

1.0
T3 dagger 1H weapon
[Unique]
Arcane
Potentially it would go with a sword in the future.
Power 25.0 - 32.5 Physical
Uses 50% Mag, 50% Dex
Mastery Strength of Purpose
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +20.0%
Atk.spd 111%
Melee+ +5 temporal
Dmg.conv 30% temporal
While equipped:
dps ----------
Mov.spd +20%
Dmg.mod +5% temporal
----- def -----
Defense +10 (+2 eff.)
Spell.save +10 (+4 eff.)
Def/telep +10
Res/telep +5%
Dur/telep +15%
---------- misc
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.


5.0
T4 staff 1H weapon
[Ego++]
Arcane/Master
Power 25.0 - 30.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +1.0% proc dam (max 200%)
Apr +5
Crit +4.5%
Atk.spd 100%
While equipped:
Stats +13 Mag +13 Wil +17 Cun
dps ----------
Phys.crit +8.0%
Spell.crit +6%
Phys.pwr +9 (+4 eff.)
Spell.pwr +21 (+6 eff.)
S.pwr/crit +7
Dmg.mod +25% light
Acc +10 (+2 eff.)
---------- misc
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


5.0
T3 staff 2H weapon
[Unique]
Arcane
Power 64.0 - 76.8 Physical
Uses 140% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +10
Atk.spd 100%
Melee+ +10% confusion
While equipped:
dps ----------
Spell.crit +18%
Spell.pwr +12 (+3 eff.)
Dmg.mod +20% physical
Acc +7 (+2 eff.)
---------- misc
Masteries
+0.20 Spell/Staff combat
Channel Staff:
Level 2.0
Pwr.cost 9 out of 20/20.
Range 8
Travel.spd 2000% of base
Is a spell
Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage.
The bolt will only hurt hostile targets, and pass safely through friendly ones.
This attack always has a 100% chance to hit, and ignores the target's Armour.
When projecting a bolt with your staff its damage modifier is increased by 20%.
A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after.
This item has been sent to the Item's Vault.


3.0
T3 longsword 1H weapon
[Unique]
Disrupt
It is said perseverance comes hand in hand with dedication.
Power 31.0 - 43.4 Physical
Uses 20% Wil, 90% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +9
Crit +12.0%
Atk.spd 100%
Melee+ +15 manaburn arcane
On Crit:
* restore 7 stamina and equilibrium
While equipped:
----- def -----
Spell.save +18 (+8 eff.)
Confus- +30%
Stun/Frz- +10%
It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end.
The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall.
This item has been sent to the Item's Vault.


3.0
T5 mace 1H weapon
[Unique]
Psionic
Power 50.0 - 70.0 Physical
Uses 150% Mag
Mastery Strength of Purpose
Acc+ +0.2% base dam (max 20%)
Apr +6
Crit +3.0%
Atk.spd 100%
On Hit.r1 +50 lightning
+50 physical
On Crit.r2 +100 lightning
+100 physical
Perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage.
Uses 60 power out of 60/60
Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls.
This item has been sent to the Item's Vault.


3.0
T4 longsword 1H weapon
[Unique]
Arcane
Power 47.0 - 65.8 Physical
Uses 150% Mag
Mastery Strength of Purpose
Acc+ +0.4% crit mult (max 40%)
Apr +7
Crit +12.0%
Atk.spd 100%
On Crit:
* release a burst of light and dark damage (scales with Magic)
While equipped:
Stats +4 Str +4 Mag +4 Cun
dps ----------
Spell.crit +4%
Spell.pwr +12 (+3 eff.)
Dmg.mod +18% darkness +18% light
---------- misc
Light +1
The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness.
This item has been sent to the Item's Vault.


3.0
T2 head armor
Reqs Heavy armour training
Mag 12
[Unique]
Arcane
While equipped:
Stats +4 Mag +4 Wil +4 Cun
dps ----------
Melee+ 15 phys.bleed
----- def -----
Armour +8
Defense +4 (+1 eff.)
Fatigue +6%
Resists +10% darkness
---------- misc
Masteries
+0.20 Race/Whitehooves
Increases your maximum stacks of Death Momentum by 1.
You always thought his horns looked kind of stupid, to be honest.
This item has been sent to the Item's Vault.


