The Black Boots (2 def, 1 armour)
2.0 Encumbrance
T2 feet armor
[Unique]
Arcane
While equipped:
Stats +4 Cun
defense ------
Armor +1
Defense +2 (+1 eff.)
Fatigue +2%
Stealth +10
other -------
Shadow Power +5
Grants 2.5% movement speed for each point of Shadow Power.
"It's a treacherous road to the top of the world."
This item has been sent to the Item's Vault.
The Black Boots (2 def, 1 armour)2.0 Encumbrance
T2 feet armor
[Unique]
Arcane
While equipped:
Stats +4 Cun
defense ------
Armor +1
Defense +2 (+1 eff.)
Fatigue +2%
Stealth +10
other -------
Shadow Power +5
Grants 2.5% movement speed for each point of Shadow Power.
"It's a treacherous road to the top of the world."
This item has been sent to the Item's Vault.
Wanderer's Rest (4 def, 0 armour)
0.0 Encumbrance
T3 feet armor
[Unique]
Psionic
While equipped:
Stats +3 Dex
offense ------
Move Speed +10%
defense ------
Defense +4 (+1 eff.)
Fatigue -10%
Resistance +5% physical
Pinning Resist +100%
other -------
Masteries
+0.20 Psionic/Augmented mobility
Telekinetic Leap:
Effective talent level: 3.0
Power cost 17 out of 20/20.
Range 5
Cooldown: 15
Travel.spd instantaneous
Is: a mind power
Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point.
These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you.
This item has been sent to the Item's Vault.
Wanderer's Rest (4 def, 0 armour)0.0 Encumbrance
T3 feet armor
[Unique]
Psionic
While equipped:
Stats +3 Dex
offense ------
Move Speed +10%
defense ------
Defense +4 (+1 eff.)
Fatigue -10%
Resistance +5% physical
Pinning Resist +100%
other -------
Masteries
+0.20 Psionic/Augmented mobility
Telekinetic Leap:
Effective talent level: 3.0
Power cost 17 out of 20/20.
Range 5
Cooldown: 15
Travel.spd instantaneous
Is: a mind power
Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point.
These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you.
This item has been sent to the Item's Vault.
The Face of Fear (8 def, 0 armour)
2.0 Encumbrance
T3 head armor
[Unique]
Unknown
While equipped:
Stats +6 Cun +8 Wil
offense ------
Mindpower +16 (+5 eff.)
defense ------
Defense +8 (+2 eff.)
Fear Resist +60%
other -------
Masteries
+0.20 Cursed/Fears
Instill Fear:
Effective talent level: 2.0
Power cost 16 out of 45/45.
Range 8
Cooldown: 8
Travel.spd instantaneous
Is: a mind power
Description: Instill fear in your foes within 2 radius of a target location dealing 14.50 mind and 22.61 darkness damage and causing one of 4 possible fears that last for 8 turns.
The targets can save vs your Mindpower to resist the effect.
Fear effects improve with your Mindpower.
Possible fears are:
Paranoid: Gives the target an 16% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well.
Despair: Reduces mind resist, mindsave, armour and defence by 16.
Terrified: Deals 3.50 mind and 5.46 darkness damage per turn and increases cooldowns by 25%.
Haunted: Causes the target to suffer 5.61 mind and 8.75 darkness damage for each detrimental mental effect every turn.
This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you.
This item has been sent to the Item's Vault.
The Face of Fear (8 def, 0 armour)2.0 Encumbrance
T3 head armor
[Unique]
Unknown
While equipped:
Stats +6 Cun +8 Wil
offense ------
Mindpower +16 (+5 eff.)
defense ------
Defense +8 (+2 eff.)
Fear Resist +60%
other -------
Masteries
+0.20 Cursed/Fears
Instill Fear:
Effective talent level: 2.0
Power cost 16 out of 45/45.
Range 8
Cooldown: 8
Travel.spd instantaneous
Is: a mind power
Description: Instill fear in your foes within 2 radius of a target location dealing 14.50 mind and 22.61 darkness damage and causing one of 4 possible fears that last for 8 turns.
The targets can save vs your Mindpower to resist the effect.
Fear effects improve with your Mindpower.
Possible fears are:
Paranoid: Gives the target an 16% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well.
Despair: Reduces mind resist, mindsave, armour and defence by 16.
Terrified: Deals 3.50 mind and 5.46 darkness damage per turn and increases cooldowns by 25%.
Haunted: Causes the target to suffer 5.61 mind and 8.75 darkness damage for each detrimental mental effect every turn.
This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you.
This item has been sent to the Item's Vault.
The Gaping Maw (184% power, 4 apr)
3.0 Encumbrance
T5 battleaxe 2H weapon
Reqs Str 60
[Unique]
Nature/Disrupt
Weapon Damage 184% Range: 1.0x-1.5x
Uses 120% Str
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +4
Critical Rate +8.0%
Attack Speed 100%
On-hit +50 acid +50 nature slow
On Crit:
* deal manaburn damage equal to your mindpower in a radius 3 cone
While equipped:
Stats +0 Str +0 Wil
offense ------
Damage +0% nature
other -------
Cooldown Mana Clash -2
Ice Claw -1
Swallow -2
This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid.
This item has been sent to the Item's Vault.
The Gaping Maw (184% power, 4 apr)3.0 Encumbrance
T5 battleaxe 2H weapon
Reqs Str 60
[Unique]
Nature/Disrupt
Weapon Damage 184% Range: 1.0x-1.5x
Uses 120% Str
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +4
Critical Rate +8.0%
Attack Speed 100%
On-hit +50 acid +50 nature slow
On Crit:
* deal manaburn damage equal to your mindpower in a radius 3 cone
While equipped:
Stats +0 Str +0 Wil
offense ------
Damage +0% nature
other -------
Cooldown Mana Clash -2
Ice Claw -1
Swallow -2
This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid.
