
blink rune (range 4; phase 16; cd 12)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: scroll / rune ; tier 1
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 4
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Prox's Lucky Halfling FootRequires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: tool / misc ; tier 1
When wielded/worn:
Defense: +5 (+3 eff.)
Changes stats: +5 Lck
Trap disarming bonus: +5
Detects traps.
Removes (25% chance) up to three stuns, pins, or dazes each turn
A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly.
It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks.
This item has been sent to the Item's Vault.

Penitence (15-18 power, 4 apr, mind element)Requires:
- Magic 24
Powered by arcane forces
Infused by nature
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Nature
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes resistances: +30% blight / +30% mind
Damage affinity(heal): +20% mind
Talent granted: +1 Command Staff
Spell save: +15 (+7 eff.)
Spellpower: +15 (+6 eff.)
Spell crit. chance: +10%
It can be used to cure up to 2 diseases or poisons (based on Magic)
Activation costs 10 power out of 60/60.
A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect.
This item has been sent to the Item's Vault.

warbringer's steel dagger of crippling (12-15 power, 6 apr)Requires:
- Dexterity 16
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 2
Base power: 11.5 - 15.0
Uses stats: 50% Cun, 50% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
When wielded/worn:
Physical crit. chance: +8.0%
Physical power: +8 (+4 eff.)
Changes stats: +1 Con
Changes resistances penetration: +7% physical
Disarm immunity: +13%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

hardened leather belt 'Brightradiance'Requires:
- Level 15
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 3
When wielded/worn:
Physical crit. chance: +3.0%
Physical power: +6 (+3 eff.)
Damage when hit (Melee): 4 light / 2 temporal
Changes resistances: +6% temporal / +8% light / +7% darkness
Critical mult.: +7.00%
Spell save: +7 (+3 eff.)
Light radius: +2
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
Size category: +1
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Spinal Cage (5 def, 8 armour)Requires:
- Level 15
Powered by arcane forces
Infused by nature
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +8
Defense: +5 (+2 eff.)
Fatigue: +3%
Changes stats: +2 Dex
Changes resistances: +15% physical
It can be used to activate talent Bone Grab (costing 20 power out of 30/30) :
Effective talent level: 2.0
Power cost: 20 out of 30/30.
Range: 5
Travel Speed: instantaneous
Is: a spell
Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns.
The bone will also deal 54.11 physical damage.
The damage will increase with your Spellpower.
A gross mass of spinal matter hastily assembled into armour.
This item has been sent to the Item's Vault.

Storm Bringer's Gauntlets (0 def, 5 armour)Requires:
- Heavy armour training
Powered by arcane forces
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 3
When wielded/worn:
Armour: +5
Changes stats: +6 Mag
Changes resistances: +15% lightning
Changes damage: +15% lightning
Critical mult.: +20.00%
Spellpower: +12 (+4 eff.)
Spell crit. chance: +5%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Talent level: +1 to all lightning damage spells.
Talent on hit(spell): Lightning (10% chance level 1).
This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic.
This item has been sent to the Item's Vault.

Beluhek the thorny mindstar (8-9 power, 24 apr, nature damage)Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 3
Base power: 8.5 - 9.4
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* 10% chance to reduce strength, dexterity, and constitution by 24
Damage (Melee): +4 temporal
When wielded/worn:
Effects on melee hit:
* 10% chance to gain 10% of a turn (3/turn limit)
Damage (Melee): 5 acid
Damage when hit (Melee): 4 blight
Changes resistances: +9% acid
Changes resistances penetration: +10% acid
Changes damage: +9% acid
Talent granted: +1 Attune Mindstar
Life regen: +3.10
Hate when firing a critical mind attack: +3.00
Psi when firing a critical mind attack: +2.00
Maximum life: +17.00
Mindpower: +6 (+3 eff.)
Mental crit. chance: +7%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.earthen yew vilestaff of might (20-24 power, 4 apr, blight element)
Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Armour: +4
Armour Hardiness: +5%
Changes damage: +20% blight
Talent granted: +1 Command Staff
Physical save: +4 (+2 eff.)
Spellpower: +9 (+3 eff.)
Spell crit. chance: +10%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Adivea (0 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / cloth ; tier 3
When wielded/worn:
Changes stats: +10 Str / +5 Mag / +5 Wil / +2 Cun / +3 Con
Changes resistances: +7% lightning / +5% cold / +11% all
Changes damage: +13% lightning / +9% physical / +17% cold
Reduces incoming crit damage: 15.00%
Light radius: +2
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Darksweeper the linen robe (0 def, 0 armour)Requires:
- Level 15
Infused by arcane disrupting forces
2.00 Encumbrance.
Type: armor / cloth ; tier 1
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce damage dealt by 20%
Effects when hit in melee:
* 4% chance to slow global speed by 51%
* 4 arcane resource burn
Changes resistances: +6% lightning / +3% temporal / +9% light / +3% cold / +3% darkness / +7% all
Maximum psi: +10.00
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Rungof's FangRequires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: misc / fang
When carried:
Armour penetration: +7
Grants telepathy: Animal/Canine
A fang from the great warg, Rungof, still covered in blood.
This item has been sent to the Item's Vault.

Rod of Entropy (1/1)Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: charm / rod ; tier 2
When carried:
Light radius: -1
It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 120% of the healing done. This effect scales with your Magic stat.
Activation costs 75 power out of 75/75.
This rod seems to make light die around it. You feel tired just looking at it.
This item has been sent to the Item's Vault.

Eliribeth the Eclipsewend (dig speed 36 turns)Requires:
- Level 15
Crafted by a master
3.00 Encumbrance.
Type: tool / digger ; tier 1
When wielded/worn:
Fatigue: -5%
Effects on melee hit:
* 10% chance to reduce damage dealt by 20%
Changes stats: +3 Str
Changes resistances: +6% darkness
Mana each turn: +0.04
Hate when firing a critical mind attack: +2.00
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.
