
Thoughtcaster4.0
T5 steamgun 1H weapon
[Unique]
Psionic/Steamtech
Mastery Steamgun Mastery
Acc+ +0.2% base dam (max 20%)
Apr +5
Atk.spd 100%
Dmg.mult 110%
Range +10
Proj.spd +600%
On Hit:
* deal 95.16 mind damage (based on Mindpower) in a radius 1 around the target
Uses 2.0 Steam
While equipped:
dps ----------
Steam.crit +5%
Mind.crit +5%
Steampwr +15 (+3 eff.)
Mind.pwr +15 (+3 eff.)
---------- misc
Cooldown Vacuum Shot -2
Blunt Shot -3
On hitting with a mindstar, deal physical damage equal to your steampower in radius 1 around the target.
From body, mind. From mind, body.
This item has been sent to the Item's Vault.

The Twisted Blade (50-75 power, 24 apr)3.0
T5 steamsaw 2H weapon
[Unique]
Unknown/Steamtech
Power 50.0 - 75.0 Phys.bleed
Uses 100% Str
Acc+ +0.2% crit chance (max 25%)
Apr +24
Crit +5.0%
Atk.spd 100%
Block +150
HP.leech +10%
On Kill:
* Fully heal yourself. (15 turn cooldown)
Uses 1.0 Steam
While equipped:
----- def -----
Armour +18
Defense +14 (+2 eff.)
Fatigue +15%
---------- misc
Talents +5 Block
You see flecks of gold in this vile mass of twisted steel, implying a once great origin. Whatever glory it once had is long gone, replaced by something far more sinister...
This item has been sent to the Item's Vault.

Ramroller (40-60 power, 24 apr)3.0
T5 steamsaw 2H weapon
[Unique]
Steamtech
Power 40.0 - 60.0 Phys.bleed
Uses 100% Str
Acc+ +0.2% crit chance (max 25%)
Apr +24
Crit +5.0%
Atk.spd 100%
Block +180
Uses 1.0 Steam
While equipped:
----- def -----
Armour +19
Defense +14 (+2 eff.)
---------- misc
Talents +5 Block
Moving builds up a stacking movement speed (caps at 25%) and damage bonus (caps at double). Hitting removes the bonus.
"So we were thinking. You know what's better than saws? Really BIG saws. Unfortunately, no one could lift them. So we came up with an innovative new solution: Mount them on a motorized platform, allowing easy transportation and unparalleled cutting power!"
This item has been sent to the Item's Vault.

Fist of the Destroyer (8 def, 0 armour)1.0
T5 hands armor
[Unique]
Arcane/Master
Only the masochistic can unlock its full power.
While equipped:
Stats +9 Str +9 Mag +3 Cun
----- def -----
Defense +8 (+1 eff.)
Stun/Frz- +20%
---------- misc
Max.vim +25.00
Masteries
+0.20 Corruption/Shadowflame
+0.20 Corruption/Vim
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Increases all damage by 4% of current vim
Current Bonus: 0%
Darkfire:
Level 6.5
Pwr.cost 12 out of 12/12.
Range 6
Travel.spd 400% of base
Is a spell
Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 79.36 fire damage and 74.53 darkness damage in a radius of 7.
The damage will increase with your Spellpower.
These fell looking gloves glow with untold power.
This item has been sent to the Item's Vault.

Spectral Blade (26-42 power, 25 apr)0.1
T2 greatsword 2H weapon
[Unique]
Arcane/Master
Power 26.0 - 41.6 Physical
Uses 10% Mag, 120% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +25
Crit +3.0%
Atk.spd 111%
Melee+ +15 arcane
On Crit.r2 +30 arcane silence
While equipped:
dps ----------
Spell.pwr +5 (+2 eff.)
---------- misc
Mana/turn +0.50
See.Invis +10
Blind-Fight: No penalty when attacking invisible/stealthed
This sword appears weightless, and nearly invisible.
This item has been sent to the Item's Vault.

Corpsebow4.0
T2 longbow 2H weapon
Reqs Shoot
[Unique]
Arcane/Nature
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +7
On Hit: 25% Epidemic 1
On Hit: 25% Cyst Burst 1
While equipped:
dps ----------
Spell.pwr +10 (+4 eff.)
Ranged+ 20 blight
Dmg.mod +20% blight
On Hit (Ranged):
* 40% chance to reduce strength, dexterity, and constitution by 20
----- def -----
Disease- +50%
A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.
This item has been sent to the Item's Vault.

