

Requires:
- Heavy armour training
- Strength 28
Infused by nature
Crafted by a master
Infused by psionic forces
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 3
When wielded/worn:
Armour: +11
Defense: +9 (+6 eff.)
Fatigue: +12%
Changes stats: +3 Mag / +1 Wil / +1 Cun / +1 Con
Changes resistances: +21% cold
Changes resistances penetration: +5% mind
Mental save: +13 (+7 eff.)
Life regen: +3.00
Maximum life: +38.00
See invisible: +9
Healing mod.: +13%
A suit of armour made of mail.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 4
When wielded/worn:
Fatigue: -5%
Mental save: -7 (-2 eff.)
You heal for 2.5% of the damage you deal.
Healing during current combat: 0.00
You won the Ring of Blood trial, and this is your reward.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 5
When wielded/worn:
Defense: +10 (+4 eff.)
Changes resistances: +12% mind / +9% temporal
Changes damage: +9% nature
Disarm immunity: +33%
Pinning immunity: +31%
Knockback immunity: +33%
Life regen: +4.00
Maximum life: +120.00
Light radius: +3
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
- Talent Shoot
Infused by arcane disrupting forces
4.00 Encumbrance.
Type: weapon / sling ; tier 5
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +10
When wielded/worn:
Effects on ranged hit:
* 20 arcane resource burn
Changes stats: +6 Cun / +3 Wil
Changes resistances: +9% blight / +6% cold / +9% nature
Talent mastery: +0.20 Wild-gift / Antimagic
Reduces incoming crit damage: 15.00%
Disarm immunity: +20%
Teleport immunity: +10%
Mindpower: +12 (+4 eff.)
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 48
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +19
Fatigue: +8%
Damage when hit (Melee): 4 physical
Changes stats: +4 Dex / +6 Con
Changes resistances: +9% darkness
Talent granted: +1 Block
Physical save: +12 (+5 eff.)
Infravision radius: +3
Handheld deflection devices.
This item has been sent to the Item's Vault.


Requires:
- Massive armour training
- Strength 60
Crafted by a master
17.00 Encumbrance.
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +16
Fatigue: +22%
Changes stats: +5 Str / +5 Con
Changes resistances: +6% acid / +3% darkness / +30% cold / +6% nature / +9% lightning
Changes damage: +9% nature
Maximum life: +81.00
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +2
Effects on melee hit:
* 20% chance to reduce armor by 43%
Damage (Melee): 12 light
Damage when hit (Melee): 2 acid / 2 cold
Changes resistances: +15% acid / +8% light / +6% lightning
Changes resistances penetration: +10% acid / +10% cold
Changes damage: +5% light
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 65.0 - 104.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +7
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +13 (+12 eff.)
Physical power: +15 (+9 eff.)
Defense: +27 (+9 eff.)
Changes stats: +3 Dex
Changes damage: +9% light
Critical mult.: +10.00%
Disarm immunity: +60%
See invisible: +6
Massive two-handed swords.
This item has been sent to the Item's Vault.