This item will automatically be transmogrified when you leave the level.
warbringer's dwarven-steel greatmaul of enduring (40-59 power, 2 apr)
Requires:
- Strength 24
Infused by nature
Crafted by a master
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 39.5 - 59.2
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Physical power: +10 (+3 eff.)
Changes stats: +10 Wil / +15 Con
Changes resistances penetration: +10% physical
Disarm immunity: +20%
Maximum life: +54.00
Massive two-handed mauls.
This item has been sent to the Item's Vault.
warbringer's dwarven-steel greatmaul of enduring (40-59 power, 2 apr)warbringer's dwarven-steel greatmaul of enduring (40-59 power, 2 apr)
Requires:
- Strength 24
Infused by nature
Crafted by a master
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 39.5 - 59.2
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Physical power: +10 (+3 eff.)
Changes stats: +10 Wil / +15 Con
Changes resistances penetration: +10% physical
Disarm immunity: +20%
Maximum life: +54.00
Massive two-handed mauls.
This item has been sent to the Item's Vault.
Swampreaper the pair of iron boots (0 def, 3 armour)
Requires:
- Heavy armour training
Powered by arcane forces
3.00 Encumbrance.
Type: armor / feet ; tier 1
When wielded/worn:
Armour: +3
Fatigue: +2%
Effects on melee hit:
* 20% chance to slow global speed by 40%
Changes resistances: +15% acid
Changes resistances penetration: +5% nature / +5% cold
Changes damage: +3% acid
Spellpower: +4 (+2 eff.)
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
Swampreaper the pair of iron boots (0 def, 3 armour)Requires:
- Heavy armour training
Powered by arcane forces
3.00 Encumbrance.
Type: armor / feet ; tier 1
When wielded/worn:
Armour: +3
Fatigue: +2%
Effects on melee hit:
* 20% chance to slow global speed by 40%
Changes resistances: +15% acid
Changes resistances penetration: +5% nature / +5% cold
Changes damage: +3% acid
Spellpower: +4 (+2 eff.)
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
Bizzare Contraption
Requires:
- Level 15
2.00 Encumbrance.
[Unique]
Type: misc / tool ; tier 2
When wielded/worn:
Changes stats: +8 Cun
Changes resistances: +15% lightning
Changes damage: +15% lightning
Physical save: +18 (+5 eff.)
This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises.
This item has been sent to the Item's Vault.
Bizzare ContraptionRequires:
- Level 15
2.00 Encumbrance.
[Unique]
Type: misc / tool ; tier 2
When wielded/worn:
Changes stats: +8 Cun
Changes resistances: +15% lightning
Changes damage: +15% lightning
Physical save: +18 (+5 eff.)
This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises.
This item has been sent to the Item's Vault.
Lisikira the dwarven-steel waraxe (26-36 power, 4 apr)
Requires:
- Strength 24
Crafted by a master
3.00 Encumbrance.
Type: weapon / waraxe ; tier 3
Base power: 26.0 - 36.4
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +4.5%
Attack speed: 100%
Damage (Melee): +8 blight
Damage (radius 1) on hit: +20 blight
When wielded/worn:
Changes stats: +2 Cun
Changes damage: +12% blight / +9% arcane
See invisible: +12
One-handed war axes.
This item has been sent to the Item's Vault.
Lisikira the dwarven-steel waraxe (26-36 power, 4 apr)Requires:
- Strength 24
Crafted by a master
3.00 Encumbrance.
Type: weapon / waraxe ; tier 3
Base power: 26.0 - 36.4
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +4.5%
Attack speed: 100%
Damage (Melee): +8 blight
Damage (radius 1) on hit: +20 blight
When wielded/worn:
Changes stats: +2 Cun
Changes damage: +12% blight / +9% arcane
See invisible: +12
One-handed war axes.
This item has been sent to the Item's Vault.
Prismatic Rune (6 turns; acid, physical, light, blight)
Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 3 physical, 3 light, 5 blight
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.
Prismatic Rune (6 turns; acid, physical, light, blight)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 3 physical, 3 light, 5 blight
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.