This item has been sent to the Item's Vault.
Trident of the Tides (191% power, 20 apr)
3.0 Encumbrance
T4 trident 2H weapon
Reqs Str 35
[Unique]
Nature
Weapon Damage 191% Range: 1.0x-1.4x
Uses 140% Str
Damage Physical
Mastery Exotic Weapons Mastery
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +20
Critical Rate +15.0%
Attack Speed 100%
On-hit +20 nature +15 cold
On Hit: 40% Water Bolt level 3
While equipped:
offense ------
Damage +20% cold
Accuracy +10 (+7 eff.)
defense ------
Resistance +25% cold
Spell save +18 (+3 eff.)
other -------
See Invis +2
On Spell Hit: 20% Water Bolt level 3
Metallic
Freeze:
Effective talent level: 3.0
Power cost 36 out of 150/150.
Range 10
Cooldown: 8
Travel.spd instantaneous
Is: a spell
Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 348.87.
If this is used on a friendly target the cooldown is reduced by 33%.
The damage will increase with your Spellpower.
The power of the tides rush through this trident.
Tridents require the exotic weapons mastery talent to use correctly.
This item has been sent to the Item's Vault.
Trident of the Tides (191% power, 20 apr)3.0 Encumbrance
T4 trident 2H weapon
Reqs Str 35
[Unique]
Nature
Weapon Damage 191% Range: 1.0x-1.4x
Uses 140% Str
Damage Physical
Mastery Exotic Weapons Mastery
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +20
Critical Rate +15.0%
Attack Speed 100%
On-hit +20 nature +15 cold
On Hit: 40% Water Bolt level 3
While equipped:
offense ------
Damage +20% cold
Accuracy +10 (+7 eff.)
defense ------
Resistance +25% cold
Spell save +18 (+3 eff.)
other -------
See Invis +2
On Spell Hit: 20% Water Bolt level 3
Metallic
Freeze:
Effective talent level: 3.0
Power cost 36 out of 150/150.
Range 10
Cooldown: 8
Travel.spd instantaneous
Is: a spell
Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 348.87.
If this is used on a friendly target the cooldown is reduced by 33%.
The damage will increase with your Spellpower.
The power of the tides rush through this trident.
Tridents require the exotic weapons mastery talent to use correctly.
This item has been sent to the Item's Vault.
Shoes of Moving Slowly (0 def, 0 armour)
2.0 Encumbrance
T4 feet armor
[Unique]
Unknown
While equipped:
Stats +8 Mag +8 Wil
offense ------
Spellpower +5 (+1 eff.)
defense ------
Fatigue +3%
Knockbk Resist +100%
Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times.
Combine it with the Shoes of Moving Quickly.
Fast does not always win.
Rumoured to be able to combine with the Shoes of Moving Quickly.
This item has been sent to the Item's Vault.
Shoes of Moving Slowly (0 def, 0 armour)2.0 Encumbrance
T4 feet armor
[Unique]
Unknown
While equipped:
Stats +8 Mag +8 Wil
offense ------
Spellpower +5 (+1 eff.)
defense ------
Fatigue +3%
Knockbk Resist +100%
Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times.
Combine it with the Shoes of Moving Quickly.
Fast does not always win.
Rumoured to be able to combine with the Shoes of Moving Quickly.
This item has been sent to the Item's Vault.
Serpentine Cloak (20 def, 0 armour)
2.0 Encumbrance
T3 cloak armor
[Unique]
Nature
While equipped:
Stats +4 Dex +4 Cun +4 Wil
offense ------
Damage +20% nature
Ignore resists +20% nature
defense ------
Defense +20 (+5 eff.)
Poison Resist +50%
other -------
Masteries
+0.20 Cunning/Stealth
+0.50 Cunning/Poisons
On Mind Hit: 10% Poison Strike level 1
Cunning and malice seem to emanate from this cloak.
This item has been sent to the Item's Vault.
Serpentine Cloak (20 def, 0 armour)2.0 Encumbrance
T3 cloak armor
[Unique]
Nature
While equipped:
Stats +4 Dex +4 Cun +4 Wil
offense ------
Damage +20% nature
Ignore resists +20% nature
defense ------
Defense +20 (+5 eff.)
Poison Resist +50%
other -------
Masteries
+0.20 Cunning/Stealth
+0.50 Cunning/Poisons
On Mind Hit: 10% Poison Strike level 1
Cunning and malice seem to emanate from this cloak.
This item has been sent to the Item's Vault.
Un'fezan's Cap (1 def, 0 armour)
2.0 Encumbrance
T3 head armor
[Unique]
Arcane/Psionic
Needs something equally stylish and cool to go with it.
While equipped:
Stats +8 Cun +4 Wil
offense ------
Spellpower +8 (+1 eff.)
Mindpower +8 (+2 eff.)
defense ------
Defense +1 (+0 eff.)
Resistance +10% temporal +10% physical
Anomaly Control +5
other -------
Masteries
+0.20 Chronomancy/Timetravel
Wormhole:
Effective talent level: 1.0
Power cost 9 out of 15/15.
Range 10
Cooldown: 10
Travel.spd instantaneous
Is: a spell
Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy).
The wormholes will last 3 turns and must be placed at least two tiles apart.
The chance of teleporting enemies will scale with your Spellpower.
This fez once belonged to a traveler; it always seems to be found lying around in odd locations.
