
Sealed Scroll of Last Hope0.1
scroll
[Unique]
Open the seal and read the message.
Magical scrolls can have wildly different effects!
This item has been sent to the Item's Vault.

Bloodcaller0.1
T4 ring jewelry
[Unique]
Psionic
While equipped:
----- def -----
Fatigue -5%
Mind.save -7 (-2 eff.)
You heal for 2.5% of the damage you deal.
Healing during current combat: 0.00
You won the Ring of Blood trial, and this is your reward.
This item has been sent to the Item's Vault.

Xanoyarewen the Dimgrinder (3 def, 0 armour)2.0
T5 cloak armor
[Rare]
Master
While equipped:
Stats +3 Wil +1 Con
dps ----------
Dmg.mod +14% darkness
Res.pen +12% darkness
On Hit (Melee):
* 20% chance to reduce damage dealt by 20%
----- def -----
Defense +3 (+1 eff.)
Resists +23% darkness
Stealth +9
---------- misc
Light +3
Infravis +3
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

voratun greatmaul 'Shockrip' (80-120 power, 4 apr)5.0
T5 greatmaul 2H weapon
[Rare]
Master
Power 80.0 - 120.0 Physical
Uses 120% Str
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +4
Crit +3.0%
Atk.spd 100%
While equipped:
dps ----------
Dmg.mod +6% lightning +12% cold
Res.pen +20% cold
----- def -----
Resists +18% lightning +12% cold
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Eyal's Will (22-24 power, 40 apr, nature damage)3.0
T5 mindstar 1H weapon
Reqs Wil 48
[Unique]
Nature/Disrupt
Power 22.0 - 24.2 Nature
Uses 60% Wil, 20% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +40
Crit +5.0%
Atk.spd 100%
While equipped:
Stats +10 Wil
dps ----------
Mind.crit +9%
Mind.pwr +18 (+7 eff.)
Dmg.mod +20% nature +10% acid
Res.pen +20% nature +10% acid
----- def -----
Resists +25% blight +15% nature
---------- misc
Talents +3 Ooze Spit
Masteries
+0.10 Wild-gift/Mindstar mastery
Slime Wave:
Level 3.0
Pwr.cost 26 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 7, doing 34.25 slime damage for 11 turns.
The damage and duration will increase with your Mindpower.
This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall.
This item has been sent to the Item's Vault.

Champion's Will (67-107 power, 22 apr)3.0
T5 greatsword 2H weapon
[Unique]
Arcane/Master
Power 67.0 - 107.2 Physical
Uses 20% Con, 115% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +22
Crit +12.0%
Atk.spd 100%
On Hit:
* releases a burst of light, dealing 29 light damage (based on Spellpower) in a radius 3 cone.
While equipped:
Stats +12 Str +6 Mag +7 Con
---------- misc
Cooldown Sun Ray -1
Absorption Strike -1
Flash of the Blade -1
Masteries
+0.20 Celestial/Sun
+0.10 Celestial/Radiance
+0.20 Celestial/Crusader
Increases the damage of Sun Beam by 15%.
Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt.
Uses 26 power out of 30/30
This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively.
This item has been sent to the Item's Vault.

Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane element)5.0
T5 staff 2H weapon
Reqs Mag 48
[Unique]
Arcane
Power 30.0 - 36.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
Stats +7 Wil +8 Mag
dps ----------
Spell.crit +25%
Spell.pwr +40 (+19 eff.)
Dmg.mod +30% lightning +30% fire
+30% arcane +30% cold
----- def -----
Silence- +40%
---------- misc
Mana/s.crit +12.00
Max.mana +40.00
Talents +1 Command Staff
Cooldown Chain Lightning -2
Ice Storm -2
Arcane Vortex -2
Fireflash -2
Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast.
This item has been sent to the Item's Vault.

Dawn's Blade (50-70 power, 7 apr)3.0
T5 longsword 1H weapon
[Unique]
Arcane
If the sun doesn't set, dawn's power lasts forever.
Power 50.0 - 70.0 Light
Uses 25% Mag, 80% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +7
Crit +5.0%
Atk.spd 100%
Against +25% Undead +25% Demon
While equipped:
dps ----------
Spell.crit +4%
Spell.pwr +10 (+5 eff.)
Dmg.mod +20% light
Res.pen +25% light
---------- misc
Light +2
Cooldown Healing Light -3
Barrier -5
Providence -10
Bathe in Light -5
Masteries
+0.20 Celestial/Sun
+0.20 Celestial/Combat
+0.20 Celestial/Light
Invoke dawn, inflicting 150.93 light damage in radius 5 (based on Magic) and lighting the area within radius 10.
Uses 30 power out of 35/35
Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.
This item has been sent to the Item's Vault.