Weepterror
Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Effects on melee hit:
* 20% chance to slow global speed by 46%
Changes resistances: +9% mind / +3% cold
Changes resistances penetration: +5% darkness / +20% nature
Knockback immunity: +10%
Maximum life: +39.00
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
A belt that goes around your waist.
This item has been sent to the Item's Vault.
WeepterrorRequires:
- Level 15
Infused by nature
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Effects on melee hit:
* 20% chance to slow global speed by 46%
Changes resistances: +9% mind / +3% cold
Changes resistances penetration: +5% darkness / +20% nature
Knockback immunity: +10%
Maximum life: +39.00
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
A belt that goes around your waist.
This item has been sent to the Item's Vault.
Stokesnake (1 def, 0 armour)
Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / cloak ; tier 1
When wielded/worn:
Defense: +1 (+1 eff.)
Effects on melee hit:
* 20% chance to reduce all saves and defense by 20
Damage when hit (Melee): 8 fire
Changes resistances: +18% fire
Changes damage: +15% cold
Maximum life: +33.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
This object's appearance was changed to Pyro: Cape.
Stokesnake (1 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / cloak ; tier 1
When wielded/worn:
Defense: +1 (+1 eff.)
Effects on melee hit:
* 20% chance to reduce all saves and defense by 20
Damage when hit (Melee): 8 fire
Changes resistances: +18% fire
Changes damage: +15% cold
Maximum life: +33.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
This object's appearance was changed to Pyro: Cape.
Morningsweep (0 def, 23 armour, 44-53 power, 145.5 block)
Requires:
- Shield usage training
- Strength 35
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 4
When used to attack (with talents):
Base power: 44.5 - 53.4
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +4.5%
Block value: +146
When wielded/worn:
Armour: +23
Fatigue: +8%
Changes stats: +5 Con
Changes resistances: +23% cold / +6% light / +4% physical
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.
Morningsweep (0 def, 23 armour, 44-53 power, 145.5 block)Requires:
- Shield usage training
- Strength 35
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 4
When used to attack (with talents):
Base power: 44.5 - 53.4
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +4.5%
Block value: +146
When wielded/worn:
Armour: +23
Fatigue: +8%
Changes stats: +5 Con
Changes resistances: +23% cold / +6% light / +4% physical
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.
Helm of the Dwarven Emperors (0 def, 6 armour)
Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
When wielded/worn:
Armour: +6
Fatigue: +4%
Changes stats: +3 Wil / +4 Mag
Changes resistances: +10% darkness
Changes damage: +10% light
Blindness immunity: +30%
Confusion immunity: +30%
Light radius: +6
A Dwarven helm embedded with a single diamond that can banish all underground shadows.
This item has been sent to the Item's Vault.
Helm of the Dwarven Emperors (0 def, 6 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
When wielded/worn:
Armour: +6
Fatigue: +4%
Changes stats: +3 Wil / +4 Mag
Changes resistances: +10% darkness
Changes damage: +10% light
Blindness immunity: +30%
Confusion immunity: +30%
Light radius: +6
A Dwarven helm embedded with a single diamond that can banish all underground shadows.
This item has been sent to the Item's Vault.
Xerysemira the voratun helm (7 def, 11 armour)
Requires:
- Heavy armour training
Infused by nature
3.00 Encumbrance.
Type: armor / head ; tier 5
When wielded/worn:
Accuracy: +19 (+5 eff.)
Armour: +11
Defense: +7 (+4 eff.)
Fatigue: +5%
Effects when hit in melee:
* 14% chance to gain 10% of a turn (3/turn limit)
Changes stats: +12 Cun / +2 Con
Critical mult.: +25.00%
Maximum stamina: +10.00
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.
Xerysemira the voratun helm (7 def, 11 armour)Requires:
- Heavy armour training
Infused by nature
3.00 Encumbrance.
Type: armor / head ; tier 5
When wielded/worn:
Accuracy: +19 (+5 eff.)
Armour: +11
Defense: +7 (+4 eff.)