0.0
T3 lite
[Unique]
Psionic
While equipped:
dps ----------
Mind.pwr +10 (+5 eff.)
Dmg.mod +15% light +15% darkness
Res.pen +10% darkness
----- def -----
Resists +20% darkness
Affinity +20% darkness
Mind.save +10 (+3 eff.)
---------- misc
Light +5
Masteries
+0.20 Cursed/Shadows
Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0).
Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 117.00 darkness damage (based on Mindpower and charge).
Uses 10 power out of 10/10
This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely.
This item has been sent to the Item's Vault.


1.0
T4 dagger 1H weapon
[Rare]
Nature
Power 31.5 - 41.0 Physical
Uses 50% Dex, 50% Str
Acc+ +0.2% crit chance (max 25%)
Apr +9
Crit +8.0%
Atk.spd 100%
While equipped:
Stats +13 Str +16 Dex +7 Mag
+11 Wil +4 Cun +13 Con
dps ----------
Phys.pwr +15 (+3 eff.)
Dmg.mod +12% lightning
----- def -----
Phys.save +15 (+4 eff.)
---------- misc
Infravis +3
Sharp, short and deadly.
This item has been sent to the Item's Vault.


4.0
T4 longbow 2H weapon
[Rare]
Arcane
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +9
Ranged+ +20 lightning
On Hit.r1 +20 lightning
On Crit.r2 +20 temporal
On Hit:
* 20% chance to gain 10% of a turn (3/turn limit)
While equipped:
dps ----------
Dmg.mod +26% lightning
Res.pen +10% temporal
----- def -----
Resists +15% blight
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


1.0
T2 dagger 1H weapon
[Rare]
Arcane
Power 11.5 - 15.0 Physical
Uses 50% Dex, 50% Str
Acc+ +0.2% crit chance (max 25%)
Apr +6
Crit +5.0%
Atk.spd 100%
Melee+ +20 arcane +16 cold
On Hit:
* 20% chance to reduce all saves and defense by 37
On Crit:
* Splash the target with acid dealing 69 damage over 5 turns and reducing armor and accuracy by 9
While equipped:
dps ----------
Dmg.mod +3% arcane
Res.pen +10% mind
Melee Ret 10 cold
----- def -----
Resists +5% arcane +12% cold
Sharp, short and deadly.
This item has been sent to the Item's Vault.


3.0
T4 whip 2H weapon
[Unique]
Nature/Master
Power 56.0 - 61.6 Physical
Uses 40% Dex, 90% Str
Mastery Exotic Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +7
Crit +14.0%
Atk.spd 125%
On Hit: 10% Lightning Breath 3
On Hit: 10% Poison Breath 3
On Hit: 10% Acid Breath 3
On Hit:
* hit up to two adjacent enemies
While equipped:
dps ----------
Dmg.mod +12% acid +12% nature
+12% lightning
This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you.
This item has been sent to the Item's Vault.


4.0
T4 sling 1H weapon
[Rare]
Arcane
Acc+ +0.2% base dam (max 20%)
Atk.spd 100%
Range +9
Proj.spd +200%
Ranged+ +20 physical +14 cold
While equipped:
Stats +7 Str
dps ----------
Dmg.mod +20% cold
Res.pen +25% lightning
----- def -----
Die.at -80.00 life
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.


7.0
T4 shield armor
Reqs Shield usage training
[Unique]
Arcane
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
dps ----------
On shield block:
* 30% chance of petrifying the attacker.
----- def -----
Armour +25
Defense +5 (+1 eff.)
Rng.Def +10 (+2 eff.)
Fatigue +12%
Resists +10% acid +10% physical
+10% lightning +10% fire
---------- misc
Talents +1 Block
On block: 30% chance of petrifying the attacker.
This gigantic shield has a stone eye embedded in it.
This item has been sent to the Item's Vault.