Fezzes are cool.
This item has been sent to the Item's Vault.
Un'fezan's Cap (1 def, 0 armour)2.0 Encumbrance
T3 head armor
[Unique]
Arcane/Psionic
Needs something equally stylish and cool to go with it.
While equipped:
Stats +8 Cun +4 Wil
offense ------
Spellpower +8 (+1 eff.)
Mindpower +8 (+2 eff.)
defense ------
Defense +1 (+0 eff.)
Resistance +10% temporal +10% physical
Anomaly Control +5
other -------
Masteries
+0.20 Chronomancy/Timetravel
Wormhole:
Effective talent level: 1.0
Power cost 9 out of 15/15.
Range 10
Cooldown: 10
Travel.spd instantaneous
Is: a spell
Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy).
The wormholes will last 3 turns and must be placed at least two tiles apart.
The chance of teleporting enemies will scale with your Spellpower.
This fez once belonged to a traveler; it always seems to be found lying around in odd locations.
Fezzes are cool.
This item has been sent to the Item's Vault.
The Black Plate (25 def, 35 armour)
17.0 Encumbrance
T5 massive armor
Reqs - Massive armour training
,Str 48
[Unique]
Arcane
While equipped:
Stats +6 Wil +4 Cun +3 Con
defense ------
Armor +35
Defense +25 (+6 eff.)
Fatigue +15%
Resistance +15% acid +20% darkness
+15% blight +25% fire +20% cold
Physical save +15 (+5 eff.)
Spell save +25 (+5 eff.)
Confus Resist +100%
Fear Resist +100%
other -------
Light -2
Infravision +3
Masteries
+0.20 Corruption/Doom covenant
+0.20 Corruption/Wrath
+0.20 Corruption/Infernal combat
+0.20 Corruption/Oppression
Shadow Power +10
Grants physical power equal to your Shadow Power.
Metallic
"Wreckage all about you. Is there anything left inside?"
This item has been sent to the Item's Vault.
The Black Plate (25 def, 35 armour)17.0 Encumbrance
T5 massive armor
Reqs - Massive armour training
,Str 48
[Unique]
Arcane
While equipped:
Stats +6 Wil +4 Cun +3 Con
defense ------
Armor +35
Defense +25 (+6 eff.)
Fatigue +15%
Resistance +15% acid +20% darkness
+15% blight +25% fire +20% cold
Physical save +15 (+5 eff.)
Spell save +25 (+5 eff.)
Confus Resist +100%
Fear Resist +100%
other -------
Light -2
Infravision +3
Masteries
+0.20 Corruption/Doom covenant
+0.20 Corruption/Wrath
+0.20 Corruption/Infernal combat
+0.20 Corruption/Oppression
Shadow Power +10
Grants physical power equal to your Shadow Power.
Metallic
"Wreckage all about you. Is there anything left inside?"
This item has been sent to the Item's Vault.
Rod of Sarrilon (136% power, 4 apr, temporal element)
5.0 Encumbrance
T5 staff 2H weapon
[Unique]
Unknown
Weapon Damage 137% Range: 1.0x-1.2x
Uses 80% Mag
Damage Physical
Mastery Staff Mastery
Accuracy Bonus +2.5% proc damage (max 250%)
Ignore Armor +4
Attack Speed 100%
While equipped:
Stats +7 Wil +8 Mag
offense ------
Spell Crit +15%
Spellpower +40 (+8 eff.)
Damage +40% temporal
Ignore resists +30% temporal
defense ------
Anomaly Control +25
Teleport Resist +100%
other -------
Cooldown Attenuate -1
Stop -2
Time Shield -3
Temporal Shield -3
Masteries
+0.10 Chronomancy/Stasis
+0.10 Chronomancy/Flux
+0.10 Spell/Temporal
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
This item has been sent to the Item's Vault.
Rod of Sarrilon (136% power, 4 apr, temporal element)5.0 Encumbrance
T5 staff 2H weapon
[Unique]
Unknown
Weapon Damage 137% Range: 1.0x-1.2x
Uses 80% Mag
Damage Physical
Mastery Staff Mastery
Accuracy Bonus +2.5% proc damage (max 250%)
Ignore Armor +4
Attack Speed 100%
While equipped:
Stats +7 Wil +8 Mag
offense ------
Spell Crit +15%
Spellpower +40 (+8 eff.)
Damage +40% temporal
Ignore resists +30% temporal
defense ------
Anomaly Control +25
Teleport Resist +100%
other -------
Cooldown Attenuate -1
Stop -2
Time Shield -3
Temporal Shield -3
Masteries
+0.10 Chronomancy/Stasis
+0.10 Chronomancy/Flux
+0.10 Spell/Temporal
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
This item has been sent to the Item's Vault.
The Black Maul (182% power, 15 apr)
5.0 Encumbrance
T5 greatmaul 2H weapon
Reqs Str 40
[Unique]
Arcane
Weapon Damage 182% Range: 1.0x-1.5x
Uses 130% Str
Damage Physical
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +15
Critical Rate +2.0%
Attack Speed 100%
On Hit: 10% Obliterating Smash level 3
While equipped:
offense ------
Physical Power +12 (+6 eff.)
Damage +10% all
Accuracy +20 (+6 eff.)
other -------
Masteries
+0.20 Corruption/Brutality
+0.20 Technique/Two-handed assault
Shadow Power +10
Increases all damage by 1% for each point of your Shadow Power.
Metallic
Reckless Strike:
Effective talent level: 3.0
Power cost 15 out of 25/25.
Range melee/personal
Cooldown: 10
Travel.spd instantaneous
Is: a spell
Description: Hits the target doing 255% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower.