Fatigue: +5%
Effects when hit in melee:
* 14% chance to gain 10% of a turn (3/turn limit)
Changes stats: +12 Cun / +2 Con
Critical mult.: +25.00%
Maximum stamina: +10.00
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.
Baritorain the stralite plate armour (0 def, 17 armour)
Requires:
- Massive armour training
- Strength 48
Infused by nature
17.00 Encumbrance.
Type: armor / massive ; tier 4
When wielded/worn:
Armour: +17
Fatigue: +22%
Changes resistances: +19% acid / +6% light / +9% cold / +9% lightning / +21% fire
Allows you to breathe in: water
Silence immunity: +20%
Stun/Freeze immunity: +20%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
Baritorain the stralite plate armour (0 def, 17 armour)Requires:
- Massive armour training
- Strength 48
Infused by nature
17.00 Encumbrance.
Type: armor / massive ; tier 4
When wielded/worn:
Armour: +17
Fatigue: +22%
Changes resistances: +19% acid / +6% light / +9% cold / +9% lightning / +21% fire
Allows you to breathe in: water
Silence immunity: +20%
Stun/Freeze immunity: +20%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
Xymira the dwarven-steel shield (10 def, 12 armour, 30-37 power, 78.5 block)
Requires:
- Shield usage training
- Strength 24
Infused by nature
7.00 Encumbrance.
Type: armor / shield ; tier 3
When used to attack (with talents):
Base power: 30.5 - 36.6
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +3.5%
Block value: +78
When wielded/worn:
Armour: +12
Defense: +10 (+5 eff.)
Fatigue: +8%
Damage (Melee): 14 lightning
Damage when hit (Melee): 4 lightning
Changes resistances: +9% nature / +1% physical
Talent granted: +1 Block
Stamina each turn: +3.00
Handheld deflection devices.
This item has been sent to the Item's Vault.
Xymira the dwarven-steel shield (10 def, 12 armour, 30-37 power, 78.5 block)Requires:
- Shield usage training
- Strength 24
Infused by nature
7.00 Encumbrance.
Type: armor / shield ; tier 3
When used to attack (with talents):
Base power: 30.5 - 36.6
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +3.5%
Block value: +78
When wielded/worn:
Armour: +12
Defense: +10 (+5 eff.)
Fatigue: +8%
Damage (Melee): 14 lightning
Damage when hit (Melee): 4 lightning
Changes resistances: +9% nature / +1% physical
Talent granted: +1 Block
Stamina each turn: +3.00
Handheld deflection devices.
This item has been sent to the Item's Vault.
Falurim the voratun waraxe (42-59 power, 6 apr)
Requires:
- Strength 48
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / waraxe ; tier 5
Base power: 42.5 - 59.5
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* 33% chance to reduce all saves and defense by 20
Damage (Melee): +18 mind
When wielded/worn:
Armour: +8
Effects on melee hit:
* 20 arcane resource burn
Changes stats: +5 Dex / +6 Wil / +4 Cun / +4 Con
Spell save: +9 (+3 eff.)
One-handed war axes.
This item has been sent to the Item's Vault.
Falurim the voratun waraxe (42-59 power, 6 apr)Requires:
- Strength 48
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / waraxe ; tier 5
Base power: 42.5 - 59.5
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* 33% chance to reduce all saves and defense by 20
Damage (Melee): +18 mind
When wielded/worn:
Armour: +8
Effects on melee hit:
* 20 arcane resource burn
Changes stats: +5 Dex / +6 Wil / +4 Cun / +4 Con
Spell save: +9 (+3 eff.)
One-handed war axes.
This item has been sent to the Item's Vault.
Skylace (41-57 power, 8 apr)
Requires:
- Strength 48
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / waraxe ; tier 5
Base power: 41.0 - 57.4
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +8
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
When wielded/worn:
Physical crit. chance: +5.0%
Changes resistances: +5% arcane / +9% nature
Changes damage: +6% lightning
Mental save: +12 (+4 eff.)
Poison immunity: +20%
One-handed war axes.
This item has been sent to the Item's Vault.
