
dragonbone magestaff 'Tarrorendil' (30-36 power, 6 apr, fire element)5.0
T5 staff 2H weapon
[Random Unique]
Arcane
Power 30.0 - 36.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +6
Crit +5.0%
Atk.spd 100%
While equipped:
Stats +4 Str +2 Dex +4 Mag
+8 Cun +5 Con
dps ----------
Spell.crit +5%
Crit.mult +26.00%
Spell.pwr +15 (+3 eff.)
Dmg.mod +30% fire
Melee Ret 4 physical
----- def -----
Armour +18
Hardiness +7%
Defense +31 (+7 eff.)
Phys.save +7 (+3 eff.)
---------- misc
N.En/turn +0.20
Vim/s.crit +5.00
Max.vim +41.00
Max.N.En +35.00
Wards +2 fire
Talents +5 Ward
+1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Evermoss Robe (12 def, 0 armour)2.0
T4 cloth armor
[Unique]
Nature
While equipped:
Stats +5 Wil
dps ----------
Mind.crit +5%
Mind.pwr +12 (+4 eff.)
Dmg.mod +30% nature
Res.pen +10% nature
Melee Ret 35 nature slow
----- def -----
Defense +12 (+3 eff.)
Resists +25% nature +13% all
Phys.save +15 (+5 eff.)
HP.reg +0.20
Heal.mod +15%
---------- misc
Masteries
+0.30 Wild-gift/Moss
This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties.
This item has been sent to the Item's Vault.

Worm Nest (0 def, 0 armour)2.0
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +15 Mag
dps ----------
Spell.crit +8%
Spell.pwr +15 (+3 eff.)
Mov.spd +32%
Dmg.mod +22% blight
----- def -----
Resists +13% all
Dmg.red +22 all
Carrion Feet:
Level 4.5
Pwr.cost 15 out of 20/20.
Range 9
Travel.spd instantaneous
Is a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 37%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 9 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.
This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This item has been sent to the Item's Vault.

Turoyarath (18/18, 64-77 power, 6 apr)3.0
T5 shot ammo
[Random Unique]
Nature/Master
Power 64.5 - 77.4 Physical
Uses 70% Dex, 50% Cun
Acc+ +0.2% base dam (max 20%)
Apr +6
Crit +16.0%
Capacity 18
Ranged+ +16 arcane +30 nature
+12 mind
On Hit.r1 +12 arcane
On Crit.r2 +12 mind
On Crit:
* Wound the target dealing 94 physical damage across 5 turns and reducing healing by 50%
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

Telos's Staff Crystal0.0
T5 multi-hued gem
[Unique]
Arcane
A part of set.
While equipped:
Stats +5 Str +5 Dex +5 Mag
+5 Wil +5 Cun +5 Con
Resists +30% mind
Confus- +30%
Fear- +30%
Light +2
While carried:
Light +2
Item imbue powers:
Stats +5 Str +5 Dex +5 Mag
+5 Wil +5 Cun +5 Con
Resists +30% mind
Confus- +30%
Fear- +30%
Light +2
Latent Damage Type: Blight
Combine with a staff.
Uses 1 power out of 1/1
A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating.
This item has been sent to the Item's Vault.

Moldcast the living mindstar (17-19 power, 40 apr, nature damage)3.0
T5 mindstar 1H weapon
Reqs Wil 48
[Random Unique]
Nature
Power 17.0 - 18.7 Nature
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +40
Crit +5.0%
Atk.spd 100%
On Hit:
* 20% chance to slow global speed by 34%
* 20% chance to gain 10% of a turn (3/turn limit)
While equipped:
dps ----------
Mind.crit +5%
Mind.pwr +15 (+10 eff.)
Dmg.mod +13% lightning
+22% physical +12% fire
+20% cold +10% acid
Res.pen +8% acid +6% physical
+7% cold +15% temporal
+6% fire
On Hit (Melee):
* 10% chance to slow global speed by 34%
----- def -----
Defense +24 (+6 eff.)
Resists +6% temporal
Heal/summ +33
Pinning- +21%
---------- misc
Max.summ +2
Talents +1 Attune Mindstar
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Trident of the Tides (80-112 power, 20 apr)3.0
T4 trident 2H weapon
[Unique]
Nature
Power 80.0 - 112.0 Physical
Uses 140% Str
Mastery Exotic Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +20
Crit +15.0%
Atk.spd 100%
Melee+ +20 nature +15 cold
On Hit: 40% Water Bolt 3
While equipped:
dps ----------
Dmg.mod +20% cold
Acc +10 (+3 eff.)
----- def -----
Resists +25% cold
Spell.save +18 (+8 eff.)
---------- misc
See.Invis +2
On Spell Hit: 20% Water Bolt 3
Freeze:
Level 3.0
Pwr.cost 60 out of 31/150.
Range 10
Travel.spd instantaneous
Is a spell
Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 168.05.
If this is used on a friendly target the cooldown is reduced by 33%.
The damage will increase with your Spellpower.
The power of the tides rush through this trident.
Tridents require the exotic weapons mastery talent to use correctly.
This item has been sent to the Item's Vault.

Primal Infusion (affinity 13%; reduction 2; dur 4; cd 18)0.1
infusion scroll
[Unique]
Nature
When inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 18
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a nature gift
Description: Activate the infusion to heal for 13% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns.
Its effects scale with your Willpower stat.
Inscribe your skin with the infusion.
This wild infusion has evolved.
This item has been sent to the Item's Vault.

Blackfire Aegis (8 def, 18 armour, 57-68 power, 235 block)7.0
T4 shield armor
Reqs Shield usage training
[Unique]
Arcane
When used to Attack:
Power 57.0 - 68.4 Stunning fire
Uses 50% Mag, 100% Str
Acc+ +2.0% proc dam (max 200%)
Crit +7.0%
Block +235
Dmg.conv 50% darkness
On Hit:
* releases a burst of dark fire, dealing damage equal to your magic stat
While equipped:
dps ----------
Spell.pwr +8 (+2 eff.)
Melee Ret 24 darkness 24 fire
----- def -----
Armour +18
Defense +8 (+3 eff.)
Rng.Def +12 (+4 eff.)
Fatigue +25%
Resists +20% darkness +35% fire
---------- misc
Talents +1 Block
This rugged stone shield flickers with bursts of pitch black flame.
This item has been sent to the Item's Vault.

Sepsisraider (42-59 power, 6 apr)3.0
T5 longsword 1H weapon
[Random Unique]
Nature/Master
Power 42.0 - 58.8 Physical
Uses 50% Mag, 100% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +6
Crit +5.0%
Atk.spd 100%
On Crit.r2 +66 fire
On Hit:
* 10% chance to slow global speed by 46%
On Crit:
* Wound the target dealing 321 physical damage across 5 turns and reducing healing by 50%
While equipped:
Stats +9 Str
dps ----------
Phys.crit +15.0%
Phys.pwr +14 (+3 eff.)
All.spd +11%
Dmg.mod +10% blight +15% physical
Res.pen +10% blight +16% fire
Acc +25 (+8 eff.)
Melee Ret 2 nature
----- def -----
Resists +12% blight
Sharp, long, and deadly.
It was corrupted by the digestive sack.
This item has been sent to the Item's Vault.
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