

3.0 Encumbrance
T4 head armor
[Unique]
Master
Kroltar's power resides in his scales.
While equipped:
Stats +5 Str +5 Wil +5 Con -4 Lck
offense ------
Damage +10% physical +10% fire
defense ------
Armor +9
Defense +5 (+1 eff.)
Fatigue +10%
other -------
Masteries
+0.20 Wild-gift/Fire drake aspect
Bellowing Roar:
Effective talent level: 4.5
Power cost 45 out of 45/45.
Range melee/personal
Cooldown: 20
Travel.spd instantaneous
Is: a mind power and a nature gift
Description: You let out a powerful roar that sends your foes in radius 6 into utter confusion (power: 47%) for 3 turns.
The sound wave is so strong, your foes also take 243.62 physical damage.
The damage improves with your Strength.
Each point in fire drake talents also increases your fire resistance by 1%.
A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 mindstar 1H weapon
[Unique]
Nature/Disrupt
Weapon Damage 22.0 - 24.2 Nature
Uses 60% Wil, 50% Mag, 20% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +40
Critical Rate +5.0%
Attack Speed 100%
While equipped:
Stats +10 Wil
offense ------
Mind Crit +9%
Mindpower +18 (+5 eff.)
Damage +20% nature +10% acid
Ignore resists +20% nature +10% acid
defense ------
Resistance +25% blight +15% nature
other -------
Talents +3 Ooze Spit
Masteries
+0.10 Wild-gift/Mindstar mastery
Slime Wave:
Effective talent level: 4.5
Power cost 30 out of 30/30.
Range melee/personal
Cooldown: 10
Travel.spd instantaneous
Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 8, doing 67.72 slime damage for 13 turns.
The damage and duration will increase with your Mindpower.
This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 mindstar 1H weapon
[Unique]
Nature/Psionic
Weapon Damage 22.0 - 24.2 Mind
Uses 60% Wil, 50% Mag, 20% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +40
Critical Rate +5.0%
Attack Speed 100%
While equipped:
Stats +3 Cun +6 Wil
offense ------
Mind Crit +9%
Mindpower +18 (+6 eff.)
Damage +20% mind
Ignore resists +20% mind
defense ------
Resistance +20% mind
Confus Resist +30%
Wayist: (Instant)
Effective talent level: 1.0
Power cost 60 out of 60/60.
Range 4
Cooldown: 46
Travel.spd instantaneous
Is: a mind power
Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help.
Summons up to 3 yeek mindslayers to your side for 6 turns.
All their primary stats will be set to 51 (based on your Willpower and Talent Level).
Your increased damage, damage penetration, and many other stats will be inherited.
The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts.
This item has been sent to the Item's Vault.


0.0 Encumbrance
T3 gift gem
[Legendary]
Unknown
While carried:
Light +2
Explode a sphere.
Uses 1 power out of 2025/2025
A set of 2025 tiny explosive spheres.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 mindstar 1H weapon
[Unique]
Nature/Psionic
Weapon Damage 17.0 - 18.7 Mind
Uses 50% Wil, 30% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +27
Critical Rate +5.0%
Attack Speed 100%
On Hit:
* reduces mental save
While equipped:
Stats +3 Cun +7 Wil
offense ------
Mind Crit +7%
Mindpower +10 (+2 eff.)
Damage +10% mind
Ignore resists +15% mind
defense ------
Resistance +25% mind
Mind save +24 (+8 eff.)
See all other beings around you for 5 turns.
Uses 25 power out of 25/25
Activation is instant.
A strange aura surrounds this mindstar. You feel a presence, but it is obscured, as if it refuses to be found.
This item has been sent to the Item's Vault.


4.0 Encumbrance
T3 head armor
[Unique]
Arcane
While equipped:
Stats +4 Cun +4 Wil
offense ------
Damage +25% fire
defense ------
Defense +9 (+2 eff.)
Fatigue +4%
Resistance +25% fire
Meteor Rain:
Effective talent level: 3.5
Power cost 34 out of 50/50.
Range 5
Cooldown: 30
Travel.spd instantaneous
Is: a spell
Description: Use arcane forces to summon 4 meteors that fall to the ground within range 2 of the target.
Each meteor smashes everything within radius 2, dealing 39.68 fire and 37.63 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns.
The damage increases with your Spellpower.
This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T5 head armor
[Unique]
Arcane
While equipped:
Stats +10 Wil +10 Mag
offense ------
Spellpower +15 (+4 eff.)
Mindpower +15 (+5 eff.)
On-Hit 10 acid 10 fire 10 cold
10 lightning
Damage +25% acid +25% fire
+25% lightning +25% cold
defense ------
Armor +10
Fatigue +5%
Resistance +25% acid +25% fire
+25% lightning +25% cold
This jeweled crown shimmers with colors.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T5 cloth armor
[Unique]
Arcane
While equipped:
Stats +7 Mag +7 Wil +7 Cun
offense ------
Spell Crit +12%
Spellpower +35 (+9 eff.)
Damage +37% lightning +37% temporal
+37% physical +37% fire
+37% arcane +37% cold
defense ------
Resistance +15% all
other -------
Mana/turn +2.00
Max mana +77.00
Masteries
+0.10 Spell/Occult technomancy
+0.10 Spell/Galvanic technomancy
+0.10 Spell/Terrene technomancy
20% chance when casting a technomancy spell (or 10% chance when casting a normal spell) to power-up the internal defense circuits of the robe.
The circuit will do one of:
if more than one foe is in melee range: teleport away all foes
if below 50% life: increase all resistances by 20% for 5 turns
if below 20 steam: supercharge the arcane dynamo to produce 4 more steam per 10 mana spent for 5 turns
otherwise: reset the cooldown of the spell with the highest remaining cooldown
This robe was worn by the Technomancer Galen, infused with technomancy enchantments it is said to react to techno-spells!
This item has been sent to the Item's Vault.