Silk Current (12 def, 0 armour)2.0
T1 cloth armor
[Unique]
Arcane
While equipped:
dps ----------
Spell.pwr +5 (+2 eff.)
Mov.spd +15%
Dmg.mod +10% cold
Res.pen +8% cold
Melee Ret 10 cold
----- def -----
Defense +12 (+4 eff.)
Resists +7% all +15% cold
---------- misc
Masteries
+0.30 Spell/Glacial waste
+0.30 Spell/Rime wraith
+0.30 Spell/Water
+0.30 Spell/Frost alchemy
+0.30 Spell/Grave
+0.30 Spell/Ice
On Spell Hit: 5% Water Jet 1
This deep blue robe flows and ripples as if pushed by an invisible tide.
This item has been sent to the Item's Vault.

Sludgegrip (0 def, 0 armour)1.0
T1 hands armor
[Unique]
Nature
While equipped:
Stats +4 Cun +4 Wil
dps ----------
Mind.pwr +2 (+2 eff.)
Dmg.mod +5% nature
----- def -----
Resists +10% nature
Poison- +20%
---------- misc
Masteries
+0.20 Wild-gift/Slime
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
These gloves are coated with a thick, green liquid.
This item has been sent to the Item's Vault.

Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr)12.0
T3 greatsword 2H weapon
Reqs Wil 18
[Unique]
Psionic
Power 49.0 - 78.4 Physical
Uses 129% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +9
Crit +9.0%
Atk.spd 100%
Melee+ +49 light +49 darkness
On Hit:
* 9% chance to stun or confuse the target
The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.
This item has been sent to the Item's Vault.

Dawn's Blade (50-70 power, 7 apr)3.0
T5 longsword 1H weapon
[Unique]
Arcane
If the sun doesn't set, dawn's power lasts forever.
Power 50.0 - 70.0 Light
Uses 25% Mag, 80% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +7
Crit +5.0%
Atk.spd 100%
Against +25% Undead +25% Demon
While equipped:
dps ----------
Spell.crit +4%
Spell.pwr +10 (+4 eff.)
Dmg.mod +20% light
Res.pen +25% light
---------- misc
Light +2
Cooldown Healing Light -3
Bathe in Light -5
Providence -10
Barrier -5
Masteries
+0.20 Celestial/Sun
+0.20 Celestial/Combat
+0.20 Celestial/Light
Invoke dawn, inflicting 248.71 light damage in radius 5 (based on Magic) and lighting the area within radius 10.
Uses 35 power out of 35/35
Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.
This item has been sent to the Item's Vault.

Sword of Potential Futures (28-39 power, 10 apr)3.0
T3 longsword 1H weapon
[Unique]
Arcane
In the past there was a dagger with it.
Power 28.0 - 39.2 Physical
Uses 20% Mag, 80% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +10
Crit +8.0%
Atk.spd 111%
Melee+ +5 temporal
Dmg.conv 30% temporal
While equipped:
dps ----------
Spell.crit +5%
Spell.pwr +5 (+2 eff.)
Dmg.mod +5% temporal
----- def -----
Def/telep +10
Res/telep +5%
Dur/telep +15%
---------- misc
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.

Moon (10-13 power, 0 apr)1.0
T3 dagger 1H weapon
[Unique]
Arcane
The moon shines alone in a starless sky.
Power 10.0 - 13.0 Darkness
Uses 20% Str, 20% Dex
Acc+ +0.2% crit chance (max 25%)
Atk.spd 125%
On Hit:
* Deal 70 Darkness damage.
While equipped:
---------- misc
Light -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.

Blood-Letter (33-46 power, 4.5 apr)3.0
T3 waraxe 1H weapon
[Unique]
Nature/Master
Power 33.0 - 46.2 Physical
Uses 100% Str
Mastery Weapons Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +4
Crit +7.0%
Atk.spd 100%
Dmg.conv 50% ice
On Hit: 15% Ice Breath 2
While equipped:
dps ----------
Res.pen +20% cold
----- def -----
Armour +20
Ice.pen +25%
A hand axe carved out of the most frozen parts of the northern wasteland.
This item has been sent to the Item's Vault.

Mighty Girdle1.0
T1 belt armor
[Unique]
Master
Some giant wraps would make you feel great.
While equipped:
----- def -----
Armour +4
Fatigue -10%
Max.HP +40.00
Knockbk- +40%
---------- misc
Max.enc +70
This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.
This item has been sent to the Item's Vault.