Skylace (41-57 power, 8 apr)Requires:
- Strength 48
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / waraxe ; tier 5
Base power: 41.0 - 57.4
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +8
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
When wielded/worn:
Physical crit. chance: +5.0%
Changes resistances: +5% arcane / +9% nature
Changes damage: +6% lightning
Mental save: +12 (+4 eff.)
Poison immunity: +20%
One-handed war axes.
This item has been sent to the Item's Vault.
Borosk's Hate (60-96 power, 22 apr)
Requires:
- Strength 35
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 60.0 - 96.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +22
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 25% chance to strike the target again.
When wielded/worn:
Changes stats: +10 Str / +5 Dex / +15 Con
Talent mastery: +0.20 Technique / Two-handed assault
This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well.
This item has been sent to the Item's Vault.
Borosk's Hate (60-96 power, 22 apr)Requires:
- Strength 35
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 60.0 - 96.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +22
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 25% chance to strike the target again.
When wielded/worn:
Changes stats: +10 Str / +5 Dex / +15 Con
Talent mastery: +0.20 Technique / Two-handed assault
This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well.
This item has been sent to the Item's Vault.
Unerring Scalpel (15-20 power, 25 apr)
Requires:
- Cunning 16
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 1
Base power: 15.0 - 19.5
Uses stats: 45% Str, 55% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +25
Attack speed: 100%
Damage Shield penetration (this weapon only): +50%
When wielded/worn:
Accuracy: +20 (+5 eff.)
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments.
This item has been sent to the Item's Vault.
Unerring Scalpel (15-20 power, 25 apr)Requires:
- Cunning 16
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 1
Base power: 15.0 - 19.5
Uses stats: 45% Str, 55% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +25
Attack speed: 100%
Damage Shield penetration (this weapon only): +50%
When wielded/worn:
Accuracy: +20 (+5 eff.)
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments.
This item has been sent to the Item's Vault.
voratun greatsword 'Glabrerin' (76-121 power, 6 apr)
Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 75.5 - 120.8
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
Damage (radius 1) on hit: +16 mind
When wielded/worn:
Physical power: +20 (+5 eff.)
Effects on melee hit:
* 20% chance to reduce all saves and defense by 20
Changes stats: +4 Dex / +2 Con
Changes damage: +6% physical
Reduces incoming crit damage: 10.00%
Stamina each turn: +3.00
Massive two-handed swords.
This item has been sent to the Item's Vault.
voratun greatsword 'Glabrerin' (76-121 power, 6 apr)Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 75.5 - 120.8
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
Damage (radius 1) on hit: +16 mind
When wielded/worn:
Physical power: +20 (+5 eff.)
Effects on melee hit:
* 20% chance to reduce all saves and defense by 20
Changes stats: +4 Dex / +2 Con
Changes damage: +6% physical
Reduces incoming crit damage: 10.00%
Stamina each turn: +3.00
Massive two-handed swords.
This item has been sent to the Item's Vault.
voratun greatsword 'Blastriver' (63-101 power, 4 apr)
Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 63.0 - 100.8
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 20% chance to reduce armor by 15%
Damage (radius 1) on hit: +8 acid
When wielded/worn:
Accuracy: +35 (+9 eff.)
Armour penetration: +17
Effects on melee hit:
* 20% chance to reduce armor by 15%
Changes stats: +2 Str / +2 Dex / +2 Mag
Changes resistances: +15% lightning
Changes resistances penetration: +20% physical
Light radius: +3
Massive two-handed swords.
This item has been sent to the Item's Vault.
voratun greatsword 'Blastriver' (63-101 power, 4 apr)Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 63.0 - 100.8
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 20% chance to reduce armor by 15%
Damage (radius 1) on hit: +8 acid
When wielded/worn:
Accuracy: +35 (+9 eff.)
Armour penetration: +17
Effects on melee hit:
* 20% chance to reduce armor by 15%
Changes stats: +2 Str / +2 Dex / +2 Mag
Changes resistances: +15% lightning
Changes resistances penetration: +20% physical
Light radius: +3
Massive two-handed swords.