"A fitting weapon for the Champion."
This item has been sent to the Item's Vault.
The Black Maul (182% power, 15 apr)5.0 Encumbrance
T5 greatmaul 2H weapon
Reqs Str 40
[Unique]
Arcane
Weapon Damage 182% Range: 1.0x-1.5x
Uses 130% Str
Damage Physical
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +15
Critical Rate +2.0%
Attack Speed 100%
On Hit: 10% Obliterating Smash level 3
While equipped:
offense ------
Physical Power +12 (+6 eff.)
Damage +10% all
Accuracy +20 (+6 eff.)
other -------
Masteries
+0.20 Corruption/Brutality
+0.20 Technique/Two-handed assault
Shadow Power +10
Increases all damage by 1% for each point of your Shadow Power.
Metallic
Reckless Strike:
Effective talent level: 3.0
Power cost 15 out of 25/25.
Range melee/personal
Cooldown: 10
Travel.spd instantaneous
Is: a spell
Description: Hits the target doing 255% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower.
"A fitting weapon for the Champion."
This item has been sent to the Item's Vault.
Mercy (143% power, 9 apr)
1.0 Encumbrance
T4 dagger 1H weapon
Reqs Dex 42
[Unique]
Psionic
Weapon Damage 144% Range: 1.0x-1.3x
Uses 55% Dex, 45% Str
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +9
Critical Rate +15.0%
Attack Speed 100%
On Hit:
* deals 60 physical damage increased by 1% for each 1% life the target has lost
While equipped:
Stats +6 Str +6 Dex
offense ------
Critical power +20.00%
Metallic
This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened.
This item has been sent to the Item's Vault.
Mercy (143% power, 9 apr)1.0 Encumbrance
T4 dagger 1H weapon
Reqs Dex 42
[Unique]
Psionic
Weapon Damage 144% Range: 1.0x-1.3x
Uses 55% Dex, 45% Str
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +9
Critical Rate +15.0%
Attack Speed 100%
On Hit:
* deals 60 physical damage increased by 1% for each 1% life the target has lost
While equipped:
Stats +6 Str +6 Dex
offense ------
Critical power +20.00%
Metallic
This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened.
This item has been sent to the Item's Vault.
Orc Feller (156% power, 11 apr)
1.0 Encumbrance
T5 dagger 1H weapon
Reqs Dex 44
[Unique]
Master
Weapon Damage 156% Range: 1.0x-1.3x
Uses 50% Str, 50% Dex
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +11
Critical Rate +18.0%
Attack Speed 100%
While equipped:
Stats +4 Cun +5 Dex
offense ------
Damage +8% light +10% physical
defense ------
Pinning Resist +50%
other -------
Light +1
Telepathy Humanoid/Orc
Metallic
During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees.
This item has been sent to the Item's Vault.
Orc Feller (156% power, 11 apr)1.0 Encumbrance
T5 dagger 1H weapon
Reqs Dex 44
[Unique]
Master
Weapon Damage 156% Range: 1.0x-1.3x
Uses 50% Str, 50% Dex
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +11
Critical Rate +18.0%
Attack Speed 100%
While equipped:
Stats +4 Cun +5 Dex
offense ------
Damage +8% light +10% physical
defense ------
Pinning Resist +50%
other -------
Light +1
Telepathy Humanoid/Orc
Metallic
During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees.
This item has been sent to the Item's Vault.
Oozing Heart (115% power, 25 apr, nature slow damage)
3.0 Encumbrance
T4 mindstar 1H weapon
[Unique]
Nature/Disrupt
Weapon Damage 115% Range: 1.0x-1.1x
Uses 50% Wil, 30% Cun
Damage Nature slow
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +25
Critical Rate +7.0%
Attack Speed 100%
While equipped:
Stats +2 Cun +6 Wil
offense ------
Mind Crit +8%
Mindpower +12 (+3 eff.)
Damage +18% nature +15% acid
defense ------
Resistance +12% arcane +12% blight
Spell save +15 (+3 eff.)
other -------
Masteries
+0.10 Wild-gift/Slime
+0.10 Wild-gift/Ooze
Ooze Spit:
Effective talent level: 2.0
Power cost 12 out of 20/20.
Range 10
Cooldown: 30
Travel.spd 800% of base
Description: Spit slime at your target doing 78.28 nature damage and slowing it down by 30% for 3 turns.
The damage will increase with the Dexterity stat
This mindstar oozes a thick, caustic liquid. Magic seems to die around it.
This item has been sent to the Item's Vault.
Oozing Heart (115% power, 25 apr, nature slow damage)3.0 Encumbrance
T4 mindstar 1H weapon
[Unique]
Nature/Disrupt
Weapon Damage 115% Range: 1.0x-1.1x
Uses 50% Wil, 30% Cun
Damage Nature slow
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +25
Critical Rate +7.0%
Attack Speed 100%
While equipped:
Stats +2 Cun +6 Wil
offense ------
Mind Crit +8%
Mindpower +12 (+3 eff.)
Damage +18% nature +15% acid
defense ------
Resistance +12% arcane +12% blight
Spell save +15 (+3 eff.)
other -------
Masteries
+0.10 Wild-gift/Slime
+0.10 Wild-gift/Ooze
Ooze Spit:
Effective talent level: 2.0
Power cost 12 out of 20/20.
Range 10
Cooldown: 30
Travel.spd 800% of base
Description: Spit slime at your target doing 78.28 nature damage and slowing it down by 30% for 3 turns.
The damage will increase with the Dexterity stat
This mindstar oozes a thick, caustic liquid. Magic seems to die around it.
