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Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / head ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +5%
Effects on melee hit:
* 20% chance to reduce all saves and defense by 20
Damage when hit (Melee): 8 darkness
Changes stats: +9 Wil
Changes resistances: +13% blight / +9% darkness
Changes resistances penetration: +20% mind / +25% cold
Changes damage: +6% darkness
Mental save: +15 (+5 eff.)
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.
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Requires:
- Heavy armour training
- Magic 12
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
When wielded/worn:
Armour: +8
Defense: +4 (+1 eff.)
Fatigue: +6%
Damage (Melee): 15 physical bleed
Changes stats: +4 Mag / +4 Wil / +4 Cun
Changes resistances: +10% darkness
Talent mastery: +0.20 Race / Whitehooves
Increases your maximum stacks of Death Momentum by 1.
You always thought his horns looked kind of stupid, to be honest.
This item has been sent to the Item's Vault.
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Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Armour: +15
Fatigue: +5%
Changes stats: +10 Wil / +10 Con
Changes resistances: +20% darkness / +20% blight
Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds
Shadow Power: +5
Increases all saves by your Shadow Power.
"For the demon who has everything."
This item has been sent to the Item's Vault.
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Requires:
- Heavy armour training
Infused by arcane disrupting forces
Crafted by a master
1.50 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Accuracy: +7 (+2 eff.)
Armour penetration: +7
Armour: +3
Fatigue: +5%
Effects when hit in melee:
* 23 arcane resource burn
Changes stats: +6 Cun / +5 Dex
Spell save: +18 (+6 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target.
If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.
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Requires:
- Heavy armour training
Infused by nature
1.50 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Armour: +3
Fatigue: +5%
Effects on melee hit:
* 20 arcane resource burn
Damage (Melee): 15 fire
Changes resistances: +6% lightning / +5% arcane / +9% fire / +12% nature / +9% cold
Changes damage: +7% fire / +12% nature / +6% mind
Psi when hit: +0.08
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.
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Requires:
- Shield usage training
- Strength 35
Infused by nature
7.00 Encumbrance.
Type: armor / shield ; tier 4
When used to attack (with talents):
Base power: 51.0 - 61.2
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +4.5%
Block value: +186
Damage (Melee): +12 fire
Damage (radius 1) on hit: +16 fire
When wielded/worn:
Accuracy: +25 (+6 eff.)
Armour: +20
Defense: +30 (+10 eff.)
Fatigue: +8%
Damage (Melee): 8 fire
Damage when hit (Melee): 17 fire
Changes stats: +2 Dex
Talent granted: +1 Block
Physical save: +12 (+4 eff.)
Handheld deflection devices.
This item has been sent to the Item's Vault.
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Requires:
- Heavy armour training
- Strength 28
Crafted by a master
14.00 Encumbrance.
Type: armor / heavy ; tier 3
When wielded/worn:
Armour: +8
Defense: +3 (+1 eff.)
Fatigue: +12%
Changes stats: +4 Cun / +4 Mag
Changes resistances: +8% physical
Changes resistances penetration: +25% arcane
Physical save: +19 (+6 eff.)
Spell save: +9 (+3 eff.)
Spellpower on spell critical (stacks up to 3 times): +6
Maximum vim: +30.00
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
A suit of armour made of mail.
This item has been sent to the Item's Vault.
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Requires:
- Strength 16
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour penetration: +10
Armour: +12
Defense: +14 (+4 eff.)
Changes stats: +8 Cun
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.
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Requires:
- Shield usage training
- Strength 28
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
When used to attack (with talents):
Base power: 57.0 - 68.4
Uses stat: 100% Str
Damage type: Stunning fire
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +7.0%
Block value: +235
On weapon hit:
* releases a burst of dark fire, dealing damage equal to your magic stat
Damage conversion: 50% darkness
When wielded/worn:
Armour: +18
Defense: +8 (+3 eff.)
Ranged Defense: +12 (+4 eff.)
Fatigue: +25%
Damage when hit (Melee): 24 darkness / 24 fire
Changes resistances: +20% darkness / +35% fire
Talent granted: +1 Block
Spellpower: +8 (+4 eff.)
This rugged stone shield flickers with bursts of pitch black flame.
This item has been sent to the Item's Vault.
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Requires:
- Level 25
Infused by nature
0.10 Encumbrance.
Type: jewelry / ring ; tier 4
When wielded/worn:
Effects on melee hit:
* 20 arcane resource burn
* 20% chance to reduce damage dealt by 17%
Damage when hit (Melee): 8 cold
Changes stats: +9 Con
Changes resistances: +20% light / +3% fire
Changes resistances penetration: +5% cold
Physical save: +18 (+5 eff.)
Rings make your fingers look great!
This item has been sent to the Item's Vault.
