag
offense ------
Spell Crit +8%
Critical power +20.00%
Damage +20% acid +20% cold
defense ------
Mind save +8 (+2 eff.)
Confus Resist +20%
other -------
Max mana +50.00
The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.
Shieldsmaiden (5 def, 20 armour, 159% power, 150 block)
7.0 Encumbrance
T5 shield armor
[Unique]
Arcane
When used to Attack:
Weapon Damage 160% Range: 1.0x-1.2x
Uses 100% Str
Damage Ice
Accuracy Bonus +2.5% proc damage (max 250%)
Critical Rate +8.0%
Block +150
On Hit: 15% Ice Shards 3
While equipped:
defense ------
Armor +20
Defense +5 (+2 eff.)
Ranged Defense +12 (+4 eff.)
Fatigue +10%
Resistance +25% cold +25% fire
other -------
Talents +1 Shieldsmaiden Aura
+1 Block
Granted talent can block up to 1 instance of damage each 10 turns.
Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield.
This item has been sent to the Item's Vault.
Shieldsmaiden (5 def, 20 armour, 159% power, 150 block)7.0 Encumbrance
T5 shield armor
[Unique]
Arcane
When used to Attack:
Weapon Damage 160% Range: 1.0x-1.2x
Uses 100% Str
Damage Ice
Accuracy Bonus +2.5% proc damage (max 250%)
Critical Rate +8.0%
Block +150
On Hit: 15% Ice Shards 3
While equipped:
defense ------
Armor +20
Defense +5 (+2 eff.)
Ranged Defense +12 (+4 eff.)
Fatigue +10%
Resistance +25% cold +25% fire
other -------
Talents +1 Shieldsmaiden Aura
+1 Block
Granted talent can block up to 1 instance of damage each 10 turns.
Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield.
This item has been sent to the Item's Vault.
Malslek the Accursed's Hat (2 def, 0 armour)
2.0 Encumbrance
T4 head armor
[Unique]
Psionic
While equipped:
offense ------
Mind Crit +10%
Spellpower +10 (+2 eff.)
Mindpower +15 (+4 eff.)
On-Hit 30% gloom effects
Damage +10% darkness +10% physical
defense ------
Defense +2 (+1 eff.)
Resistance +20% fire
Mind save -10 (-3 eff.)
Healmod -10%
other -------
Hate-on-crit +2.00
Hate/kill +2.00
Max hate +20.00
Masteries
+0.20 Cursed/Punishments
This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins.
This item has been sent to the Item's Vault.
Malslek the Accursed's Hat (2 def, 0 armour)2.0 Encumbrance
T4 head armor
[Unique]
Psionic
While equipped:
offense ------
Mind Crit +10%
Spellpower +10 (+2 eff.)
Mindpower +15 (+4 eff.)
On-Hit 30% gloom effects
Damage +10% darkness +10% physical
defense ------
Defense +2 (+1 eff.)
Resistance +20% fire
Mind save -10 (-3 eff.)
Healmod -10%
other -------
Hate-on-crit +2.00
Hate/kill +2.00
Max hate +20.00
Masteries
+0.20 Cursed/Punishments
This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins.
This item has been sent to the Item's Vault.
Seeds of the Black Tree (115% power, 27 apr, darkness damage)
3.0 Encumbrance
T4 mindstar 1H weapon
Reqs Mag 20
[Unique]
Nature/Psionic/Unknown
Weapon Damage 115% Range: 1.0x-1.1x
Uses 40% Wil, 30% Mag
Damage Darkness
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +27
Critical Rate +5.0%
Attack Speed 100%
On Hit:
* 15% chance to cast Tendrils Eruption level 3 on your target
While equipped:
Stats +6 Wil +6 Mag
offense ------
Spell Crit +12%
Mind Crit +12%
Spellpower +12 (+3 eff.)
Mindpower +12 (+3 eff.)
Damage +10% blight +10% mind
+10% darkness
This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself.
This item has been sent to the Item's Vault.
Seeds of the Black Tree (115% power, 27 apr, darkness damage)3.0 Encumbrance
T4 mindstar 1H weapon
Reqs Mag 20
[Unique]
Nature/Psionic/Unknown
Weapon Damage 115% Range: 1.0x-1.1x
Uses 40% Wil, 30% Mag
Damage Darkness
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +27
Critical Rate +5.0%
Attack Speed 100%
On Hit:
* 15% chance to cast Tendrils Eruption level 3 on your target
While equipped:
Stats +6 Wil +6 Mag
offense ------
Spell Crit +12%
Mind Crit +12%
Spellpower +12 (+3 eff.)
