
Wheel of FateRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50
Activation costs 1 power out of 1/1.
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.

Forbidden Tome: "The Day It Came"2.0 Encumbrance
forbidden tome
[Unique]
Unknown
Read the book.
The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost?
This item has been sent to the Item's Vault.

Champion's Will (67-107 power, 22 apr)3.0 Encumbrance
T5 greatsword 2H weapon
[Unique]
Arcane/Master
Weapon Damage 67.0 - 107.2 Physical
Uses 40% Wil, 20% Con, 115% Str
Mastery Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +22
Critical Rate +12.0%
Attack Speed 100%
On Hit:
* releases a burst of light, dealing 41 light damage (based on Spellpower) in a radius 3 cone.
While equipped:
Stats +12 Str +6 Mag +7 Con
other -------
Cooldown Sun Ray -1
Absorption Strike -1
Flash of the Blade -1
Masteries
+0.20 Celestial/Sun
+0.10 Celestial/Radiance
+0.20 Celestial/Crusader
Increases the damage of Sun Beam by 15%.
Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt.
Uses 18 power out of 30/30
This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively.
This item has been sent to the Item's Vault.

Khulmanar's Wrath (70-105 power, 8 apr)3.0 Encumbrance
T5 battleaxe 2H weapon
[Unique]
Arcane
Weapon Damage 70.0 - 105.0 Physical
Uses 40% Wil, 120% Str
Mastery Weapons Mastery
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +8
Critical Rate +8.0%
Attack Speed 100%
On-hit +50 fire
Damage Conversion 20% fire
While equipped:
offense ------
Damage +20% fire
Ignore resists +25% fire
defense ------
Resistance +20% fire
The wearer is treated as a demon.
Infernal Breath:
Effective talent level: 3.0
Power cost 21 out of 35/35.
Range melee/personal
Cooldown: 20
Travel.spd instantaneous
Is: a spell
Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 173.41 fire damage, and flames will be left dealing a further 40.30 each turn. Demons will be healed for the same amount.
The damage will increase with your Strength Stat.
Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes.
This item has been sent to the Item's Vault.

Trident of the Tides (80-112 power, 20 apr)3.0 Encumbrance
T4 trident 2H weapon
[Unique]
Nature
Weapon Damage 80.0 - 112.0 Physical
Uses 40% Wil, 140% Str
Mastery Exotic Weapons Mastery
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +20
Critical Rate +15.0%
Attack Speed 100%
On-hit +20 nature +15 cold
On Hit: 40% Water Bolt 3
While equipped:
offense ------
Damage +20% cold
Accuracy +10 (+4 eff.)
defense ------
Resistance +25% cold
Spell save +18 (+6 eff.)
other -------
See Invis +2
On Spell Hit: 20% Water Bolt 3
Freeze:
Effective talent level: 3.0
Power cost 36 out of 150/150.
Range 10
Cooldown: 8
Travel.spd instantaneous
Is: a spell
Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 148.90.
If this is used on a friendly target the cooldown is reduced by 33%.
The damage will increase with your Spellpower.
The power of the tides rush through this trident.
Tridents require the exotic weapons mastery talent to use correctly.
This item has been sent to the Item's Vault.

Summertide (17 def, 15 armour, 52-62 power, 260 block)7.0 Encumbrance
T5 shield armor
[Unique]
Nature
When used to Attack:
Weapon Damage 52.0 - 62.4 Light
Uses 40% Wil, 100% Str
Accuracy Bonus +2.5% proc damage (max 250%)
Critical Rate +4.5%
Block +260
On Hit:
* 30% chance to blind
* releases a burst of light
While equipped:
Stats +3 Cun +5 Wil
offense ------
Mindpower +8 (+2 eff.)
Damage +10% fire +15% mind +15% light
Ignore resists +10% fire +10% light +10% mind
defense ------
Armor +15
Defense +17 (+6 eff.)
Ranged Defense +17 (+6 eff.)
Fatigue +12%
Resistance +20% light +10% fire +15% darkness
+12% mind
Mind save +18 (+8 eff.)
Blind Resist +100%
Confus Resist +25%
other -------
Max psi +20.00
Light +3
Talents +1 Block
Send out a range 7 beam, lighting its path and dealing 67.08 to 83.85 light damage (based on Willpower and Cunning).
Uses 8 power out of 30/30
A bright light shines from the center of this shield. Holding it clears your mind.
This item has been sent to the Item's Vault.