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Requires:
- Level 25
Powered by arcane forces
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 4
When wielded/worn:
Effects on melee hit:
* 14% chance to reduce all saves and defense by 20
Damage (Melee): 16 physical
Effects on ranged hit:
* 14% chance to reduce all saves and defense by 20
Damage (Ranged): 25 physical
Changes stats: +6 Mag / +6 Wil / +5 Cun
Hate when firing a critical mind attack: +2.00
Maximum hate: +13.00
Spellpower: +8 (+4 eff.)
It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown :
Effective talent level: 5.2
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 171% weapon damage.
If the attack hits, the target will bleed for 322% weapon damage over 7 turns, and all healing will be reduced by 69%.
Rings make your fingers look great!
This item has been sent to the Item's Vault.
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Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Talent mastery: +0.20 Corruption / Fearfire
Spell save: +7 (+2 eff.)
Shadow Power: +5
Grants spell-crit equal to half of your Shadow Power.
Talent on hit(spell): Darkfire (10% chance level 3).
"An innocuous bauble. Until you look through the hole."
This item has been sent to the Item's Vault.
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Requires:
- Level 15
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Defense: +15 (+5 eff.)
Fatigue: -20%
Maximum encumbrance: +20
Movement speed: +25%
Slows Projectiles: +15%
Avoid Pressure Traps: The wearer never triggers traps that require pressure.
The weight of the world seems a little lighter with this amulet around your neck.
This item has been sent to the Item's Vault.
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Requires:
- Level 15
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 2
When wielded/worn:
Defense: +6 (+2 eff.)
Damage (Melee): 15 light
Damage (Ranged): 13 light
Changes stats: +3 Cun / +4 Mag
Changes damage: +12% light
Rings make your fingers look great!
This item has been sent to the Item's Vault.
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Requires:
- Level 25
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 4
When wielded/worn:
Accuracy: +10 (+3 eff.)
Physical crit. chance: +4.0%
Physical power: +18 (+3 eff.)
Armour: +2
Changes stats: +10 Str / +8 Dex / +8 Con
Changes resistances penetration: +15% lightning
Spellpower: +8 (+4 eff.)
Mindpower: +9 (+5 eff.)
Rings make your fingers look great!
This item has been sent to the Item's Vault.
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Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes resistances: +15% darkness
Talent mastery: +0.20 Corruption / Black-magic
Blindness immunity: +100%
Only die when reaching: -100.00 life
Infravision radius: +6
Shadow Power: +5
Grants spellpower equal to your Shadow Power.
"Lock your soul away, and death will never reach you."
This item has been sent to the Item's Vault.
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Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 39.0 - 50.7
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to strike from the target to a second target dealing 45 damage
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +8 fire / +25 cold
Damage (radius 1) on hit: +4 mind / +16 fire
Damage (radius 2) on crit: +12 fire
When wielded/worn:
Physical crit. chance: +13.0%
Changes resistances penetration: +15% fire
Changes damage: +3% fire
Sharp, short and deadly.
This item has been sent to the Item's Vault.
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Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 4
When wielded/worn:
Defense: +10 (+3 eff.)
Changes stats: +8 Mag
Changes resistances: +12% arcane / +12% darkness
Changes damage: +15% arcane / +15% darkness
Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall
Spellpower on spell critical (stacks up to 3 times): +5
Spell crit. chance: +6%
Damage Shield Duration: +1
Damage Shield Power: +15%
Damage shields have +1 duration and +15% power
It can be used to activate talent Aether Breach (costing 28 power out of 28/28) :
Effective talent level: 2.0
Power cost: 28 out of 28/28.
Range: 7
Travel Speed: instantaneous
Is: a spell and usable during Aether Avatar
Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area.
Each explosion does 64.42 arcane damage in radius 2, and will each trigger at one turn intervals.
Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted.
The damage will increase with your Spellpower.
This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether.
This item has been sent to the Item's Vault.
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Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 3
It is part of a set of items.
This would be great with a mighty matching belt.
When wielded/worn:
Armour: +2
Changes stats: +4 Str
Changes resistances: +10% lightning / +10% cold
Knockback immunity: +50%
Maximum life: +60.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) :
Effective talent level: 2.0
Power cost: 6 out of 6/6.
Range: 10
Travel Speed: instantaneous
Is: a nature gift
Description: Throw a huge boulder, dealing 278.10 physical damage and knocking targets back 5 tiles within radius 1.
The damage will increase with your Strength.
Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength.
This item has been sent to the Item's Vault.
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Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Armour: +10
Defense: +10 (+3 eff.)
Damage when hit (Melee): 15 arcane
Changes stats: +6 Mag / +6 Wil / +6 Cun
Changes resistances: +10% lightning / +10% cold / +10% fire / +10% arcane / +13% all
Changes damage: +12% all
Spell save: +20 (+7 eff.)
Mental save: +15 (+5 eff.)
Silence immunity: +50%
Mana each turn: +2.00
Spellpower: +15 (+8 eff.)
Light radius: +1
A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates.
This item has been sent to the Item's Vault.
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Requires:
- Level 25
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 4
When wielded/worn:
Defense: +10 (+3 eff.)