Mindpower +12 (+3 eff.)
Damage +10% blight +10% mind
+10% darkness
This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself.
This item has been sent to the Item's Vault.
Whip of Urh'Rok (167% power, 0 apr)
3.0 Encumbrance
T5 whip 1H weapon
[Unique]
Arcane
Weapon Damage 167% Range: 1.0x-1.1x
Uses 100% Dex
Damage Devouring flames
Mastery Exotic Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Critical Rate +9.0%
Attack Speed 125%
On Hit: 20% Bone Nova 4
On Hit: 15% Blood Boil 3
While equipped:
offense ------
Spellpower +15 (+4 eff.)
Damage +20% blight +20% fire
other -------
See Invis +2
Telepathy Demon/Minor
Demon/Major
While carried:
offense ------
Damage +8% blight
Metallic
With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat.
This item has been sent to the Item's Vault.
Whip of Urh'Rok (167% power, 0 apr)3.0 Encumbrance
T5 whip 1H weapon
[Unique]
Arcane
Weapon Damage 167% Range: 1.0x-1.1x
Uses 100% Dex
Damage Devouring flames
Mastery Exotic Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Critical Rate +9.0%
Attack Speed 125%
On Hit: 20% Bone Nova 4
On Hit: 15% Blood Boil 3
While equipped:
offense ------
Spellpower +15 (+4 eff.)
Damage +20% blight +20% fire
other -------
See Invis +2
Telepathy Demon/Minor
Demon/Major
While carried:
offense ------
Damage +8% blight
Metallic
With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat.
This item has been sent to the Item's Vault.
Unsetting Sun (16 def, 20 armour, 161% power, 280 block)
7.0 Encumbrance
T5 shield armor
[Unique]
Arcane
Glows brightly in the light of dawn.
When used to Attack:
Weapon Damage 162% Range: 1.0x-1.2x
Uses 100% Str
Damage Light
Accuracy Bonus +2.5% proc damage (max 250%)
Critical Rate +4.5%
Block +280
While equipped:
defense ------
Armor +20
Defense +16 (+5 eff.)
Ranged Defense +17 (+5 eff.)
Fatigue +14%
Resistance +30% blight +30% darkness
Spell save +19 (+7 eff.)
other -------
Light +2
Talents +1 Block
Metallic
When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future.
This item has been sent to the Item's Vault.
Unsetting Sun (16 def, 20 armour, 161% power, 280 block)7.0 Encumbrance
T5 shield armor
[Unique]
Arcane
Glows brightly in the light of dawn.
When used to Attack:
Weapon Damage 162% Range: 1.0x-1.2x
Uses 100% Str
Damage Light
Accuracy Bonus +2.5% proc damage (max 250%)
Critical Rate +4.5%
Block +280
While equipped:
defense ------
Armor +20
Defense +16 (+5 eff.)
Ranged Defense +17 (+5 eff.)
Fatigue +14%
Resistance +30% blight +30% darkness
Spell save +19 (+7 eff.)
other -------
Light +2
Talents +1 Block
Metallic
When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future.
This item has been sent to the Item's Vault.
Monolith Armour (40 def, 50 armour)
17.0 Encumbrance
T5 massive armor
Reqs - Massive armour training
Con 150
[Unique]
Arcane
While equipped:
Stats +15 Str +25 Mag
offense ------
Spellpower +25 (+5 eff.)
defense ------
Armor +50
Defense +40 (+13 eff.)
Fatigue +70%
Resistance +10% all
Physical save +35 (+7 eff.)
Spell save +35 (+12 eff.)
Life +270.00
Life Regen +10.00
15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown.
If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware.
Metallic
This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic.
This item has been sent to the Item's Vault.
Monolith Armour (40 def, 50 armour)17.0 Encumbrance
T5 massive armor
Reqs - Massive armour training
Con 150
[Unique]
Arcane
While equipped:
Stats +15 Str +25 Mag
offense ------
Spellpower +25 (+5 eff.)
defense ------
Armor +50
Defense +40 (+13 eff.)
Fatigue +70%
Resistance +10% all
Physical save +35 (+7 eff.)
Spell save +35 (+12 eff.)