3.0
T4 arrow ammo
[Rare]
Arcane
Power 44.5 - 62.3 Physical
Uses 70% Dex, 50% Str
Acc+ +0.2% crit chance (max 25%)
Apr +14
Crit +2.5%
Capacity 16
Ranged+ +16 cold +32 temporal
+8 arcane
On Hit.r1 +12 temporal
On Crit.r2 +20 cold +20 arcane
+8 temporal
On Hit:
* 9% chance to gain 10% of a turn (3/turn limit)
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


3.0
T2 arrow ammo
[Rare]
Arcane
Power 21.5 - 30.1 Physical
Uses 70% Dex, 50% Str
Acc+ +0.2% crit chance (max 25%)
Apr +7
Crit +1.5%
Capacity 13
Phasing +30%
Ranged+ +12 blight +20 light
+20 arcane
On Hit.r1 +20 light +17 fire
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


1.0
T3 dagger 1H weapon
[Unique]
Arcane
Power 27.0 - 35.1 Physical
Uses 35% Str, 20% Mag, 55% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +8
Crit +9.0%
Atk.spd 100%
On Hit: 15% Disperse Magic 1
On Hit:
* steals up to 50 mana from the target
While equipped:
Stats +6 Cun +6 Mag
----- def -----
Resists +12% arcane
Spell.save +12 (+6 eff.)
Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power.
Passed on and on, this blade has developed a thirst of its own.
This item has been sent to the Item's Vault.


3.0
T5 greatsword 2H weapon
[Random Unique]
Nature/Master
Power 62.5 - 100.0 Physical
Uses 120% Str
Acc+ +0.4% crit mult (max 40%)
Apr +4
Crit +5.0%
Atk.spd 100%
On Crit.r2 +44 acid +4 fire
+30 nature
On Crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
While equipped:
Stats +14 Str +14 Dex +14 Mag
+13 Wil +13 Cun +13 Con
dps ----------
Phys.crit +16.0%
Dmg.mod +6% fire
Res.pen +26% acid +10% fire
+24% nature
Apr +14
Melee Ret 4 cold
----- def -----
Resists +12% fire
Massive two-handed swords.
This item has been sent to the Item's Vault.


3.0
T5 longsword 1H weapon
[Unique]
Master/Psionic
Power 48.0 - 67.2 Physical
Uses 100% Str
Acc+ +0.4% crit mult (max 40%)
Apr +12
Crit +10.0%
Atk.spd 100%
On Hit:
* Attempt to devour a low HP enemy, striking again and possibly killing it instantly.
On Kill:
* Enter a Rampage (Shared cooldown).
While equipped:
Stats +10 Str +7 Cun +10 Wil
dps ----------
Acc +18 (+4 eff.)
---------- misc
Masteries
+0.20 Cursed/Rampage
+0.20 Cursed/Slaughter
Enter Rampage if health falls below 20%
Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time."
This item has been sent to the Item's Vault.


17.0
T5 massive armor
Reqs Massive armour training
[Unique]
Arcane
While equipped:
Stats +10 Str +10 Con
dps ----------
Phys.pwr +10 (+2 eff.)
Melee Ret 30 physical
----- def -----
Armour +30
Fatigue +25%
Resists +20% physical
Phys.save +15 (+4 eff.)
Blood Charges: 0
Drain blood from all creatures within range 5, causing them to bleed for 378.48 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed.
Uses 25 power out of 25/25
Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again.
This item has been sent to the Item's Vault.


3.0
T3 steamsaw 1H weapon
[Unique]
Steamtech
Power 30.0 - 45.0 Phys.bleed
Uses 100% Str
Acc+ +0.2% crit chance (max 25%)
Apr +23
Crit +4.0%
Atk.spd 100%
Block +50
Uses 1.0 Steam
While equipped:
----- def -----
Armour +5
Defense +16 (+3 eff.)
Fatigue +8%
---------- misc
Talents +2 Block
Masteries
+0.20 Steamtech/Battlefield management
+0.20 Steamtech/Sawmaiming
Increases the speed bonus from Saw Wheels by 25%.
"Have you ever thought your steamsaws were just too slow? Well, have I got the thing for you..."
This item has been sent to the Item's Vault.