This item has been sent to the Item's Vault.
Skeletal Claw (167% power, 8 apr)
3.0 Encumbrance
T5 whip 1H weapon
[Unique]
Arcane
Weapon Damage 167% Range: 1.0x-1.1x
Uses 100% Dex
Damage Physical
Mastery Exotic Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +8
Critical Rate +9.0%
Attack Speed 125%
On-hit +30 bleed
On-crit, radius 2 +50 bleed
On Hit: 10% Bone Grab level 3
On Hit: 20% Bone Spear level 4
While equipped:
offense ------
Spellpower +4 (+1 eff.)
Combat Speed +10%
defense ------
Defense +12 (+2 eff.)
other -------
Masteries
+0.25 Corruption/Bone
On Spell Hit: 10% Bone Spear level 4
Bone Nova:
Effective talent level: 4.0
Power cost 12 out of 20/20.
Range melee/personal
Cooldown: 12
Travel.spd instantaneous
Is: a spell
Description: Fire bone spears in all directions, hitting all foes within radius 4 for 203.98 physical damage, and inflicting bleeding for another 101.99 damage over 5 turns.
The damage will increase with your Spellpower.
This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other.
This item has been sent to the Item's Vault.
Skeletal Claw (167% power, 8 apr)3.0 Encumbrance
T5 whip 1H weapon
[Unique]
Arcane
Weapon Damage 167% Range: 1.0x-1.1x
Uses 100% Dex
Damage Physical
Mastery Exotic Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +8
Critical Rate +9.0%
Attack Speed 125%
On-hit +30 bleed
On-crit, radius 2 +50 bleed
On Hit: 10% Bone Grab level 3
On Hit: 20% Bone Spear level 4
While equipped:
offense ------
Spellpower +4 (+1 eff.)
Combat Speed +10%
defense ------
Defense +12 (+2 eff.)
other -------
Masteries
+0.25 Corruption/Bone
On Spell Hit: 10% Bone Spear level 4
Bone Nova:
Effective talent level: 4.0
Power cost 12 out of 20/20.
Range melee/personal
Cooldown: 12
Travel.spd instantaneous
Is: a spell
Description: Fire bone spears in all directions, hitting all foes within radius 4 for 203.98 physical damage, and inflicting bleeding for another 101.99 damage over 5 turns.
The damage will increase with your Spellpower.
This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other.
This item has been sent to the Item's Vault.
Summertide (17 def, 15 armour, 164% power, 260 block)
7.0 Encumbrance
T5 shield armor
Reqs - Shield usage training
[Unique]
Nature
When used to Attack:
Weapon Damage 164% Range: 1.0x-1.2x
Uses 100% Str
Damage Light
Accuracy Bonus +2.5% proc damage (max 250%)
Critical Rate +4.5%
Block +260
On Hit:
* 30% chance to blind
* releases a burst of light
While equipped:
Stats +3 Cun +5 Wil
offense ------
Mindpower +8 (+2 eff.)
Damage +10% fire +15% mind +15% light
Ignore resists +10% fire +10% light +10% mind
defense ------
Armor +15
Defense +17 (+3 eff.)
Ranged Defense +17 (+3 eff.)
Fatigue +12%
Resistance +20% light +10% fire
+15% darkness +12% mind
Mind save +18 (+3 eff.)
Blind Resist +100%
Confus Resist +25%
other -------
Max psi +20.00
Light +3
Talents +1 Block
Metallic
Send out a range 7 beam, lighting its path and dealing 85.59 to 106.99 light damage (based on Willpower and Cunning).
Uses 8 power out of 30/30
A bright light shines from the center of this shield. Holding it clears your mind.
This item has been sent to the Item's Vault.
Summertide (17 def, 15 armour, 164% power, 260 block)7.0 Encumbrance
T5 shield armor
Reqs - Shield usage training
[Unique]
Nature
When used to Attack:
Weapon Damage 164% Range: 1.0x-1.2x
Uses 100% Str
Damage Light
Accuracy Bonus +2.5% proc damage (max 250%)
Critical Rate +4.5%
Block +260
On Hit:
* 30% chance to blind
* releases a burst of light
While equipped:
Stats +3 Cun +5 Wil
offense ------
Mindpower +8 (+2 eff.)
Damage +10% fire +15% mind +15% light
Ignore resists +10% fire +10% light +10% mind
defense ------
Armor +15
Defense +17 (+3 eff.)
Ranged Defense +17 (+3 eff.)
Fatigue +12%
Resistance +20% light +10% fire
+15% darkness +12% mind
Mind save +18 (+3 eff.)
Blind Resist +100%
Confus Resist +25%
other -------
Max psi +20.00
Light +3
Talents +1 Block
Metallic
Send out a range 7 beam, lighting its path and dealing 85.59 to 106.99 light damage (based on Willpower and Cunning).
Uses 8 power out of 30/30
A bright light shines from the center of this shield. Holding it clears your mind.
This item has been sent to the Item's Vault.
The Black Wall (12 def, 9 armour, 164% power, 200 block)
7.0 Encumbrance
T5 shield armor
Reqs - Shield usage training
,Str 28
[Unique]
Arcane
When used to Attack:
Weapon Damage 164% Range: 1.0x-1.2x
Uses 100% Str
Damage Darkness
Accuracy Bonus +2.5% proc damage (max 250%)
Critical Rate +4.5%
Block +200
While equipped:
offense ------
When Hit 10 darkness
defense ------
Armor +9
Defense +12 (+2 eff.)
Ranged Defense +15 (+3 eff.)