2.0 Encumbrance
T5 cloak armor
[Unique]
Nature
It would go well with another part of Ureslak.
While equipped:
defense ------
Resistance +20% lightning +20% darkness
+20% cold +20% fire -30% arcane
+20% nature
Max Resistance +10% lightning +10% darkness
+10% cold +10% fire -30% arcane
+10% nature
Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.).
Uses 50 power out of 50/50
This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow.
This item has been sent to the Item's Vault.


17.0 Encumbrance
T5 massive armor
Reqs - Massive armour training
,Con 150
[Unique]
Arcane
While equipped:
Stats +15 Str +25 Mag
offense ------
Spellpower +25 (+5 eff.)
defense ------
Armor +50
Defense +40 (+13 eff.)
Fatigue +70%
Resistance +10% all
Physical save +35 (+9 eff.)
Spell save +35 (+7 eff.)
Life +270.00
Life Regen +10.00
15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown.
If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware.
This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic.
This item has been sent to the Item's Vault.


1.5 Encumbrance
T5 hands armor
[Unique]
Arcane/Master
While equipped:
Stats +5 Str +5 Mag
offense ------
Damage +15% all
Ignore resists +10% all
defense ------
Armor +15
other -------
Masteries
+0.10 Corruption/Wrath
+0.10 Corruption/Brutality
Unarmed combat:
Weapon Damage 38.0 - 53.2 Physical
Uses 40% Str, 40% Dex, 10% Mag
40% Cun
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +10
Critical Rate +7.0%
Attack Speed 83%
On Hit: 20% Obliterating Smash level 3
Your Obliterating Smash can destroy walls.
Obliterating Smash:
Effective talent level: 4.5
Power cost 25 out of 25/25.
Range 3
Cooldown: 18
Travel.spd instantaneous
Is: a spell
Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 171% weapon damage to all targets.
Starting from talent level 5, all targets hit will have their armour and saves reduced by 20.
This attack can not miss.
These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands.
This item has been sent to the Item's Vault.


1.5 Encumbrance
T5 hands armor
[Unique]
Arcane/Nature
While equipped:
Stats +6 Str +6 Mag
offense ------
Spell Crit +10%
Spellpower +10 (+2 eff.)
Damage +12% physical
Ignore resists +15% physical
defense ------
Armor +12
Resistance +10% physical
other -------
Masteries
+0.20 Spell/Stone
+0.10 Wild-gift/Sand drake aspect
+0.10 Spell/Earth
Unarmed combat:
Weapon Damage 39.0 - 54.6 Physical
Uses 40% Cun, 40% Str, 10% Mag
40% Dex
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +10
Critical Rate +7.0%
Attack Speed 83%
On-Hit, radius 1 +50 gravity
On-crit, radius 2 +30 gravity pin
On Hit: 15% Earthen Missiles level 5
Earthquake:
Effective talent level: 5.5
Power cost 30 out of 30/30.
Range 10
Cooldown: 30
Travel.spd instantaneous
Is: a spell
Description: Causes a violent earthquake that deals 99.92 physical damage in a radius of 4 each turn for 8 turns, and potentially stuns any and all creatures it affects.
The damage will increase with your Spellpower.
These heavy stone gauntlets make the very ground beneath you bend and warp as they move.
This item has been sent to the Item's Vault.


7.0 Encumbrance
T5 shield armor
Reqs - Shield usage training
[Unique]
Arcane
When used to Attack:
Weapon Damage 48.0 - 57.6 Ice
Uses 100% Str
Accuracy Bonus +2.0% proc damage (max 200%)
Critical Rate +8.0%
Block +150
On Hit: 15% Ice Shards level 3
While equipped:
defense ------
Armor +20
Defense +5 (+2 eff.)
Ranged Defense +12 (+4 eff.)
Fatigue +10%
Resistance +25% cold +25% fire
other -------
Talents +1 Shieldsmaiden Aura
+1 Block
Granted talent can block up to 1 instance of damage each 10 turns.
Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T4 feet armor
[Unique]
Arcane
While equipped:
Stats +8 Cun +8 Mag
offense ------
Spellpower +15 (+3 eff.)
Damage +25% arcane
defense ------
Defense +6 (+2 eff.)
Fatigue +1%
Resistance +25% arcane
Out-of-Phase Defense +20
Out-of-Phase Resistance +20%
Out-of-Phase Resilience +20%
Creates an arcane explosion dealing 335 arcane damage based on magic in a radius of 3 around the user after any teleport.
Phase door up to range 6, within radius 2 of the target location.
Uses 24 power out of 24/24
A wispy purple aura surrounds these translucent black boots.
This item has been sent to the Item's Vault.
This object's appearance was changed to Unbreakable Greaves.