The Black Wall (12 def, 9 armour, 52-62 power, 200 block)7.0 Encumbrance
T5 shield armor
[Unique]
Arcane
When used to Attack:
Weapon Damage 52.0 - 62.4 Darkness
Uses 40% Wil, 100% Str
Accuracy Bonus +2.5% proc damage (max 250%)
Critical Rate +4.5%
Block +200
While equipped:
offense ------
When Hit 10 darkness
defense ------
Armor +9
Defense +12 (+4 eff.)
Ranged Defense +15 (+5 eff.)
Fatigue +28%
other -------
Talents +1 Block
Masteries
+0.20 Technique/Shield offense
+0.20 Technique/Shield defense
+0.20 Corruption/Doom shield
Shadow Power +5
Increases all resists by 0.4% for each point of your Shadow Power.
"With this, no one will ever harm you again."
This item has been sent to the Item's Vault.

Worm Nest (0 def, 0 armour)2.0 Encumbrance
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +15 Mag
offense ------
Spell Crit +8%
Spellpower +15 (+8 eff.)
Move Speed +32%
Damage +22% blight
defense ------
Resistance +13% all
Damage Reduction +22 all
Carrion Feet:
Effective talent level: 3.0
Power cost 9 out of 20/20.
Range 7
Cooldown: 15
Travel.spd instantaneous
Is: a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.
This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This item has been sent to the Item's Vault.

Crimson Robe (12 def, 0 armour)2.0 Encumbrance
T5 cloth armor
[Unique]
Psionic
While equipped:
Stats +10 Cun +10 Wil
offense ------
Mind Crit +9%
Mindpower +20 (+5 eff.)
On-Hit 35 mind 10% gloom effects
Ignore resists +20% all
When Hit 35 mind 10% gloom effects
defense ------
Defense +12 (+4 eff.)
Resistance +15% all
other -------
Psi/turn +0.20
Hate-on-crit +4.00
Psi-on-crit +4.00
Hate/kill +2.00
Masteries
+0.20 Psionic/Focus
+0.20 Cursed/Punishments
+0.10 Psionic/Solipsism
+0.20 Cursed/Slaughter
On Mind Hit: 8% Agony 2
On Mind Hit: 8% Hateful Whisper 2
Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn.
This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind.
This item has been sent to the Item's Vault.

Decayed Visage 'Ce'Nerarin' (5 def, 0 armour)1.0 Encumbrance
T3 head armor
[Random Unique]
Arcane/Psionic
While equipped:
Stats +5 Mag +7 Wil +4 Cun
offense ------
Spell Crit +3%
Mindpower +5 (+1 eff.)
Damage +11% blight +8% arcane
When Hit 10 vim draining blight
defense ------
Defense +5 (+2 eff.)
Resistance +1% physical
Healmod +15%
Disease Resist +20%
Disarm Resist +10%
other -------
Max vim +25.00
Vimsense:
Effective talent level: 2.0
Power cost 15 out of 45/45.
Range melee/personal
Cooldown: 15
Travel.spd instantaneous
Is: a spell
Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10.
The evil touch will reduce their blight resistance by 8% and all saves by 14, but also make them aware of you.
The resistance and save reduction will improve with your Spellpower.
A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life.
This item has been sent to the Item's Vault.

Corrupted Gaze (4 def, 8 armour)3.0 Encumbrance
T4 head armor
[Unique]
Arcane
While equipped:
Stats +8 Mag +4 Wil +8 Cun
offense ------
Damage +20% blight
Ignore resists +10% blight
Accuracy +10 (+4 eff.)
defense ------
Armor +8
Defense +4 (+2 eff.)
Fatigue +6%
Resistance +20% blight
Disease Resist +50%
other -------
See Stealth +12
See Invis +12
Masteries
+0.30 Corruption/Vim
On Spell Hit: 10% Vimsense 3
This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind.
This item has been sent to the Item's Vault.

Void Shard2.0 Encumbrance
T5 wand charm
[Unique]
Arcane
While equipped:
Stats +8 Mag
offense ------
Spellpower +10 (+5 eff.)
Damage +12% darkness +12% temporal
When Hit 16 void
defense ------
Resistance +10% darkness +10% temporal
Release a radius 2 burst of void energy at up to range 5, dealing 156.60 temporal and 156.60 darkness damage (based on Magic).
Uses 12 power out of 40/40
This jagged shape looks like a hole in space, yet it is solid, though light in weight.
This item has been sent to the Item's Vault.