Fatigue +28%
Resistance +2% all
other -------
Talents +1 Block
Masteries
+0.20 Technique/Shield defense
+0.20 Technique/Shield offense
+0.20 Corruption/Doom shield
Shadow Power +5
Increases all resists by 0.4% for each point of your Shadow Power.
"With this, no one will ever harm you again."
This item has been sent to the Item's Vault.
The Black Wall (12 def, 9 armour, 164% power, 200 block)7.0 Encumbrance
T5 shield armor
Reqs - Shield usage training
,Str 28
[Unique]
Arcane
When used to Attack:
Weapon Damage 164% Range: 1.0x-1.2x
Uses 100% Str
Damage Darkness
Accuracy Bonus +2.5% proc damage (max 250%)
Critical Rate +4.5%
Block +200
While equipped:
offense ------
When Hit 10 darkness
defense ------
Armor +9
Defense +12 (+2 eff.)
Ranged Defense +15 (+3 eff.)
Fatigue +28%
Resistance +2% all
other -------
Talents +1 Block
Masteries
+0.20 Technique/Shield defense
+0.20 Technique/Shield offense
+0.20 Corruption/Doom shield
Shadow Power +5
Increases all resists by 0.4% for each point of your Shadow Power.
"With this, no one will ever harm you again."
This item has been sent to the Item's Vault.
Plate of the Blackened Mind (15 def, 40 armour)
17.0 Encumbrance
T5 massive armor
Reqs - Massive armour training
,Str 48
[Unique]
Psionic
While equipped:
Stats +6 Wil +4 Cun +3 Con
offense ------
Mindpower +10 (+2 eff.)
When Hit:
* 20% chance to cause random gloom
defense ------
Armor +40
Defense +15 (+3 eff.)
Fatigue +17%
Resistance +15% acid +15% light +20% blight
+25% mind +20% darkness
Physical save +15 (+5 eff.)
Mind save +25 (+5 eff.)
Confus Resist +100%
Fear Resist +100%
other -------
Light -2
Infravision +4
Masteries
+0.20 Cursed/Gloom
Metallic
Dominate:
Effective talent level: 2.0
Power cost 9 out of 25/25.
Range 2
Cooldown: 8
Travel.spd instantaneous
Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 14 Armour, 20 Defense and your attacks will gain 26% resistance penetration. If the target is adjacent to you, your domination will include a melee attack.
Effects will improve with your Willpower.
This talent will also attack with your shield, if you have one equipped.
This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind.
This item has been sent to the Item's Vault.
Plate of the Blackened Mind (15 def, 40 armour)17.0 Encumbrance
T5 massive armor
Reqs - Massive armour training
,Str 48
[Unique]
Psionic
While equipped:
Stats +6 Wil +4 Cun +3 Con
offense ------
Mindpower +10 (+2 eff.)
When Hit:
* 20% chance to cause random gloom
defense ------
Armor +40
Defense +15 (+3 eff.)
Fatigue +17%
Resistance +15% acid +15% light +20% blight
+25% mind +20% darkness
Physical save +15 (+5 eff.)
Mind save +25 (+5 eff.)
Confus Resist +100%
Fear Resist +100%
other -------
Light -2
Infravision +4
Masteries
+0.20 Cursed/Gloom
Metallic
Dominate:
Effective talent level: 2.0
Power cost 9 out of 25/25.
Range 2
Cooldown: 8
Travel.spd instantaneous
Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 14 Armour, 20 Defense and your attacks will gain 26% resistance penetration. If the target is adjacent to you, your domination will include a melee attack.
Effects will improve with your Willpower.
This talent will also attack with your shield, if you have one equipped.
This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind.
This item has been sent to the Item's Vault.
Telos's Staff Crystal
0.0 Encumbrance
T5 multi-hued gem
[Unique]
Arcane
A part of set.
While equipped:
Stats +5 Str +5 Dex +5 Mag +5 Wil
+5 Cun +5 Con
Resistance +30% mind
Confus Resist +30%
Fear Resist +30%
Light +2
While carried:
Light +2
Item imbue powers:
Stats +5 Str +5 Dex +5 Mag +5 Wil
+5 Cun +5 Con
Resistance +30% mind
Confus Resist +30%
Fear Resist +30%
Light +2
Latent Damage Type: Blight
Combine with a staff.
Uses 1 power out of 1/1
A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating.
This item has been sent to the Item's Vault.
Telos's Staff Crystal0.0 Encumbrance
T5 multi-hued gem
[Unique]
Arcane
A part of set.
While equipped:
Stats +5 Str +5 Dex +5 Mag +5 Wil
+5 Cun +5 Con
Resistance +30% mind
Confus Resist +30%
Fear Resist +30%
Light +2
While carried:
Light +2
Item imbue powers:
Stats +5 Str +5 Dex +5 Mag +5 Wil
+5 Cun +5 Con
Resistance +30% mind
Confus Resist +30%
Fear Resist +30%
Light +2
Latent Damage Type: Blight
Combine with a staff.
Uses 1 power out of 1/1
A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating.
This item has been sent to the Item's Vault.
Tree of Life
2.0 Encumbrance
T4 totem charm
[Unique]
Nature
While equipped:
Stats +7 Wil +6 Con
offense ------
Mindpower +7 (+2 eff.)
Damage +20% nature
defense ------
Resistance +20% blight +20% nature
Healmod +25%
other -------
Masteries
+0.10 Wild-gift/Call of the wild
+0.10 Wild-gift/Harmony
Heals all nearby living creatures by 5 points each turn.
Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns.
Uses 6 power out of 15/15
Activation is instant.