Life +270.00
Life Regen +10.00
15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown.
If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware.
Metallic
This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic.
This item has been sent to the Item's Vault.
Warmaster Gnarg's Murderblade (172% power, 19 apr)
3.0 Encumbrance
T4 greatsword 2H weapon
[Unique]
Master
Weapon Damage 172% Range: 1.0x-1.6x
Uses 120% Str
Damage Physical
Mastery Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +19
Critical Rate +10.0%
Attack Speed 100%
Damage Against +20% Living
On Hit:
* 10% chance to send the wielder into a killing frenzy
While equipped:
Stats +15 Str +5 Dex +15 Con
defense ------
Resist Against +20% Living
other -------
Masteries
+0.30 Technique/Berserker's strength
+0.20 Technique/Two-handed weapons
+0.20 Technique/Two-handed maiming
+0.20 Technique/Two-handed assault
Metallic
A blood-etched greatsword, it has seen many foes. From the inside.
This item has been sent to the Item's Vault.
Warmaster Gnarg's Murderblade (172% power, 19 apr)3.0 Encumbrance
T4 greatsword 2H weapon
[Unique]
Master
Weapon Damage 172% Range: 1.0x-1.6x
Uses 120% Str
Damage Physical
Mastery Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +19
Critical Rate +10.0%
Attack Speed 100%
Damage Against +20% Living
On Hit:
* 10% chance to send the wielder into a killing frenzy
While equipped:
Stats +15 Str +5 Dex +15 Con
defense ------
Resist Against +20% Living
other -------
Masteries
+0.30 Technique/Berserker's strength
+0.20 Technique/Two-handed weapons
+0.20 Technique/Two-handed maiming
+0.20 Technique/Two-handed assault
Metallic
A blood-etched greatsword, it has seen many foes. From the inside.
This item has been sent to the Item's Vault.
The Black Ring
0.1 Encumbrance
T3 ring jewelry
[Unique]
Arcane
While equipped:
defense ------
Spell save +7 (+2 eff.)
other -------
Masteries
+0.20 Corruption/Fearfire
Shadow Power +5
Grants spell-crit equal to half of your Shadow Power.
"An innocuous bauble. Until you look through the hole."
This item has been sent to the Item's Vault.
The Black Ring0.1 Encumbrance
T3 ring jewelry
[Unique]
Arcane
While equipped:
defense ------
Spell save +7 (+2 eff.)
other -------
Masteries
+0.20 Corruption/Fearfire
Shadow Power +5
Grants spell-crit equal to half of your Shadow Power.
"An innocuous bauble. Until you look through the hole."
This item has been sent to the Item's Vault.
The Black Core
0.1 Encumbrance
T2 amulet jewelry
[Unique]
Arcane
While equipped:
defense ------
Resistance +15% darkness
Unlife -100.00 life
Blind Resist +100%
other -------
Infravision +6
Masteries
+0.20 Corruption/Black-magic
Shadow Power +5
Grants spellpower equal to your Shadow Power.
"Lock your soul away, and death will never reach you."
This item has been sent to the Item's Vault.
The Black Core0.1 Encumbrance
T2 amulet jewelry
[Unique]
Arcane
While equipped:
defense ------
Resistance +15% darkness
Unlife -100.00 life
Blind Resist +100%
other -------
Infravision +6
Masteries
+0.20 Corruption/Black-magic
Shadow Power +5
Grants spellpower equal to your Shadow Power.
"Lock your soul away, and death will never reach you."
This item has been sent to the Item's Vault.
Steel Helm of Garkul (0 def, 6 armour)
3.0 Encumbrance
T2 head armor
Reqs - Heavy armour training
,Str 16
[Unique]
Nature
Another of Garkul's heirlooms would bring out his spirit.
While equipped:
Stats +5 Str +4 Wil +5 Con
offense ------
Damage +10% physical
defense ------
Armor +6
Fatigue +8%
Physical save +12 (+12 eff.)
Spell save +12 (+4 eff.)
Mind save +12 (+4 eff.)
other -------
Masteries
+0.20 Technique/Thuggery
Metallic
A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.
Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance
T2 head armor
Reqs - Heavy armour training
,Str 16
[Unique]
Nature
Another of Garkul's heirlooms would bring out his spirit.
While equipped:
Stats +5 Str +4 Wil +5 Con
offense ------
Damage +10% physical
defense ------
Armor +6
Fatigue +8%
Physical save +12 (+12 eff.)