This item has been sent to the Item's Vault.
Anadir the voratun greatsword (84-134 power, 4 apr)
Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 84.0 - 134.4
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +2 Mag / +4 Con
Changes resistances: +12% acid / +9% cold
Reduces incoming crit damage: 15.00%
Disease immunity: +20%
Maximum life: +40.00
Massive two-handed swords.
This item has been sent to the Item's Vault.
Anadir the voratun greatsword (84-134 power, 4 apr)Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 84.0 - 134.4
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +2 Mag / +4 Con
Changes resistances: +12% acid / +9% cold
Reduces incoming crit damage: 15.00%
Disease immunity: +20%
Maximum life: +40.00
Massive two-handed swords.
This item has been sent to the Item's Vault.
Rune of Dissipation ( )
Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 10
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.
Rune of Dissipation ( )Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 10
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.
Adamivea the copper ring =willring=
Requires:
- Level 15
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 1
When wielded/worn:
Changes stats: +4 Dex / +2 Mag / +6 Wil / +5 Cun
Changes resistances penetration: +5% mind
Mindpower: +6 (+3 eff.)
Infravision radius: +2
See invisible: +3
Rings make your fingers look great!
This item has been sent to the Item's Vault.
Adamivea the copper ring =willring=Requires:
- Level 15
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 1
When wielded/worn:
Changes stats: +4 Dex / +2 Mag / +6 Wil / +5 Cun
Changes resistances penetration: +5% mind
Mindpower: +6 (+3 eff.)
Infravision radius: +2
See invisible: +3
Rings make your fingers look great!
This item has been sent to the Item's Vault.
Vargh Redemption
Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +4 Wil / +6 Con
Changes resistances: +10% nature / +25% cold
Changes damage: +15% cold
Maximum mana: +20.00
Maximum stamina: +20.00
Maximum psi: +20.00
Maximum air capacity: +50.00
It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 16.94 cold and 11.08 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance
Activation costs 60 power out of 60/60.
This azure ring seems to be always moist to the touch.
This item has been sent to the Item's Vault.
Vargh RedemptionRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +4 Wil / +6 Con
Changes resistances: +10% nature / +25% cold
Changes damage: +15% cold
Maximum mana: +20.00
Maximum stamina: +20.00
Maximum psi: +20.00
Maximum air capacity: +50.00
It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 16.94 cold and 11.08 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance
Activation costs 60 power out of 60/60.
This azure ring seems to be always moist to the touch.
This item has been sent to the Item's Vault.
Essence of Bearness
Requires:
- Level 15
Infused by nature
3.00 Encumbrance.
[Unique]
Type: misc / animal
It can be used to invoke your inner bearness
Activation costs 100 power out of 100/100.
The very essence of bearness!
This item has been sent to the Item's Vault.
Essence of BearnessRequires:
- Level 15
Infused by nature
3.00 Encumbrance.
[Unique]
Type: misc / animal
It can be used to invoke your inner bearness
Activation costs 100 power out of 100/100.
The very essence of bearness!
This item has been sent to the Item's Vault.
Kindleschism the gold ring
Requires:
- Level 15
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Damage when hit (Melee): 10 mind
Changes resistances: +12% mind / +6% acid
Changes resistances penetration: +25% acid / +10% light / +25% mind
Changes damage: +12% mind
Light radius: +2
Rings make your fingers look great!
This item has been sent to the Item's Vault.
Kindleschism the gold ringRequires:
- Level 15
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Damage when hit (Melee): 10 mind
Changes resistances: +12% mind / +6% acid
Changes resistances penetration: +25% acid / +10% light / +25% mind
Changes damage: +12% mind
Light radius: +2
Rings make your fingers look great!
This item has been sent to the Item's Vault.
steel longsword 'Eclipseblood' (15-21 power, 3 apr)
Requires:
- Strength 16
Infused by nature
3.00 Encumbrance.
Type: weapon / longsword ; tier 2
Base power: 15.0 - 21.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 20% chance to reduce damage dealt by 15%
Damage (radius 1) on hit: +12 darkness
When wielded/worn:
Armour: +12
Changes stats: +6 Str / +6 Dex / +6 Mag / +6 Wil / +5 Cun / +4 Con
Changes resistances: +5% arcane / +6% nature
Sharp, long, and deadly.