Changes stats: +6 Cun / +5 Wil
Changes resistances: +15% mind
Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber
Physical save: +10 (+3 eff.)
Spell save: +10 (+3 eff.)
Mental save: +10 (+3 eff.)
Mindpower: +6 (+3 eff.)
The wearer is asleep.
Lucid Dreamer: This item allows the wearer to act while sleeping.
It can be used to activate talent Slumber (costing 10 power out of 25/25) :
Effective talent level: 3.0
Power cost: 10 out of 25/25.
Range: 7
Travel Speed: instantaneous
Is: a mind power
Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 34 points of damage the target suffers will reduce the effect duration by one turn.
When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect.
The damage threshold will scale with your Mindpower.
Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware.
This item has been sent to the Item's Vault.
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Requires:
- Level 25
Powered by steamtech
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 4
When wielded/worn:
Physical power: +5 (+1 eff.)
Defense: +10 (+3 eff.)
Changes stats: +6 Cun
Physical save: +10 (+3 eff.)
Has a 50% chance each turn to slash an adjacent enemy for 149 physical damage (based on Cunning), making them bleed.
This cloak seems to incorporate a series of blades attached to various spring mechanisms. Apparently the designer believed that the best defense was an active one.
This item has been sent to the Item's Vault.
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Requires:
- Massive armour training
- Strength 48
Crafted by a master
17.00 Encumbrance.
Type: armor / massive ; tier 4
When wielded/worn:
Armour: +13
Fatigue: +22%
Damage when hit (Melee): 10 arcane
Changes stats: +5 Wil
Changes resistances: +27% lightning
Changes resistances penetration: +15% mind
Changes damage: +15% fire
Critical mult.: +20.00%
Spellpower on spell critical (stacks up to 3 times): +10
Spell crit. chance: +3%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
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Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
It is part of a set of items.
Needs something equally stylish and cool to go with it.
When wielded/worn:
Defense: +1 (+0 eff.)
Changes stats: +8 Cun / +4 Wil
Changes resistances: +10% temporal / +10% physical
Talent mastery: +0.20 Chronomancy / Timetravel
Spellpower: +8 (+4 eff.)
Mindpower: +8 (+4 eff.)
Reduces paradox anomalies(equivalent to willpower): +5
It can be used to activate talent Wormhole (costing 15 power out of 15/15) :
Effective talent level: 1.0
Power cost: 15 out of 15/15.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy).
The wormholes will last 3 turns and must be placed at least two tiles apart.
The chance of teleporting enemies will scale with your Spellpower.
This fez once belonged to a traveler; it always seems to be found lying around in odd locations.
Fezzes are cool.
This item has been sent to the Item's Vault.
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Requires:
- Strength 18
Powered by arcane forces
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 4
When wielded/worn:
Armour: +7
Defense: +12 (+4 eff.)
Fatigue: +8%
Damage (Melee): 12 acid / 16 fire
Damage when hit (Melee): 10 acid / 12 fire
Changes stats: +7 Str
Changes resistances: +18% acid / +18% fire / +14% darkness / +8% physical
Light radius: +2
It can be used to activate talent Track, placing all other charms into a 30 cooldown :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 16 for 5 turns.
The radius will increase with your Cunning.
A suit of armour made of leather.
This item has been sent to the Item's Vault.
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Requires:
- Willpower 18
- Dexterity 24
- Talent Shoot
- Talent Steam Pool
Infused by psionic forces
Powered by steamtech
4.00 Encumbrance.
[Unique]
Type: weapon / steamgun ; tier 4
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +5
Attack speed: 100%
Dam. multiplier: 110%
Firing range: +7
Travel speed: +600%
Attacks use: 2.0 Steam
When wielded/worn:
Mindpower: +15 (+8 eff.)
Mental crit. chance: +7%
Steampower: +5 (+2 eff.)
It can be used to throw the gun and cause it to explode, dealing by 226 mind damage (based on Cunning and Willpower) to all targets in an area, attempting to put them to sleep, and disarming yourself for 3 turns
Activation costs 20 power out of 20/20.
This isn't so much a gun, as it is the idea of a gun. You'll be able to remember it pretty easily if you lose it.
This item has been sent to the Item's Vault.
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Requires:
- Magic 18
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Base power: 26.0 - 41.6
Uses stats: 10% Mag, 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +25
Crit. chance: +3.0%
Attack speed: 111%
Damage (Melee): +15 arcane
Damage (radius 2) on crit: +30 arcane silence
When wielded/worn:
Mana each turn: +0.50
Spellpower: +5 (+3 eff.)
See invisible: +10
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
This sword appears weightless, and nearly invisible.
This item has been sent to the Item's Vault.
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Requires:
- Strength 30
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 46.0 - 64.4
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +10.0%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +20.0%
Defense: +40 (+13 eff.)
Combat speed: +20%
Chance to avoid attacks: +10%
This very thin sword cuts through the air with ease, allowing remarkably quick movement.
This item has been sent to the Item's Vault.