3.0
T4 steamsaw 1H weapon
[Unique]
Arcane/Steamtech
Power 35.0 - 52.5 Phys.bleed
Uses 100% Str
Acc+ +0.2% crit chance (max 25%)
Apr +23
Crit +5.0%
Atk.spd 100%
Block +60
Dmg.conv 50% temporal
On Hit: 8% Turn Back the Clock 2
Uses 1.0 Steam
While equipped:
----- def -----
Armour +5
Defense +20 (+4 eff.)
Fatigue +8%
Resists +15% temporal
---------- misc
Talents +2 Block
5 turns after use, mirror yourself across the map (centered around the location you were standing when activated)..
Uses 30 power out of 30/30
Activation is instant.
The experiment of a mad chronomancer, this strange device is a portal into a backwards universe!
That is, everything there spins the opposite direction.
I guess it probably grinds things pretty well.
This item has been sent to the Item's Vault.


4.0
T5 longbow 2H weapon
[Random Unique]
Arcane/Master
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +10
Ranged+ +35 lightning
While equipped:
dps ----------
Phys.crit +11.0%
Dmg.mod +30% lightning
+33% temporal +6% light
+9% darkness
+20% physical
Res.pen +15% physical +10% light
+23% temporal
Acc +20 (+5 eff.)
----- def -----
Resists +12% darkness
---------- misc
Light +3
Cooldown Arrow Stitching -1
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


2.0
T3 cloak armor
[Unique]
Nature
While equipped:
Stats +4 Dex +4 Cun +4 Wil
dps ----------
Dmg.mod +20% nature
Res.pen +20% nature
----- def -----
Defense +20 (+4 eff.)
Poison- +50%
---------- misc
Masteries
+0.20 Cunning/Stealth
+0.50 Cunning/Poisons
On Mind Hit: 10% Poison Strike 1
Cunning and malice seem to emanate from this cloak.
This item has been sent to the Item's Vault.


3.0
T4 head armor
Reqs Heavy armour training
[Unique]
Arcane/Master
While equipped:
Stats +10 Wil +10 Con
----- def -----
Armour +15
Fatigue +5%
Resists +20% darkness +20% blight
---------- misc
Masteries
+0.20 Corruption/Demonic pact
+0.20 Corruption/Demon seeds
ShadowPwr +5
Increases all saves by your Shadow Power.
"For the demon who has everything."
This item has been sent to the Item's Vault.


3.0
T5 greatsword 2H weapon
[Unique]
Master
Power 60.0 - 96.0 Physical
Uses 120% Str
Acc+ +0.4% crit mult (max 40%)
Apr +22
Crit +10.0%
Atk.spd 100%
On Hit:
* 25% chance to strike the target again.
While equipped:
Stats +10 Str +5 Dex +15 Con
---------- misc
Masteries
+0.20 Technique/Two-handed assault
This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well.
This item has been sent to the Item's Vault.


3.0
T5 greatsword 2H weapon
[Unique]
Arcane/Master
Power 70.0 - 112.0 Physical
Uses 10% Mag, 130% Str
Acc+ +0.4% crit mult (max 40%)
Apr +18
Crit +20.0%
Atk.spd 100%
HP.leech +5%
On Hit:
* Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking.
While equipped:
Stats +10 Str +8 Mag +5 Con
---------- misc
Cooldown Draining Assault -1
Abduction -1
Detonating Charge -1
Masteries
+0.10 Corruption/Torture
+0.20 Corruption/Brutality
+0.20 Corruption/Wrath
Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword.
This item has been sent to the Item's Vault.


5.0
T5 staff 2H weapon
Reqs Mag 48
[Unique]
Unknown
Power 30.0 - 36.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
Stats +7 Wil +8 Mag
dps ----------
Spell.crit +15%
Spell.pwr +40 (+5 eff.)
Dmg.mod +40% temporal
Res.pen +30% temporal
----- def -----
Anom.red +25
Teleport- +100%
---------- misc
Cooldown Attenuate -1
Stop -2
Time Shield -3
Temporal Shield -3
Masteries
+0.10 Chronomancy/Stasis
+0.10 Chronomancy/Flux
+0.10 Spell/Temporal
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
This item has been sent to the Item's Vault.