
Crystalline Steel dagger (15-20 power, 6 apr)Requires:
- Dexterity 16
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
It is part of a set of items.
Base power: 15.0 - 19.5
Uses stats: 50% Dex, 50% Mag, 50% Str
Damage type: Arcane
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Physical power: +12 (+2 eff.)
Changes stats: +3 Wil / +3 Con
Changes damage: +10% arcane
Spellpower: +12 (+4 eff.)
It can be used to recover the Crystal Focus (destroys this weapon)
Activation costs 1 power out of 1/1.
Sharp, short and deadly. Transformed with the power of the Spellblaze.
This item has been sent to the Item's Vault.

Moon (10-13 power, 0 apr)Requires:
- Cunning 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
The moon shines alone in a starless sky.
Base power: 10.0 - 13.0
Uses stats: 20% Dex, 50% Mag, 20% Str
Damage type: Darkness
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 125%
On weapon hit:
* Deal 70 Darkness damage.
When wielded/worn:
Light radius: -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.

The CogRequires:
- Level 15
Powered by unknown forces
0.00 Encumbrance.
[Legendary]
Type: cog / mechanical ; tier 3
When wielded/worn:
Changes stats: +5 Cun / +3 Wil
10% chances when you are hurt to negate the blow entirely.
A tiny set of metal pieces. It seems to move on its own.
This item has been sent to the Item's Vault.

Prothotipe's Prismatic EyeRequires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 3
When wielded/worn:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Casts lasers on spellcast when worn or imbued.
When used to imbue an object:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Latent Damage Type: Lightning
Talent on hit(spell): Eye Beam (10% chance level 2).
This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
This item has been sent to the Item's Vault.

Star (10-13 power, 0 apr)Requires:
- Cunning 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
The star shines alone in a moonless sky.
Base power: 10.0 - 13.0
Uses stats: 20% Dex, 50% Mag, 20% Str
Damage type: Light
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 125%
On weapon hit:
* Deal 70 Light damage.
When wielded/worn:
Light radius: +1
Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows.
This item has been sent to the Item's Vault.

Shantiz the Stormblade (15-20 power, 20 apr)Requires:
- Dexterity 30
Infused by nature
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 15.0 - 19.5
Uses stats: 50% Mag, 100% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them.
When wielded/worn:
Changes stats: +20 Dex
Slows Projectiles: +40%
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
This surreal dagger crackles with the intensity of a vicious storm.
This item has been sent to the Item's Vault.

Bleakkarma (0 def, 3 armour)Requires:
- Level 15
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +3
Effects on melee hit:
* 10% chance to gain 10% of a turn (3/turn limit)
Damage when hit (Melee): 2 darkness / 4 temporal
Changes stats: +4 Str / +5 Dex / +2 Con / +9 Lck
Changes resistances: +3% darkness
Changes damage: +15% darkness
Stealth bonus: +8
Movement speed: +25%
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
It can be used to activate talent Rush, placing all other charms into a 25 cooldown :
Effective talent level: 1.0
Power cost: 25 out of 25/25.
Range: 6
Travel Speed: instantaneous
Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits.
You must rush from at least 2 tiles away.
A pair of boots made of leather.
This item has been sent to the Item's Vault.
This object's appearance was changed to pair of dwarven-steel boots.

Staff of Bones (20-24 power, 4 apr, darkness element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 200% Mag
Damage type: Darkness
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% acid / +20% cold / +20% darkness / +20% blight
Talent masteries: +0.10 Corruption / Bone +0.10 Spell / Nightfall +0.10 Spell / Master of flesh +0.10 Spell / Necrosis +0.10 Spell / Master necromancer +0.10 Spell / Master of bones
Talent granted: +1 Command Staff
Spellpower: +20 (+5 eff.)
Spell crit. chance: +15%
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.

The Face of Fear (8 def, 0 armour)Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Defense: +8 (+2 eff.)
Changes stats: +6 Cun / +8 Wil
Talent mastery: +0.20 Cursed / Fears
Fear immunity: +60%
Mindpower: +16 (+5 eff.)
It can be used to activate talent Instill Fear (costing 18 power out of 45/45) :
Effective talent level: 2.0
Power cost: 18 out of 45/45.
Range: 8
Travel Speed: instantaneous
Is: a mind power
Description: Instill fear in your foes within 2 radius of a target location dealing 12.50 mind and 17.38 darkness damage and causing one of 4 possible fears that last for 8 turns.
The targets can save vs your Mindpower to resist the effect.
Fear effects improve with your Mindpower.
Possible fears are:
Paranoid: Gives the target an 15% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well.
Despair: Reduces mind resist, mindsave, armour and defence by 14.
Terrified: Deals 3.00 mind and 4.17 darkness damage per turn and increases cooldowns by 23%.
Haunted: Causes the target to suffer 4.99 mind and 6.93 darkness damage for each detrimental mental effect every turn.
This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you.
This item has been sent to the Item's Vault.