Spell save +12 (+4 eff.)
Mind save +12 (+4 eff.)
other -------
Masteries
+0.20 Technique/Thuggery
Metallic
A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.
Star Shot (20/20, 139% power, 15 apr)
3.0 Encumbrance
T4 shot ammo
Reqs Dex 28
[Unique]
Arcane
Weapon Damage 139% Range: 1.0x-1.2x
Uses 70% Dex, 50% Cun
Damage Fire
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +15
Critical Rate +10.0%
Capacity 20
On Hit:
* sets off a powerful explosion
Metallic
Intense heat radiates from this powerful shot.
This item has been sent to the Item's Vault.
Star Shot (20/20, 139% power, 15 apr)3.0 Encumbrance
T4 shot ammo
Reqs Dex 28
[Unique]
Arcane
Weapon Damage 139% Range: 1.0x-1.2x
Uses 70% Dex, 50% Cun
Damage Fire
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +15
Critical Rate +10.0%
Capacity 20
On Hit:
* sets off a powerful explosion
Metallic
Intense heat radiates from this powerful shot.
This item has been sent to the Item's Vault.
Malediction (150% power, 15 apr)
3.0 Encumbrance
T4 waraxe 1H weapon
Reqs Str 55
[Unique]
Arcane
Weapon Damage 150% Range: 1.0x-1.2x
Uses 100% Str
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +15
Critical Rate +10.0%
Attack Speed 100%
On-Hit, radius 1 +25 blight
On Hit: 10% Curse of Death 3
On Hit: 10% Curse of Vulnerability 3
While equipped:
offense ------
Spellpower +20 (+5 eff.)
Damage +20% blight
Metallic
The land withers and crumbles wherever this cursed axe rests.
This item has been sent to the Item's Vault.
Malediction (150% power, 15 apr)3.0 Encumbrance
T4 waraxe 1H weapon
Reqs Str 55
[Unique]
Arcane
Weapon Damage 150% Range: 1.0x-1.2x
Uses 100% Str
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +15
Critical Rate +10.0%
Attack Speed 100%
On-Hit, radius 1 +25 blight
On Hit: 10% Curse of Death 3
On Hit: 10% Curse of Vulnerability 3
While equipped:
offense ------
Spellpower +20 (+5 eff.)
Damage +20% blight
Metallic
The land withers and crumbles wherever this cursed axe rests.
This item has been sent to the Item's Vault.
Nature's Blessing (8 def, 6 armour)
9.0 Encumbrance
T2 light armor
[Unique]
Nature/Disrupt
While equipped:
Stats +3 Wil +4 Con
defense ------
Armor +6
Defense +8 (+8 eff.)
Ranged Defense +4 (+4 eff.)
Fatigue +8%
Resistance +20% nature +25% arcane
Spell save +18 (+9 eff.)
Life Regen +1.00
Healmod +20%
Stun Resist +25%
other -------
Masteries
+0.20 Wild-gift/Antimagic
Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic.
This item has been sent to the Item's Vault.
Nature's Blessing (8 def, 6 armour)9.0 Encumbrance
T2 light armor
[Unique]
Nature/Disrupt
While equipped:
Stats +3 Wil +4 Con
defense ------
Armor +6
Defense +8 (+8 eff.)
Ranged Defense +4 (+4 eff.)
Fatigue +8%
Resistance +20% nature +25% arcane
Spell save +18 (+9 eff.)
Life Regen +1.00
Healmod +20%
Stun Resist +25%
other -------
Masteries
+0.20 Wild-gift/Antimagic
Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic.
This item has been sent to the Item's Vault.
Sword of Potential Futures (133% power, 10 apr)
3.0 Encumbrance
T3 longsword 1H weapon
[Unique]
Arcane
In the past there was a dagger with it.
Weapon Damage 134% Range: 1.0x-1.4x
Uses 20% Mag, 80% Str
Damage Physical
Mastery Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +10
Critical Rate +8.0%
Attack Speed 111%
On-hit +5 temporal
Damage Conversion 30% temporal
While equipped:
offense ------
Spell Crit +5%
Spellpower +5 (+1 eff.)
Damage +5% temporal
defense ------
Out-of-Phase Defense +10
Out-of-Phase Resistance +5%
Out-of-Phase Resilience +15%
other -------
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Metallic
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.
