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Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 2
When wielded/worn:
Damage against: +25% Horror
Reduced damage from: +25% Horror
Light radius: +7
See stealth: +35
See invisible: +35
Sometimes reveals the hidden truths you'd rather not see.
The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you.
This item has been sent to the Item's Vault.
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Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 2
When wielded/worn:
Light radius: +2
Infravision radius: +7
It can be used to cleanse your mind of up to 3 (based on Magic) detrimental mental effects
Activation costs 40 power out of 60/60.
This phial seems filled with darkness, yet it cleanses your thoughts.
This item has been sent to the Item's Vault.
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Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +4
Defense: +37 (+10 eff.)
Fatigue: +3%
Changes stats: +26 Dex / +1 Wil / +2 Cun
Changes damage: +6% mind
Mental save: +18 (+6 eff.)
Maximum psi: +20.00
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
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Requires:
- Heavy armour training
- Strength 48
Powered by arcane forces
Infused by psionic forces
14.00 Encumbrance.
Type: armor / heavy ; tier 5
When wielded/worn:
Armour: +20
Defense: +19 (+5 eff.)
Fatigue: +12%
Damage (Melee): 20 acid / 17 fire
Damage when hit (Melee): 16 acid / 15 fire
Changes stats: +6 Cun
Changes resistances: +30% acid / +24% fire
Mental save: +23 (+8 eff.)
A suit of armour made of mail.
This item has been sent to the Item's Vault.
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Requires:
- Shield usage training
- Strength 35
Powered by arcane forces
7.00 Encumbrance.
Type: armor / shield ; tier 4
When used to attack (with talents):
Base power: 52.0 - 62.4
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +14.5%
Block value: +182
Damage (radius 2) on crit: +34 light / +28 fire
When wielded/worn:
Physical crit. chance: +8.2%
Physical power: +31 (+6 eff.)
Armour: +20
Fatigue: +8%
On shield block:
* Deals 15 light and fire damage to each enemy blocked
Changes stats: +3 Str
Changes resistances: +13% light / +12% fire
Changes damage: +15% cold
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.
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Requires:
- Massive armour training
- Strength 60
Infused by nature
Infused by psionic forces
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +16
Fatigue: +22%
Effects on melee hit:
* 20% chance to slow global speed by 53%
* 20 arcane resource burn
Damage when hit (Melee): 8 mind
Changes resistances: +10% mind / +3% fire
Changes resistances penetration: +5% lightning
Mental save: +21 (+7 eff.)
Life regen: +19.00
Maximum life: +138.00
Healing mod.: +34%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
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Requires:
- Shield usage training
- Strength 48
Infused by nature
7.00 Encumbrance.
Type: armor / shield ; tier 5
When used to attack (with talents):
Base power: 64.5 - 77.4
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +5.0%
Block value: +204
When wielded/worn:
Armour: +10
Fatigue: +8%
Damage (Melee): 33 cold
Damage when hit (Melee): 11 ice
Changes resistances: +9% acid / +9% fire / +10% lightning / +10% cold
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.
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Requires:
- Massive armour training
- Strength 60
Powered by arcane forces
Infused by psionic forces
17.00 Encumbrance.
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +22
Defense: +14 (+4 eff.)
Fatigue: +22%
Damage (Melee): 23 acid / 23 fire
Damage when hit (Melee): 16 acid / 16 fire
Changes stats: +6 Cun
Changes resistances: +22% acid / +29% fire
Mental save: +23 (+8 eff.)
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
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Requires:
- Heavy armour training
Infused by arcane disrupting forces
Crafted by a master
Infused by psionic forces
1.50 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Accuracy: +14 (+3 eff.)
Armour penetration: +12
Physical crit. chance: +9.0%
Physical power: +12 (+3 eff.)
Armour: +3
Fatigue: +5%
Damage when hit (Melee): 4 mind
Changes stats: +1 Wil
Changes resistances: +15% blight
Critical mult.: +12.00%
Spell save: +20 (+5 eff.)
Mental save: +12 (+4 eff.)
Life regen: +9.00
Stamina each turn: +2.00
Maximum stamina: +33.00
Spell crit. chance: +17%
Mental crit. chance: +23%
See invisible: +3
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.
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Requires:
- Willpower 28
- Magic 20
Infused by nature
Infused by psionic forces
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 4
Base power: 17.0 - 18.7
Uses stats: 40% Wil, 30% Mag
Damage type: Darkness
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +27
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 15% chance to cast Tendrils Eruption level 3 on your target
When wielded/worn:
Changes stats: +6 Wil / +6 Mag
Changes damage: +10% blight / +10% mind / +10% darkness
Spellpower: +12 (+3 eff.)
Spell crit. chance: +12%
Mindpower: +12 (+4 eff.)
Mental crit. chance: +12%
This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself.
This item has been sent to the Item's Vault.
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Requires:
- Strength 40
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 38.0 - 53.2
Uses stat: 100% Str
Damage type: Fire
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +10
Crit. chance: +18.0%
Attack speed: 100%
When this weapon hits: Fire Breath (15% chance level 4).
When wielded/worn:
Changes stats: +7 Str / +7 Wil
Changes resistances: +10% nature / +15% fire
Changes resistances penetration: +15% fire
Changes damage: +20% fire
This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder.
This item has been sent to the Item's Vault.
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Requires:
- Dexterity 44
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 5
Base power: 45.0 - 58.5
Uses stats: 50% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +11
Crit. chance: +18.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Cun / +5 Dex
Changes damage: +8% light / +10% physical
Grants telepathy: Humanoid/Orc
Pinning immunity: +50%
Light radius: +1
During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees.
This item has been sent to the Item's Vault.
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Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Changes stats: +5 Mag / +4 Wil / +3 Cun
Changes resistances: +20% fire / -20% cold
Changes damage: +10% fire / -5% cold
Damage affinity(heal): +30% fire
Blindness immunity: +40%
Spellpower: +7 (+2 eff.)
Spell crit. chance: +8%
Talent on hit(spell): Volcano (10% chance level 3).
A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer.
This item has been sent to the Item's Vault.
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Requires:
- Heavy armour training
Powered by arcane forces
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Armour: +12
Fatigue: +8%
Changes stats: +10 Cun / +10 Wil
Changes resistances: +15% light / +15% mind / +10% arcane
Life regen: +2.00
It can be used without being worn.
It can be used to sense the presence of unique objects
Activation costs 20 power out of 20/20.
A large crown, part metallic part glass that radiates with psionic powers.
This item has been sent to the Item's Vault.
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Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 3
It is part of a set of items.
In the past there was a dagger with it.
Base power: 28.0 - 39.2
Uses stats: 20% Mag, 80% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +10
Crit. chance: +8.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spellpower: +5 (+1 eff.)
Spell crit. chance: +5%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.
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Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Armour: +10
Fatigue: +4%
Changes stats: +10 Str / +10 Con
Changes resistances: +15% light / +25% darkness
Changes resistances cap: +10% darkness
Changes damage: +15% light
Light radius: -2
Sight radius: -2
Reduce all damage from unseen attackers: 33%
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
It can be used to lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.
Activation costs 40 power out of 40/40.
The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor.
This item has been sent to the Item's Vault.