

Requires:
- Strength 16
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour penetration: +10
Armour: +12
Defense: +14 (+4 eff.)
Changes stats: +8 Cun
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Infused by nature
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +8
Defense: +5 (+2 eff.)
Fatigue: +3%
Changes stats: +2 Dex
Changes resistances: +15% physical
It can be used to activate talent Bone Grab (costing 20 power out of 30/30) :
Effective talent level: 2.0
Power cost: 20 out of 30/30.
Range: 5
Travel Speed: instantaneous
Is: a spell
Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns.
The bone will also deal 14.52 physical damage.
The damage will increase with your Spellpower.
A gross mass of spinal matter hastily assembled into armour.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +4 Dex / +3 Mag / +2 Wil / +3 Cun
Changes resistances: +24% nature
Changes damage: +12% nature / +6% acid
Disarm immunity: +21%
Pinning immunity: +22%
Knockback immunity: +23%
Maximum life: +22.00
Spellpower: +6 (+6 eff.)
Light radius: +2
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 1
When wielded/worn:
Defense: +12 (+4 eff.)
Damage when hit (Melee): 10 cold
Changes resistances: +7% all / +15% cold
Changes resistances penetration: +8% cold
Changes damage: +10% cold
Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice
Spellpower: +5 (+5 eff.)
Movement speed: +15%
Talent on hit(spell): Water Jet (5% chance level 1).
This deep blue robe flows and ripples as if pushed by an invisible tide.
This item has been sent to the Item's Vault.


Requires:
- Strength 12
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / trident ; tier 1
It must be held with both hands.
Base power: 23.0 - 32.2
Uses stat: 120% Str
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +8
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +15 cold
When wielded/worn:
Accuracy: +10 (+2 eff.)
Changes resistances: +10% cold
Changes damage: +10% cold
Spellpower: +10 (+10 eff.)
Movement speed: +10%
Talent on hit(spell): Glacial Vapour (20% chance level 1).
It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) :
Effective talent level: 1.0
Power cost: 80 out of 80/80.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 3.24 cold damage and 3.40 physical damage to all inside, as well as knocking back targets each turn.
The tidal wave lasts for 3 turns.
All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells.
The damage and duration will increase with your Spellpower.
This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Damage (Melee): 5 % chance of confusion
Damage when hit (Melee): 5 % chance of confusion
Changes resistances: -10% mind
Changes resistances penetration: +20% mind
Changes damage: +25% mind
Mental save: +35 (+17 eff.)
Confusion immunity: -100%
Mindpower: +8 (+4 eff.)
Talent on hit(mindpower): Sunder Mind (8% chance level 1).
A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +4
Changes stats: +5 Wil
Changes resistances: +18% fire / +10% darkness / +10% nature
Changes damage: +10% fire
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Fire Breath (costing 24 power out of 24/24) :
Effective talent level: 2.0
Power cost: 24 out of 24/24.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 111.36 fire damage over 3 turns.
The damage will increase with your Strength and the critical chance is based on your Mental crit rate.
Each point in fire drake talents also increases your fire resistance by 1%.
These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 25
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 2
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +10
Defense: +9 (+3 eff.)
Fatigue: +14%
Changes resistances: +20% cold / +20% darkness / +20% nature
Talent granted: +1 Block
The barkwood of Wrathroot, made into roughly the shape of a shield.
This item has been sent to the Item's Vault.