Sword of Potential Futures (133% power, 10 apr)3.0 Encumbrance
T3 longsword 1H weapon
[Unique]
Arcane
In the past there was a dagger with it.
Weapon Damage 134% Range: 1.0x-1.4x
Uses 20% Mag, 80% Str
Damage Physical
Mastery Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +10
Critical Rate +8.0%
Attack Speed 111%
On-hit +5 temporal
Damage Conversion 30% temporal
While equipped:
offense ------
Spell Crit +5%
Spellpower +5 (+1 eff.)
Damage +5% temporal
defense ------
Out-of-Phase Defense +10
Out-of-Phase Resistance +5%
Out-of-Phase Resilience +15%
other -------
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Metallic
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.
Wrap of Stone (0 def, 0 armour)
2.0 Encumbrance
T2 cloak armor
[Unique]
Arcane
While equipped:
offense ------
Spellpower +6 (+2 eff.)
Damage +5% physical
defense ------
Resistance +5% physical
other -------
Masteries
+0.20 Chronomancy/Gravity
+0.20 Spell/Stone
+0.10 Chronomancy/Matter
+0.20 Spell/Earth
Stone Wall:
Effective talent level: 1.0
Power cost 60 out of 60/60.
Range melee/personal
Cooldown: 60
Travel.spd instantaneous
Is: a spell
Description: Entomb yourself in a wall of stone for 5 turns.
At level 4, it becomes targetable.
Any hostile creature caught in the radius will also suffer 94.35 physical damage.
Duration and damage will improve with your Spellpower.
This thick cloak is incredibly tough, yet bends and flows with ease.
This item has been sent to the Item's Vault.
Wrap of Stone (0 def, 0 armour)2.0 Encumbrance
T2 cloak armor
[Unique]
Arcane
While equipped:
offense ------
Spellpower +6 (+2 eff.)
Damage +5% physical
defense ------
Resistance +5% physical
other -------
Masteries
+0.20 Chronomancy/Gravity
+0.20 Spell/Stone
+0.10 Chronomancy/Matter
+0.20 Spell/Earth
Stone Wall:
Effective talent level: 1.0
Power cost 60 out of 60/60.
Range melee/personal
Cooldown: 60
Travel.spd instantaneous
Is: a spell
Description: Entomb yourself in a wall of stone for 5 turns.
At level 4, it becomes targetable.
Any hostile creature caught in the radius will also suffer 94.35 physical damage.
Duration and damage will improve with your Spellpower.
This thick cloak is incredibly tough, yet bends and flows with ease.
This item has been sent to the Item's Vault.
Storm Bringer's Gauntlets (0 def, 5 armour)
1.5 Encumbrance
T3 hands armor
Reqs - Heavy armour training
[Unique]
Arcane
While equipped:
Stats +6 Mag
offense ------
Spell Crit +5%
Critical power +20.00%
Spellpower +12 (+3 eff.)
Damage +15% lightning
defense ------
Armor +5
Resistance +15% lightning
Unarmed combat:
Weapon Damage 126% Range: 1.0x-1.4x
Uses 40% Cun, 40% Dex, 40% Str
Damage Physical
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +10
Critical Rate +4.0%
Attack Speed 83%
On-hit +20 lightning
On Hit: 20% Chain Lightning level 2
On Hit: 15% Nova level 1
On Spell Hit: 10% Lightning level 1
Metallic
This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic.
This item has been sent to the Item's Vault.
Storm Bringer's Gauntlets (0 def, 5 armour)1.5 Encumbrance
T3 hands armor
Reqs - Heavy armour training
[Unique]
Arcane
While equipped:
Stats +6 Mag
offense ------
Spell Crit +5%
Critical power +20.00%
Spellpower +12 (+3 eff.)
Damage +15% lightning
defense ------
Armor +5
Resistance +15% lightning
Unarmed combat:
Weapon Damage 126% Range: 1.0x-1.4x
Uses 40% Cun, 40% Dex, 40% Str
Damage Physical
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +10
Critical Rate +4.0%
Attack Speed 83%
On-hit +20 lightning
On Hit: 20% Chain Lightning level 2
On Hit: 15% Nova level 1
On Spell Hit: 10% Lightning level 1
Metallic
This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic.
This item has been sent to the Item's Vault.