This item has been sent to the Item's Vault.
steel longsword 'Eclipseblood' (15-21 power, 3 apr)Requires:
- Strength 16
Infused by nature
3.00 Encumbrance.
Type: weapon / longsword ; tier 2
Base power: 15.0 - 21.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 20% chance to reduce damage dealt by 15%
Damage (radius 1) on hit: +12 darkness
When wielded/worn:
Armour: +12
Changes stats: +6 Str / +6 Dex / +6 Mag / +6 Wil / +5 Cun / +4 Con
Changes resistances: +5% arcane / +6% nature
Sharp, long, and deadly.
This item has been sent to the Item's Vault.
Telekinetic Core
Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: charm / torque ; tier 2
When wielded/worn:
Physical power: +3 (+1 eff.)
Changes stats: +5 Wil
Changes resistances: +5% physical
Changes damage: +6% physical
Physical save: +12 (+4 eff.)
Mindpower: +3 (+1 eff.)
It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) :
Effective talent level: 3.0
Power cost: 18 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Description: Pull all foes toward you in radius 5 while dealing 42 physical damage.
The damage will increase with your mindpower.
This heavy torque appears to draw nearby matter towards it.
This item has been sent to the Item's Vault.
Telekinetic CoreRequires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: charm / torque ; tier 2
When wielded/worn:
Physical power: +3 (+1 eff.)
Changes stats: +5 Wil
Changes resistances: +5% physical
Changes damage: +6% physical
Physical save: +12 (+4 eff.)
Mindpower: +3 (+1 eff.)
It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) :
Effective talent level: 3.0
Power cost: 18 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Description: Pull all foes toward you in radius 5 while dealing 42 physical damage.
The damage will increase with your mindpower.
This heavy torque appears to draw nearby matter towards it.
This item has been sent to the Item's Vault.
Steel Helm of Garkul (0 def, 6 armour)
Requires:
- Heavy armour training
- Strength 16
Infused by nature
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
It is part of a set of items.
Another of Garkul's heirlooms would bring out his spirit.
When wielded/worn:
Armour: +6
Fatigue: +8%
Changes stats: +5 Str / +4 Wil / +5 Con
Changes damage: +10% physical
Talent mastery: +0.20 Technique / Thuggery
Physical save: +12 (+4 eff.)
Spell save: +12 (+4 eff.)
Mental save: +12 (+6 eff.)
A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.
Steel Helm of Garkul (0 def, 6 armour)Requires:
- Heavy armour training
- Strength 16
Infused by nature
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
It is part of a set of items.
Another of Garkul's heirlooms would bring out his spirit.
When wielded/worn:
Armour: +6
Fatigue: +8%
Changes stats: +5 Str / +4 Wil / +5 Con
Changes damage: +10% physical
Talent mastery: +0.20 Technique / Thuggery
Physical save: +12 (+4 eff.)
Spell save: +12 (+4 eff.)
Mental save: +12 (+6 eff.)
A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.
steel plate armour of the dragon (0 def, 9 armour)
Requires:
- Massive armour training
- Strength 28
Infused by nature
17.00 Encumbrance.
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +9
Fatigue: +22%
Changes resistances: +8% acid / +7% physical / +5% cold / +6% lightning / +6% fire
Talent cooldown: Rush (-5 turns)
Disarm immunity: +24%
Stun/Freeze immunity: +20%
Knockback immunity: +24%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
steel plate armour of the dragon (0 def, 9 armour)Requires:
- Massive armour training
- Strength 28
Infused by nature
17.00 Encumbrance.
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +9
Fatigue: +22%
Changes resistances: +8% acid / +7% physical / +5% cold / +6% lightning / +6% fire
Talent cooldown: Rush (-5 turns)
Disarm immunity: +24%
Stun/Freeze immunity: +20%
Knockback immunity: +24%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.