
voratun gauntlets 'Iceobeisance' (0 def, 3 armour)Requires:
- Heavy armour training
Infused by nature
Crafted by a master
1.50 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Accuracy: +14 (+5 eff.)
Armour: +3
Fatigue: +5%
Damage (Melee): 10 lightning / 11 fire
Changes stats: +4 Dex
Changes resistances: +9% lightning / +8% fire / +15% temporal
Changes damage: +8% lightning / +6% fire / +3% temporal / +3% cold
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

Mighty GirdleRequires:
- Level 15
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 1
It is part of a set of items.
Some giant wraps would make you feel great.
When wielded/worn:
Armour: +4
Fatigue: -10%
Maximum encumbrance: +70
Knockback immunity: +40%
Maximum life: +40.00
This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.
This item has been sent to the Item's Vault.

Eye of Winter (8-9 power, 18 apr, cold damage)Requires:
- Willpower 18
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 2
It is part of a set of items.
Nature requires balance in these matters.
Base power: 8.0 - 8.8
Uses stats: 50% Wil, 30% Cun
Damage type: Cold
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Armour: +10
Changes resistances: -10% fire
Changes resistances penetration: +10% cold
Changes damage: +10% cold
Mindpower: +8 (+4 eff.)
Mental crit. chance: +4%
Talent on hit(mindpower): Winter's Fury (10% chance level 2).
This mindstar glows with a dim cool light, but seems somehow incomplete.
This item has been sent to the Item's Vault.

Duskkill the pair of dwarven-steel boots (0 def, 8 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +8
Fatigue: +3%
Damage when hit (Melee): 8 darkness
Changes resistances: +7% fire / +6% cold
Changes resistances penetration: +5% darkness
Silence immunity: +20%
Confusion immunity: +10%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

BiletaintRequires:
- Level 15
Infused by nature
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Effects on melee hit:
* 10% chance to slow global speed by 45%
Changes stats: +4 Str / +4 Dex / +4 Wil / +4 Cun
Changes resistances: +3% temporal / +9% mind / +5% arcane
Reduces incoming crit damage: 15.00%
Physical save: +15 (+3 eff.)
Spell save: +21 (+5 eff.)
Mental save: +13 (+5 eff.)
A belt that goes around your waist.
This item has been sent to the Item's Vault.

gold ring of speedRequires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Accuracy: +7 (+3 eff.)
Defense: +7 (+3 eff.)
Movement speed: +10%
Activating this item is instant.
It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown :
Effective talent level: 2.6
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 27% for 5 turns.
Rings make your fingers look great!
This item has been sent to the Item's Vault.
