

Requires:
- Strength 25
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 1
It must be held with both hands.
Base power: 30.0 - 51.0
Uses stat: 130% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +7
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
It can be used to activate talent Shattering Blow (costing 17 power out of 20/20) :
Effective talent level: 2.6
Power cost: 17 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Hits the target with your weapon, doing 130% damage. If the attack hits, the target's armour and saves are reduced by 14 for 6 turns.
Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 51% chance to shatter a random shield.
Armor reduction chance increases with your Physical Power.
This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it!
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Physical crit. chance: +5.0%
Armour: +5
Fatigue: +5%
Damage when hit (Melee): 6 nature
Changes stats: +9 Lck / +5 Str
Changes resistances: +9% fire / +16% light / +20% darkness
Changes resistances penetration: +10% nature
Changes damage: +9% fire
Spell crit. chance: +5%
Mental crit. chance: +2%
A cap made of leather.
This item has been sent to the Item's Vault.


Requires:
- Strength 20
Infused by nature
Crafted by a master
Infused by psionic forces
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +26
Defense: +34 (+13 eff.)
Fatigue: +8%
Effects on melee hit:
* 10 arcane resource burn
Damage (Melee): 7 fire
Damage (Ranged): 10 fire
Changes stats: +3 Cun
Changes resistances: +12% lightning / +20% physical / +3% light / +53% fire / +6% cold
Mental save: +17 (+6 eff.)
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 2
When wielded/worn:
Changes stats: +5 Mag
Changes damage: +20% arcane / +20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: Arcane
It can be used to combine with a weapon (makes a non enchanted weapon into an artifact)
Activation costs 1 power out of 1/1.
This crystal radiates the power of the Spellblaze itself.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 24
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 3
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +11
Fatigue: +8%
Changes stats: +2 Con
Changes resistances: +9% acid
Talent granted: +1 Block
Reduces incoming crit damage: 15.00%
Physical save: +15 (+4 eff.)
Maximum life: +100.00
Healing mod.: +15%
Handheld deflection devices.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Crafted by a master
3.00 Encumbrance.
Type: weapon / longsword ; tier 4
Base power: 48.0 - 67.2
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* 20% chance to reduce damage dealt by 29%
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce damage dealt by 29%
Changes stats: +2 Str / +7 Dex / +7 Wil
Changes resistances penetration: +10% acid
Infravision radius: +2
Sharp, long, and deadly.
This item has been sent to the Item's Vault.