

4.0 Encumbrance
T5 longbow 2H weapon
Reqs Dex 30
Shoot
[Unique]
Arcane
Accuracy Bonus +0.2% critical chance (max 25%)
Attack Speed 100%
Range +10
On Hit: 12% Chain Lightning 3
While equipped:
Stats +10 Dex +10 Mag
offense ------
Spell Crit +10%
Spellpower +30 (+6 eff.)
Move Speed +30%
On-Ranged-Hit 75 lightning
Damage +25% lightning
defense ------
Defense +30 (+10 eff.)
Resistance +20% lightning
other -------
Masteries
+0.50 Spell/Storm
+0.50 Spell/Air
Automatically fires lightning bolts every game turn at nearby enemies dealing 152 to 304 lightning damage based on Magic with a chance to inflict Daze.
This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T4 arrow ammo
Reqs Dex 24
[Unique]
Arcane
Weapon Damage 34.0 - 47.6 Bright light
Uses 60% Dex, 20% Mag, 50% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +15
Critical Rate +2.0%
Capacity 25
Projectile Speed +300%
On Hit:
* 25% chance to blind
Shoots beams through all targets.
This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state.
This item has been sent to the Item's Vault.


0.1 Encumbrance
T2 greatsword 2H weapon
[Unique]
Arcane/Master
Weapon Damage 26.0 - 41.6 Physical
Uses 10% Mag, 120% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +25
Critical Rate +3.0%
Attack Speed 111%
On-hit +15 arcane
On-crit, radius 2 +30 arcane silence
While equipped:
offense ------
Spellpower +5 (+1 eff.)
other -------
Mana/turn +0.50
See Invis +10
Blind-Fight: No penalty when attacking invisible/stealthed
This sword appears weightless, and nearly invisible.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T4 mindstar 1H weapon
[Unique]
Nature
Weapon Damage 16.0 - 17.6 Physical
Uses 50% Wil, 20% Str, 10% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +24
Critical Rate +2.5%
Attack Speed 100%
Damage Conversion 20% acid 20% physical 20% fire
20% cold 20% lightning
While equipped:
offense ------
Physical Crit +5.0%
Mind Crit +5%
Physical Power +10 (+5 eff.)
Mindpower +10 (+3 eff.)
Damage +12% lightning +12% physical
+12% cold +12% fire +12% acid
defense ------
Resistance +10% acid +10% physical +10% cold
+10% fire +10% lightning
other -------
Masteries
+0.30 Wild-gift/Venom drake aspect
+0.30 Wild-gift/Cold drake aspect
+0.30 Wild-gift/Fire drake aspect
+0.30 Wild-gift/Storm drake aspect
+0.30 Wild-gift/Sand drake aspect
The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn.
Ice Breath:
Effective talent level: 5.5
Power cost 30 out of 30/30.
Range melee/personal
Cooldown: 20
Travel.spd instantaneous
Is: a mind power and a nature gift
Description: You breathe ice in a frontal cone of radius 9. Any target caught in the area will take 188.39 cold damage and be frozen for 3 turns.
The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Freeze apply power is based on your Mindpower.
Each point in cold drake talents also increases your cold resistance by 1%.
A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 steamsaw 1H weapon
Reqs Steam Pool
[Unique]
Arcane/Steamtech
Weapon Damage 40.0 - 60.0 Fire
Uses 110% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +27
Critical Rate +6.0%
Attack Speed 100%
Block +80
On Crit:
* deal a melee attack against all other enemies in a circle around you
Uses 1.0 Steam
While equipped:
Stats +8 Cun +10 Str
defense ------
Armor +15
Defense +12 (+3 eff.)
Fatigue +9%
other -------
Talents +3 Block
Masteries
+0.30 Steamtech/Sawmaiming
Grushgore the Destroyer was absolutely enthralled when he discovered steamsaws. He immediately kidnapped several tinkerers and forced them to create this for him.
His naming skills have not improved.
This item has been sent to the Item's Vault.


4.0 Encumbrance
T4 steamgun 1H weapon
Reqs Shoot
Steam Pool
[Unique]
Arcane/Steamtech
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +7
Attack Speed 100%
Damage Multiplier 130%
Range +7
Projectile Speed +1000%
On Hit:
* deal cold damage equal to 100 + the higher of your steam or spellpower, and attempt to freeze the target (20% chance).
Uses 2.0 Steam
While equipped:
defense ------
Pierce Iceblocks +20%
Strange coils encircle this extremely cold gun.
This item has been sent to the Item's Vault.


5.0 Encumbrance
T4 greatmaul 2H weapon
[Unique]
Arcane/Master/Psionic
Weapon Damage 56.0 - 84.0 Physical
Uses 70% Wil, 70% Str
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +5
Attack Speed 100%
Phasing +30%
On-hit +22 mind +7 temporal
On Hit:
* 26% chance to reduce all saves and defense by 28
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
While equipped:
Stats +2 Cun +2 Wil
offense ------
Mind Crit +5%
Mindpower +15 (+5 eff.)
Damage +10% mind +10% physical
defense ------
Defense +30 (+6 eff.)
Resistance +7% temporal
other -------
Psi/turn +0.10
Talents +3 Dream Smith's Hammer
+3 Hammer Toss
Cooldown Hammer Toss -2
A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T3 cloth armor
[Unique]
Arcane
While equipped:
Stats +6 Cun +10 Mag
offense ------
Spellpower +12 (+3 eff.)
Damage +20% fire
Ignore resists +20% fire
When Hit 18 fire
defense ------
Armor +2
Defense +15 (+3 eff.)
Resistance +50% fire -10% cold +11% all
Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn.
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T5 cloak armor
[Unique]
Steamtech
While equipped:
defense ------
Armor +10
Defense +20 (+4 eff.)
Resistance +15% physical
Physical save +40 (+17 eff.)
other -------
Masteries
+0.20 Steamtech/Avoidance
Cloaking Device:
Effective talent level: 2.5
Power cost 60 out of 60/60.
Range melee/personal
Cooldown: 25
Travel.spd instantaneous
Is: a steamtech power
Description: Trigger an array of small mirrors to appear all over your cloak.
The mirrors are positioned to reflect all light shining on you, granting 50 stealth power for 10 turns.
Stealth power increases with your steampower.
This strange sheet of metal flows with the wind just like a normal cloak. Whoever crafted it was a true master.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 feet armor
[Unique]
Steamtech
The more steam the better!
While equipped:
Stats +8 Str +10 Dex
offense ------
Damage +10% fire
defense ------
Armor +15
Defense +8 (+2 eff.)
Fatigue +8%
Pinning Resist +50%
Generate 3 steam each time you walk.
Boots. But with steam power!
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 shot ammo
Reqs Dex 48
[Rare]
Master
Weapon Damage 70.5 - 84.6 Physical
Uses 70% Dex, 50% Cun
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +6
Critical Rate +7.0%
Capacity 54
Projectile Speed +200%
Phasing +30%
On-ranged-hit +20 darkness
On-crit, radius 2 +20 acid
While equipped:
other -------
Reload +9
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 arrow ammo
Reqs Dex 48
[Ego++]
Master
Weapon Damage 64.5 - 90.3 Physical
Uses 50% Str, 70% Dex
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +18
Critical Rate +38.0%
Capacity 23
On Crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
* Wound the target dealing 104 physical damage across 5 turns and reducing healing by 50%
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.