Yaldan Baoth (0 def, 10 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Armour: +10
Fatigue: +4%
Changes stats: +10 Str / +10 Con
Changes resistances: +15% light / +25% darkness
Changes resistances cap: +10% darkness
Changes damage: +15% light
Light radius: -2
Sight radius: -2
Reduce all damage from unseen attackers: 33%
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
It can be used to lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.
Activation costs 40 power out of 40/40.
The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor.
This item has been sent to the Item's Vault.

Звезда (мощь: 10-13, пр.бр.: 0)Необходимо:
- Хитрость 24
- Сноровка 24
Питается магическими силами
Вес: 1.00.
[Уникальный]
Тип: оружие/кинжал; ранг 3
Часть набора предметов.
Звезда светит сиротливо в безлунном небе.
Баз. мощь: 10.0 - 13.0
Использ. характеристики: 20% сил, 20% снр
Урон: Свет
Награда за точн.: +0.2% вер-ть крит. уд. (пред. 25%)
Скорость атаки: 125%
При попадании оружием:
* Наносит 70 урона светом.
При ношении:
Радиус освещения: +1
Легенда повествует о клинке, светящем ярко, как звезда. Выкованный из материала, упавшего с небес, он сияет.
Эта вещь была отправлена в Хранилище Вещей

Затмение (мощь: 18-22, пр.бр.: 4, стих.: Тьма)Необходимо:
- Магия 32
Питается магическими силами
Вес: 5.00.
[Уникальный]
Тип: оружие/посох; ранг 2
Двуручное.
Баз. мощь: 18.0 - 21.6
Использ. хар.: 110% маг
Урон: Физический
Мастерство: Владение посохом
Награда за точн.: +2.0% доп. ур. оружия (пред. 200%)
Пробитие брони: +4
Вер-ть крит. уд.: +3.5%
Скорость атаки: 100%
При ношении:
Меняет урон: +15% Тьма / +15% Физический / +15% Свет / +15% Время
Способности (откат): Сумрак (-1) Лунный луч (-1) Палящий свет (-1)
Способность (даровано): +1 Приказ посоху
Энергии света за ход: +0.10
Энергии тьмы за ход: +0.10
Мощь заклятий: +12 (+4 расч.)
Вер-ть маг. крит. уд.: +8%
Этот длинный посох украшен чёрной, как смоль, сферой, которая, кажется, излучает яркий свет.
Эта вещь была отправлена в Хранилище Вещей

Падение Кора (мощь: 10-12, пр.бр.: 0, стих.: Тьма)Необходимо:
- Магия 25
Питается магическими силами
Вес: 5.00.
[Уникальный]
Тип: оружие/посох; ранг 1
Двуручное.
Баз. мощь: 10.0 - 12.0
Использ. хар.: 110% маг
Урон: Физический
Мастерство: Владение посохом
Награда за точн.: +2.0% доп. ур. оружия (пред. 200%)
Вер-ть крит. уд.: +1.5%
Скорость атаки: 100%
При ношении:
Меняет урон: +10% Кислота / +10% Огонь / +10% Тьма / +10% Мор
Мастерство разделов: +0.10 Скверны / Кость
Способность (даровано): +1 Приказ посоху
Мощь заклятий: +7 (+2 расч.)
Вер-ть маг. крит. уд.: +8%
Обнаружение невидимого: +2
Можно использовать, чтобы применить способность Костяное копьё (стоит 6 заряда(ов) из 6/6):
Уровень способности: 3.0
Стоит зарядов: 6 из 6/6.
Расстояние: 10
Скорость снаряда: нет
Тип: заклятие
Описание: Призывает копьё из костей, наносящее 170.73 физического урона всем на пути.
Каждая цель дополнительно получает 20% урона за каждое магическое вредное состояние вплоть до 100% (то есть 341 урона).
Наносимый урон увеличивается вместе с мощью заклятий.
Этот посох, сделанный из костей множества существ, светится силой. Вы ощущаете зло, исходящее из него, даже на расстоянии.
Эта вещь была отправлена в Хранилище Вещей

Посох костей (мощь: 20-24, пр.бр.: 4, стих.: Тьма)Необходимо:
- Магия 24
Питается магическими силами
Вес: 5.00.
[Уникальный]
Тип: оружие/посох; ранг 3
Двуручное.
Баз. мощь: 20.0 - 24.0
Использ. хар.: 150% маг
Урон: Тьма
Мастерство: Владение посохом
Награда за точн.: +2.0% доп. ур. оружия (пред. 200%)
Пробитие брони: +4
Скорость атаки: 100%
При ношении:
Меняет урон: +20% Кислота / +20% Холод / +20% Тьма / +20% Мор
Мастерство разделов: +0.10 Скверны / Кость +0.10 Заклятия / Наступление ночи +0.10 Заклятия / Повелитель плоти +0.10 Заклятия / Некроз +0.10 Заклятия / Мастер некромантии +0.10 Заклятия / Повелитель костей
Способность (даровано): +1 Приказ посоху
Мощь заклятий: +20 (+6 расч.)
Вер-ть маг. крит. уд.: +15%
Кажется, он хочет и может говорить с Вами (используйте Приказ посоху).
Посох, сделанный из костей павших врагов. Отвратительно мощный.
Эта вещь была отправлена в Хранилище Вещей
