

1.0 Encumbrance
T3 belt armor
[Unique]
Arcane
While equipped:
Stats +2 Cun +5 Wil
defense ------
Confus Resist +30%
Stun Resist +30%
other -------
Mana-on-crit +3.00
Surround yourself with a magical shield (strength 125, based on Magic) for 10 turns.
Uses 20 power out of 20/20
Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira.
This item has been sent to the Item's Vault.


9.0 Encumbrance
T2 light armor
Reqs Str 16
[Unique]
Master
While equipped:
Stats +4 Con
defense ------
Armor +6
Defense +12 (+3 eff.)
Fatigue +7%
Life +40.00
other -------
Infravision +3
Masteries
-0.20 Cunning/Stealth
The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T4 shot ammo
[Unique]
Arcane
Weapon Damage 32.0 - 38.4 Fire
Uses 50% Cun, 70% Dex
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +15
Critical Rate +10.0%
Capacity 20
On Hit:
* sets off a powerful explosion
Intense heat radiates from this powerful shot.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T2 mindstar 1H weapon
Reqs Wil 18
[Unique]
Nature
Weapon Damage 8.0 - 8.8 Nature
Uses 50% Wil, 30% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +13
Critical Rate +7.0%
Attack Speed 100%
While equipped:
offense ------
Mind Crit +4%
Mindpower +8 (+4 eff.)
defense ------
Life Regen +2.00
Healmod +20%
other -------
Masteries
+0.30 Wild-gift/Fungus
Bloom Heal: (Instant)
Effective talent level: 1.0
Power cost 40 out of 40/40.
Range melee/personal
Cooldown: 50
Travel.spd instantaneous
Description: Call upon the power of nature to regenerate your body for 12 life every turn for 6 turns.
The life healed will increase with the Willpower stat.
Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T3 head armor
Reqs Mag 25,Wil 20
[Unique]
Arcane/Master
While equipped:
Stats +5 Wil +4 Mag
offense ------
Spell Crit +2%
Damage +13% blight +9% physical
+11% arcane
When Hit 4 lightning
10 vim draining blight
6 physical
defense ------
Resistance +9% cold +7% fire
other -------
Max vim +25.00
Vimsense:
Effective talent level: 2.0
Power cost 25 out of 45/45.
Range melee/personal
Cooldown: 15
Travel.spd instantaneous
Is: a spell
Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10.
The evil touch will reduce their blight resistance by 4% and all saves by 6, but also make them aware of you.
The resistance and save reduction will improve with your Spellpower.
A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life.
This item has been sent to the Item's Vault.


9.0 Encumbrance
T2 light armor
[Unique]
Arcane/Nature
While equipped:
Stats +2 Dex
defense ------
Armor +8
Defense +5 (+1 eff.)
Fatigue +3%
Resistance +15% physical
Bone Grab:
Effective talent level: 2.0
Power cost 20 out of 30/30.
Range 5
Cooldown: 15
Travel.spd instantaneous
Is: a spell
Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns.
The bone will also deal 14.85 physical damage.
The damage will increase with your Spellpower.
A gross mass of spinal matter hastily assembled into armour.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T4 head armor
[Unique]
Unknown
While equipped:
Stats +10 Mag +12 Wil +10 Cun
offense ------
Spellpower +12 (+3 eff.)
Mindpower +12 (+4 eff.)
defense ------
Defense +8 (+4 eff.)
Fear Resist -60%
Assault the mind of a foe to utterly dominate it.
Uses 100 power out of 150/150
This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head?
This item has been sent to the Item's Vault.


5.0 Encumbrance
T2 staff 2H weapon
[Unique]
Arcane
Weapon Damage 16.0 - 19.2 Arcane
Uses 130% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Attack Speed 100%
Damage Conversion 50% blight
While equipped:
offense ------
Spell Crit +4%
Spellpower +14 (+3 eff.)
Damage +18% arcane +18% blight
defense ------
Resistance +10% arcane +10% blight
Affinity +20% arcane
Create 2 living shards of crystal to serve you for 10 turns.
Uses 45 power out of 45/45
This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from.
This item has been sent to the Item's Vault.


0.1 Encumbrance
T3 amulet jewelry
[Unique]
Unknown
While equipped:
Stats +10 Con
defense ------
Teleport Resist +100%
Teleport:
Effective talent level: 5.2
Power cost 36 out of 36/36.
Range 10
Cooldown: 30
Travel.spd instantaneous
Is: a spell
Description: Teleports you randomly within a large range (165).
At level 4, it allows you to specify which creature to teleport.
At level 5, it allows you to choose the target area (radius 14).
If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly.
Random teleports have a minimum range of 15.
The range will increase with your Spellpower.
You can feel this strange metallic hand wriggling around, it feels as if space distorts around it.
This item has been sent to the Item's Vault.


0.1 Encumbrance
T3 rune scroll
[Unique]
Arcane
When inscribed on your body:
Range 6
Cooldown: 14
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts 382.00 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +10 Mag +8 Wil +6 Cun
offense ------
Spellpower +20 (+6 eff.)
Move Speed +10%
Damage +25% lightning
Ignore resists +15% lightning
defense ------
Defense +15 (+3 eff.)
Resistance +20% lightning +13% all
Slow Projectiles +15%
Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze.
This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.
This item has been sent to the Item's Vault.


1.5 Encumbrance
T3 hands armor
[Unique]
Arcane
While equipped:
Stats +6 Mag
offense ------
Spell Crit +5%
Critical power +20.00%
Spellpower +12 (+4 eff.)
Damage +15% lightning
defense ------
Armor +5
Resistance +15% lightning
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
On Spell Hit: 10% Lightning level 1
Talent level: +1 to all lightning damage spells.
This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic.
This item has been sent to the Item's Vault.