Fuleyon (21/21, 69-97 power, 18 apr)3.0
T5 arrow ammo
Reqs Dex 48
[Random Unique]
Arcane/Master/Psionic
Power 69.0 - 96.6 Physical
Uses 70% Dex, 50% Str
Acc+ +0.2% crit chance (max 25%)
Apr +18
Crit +21.0%
Capacity 21
Ranged+ +8 blight +35 physical
On Hit.r1 +16 arcane
On Crit.r2 +20 arcane
On Hit:
* 20% chance to knock the target back 3 spaces and deal 67 physical damage
On Crit:
* Splash the target with acid dealing 143 damage over 5 turns and reducing armor and accuracy by 18
* Wound the target dealing 170 physical damage across 5 turns and reducing healing by 50%
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Nexus of the Way (22-24 power, 40 apr, mind damage)3.0
T5 mindstar 1H weapon
[Unique]
Nature/Psionic
Power 22.0 - 24.2 Mind
Uses 60% Wil, 50% Mag, 20% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +40
Crit +5.0%
Atk.spd 100%
While equipped:
Stats +3 Cun +6 Wil
dps ----------
Mind.crit +9%
Mind.pwr +18 (+6 eff.)
Dmg.mod +20% mind
Res.pen +20% mind
----- def -----
Resists +20% mind
Confus- +30%
Wayist: (Instant)
Level 1.0
Pwr.cost 60 out of 60/60.
Range 4
Travel.spd instantaneous
Is a mind power
Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help.
Summons up to 3 yeek mindslayers to your side for 6 turns.
All their primary stats will be set to 43 (based on your Willpower and Talent Level).
Your increased damage, damage penetration, and many other stats will be inherited.
The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts.
This item has been sent to the Item's Vault.

Voratun Hammer of the Deep Bellow (82-123 power, 7 apr)5.0
T5 greatmaul 2H weapon
[Unique]
Arcane/Master
Power 82.0 - 123.0 Physical
Uses 170% Mag
Mastery Strength of Purpose
Acc+ +0.2% base dam (max 20%)
Apr +7
Crit +4.0%
Atk.spd 100%
Melee+ +30 fire
On Hit: 10% Flameshock 3
While equipped:
dps ----------
Dmg.mod +15% physical
The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself.
This item has been sent to the Item's Vault.

dragonbone longbow 'Lightningrune'4.0
T5 longbow 2H weapon
Reqs Dex 48
[Random Unique]
Nature/Master
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +10
Ranged+ +8 lightning
On Hit.r1 +8 lightning
On Crit.r2 +16 lightning
While equipped:
Stats +17 Str +22 Dex +18 Mag
+15 Wil +17 Cun +15 Con
dps ----------
Phys.crit +17.0%
Res.pen +15% lightning +15% light
Acc +17 (+8 eff.)
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Fiery Choker0.1
T3 amulet jewelry
[Unique]
Arcane
While equipped:
Stats +5 Mag +4 Wil +3 Cun
dps ----------
Spell.crit +8%
Spell.pwr +7 (+2 eff.)
Dmg.mod +10% fire -5% cold
----- def -----
Resists +20% fire -20% cold
Affinity +30% fire
Blind- +40%
On Spell Hit: 10% Volcano 3
A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer.
This item has been sent to the Item's Vault.

The Gaping Maw (72-108 power, 4 apr)3.0
T5 battleaxe 2H weapon
Reqs Str 60
[Unique]
Nature/Disrupt
Power 72.0 - 108.0 Physical
Uses 120% Str
Acc+ +0.2% crit chance (max 25%)
Apr +4
Crit +8.0%
Atk.spd 100%
Melee+ +50 acid +50 nature slow
On Crit:
* deal manaburn damage equal to your mindpower in a radius 3 cone
While equipped:
---------- misc
Cooldown Mana Clash -2
Ice Claw -1
Swallow -2
This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid.
This item has been sent to the Item's Vault.

Dagger of the Past (25-32 power, 20 apr)1.0
T3 dagger 1H weapon
[Unique]
Arcane
Potentially it would go with a sword in the future.
Power 25.0 - 32.5 Physical
Uses 50% Mag, 50% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +20.0%
Atk.spd 111%
Melee+ +5 temporal
Dmg.conv 30% temporal
While equipped:
dps ----------
Mov.spd +20%
Dmg.mod +5% temporal
----- def -----
Defense +10 (+3 eff.)
Spell.save +10 (+3 eff.)
Def/telep +10
Res/telep +5%
Dur/telep +15%
---------- misc
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.

