

Requires:
- Level 35
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 5
When wielded/worn:
Effects on melee hit:
* 20% chance to slow global speed by 50%
Changes resistances: +26% lightning / +5% arcane
Changes damage: +18% mind
Disarm immunity: +20%
Confusion immunity: +20%
Stun/Freeze immunity: +37%
Only die when reaching: -60.00 life
Maximum life: +100.00
Amulets make your neck look great!
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +12 (+4 eff.)
Effects on melee hit:
* 20% chance to reduce armor by 9%
Changes stats: +8 Dex / +7 Cun / +2 Con
Changes resistances: +9% acid / +30% cold
Changes damage: +6% acid / +15% cold
Reduces incoming crit damage: 15.00%
Life regen: +16.00
Maximum life: +78.00
Healing mod.: +15%
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce armor by 15%
Damage when hit (Melee): 4 cold
Changes resistances: +38% lightning / +6% cold / +6% acid
Changes damage: +31% lightning / +6% cold
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +10 (+4 eff.)
Changes stats: +6 Cun
Changes resistances penetration: +10% acid
Changes damage: +15% acid
Talent mastery: +0.20 Wild-gift / Venom drake aspect
Mindpower: +6 (+2 eff.)
Talent on hit(nature): Acidic Spray (10% chance level 2).
It can be used to activate talent Dissolve (costing 20 power out of 20/20) :
Effective talent level: 2.6
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 46% damage.
Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits.
Each point in acid drake talents also increases your acid resistance by 1%.
This talent will also attack with your shield, if you have one equipped.
This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally.
This item has been sent to the Item's Vault.


Requires:
- Magic 38
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 64.0 - 76.8
Uses stats: 140% Mag, 40% Wil
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +10
Attack speed: 100%
Damage (Melee): +10 % chance of confusion
When wielded/worn:
Accuracy: +7 (+3 eff.)
Changes damage: +20% physical
Talent mastery: +0.20 Spell / Staff combat
Spellpower: +12 (+3 eff.)
Spell crit. chance: +18%
It can be used to activate talent Channel Staff (costing 9 power out of 20/20) :
Effective talent level: 2.0
Power cost: 9 out of 20/20.
Range: 8
Travel Speed: 2000% of base
Is: a spell
Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage.
The bolt will only hurt hostile targets, and pass safely through friendly ones.
This attack always has a 100% chance to hit, and ignores the target's Armour.
When projecting a bolt with your staff its damage modifier is increased by 20%.
A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after.
This item has been sent to the Item's Vault.


Requires:
- Magic 24
Powered by arcane forces
Infused by nature
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stats: 80% Mag, 40% Wil
Damage type: Nature
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes resistances: +30% blight / +30% fire
Damage affinity(heal): +20% fire
Talent granted: +1 Command Staff
Spell save: +15 (+5 eff.)
Spellpower: +15 (+4 eff.)
Spell crit. chance: +10%
It can be used to cure up to 3 diseases or poisons (based on Magic)
Activation costs 10 power out of 60/60.
A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Powered by arcane forces
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 5
Base power: 47.0 - 65.8
Uses stats: 40% Wil, 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +3.0%
Attack speed: 100%
When this weapon hits: Epidemic (20% chance level 5).
On weapon hit:
* 16% chance to reduce strength, dexterity, and constitution by 6
Damage (Melee): +16 blight
When wielded/worn:
Accuracy: +25 (+9 eff.)
Armour penetration: +12
Changes stats: +6 Str / +9 Dex / +13 Mag / +9 Wil / +8 Cun / +8 Con
Changes resistances penetration: +13% physical
Changes damage: +6% nature / +6% blight
Disease immunity: +28%
Mana each turn: +0.04
Maximum mana: +60.00
Maximum vim: +40.00
Blunt and deadly.
This item has been sent to the Item's Vault.