This small tree-shaped totem is imbued with powerful healing energies.
This item has been sent to the Item's Vault.
Tree of Life2.0 Encumbrance
T4 totem charm
[Unique]
Nature
While equipped:
Stats +7 Wil +6 Con
offense ------
Mindpower +7 (+2 eff.)
Damage +20% nature
defense ------
Resistance +20% blight +20% nature
Healmod +25%
other -------
Masteries
+0.10 Wild-gift/Call of the wild
+0.10 Wild-gift/Harmony
Heals all nearby living creatures by 5 points each turn.
Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns.
Uses 6 power out of 15/15
Activation is instant.
This small tree-shaped totem is imbued with powerful healing energies.
This item has been sent to the Item's Vault.
The Guardian's Totem
2.0 Encumbrance
T5 totem charm
[Unique]
Nature/Disrupt
While equipped:
Stats +10 Wil
offense ------
Mindpower +8 (+2 eff.)
When Hit:
* 18% chance to slow global speed by 63%
defense ------
Resistance +20% blight +20% arcane
Spell save +20 (+4 eff.)
other -------
Masteries
+0.10 Wild-gift/Fungus
+0.10 Wild-gift/Antimagic
Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.).
Uses 30 power out of 50/50
This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it.
This item has been sent to the Item's Vault.
The Guardian's Totem2.0 Encumbrance
T5 totem charm
[Unique]
Nature/Disrupt
While equipped:
Stats +10 Wil
offense ------
Mindpower +8 (+2 eff.)
When Hit:
* 18% chance to slow global speed by 63%
defense ------
Resistance +20% blight +20% arcane
Spell save +20 (+4 eff.)
other -------
Masteries
+0.10 Wild-gift/Fungus
+0.10 Wild-gift/Antimagic
Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.).
Uses 30 power out of 50/50
This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it.
This item has been sent to the Item's Vault.
Voratun Hammer of the Deep Bellow (193% power, 7 apr)
5.0 Encumbrance
T5 greatmaul 2H weapon
Reqs Str 48
[Unique]
Arcane/Master
Weapon Damage 193% Range: 1.0x-1.5x
Uses 120% Str
Damage Physical
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +7
Critical Rate +4.0%
Attack Speed 100%
On-hit +30 fire
On Hit: 10% Flameshock level 3
While equipped:
offense ------
Damage +15% physical
Metallic
The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself.
This item has been sent to the Item's Vault.
Voratun Hammer of the Deep Bellow (193% power, 7 apr)5.0 Encumbrance
T5 greatmaul 2H weapon
Reqs Str 48
[Unique]
Arcane/Master
Weapon Damage 193% Range: 1.0x-1.5x
Uses 120% Str
Damage Physical
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +7
Critical Rate +4.0%
Attack Speed 100%
On-hit +30 fire
On Hit: 10% Flameshock level 3
While equipped:
offense ------
Damage +15% physical
Metallic
The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself.
This item has been sent to the Item's Vault.
Latafayn (180% power, 5 apr)
3.0 Encumbrance
T4 greatsword 2H weapon
Reqs Str 40
[Unique]
Arcane/Master
Weapon Damage 180% Range: 1.0x-1.6x
Uses 125% Str
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +5
Critical Rate +10.0%
Attack Speed 100%
Lifesteal +8%
Damage Conversion 50% fire burn
While equipped:
Stats +3 Cun +5 Str
offense ------
Damage +10% darkness +15% fire
defense ------
Resistance +15% fire
Metallic
Accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage.
Uses 6 power out of 25/25
This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands.
This item has been sent to the Item's Vault.
Latafayn (180% power, 5 apr)3.0 Encumbrance
T4 greatsword 2H weapon
Reqs Str 40
[Unique]
Arcane/Master
Weapon Damage 180% Range: 1.0x-1.6x
Uses 125% Str
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +5
Critical Rate +10.0%
Attack Speed 100%
Lifesteal +8%
Damage Conversion 50% fire burn
While equipped:
Stats +3 Cun +5 Str
offense ------
Damage +10% darkness +15% fire
defense ------
Resistance +15% fire
Metallic
Accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage.
Uses 6 power out of 25/25
This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands.
This item has been sent to the Item's Vault.
Kinetic Spike (147% power, 40 apr)
1.0 Encumbrance
T5 dagger 1H weapon
[Unique]
Psionic
Weapon Damage 147% Range: 1.0x-1.3x
Uses 30% Wil, 40% Dex, 30% Str
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +40
Critical Rate +10.0%
Attack Speed 100%
While equipped:
offense ------
Physical Power +15 (+7 eff.)
Ignore resists +30% physical
Accuracy +8 (+2 eff.)
other -------
Masteries
+0.20 Psionic/Augmented striking
Fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage.
Uses 6 power out of 10/10
A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly.
This item has been sent to the Item's Vault.
Kinetic Spike (147% power, 40 apr)1.0 Encumbrance
T5 dagger 1H weapon
[Unique]
Psionic
Weapon Damage 147% Range: 1.0x-1.3x
Uses 30% Wil, 40% Dex, 30% Str
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +40
Critical Rate +10.0%
Attack Speed 100%
While equipped:
offense ------
Physical Power +15 (+7 eff.)
Ignore resists +30% physical
Accuracy +8 (+2 eff.)
other -------
Masteries
+0.20 Psionic/Augmented striking
Fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage.
Uses 6 power out of 10/10
A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly.
This item has been sent to the Item's Vault.