Mercy (35-46 power, 9 apr)1.0
T4 dagger 1H weapon
[Unique]
Psionic
Power 35.0 - 45.5 Physical
Uses 55% Dex, 45% Str
Acc+ +0.2% crit chance (max 25%)
Apr +9
Crit +15.0%
Atk.spd 100%
On Hit:
* deals 60 physical damage increased by 1% for each 1% life the target has lost
While equipped:
Stats +6 Str +6 Dex
dps ----------
Crit.mult +20.00%
This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened.
This item has been sent to the Item's Vault.

Moon (10-13 power, 0 apr)1.0
T3 dagger 1H weapon
[Unique]
Arcane
The moon shines alone in a starless sky.
Power 10.0 - 13.0 Darkness
Uses 20% Str, 20% Dex
Acc+ +0.2% crit chance (max 25%)
Atk.spd 125%
On Hit:
* Deal 70 Darkness damage.
While equipped:
---------- misc
Light -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.

Nightream (50-65 power, 9 apr)1.0
T5 dagger 1H weapon
[Rare]
Master
Power 50.0 - 65.0 Physical
Uses 50% Dex, 50% Str
Acc+ +0.2% crit chance (max 25%)
Apr +9
Crit +10.0%
Atk.spd 100%
On Hit.r1 +20 darkness
While equipped:
Stats +2 Cun
dps ----------
Mind.crit +2%
Mind.pwr +30 (+10 eff.)
Melee Ret 6 mind
----- def -----
Resists +9% mind
Mind.save +6 (+2 eff.)
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Swordbreaker (25-32 power, 20 apr)1.0
T3 dagger 1H weapon
[Unique]
Master
Power 25.0 - 32.5 Physical
Uses 50% Cun, 50% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +15.0%
Atk.spd 111%
On Crit:
* Breaks enemy weapon.
While equipped:
Stats +8 Cun +8 Dex
----- def -----
Hardiness +20%
Defense +15 (+4 eff.)
Phys.save +15 (+5 eff.)
Disarm- +50%
---------- misc
Talents +1 Dagger Block
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.

Gybeth the Stormmonster (56-83 power, 4 apr)3.0
T5 battleaxe 2H weapon
Reqs Str 48
[Random Unique]
Nature/Master
Power 55.5 - 83.2 Physical
Uses 120% Str
Acc+ +0.2% crit chance (max 25%)
Apr +4
Crit +8.0%
Atk.spd 100%
On Crit.r2 +70 fire
While equipped:
Stats +12 Str
dps ----------
Spell.crit +2%
All.spd +8%
Dmg.mod +12% lightning
+16% physical
Res.pen +25% blight +17% physical
+21% fire
Phasing +20%
Acc +40 (+14 eff.)
Apr +16
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

stormbringer's voratun greatsword of massacre (78-126 power, 4 apr)3.0
T5 greatsword 2H weapon
Reqs Str 48
[Ego+]
Nature/Master
Power 78.5 - 125.6 Physical
Uses 120% Str
Acc+ +0.4% crit mult (max 40%)
Apr +4
Crit +5.0%
Atk.spd 100%
On Crit.r2 +44 lightning +26 cold
While equipped:
dps ----------
Mov.spd +49%
Res.pen +20% lightning +27% cold
Massive two-handed swords.
This item has been sent to the Item's Vault.

Dawn's Blade (50-70 power, 7 apr)3.0
T5 longsword 1H weapon
Reqs Str 35
[Unique]
Arcane
If the sun doesn't set, dawn's power lasts forever.
Power 50.0 - 70.0 Light
Uses 25% Mag, 80% Str
Acc+ +0.4% crit mult (max 40%)
Apr +7
Crit +5.0%
Atk.spd 100%
Against +25% Undead +25% Demon
While equipped:
dps ----------
Spell.crit +4%
Spell.pwr +10 (+2 eff.)
Dmg.mod +20% light
Res.pen +25% light
---------- misc
Light +2
Cooldown Healing Light -3
Barrier -5
Providence -10
Bathe in Light -5
Masteries
+0.20 Celestial/Sun
+0.20 Celestial/Combat
+0.20 Celestial/Light
Invoke dawn, inflicting 269.92 light damage in radius 5 (based on Magic) and lighting the area within radius 10.
Uses 35 power out of 35/35
Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.
This item has been sent to the Item's Vault.