3.0 Encumbrance
T5 feet armor
[Unique]
Master
While equipped:
Stats +20 Str -6 Dex +10 Con
offense ------
Physical Power +10 (+2 eff.)
Damage +15% physical
defense ------
Armor +20
Hardiness +20%
Defense +8 (+1 eff.)
Fatigue +12%
Resistance +15% acid +15% physical
Knockbk Resist +100%
These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows.
This item has been sent to the Item's Vault.


7.0 Encumbrance
T5 shield armor
[Unique]
Arcane
When used to Attack:
Weapon Damage 52.0 - 62.4 Darkness
Uses 100% Str
Accuracy Bonus +2.0% proc damage (max 200%)
Critical Rate +4.5%
Block +200
While equipped:
offense ------
When Hit 10 darkness
defense ------
Armor +9
Defense +12 (+2 eff.)
Ranged Defense +15 (+3 eff.)
Fatigue +28%
other -------
Talents +1 Block
Masteries
+0.20 Technique/Shield defense
+0.20 Technique/Shield offense
+0.20 Corruption/Doom shield
Shadow Power +5
Increases all resists by 0.4% for each point of your Shadow Power.
"With this, no one will ever harm you again."
This item has been sent to the Item's Vault.


1.0 Encumbrance
T5 belt armor
[Unique]
Nature
While equipped:
Stats +5 Con +5 Wil
defense ------
Resistance +15% lightning +15% temporal
+15% light +15% fire +15% nature
+15% acid +10% physical
+15% blight +15% cold
+10% arcane +15% darkness
Physical save +15 (+5 eff.)
Spell save +15 (+6 eff.)
Mind save +15 (+5 eff.)
Confus Resist +20%
A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it.
This item has been sent to the Item's Vault.


1.5 Encumbrance
T5 hands armor
[Unique]
Arcane/Master
While equipped:
Stats +5 Str +5 Mag
offense ------
Damage +15% all
Ignore resists +10% all
defense ------
Armor +15
other -------
Masteries
+0.10 Corruption/Wrath
+0.10 Corruption/Brutality
Unarmed combat:
Weapon Damage 38.0 - 53.2 Physical
Uses 40% Dex, 40% Cun, 10% Mag
40% Str
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +10
Critical Rate +7.0%
Attack Speed 83%
On Hit: 20% Obliterating Smash level 3
Your Obliterating Smash can destroy walls.
Obliterating Smash:
Effective talent level: 4.5
Power cost 25 out of 25/25.
Range 3
Cooldown: 18
Travel.spd instantaneous
Is: a spell
Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 171% weapon damage to all targets.
Starting from talent level 5, all targets hit will have their armour and saves reduced by 20.
This attack can not miss.
These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T4 arrow ammo
[Unique]
Arcane
Weapon Damage 34.0 - 47.6 Bright light
Uses 60% Dex, 20% Mag, 50% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +15
Critical Rate +2.0%
Capacity 25
Projectile Speed +300%
On Hit:
* 25% chance to blind
Shoots beams through all targets.
This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T5 cloak armor
[Unique]
Steamtech
While equipped:
defense ------
Armor +10
Defense +20 (+11 eff.)
Resistance +15% physical
Physical save +40 (+10 eff.)
other -------
Masteries
+0.20 Steamtech/Avoidance
Cloaking Device:
Effective talent level: 2.5
Power cost 60 out of 60/60.
Range melee/personal
Cooldown: 25
Travel.spd instantaneous
Is: a steamtech power
Description: Trigger an array of small mirrors to appear all over your cloak.
The mirrors are positioned to reflect all light shining on you, granting 72 stealth power for 10 turns.
Stealth power increases with your steampower.
This strange sheet of metal flows with the wind just like a normal cloak. Whoever crafted it was a true master.
This item has been sent to the Item's Vault.


0.0 Encumbrance
T4 blue gem
[Unique]
Arcane
While equipped:
Stats +8 Cun +8 Dex
Move Speed +20%
Damage +20% lightning
Damage Avoidance +8%
Affinity +20% lightning
Item imbue powers:
Stats +8 Cun +8 Dex
Move Speed +15%
Damage +20% lightning
Damage Avoidance +8%
Affinity +20% lightning
Latent Damage Type: Lightning
Air currents swirl around this bright blue jewel.
This item has been sent to the Item's Vault.