Voyager
6.0 Encumbrance
T3 longbow 2H weapon
Reqs Dex 24
Shoot
[Unique]
Arcane/Unknown
Weapon Damage 82% Range: 1.0x-1.1x
Uses
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Attack Speed 100%
Range +10
On-ranged-hit +15 nature +8 cold
On-crit, radius 2 +10 nature
While equipped:
offense ------
Damage +12% cold
Accuracy +10 (+9 eff.)
defense ------
Physical save +15 (+5 eff.)
Blind Resist +40%
other -------
Light +3
Talents +5 Overseer of Nations
+2 Voyager Shot
Masteries
+0.20 Race/Higher
Automatically sprouts grasping moss underneath nearby enemies, dealing nature damage and slowing their movement.
This complex assembly of branches, pulleys and strings seems to serve as a longbow.
This item has been sent to the Item's Vault.
Voyager6.0 Encumbrance
T3 longbow 2H weapon
Reqs Dex 24
Shoot
[Unique]
Arcane/Unknown
Weapon Damage 82% Range: 1.0x-1.1x
Uses
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Attack Speed 100%
Range +10
On-ranged-hit +15 nature +8 cold
On-crit, radius 2 +10 nature
While equipped:
offense ------
Damage +12% cold
Accuracy +10 (+9 eff.)
defense ------
Physical save +15 (+5 eff.)
Blind Resist +40%
other -------
Light +3
Talents +5 Overseer of Nations
+2 Voyager Shot
Masteries
+0.20 Race/Higher
Automatically sprouts grasping moss underneath nearby enemies, dealing nature damage and slowing their movement.
This complex assembly of branches, pulleys and strings seems to serve as a longbow.
This item has been sent to the Item's Vault.
Wintertide (148% power, 10 apr)
3.0 Encumbrance
T5 longsword 1H weapon
Reqs Str 35
[Unique]
Arcane
Weapon Damage 149% Range: 1.0x-1.4x
Uses 100% Str
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +10
Critical Rate +10.0%
Attack Speed 100%
On-hit +25 ice
On Hit:
* Create a Winter Storm that gradually expands (from radius 1 to radius 4), dealing 28.98 cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration.
While equipped:
offense ------
Damage +20% cold
When Hit 40 ice
defense ------
Resistance +25% cold
Pierce Iceblocks +35%
No Winter Storm Active
Metallic
Precipitate ice walls (lasting 10 turns) within your Winter Storm's area.
Uses 26 power out of 40/40
The air seems to freeze around the blade of this sword, draining all heat from the area.
It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war.
This item has been sent to the Item's Vault.
Wintertide (148% power, 10 apr)3.0 Encumbrance
T5 longsword 1H weapon
Reqs Str 35
[Unique]
Arcane
Weapon Damage 149% Range: 1.0x-1.4x
Uses 100% Str
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +10
Critical Rate +10.0%
Attack Speed 100%
On-hit +25 ice
On Hit:
* Create a Winter Storm that gradually expands (from radius 1 to radius 4), dealing 28.98 cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration.
While equipped:
offense ------
Damage +20% cold
When Hit 40 ice
defense ------
Resistance +25% cold
Pierce Iceblocks +35%
No Winter Storm Active
Metallic
Precipitate ice walls (lasting 10 turns) within your Winter Storm's area.
Uses 26 power out of 40/40
The air seems to freeze around the blade of this sword, draining all heat from the area.
It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war.
This item has been sent to the Item's Vault.
Moon (100% power, 0 apr)
1.0 Encumbrance
T3 dagger 1H weapon
Reqs Dex 24
[Unique]
Arcane
The moon shines alone in a starless sky.
Weapon Damage 100% Range: 1.0x-1.3x
Uses 20% Dex, 20% Str
Damage Darkness
Accuracy Bonus +0.2% critical chance (max 25%)
Attack Speed 125%
On Hit:
* Deal 70 Darkness damage.
While equipped:
other -------
Light -1
Metallic
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.
Moon (100% power, 0 apr)1.0 Encumbrance
T3 dagger 1H weapon
Reqs Dex 24
[Unique]
Arcane
The moon shines alone in a starless sky.
Weapon Damage 100% Range: 1.0x-1.3x
Uses 20% Dex, 20% Str
Damage Darkness
Accuracy Bonus +0.2% critical chance (max 25%)
Attack Speed 125%
On Hit:
* Deal 70 Darkness damage.
While equipped:
other -------
Light -1
Metallic
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.