Storm Fury
4.0 Encumbrance
T5 longbow 2H weapon
Reqs Shoot
[Unique]
Arcane
Accuracy Bonus +0.2% critical chance (max 25%)
Attack Speed 100%
Range +10
On Hit: 12% Chain Lightning level 3
While equipped:
Stats +10 Dex +10 Mag
offense ------
Spell Crit +10%
Spellpower +30 (+6 eff.)
Move Speed +30%
On-Ranged-Hit 75 lightning
Damage +25% lightning
defense ------
Defense +30 (+6 eff.)
Resistance +20% lightning
other -------
Masteries
+0.50 Spell/Storm
+0.50 Spell/Air
Automatically fires lightning bolts every game turn at nearby enemies dealing 175 to 350 lightning damage based on Magic with a chance to inflict Daze.
This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.
This item has been sent to the Item's Vault.
Storm Fury4.0 Encumbrance
T5 longbow 2H weapon
Reqs Shoot
[Unique]
Arcane
Accuracy Bonus +0.2% critical chance (max 25%)
Attack Speed 100%
Range +10
On Hit: 12% Chain Lightning level 3
While equipped:
Stats +10 Dex +10 Mag
offense ------
Spell Crit +10%
Spellpower +30 (+6 eff.)
Move Speed +30%
On-Ranged-Hit 75 lightning
Damage +25% lightning
defense ------
Defense +30 (+6 eff.)
Resistance +20% lightning
other -------
Masteries
+0.50 Spell/Storm
+0.50 Spell/Air
Automatically fires lightning bolts every game turn at nearby enemies dealing 175 to 350 lightning damage based on Magic with a chance to inflict Daze.
This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.
This item has been sent to the Item's Vault.
Sunstone
0.1 Encumbrance
T2 amulet jewelry
[Unique]
Arcane/Steamtech
While equipped:
offense ------
Steampower +8 (+4 eff.)
Damage +10% light +10% fire
defense ------
Resistance +10% cold
other -------
Steam/turn +1.00
This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam?
This item has been sent to the Item's Vault.
Sunstone0.1 Encumbrance
T2 amulet jewelry
[Unique]
Arcane/Steamtech
While equipped:
offense ------
Steampower +8 (+4 eff.)
Damage +10% light +10% fire
defense ------
Resistance +10% cold
other -------
Steam/turn +1.00
This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam?
This item has been sent to the Item's Vault.
Kinetic Focus (25.6 damage (89% power), 1.1x range, 18 apr, physical damage)
3.0 Encumbrance
T2 mindstar 1H weapon
Reqs Wil 18
[Unique]
Nature/Psionic
You feel two unconnected psionic channels on this item.
Weapon Damage 89% Range: 1.0x-1.1x
Uses 50% Wil, 30% Cun
Damage Physical
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +18
Critical Rate +5.0%
Attack Speed 100%
While equipped:
offense ------
Mind Crit +4%
Mindpower +8 (+4 eff.)
Damage +10% physical
Ignore resists +6% physical
defense ------
Resistance +10% physical
Physical save +6 (+2 eff.)
other -------
Psi-on-crit +1.00
Talents +1 Psionic Maelstrom
Masteries
+0.10 Psionic/Kinetic mastery
Kinetic energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.
Kinetic Focus (25.6 damage (89% power), 1.1x range, 18 apr, physical damage)3.0 Encumbrance
T2 mindstar 1H weapon
Reqs Wil 18
[Unique]
Nature/Psionic
You feel two unconnected psionic channels on this item.
Weapon Damage 89% Range: 1.0x-1.1x
Uses 50% Wil, 30% Cun
Damage Physical
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +18
Critical Rate +5.0%
Attack Speed 100%
While equipped:
offense ------
Mind Crit +4%
Mindpower +8 (+4 eff.)
Damage +10% physical
Ignore resists +6% physical
defense ------
Resistance +10% physical
Physical save +6 (+2 eff.)
other -------
Psi-on-crit +1.00
Talents +1 Psionic Maelstrom
Masteries
+0.10 Psionic/Kinetic mastery
Kinetic energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.
Murderfang's Surekill
4.0 Encumbrance
T3 steamgun 1H weapon
Reqs Cun 30,Dex 40
Shoot
[Unique]
Steamtech
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +20
Critical Rate -10.0%
Attack Speed 100%
Damage Multiplier 100%
Range +8
Projectile Speed +1500%
On Crit:
* Burst apart, dealing physical damage equal to 25% of the original damage in a ball of radius 1.
Uses 2.0 Steam
While equipped:
offense ------
Critical power +50.00%
other -------
Talents +3 Surekill
Metallic
"Murderfang came over yesterday, raving about this idea for a steamgun he had. He described it in great detail, everything, except for how it would actually work.
What do you even grip it by? Insisted I make it though, left some design notes.
They all just say 'make it really flashy'.
-Pizurk, Master Tinker
This item has been sent to the Item's Vault.
Murderfang's Surekill4.0 Encumbrance
T3 steamgun 1H weapon
Reqs Cun 30,Dex 40
Shoot
[Unique]
Steamtech
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +20
Critical Rate -10.0%
Attack Speed 100%
Damage Multiplier 100%
Range +8
Projectile Speed +1500%
On Crit:
* Burst apart, dealing physical damage equal to 25% of the original damage in a ball of radius 1.
Uses 2.0 Steam
While equipped:
offense ------
Critical power +50.00%
other -------
Talents +3 Surekill
Metallic
"Murderfang came over yesterday, raving about this idea for a steamgun he had. He described it in great detail, everything, except for how it would actually work.
What do you even grip it by? Insisted I make it though, left some design notes.
They all just say 'make it really flashy'.
-Pizurk, Master Tinker
This item has been sent to the Item's Vault.