
barbed quiver of ash arrows (20/20, 32-44 power, 7 apr)3.0
T2 arrow ammo
[Ego+]
Master
Power 31.5 - 44.1 Physical
Uses 50% Str, 70% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +7
Crit +9.5%
Capacity 20
On Crit:
* Wound the target dealing 162 physical damage across 5 turns and reducing healing by 50%
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

bladed iron helm of dexterity (+3) (0 def, 3 armour)3.0
T1 head armor
Reqs Heavy armour training
[Ego+]
Master
While equipped:
Stats +3 Str +3 Dex
----- def -----
Armour +3
Fatigue +5%
Skullcracker:
Puts all charms on 20 cooldown
Level 3.0
Pwr.cost 20 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 65.5 Physical damage.
If the attack hits, the target is confused (40% effect) for 5 turns.
Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
Confusion power increases with your Dexterity, and chance increases with Accuracy.
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

prismatic cured leather armour of lightning resistance (6 def, 4 armour)9.0
T2 light armor
[Ego]
Arcane/Master
While equipped:
----- def -----
Armour +4
Defense +6 (+2 eff.)
Fatigue +7%
Resists +17% lightning +11% light
+10% darkness
A suit of armour made of leather.
This item has been sent to the Item's Vault.