Spelldrinker (132% power, 8 apr)
1.0 Encumbrance
T3 dagger 1H weapon
Reqs Dex 30
[Unique]
Arcane
Weapon Damage 132% Range: 1.0x-1.3x
Uses 55% Dex, 20% Mag, 35% Str
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +8
Critical Rate +9.0%
Attack Speed 100%
On Hit: 15% Disperse Magic level 1
On Hit:
* steals up to 50 mana from the target
While equipped:
Stats +6 Cun +6 Mag
defense ------
Resistance +12% arcane
Spell save +12 (+3 eff.)
Metallic
Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power.
Passed on and on, this blade has developed a thirst of its own.
This item has been sent to the Item's Vault.
Spelldrinker (132% power, 8 apr)1.0 Encumbrance
T3 dagger 1H weapon
Reqs Dex 30
[Unique]
Arcane
Weapon Damage 132% Range: 1.0x-1.3x
Uses 55% Dex, 20% Mag, 35% Str
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +8
Critical Rate +9.0%
Attack Speed 100%
On Hit: 15% Disperse Magic level 1
On Hit:
* steals up to 50 mana from the target
While equipped:
Stats +6 Cun +6 Mag
defense ------
Resistance +12% arcane
Spell save +12 (+3 eff.)
Metallic
Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power.
Passed on and on, this blade has developed a thirst of its own.
This item has been sent to the Item's Vault.
Unbreakable Greaves (8 def, 20 armour)
3.0 Encumbrance
T5 feet armor
Reqs - Heavy armour training
[Unique]
Master
While equipped:
Stats +20 Str -6 Dex +10 Con
offense ------
Physical Power +10 (+5 eff.)
Damage +15% physical
defense ------
Armor +20
Hardiness +20%
Defense +8 (+3 eff.)
Fatigue +12%
Resistance +15% acid +15% physical
Knockbk Resist +100%
Metallic
These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows.
This item has been sent to the Item's Vault.
Unbreakable Greaves (8 def, 20 armour)3.0 Encumbrance
T5 feet armor
Reqs - Heavy armour training
[Unique]
Master
While equipped:
Stats +20 Str -6 Dex +10 Con
offense ------
Physical Power +10 (+5 eff.)
Damage +15% physical
defense ------
Armor +20
Hardiness +20%
Defense +8 (+3 eff.)
Fatigue +12%
Resistance +15% acid +15% physical
Knockbk Resist +100%
Metallic
These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows.
This item has been sent to the Item's Vault.
Unstoppable Mauler (159% power, 15 apr)
5.0 Encumbrance
T3 greatmaul 2H weapon
Reqs Str 40
[Unique]
Master
Weapon Damage 160% Range: 1.0x-1.5x
Uses 120% Str
Damage Physical
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +15
Critical Rate +3.0%
Attack Speed 100%
On Hit: 15% Sunder Armour level 3
While equipped:
offense ------
Accuracy +20 (+12 eff.)
defense ------
Pinning Resist +100%
Knockbk Resist +100%
Metallic
Fearless Cleave:
Effective talent level: 3.0
Power cost 16 out of 18/18.
Range melee/personal
Cooldown: 0
Travel.spd instantaneous
Description: Take a step toward your foes then use the momentum to cleave all creatures adjacent to you for 131% weapon damage.
A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable.
This item has been sent to the Item's Vault.
Unstoppable Mauler (159% power, 15 apr)5.0 Encumbrance
T3 greatmaul 2H weapon
Reqs Str 40
[Unique]
Master
Weapon Damage 160% Range: 1.0x-1.5x
Uses 120% Str
Damage Physical
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +15
Critical Rate +3.0%
Attack Speed 100%
On Hit: 15% Sunder Armour level 3
While equipped:
offense ------
Accuracy +20 (+12 eff.)
defense ------
Pinning Resist +100%
Knockbk Resist +100%
Metallic
Fearless Cleave:
Effective talent level: 3.0
Power cost 16 out of 18/18.
Range melee/personal
Cooldown: 0
Travel.spd instantaneous
Description: Take a step toward your foes then use the momentum to cleave all creatures adjacent to you for 131% weapon damage.
A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable.
This item has been sent to the Item's Vault.
Staff of Arcane Supremacy (120% power, 4 apr, physical element)
5.0 Encumbrance
T3 staff 2H weapon
[Unique]
Arcane
A true understanding of the arcane is needed to release its full power.
Weapon Damage 121% Range: 1.0x-1.2x
Uses 150% Mag
Damage Arcane
Mastery Staff Mastery
Accuracy Bonus +2.5% proc damage (max 250%)
Ignore Armor +4
Attack Speed 100%
While equipped:
offense ------
Spellpower +20 (+4 eff.)
Damage +20% arcane
other -------
Cooldown Manathrust -1
Masteries
+0.20 Spell/Arcane
Arcane Supremacy:
Effective talent level: 3.0
Power cost 17 out of 20/20.
Range melee/personal
Cooldown: 12
Travel.spd instantaneous
Is: a spell
Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed.
A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver.
It hums faintly, as if great power is locked within, yet alone it seems incomplete.
This item has been sent to the Item's Vault.
Staff of Arcane Supremacy (120% power, 4 apr, physical element)5.0 Encumbrance
T3 staff 2H weapon
[Unique]
Arcane
A true understanding of the arcane is needed to release its full power.
Weapon Damage 121% Range: 1.0x-1.2x
Uses 150% Mag
Damage Arcane
Mastery Staff Mastery
Accuracy Bonus +2.5% proc damage (max 250%)
Ignore Armor +4
Attack Speed 100%
While equipped:
offense ------
Spellpower +20 (+4 eff.)
Damage +20% arcane
other -------
Cooldown Manathrust -1
Masteries
+0.20 Spell/Arcane
Arcane Supremacy:
Effective talent level: 3.0
Power cost 17 out of 20/20.
Range melee/personal
Cooldown: 12
Travel.spd instantaneous
Is: a spell
Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed.
A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver.
It hums faintly, as if great power is locked within, yet alone it seems incomplete.
This item has been sent to the Item's Vault.
Punae's Blade (157% power, 4 apr)
3.0 Encumbrance
T4 longsword 1H weapon
Reqs Str 30
[Unique]
Master
Weapon Damage 157% Range: 1.0x-1.4x
Uses 100% Str
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +4
Critical Rate +10.0%
Attack Speed 100%
While equipped:
offense ------
Physical Crit +20.0%
Combat Speed +20%
defense ------
Defense +40 (+9 eff.)
Evasion +10%
Metallic
This very thin sword cuts through the air with ease, allowing remarkably quick movement.
This item has been sent to the Item's Vault.
Punae's Blade (157% power, 4 apr)3.0 Encumbrance
T4 longsword 1H weapon
Reqs Str 30
[Unique]
Master
Weapon Damage 157% Range: 1.0x-1.4x
Uses 100% Str
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +4
Critical Rate +10.0%
Attack Speed 100%
While equipped:
offense ------
Physical Crit +20.0%
Combat Speed +20%
defense ------
Defense +40 (+9 eff.)
Evasion +10%
Metallic
This very thin sword cuts through the air with ease, allowing remarkably quick movement.
This item has been sent to the Item's Vault.
Sanguine Shield (0 def, 15 armour, 150% power, 220 block)
7.0 Encumbrance
T4 shield armor
Reqs - Shield usage training
,Str 39
[Unique]
Master
When used to Attack:
Weapon Damage 150% Range: 1.0x-1.2x
Uses 120% Str
Damage Physical
Accuracy Bonus +2.5% proc damage (max 250%)
Critical Rate +9.0%
Block +220
Lifesteal +8%
While equipped:
Stats +10 Con
offense ------
When Hit 15 draining blight
defense ------
Armor +15
Fatigue +19%
Resistance +25% blight +10% light
Life Regen +5.00
other -------
Talents +1 Block
Masteries
+0.30 Cursed/Bloodstained
Metallic
Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield.
This item has been sent to the Item's Vault.
Sanguine Shield (0 def, 15 armour, 150% power, 220 block)7.0 Encumbrance
T4 shield armor
Reqs - Shield usage training
,Str 39
[Unique]
Master
When used to Attack:
Weapon Damage 150% Range: 1.0x-1.2x
Uses 120% Str
Damage Physical
Accuracy Bonus +2.5% proc damage (max 250%)
Critical Rate +9.0%
Block +220
Lifesteal +8%
While equipped:
Stats +10 Con
offense ------
When Hit 15 draining blight
defense ------
Armor +15
Fatigue +19%
Resistance +25% blight +10% light
Life Regen +5.00
other -------
Talents +1 Block
Masteries
+0.30 Cursed/Bloodstained
Metallic
Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield.
This item has been sent to the Item's Vault.