

Requires:
- Magic 20
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 16.0 - 19.2
Uses stat: 130% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
Damage conversion: 50% blight
When wielded/worn:
Changes resistances: +10% arcane / +10% blight
Changes damage: +18% arcane / +18% blight
Damage affinity(heal): +20% arcane
Spellpower: +14 (+6 eff.)
Spell crit. chance: +4%
It can be used to create 2 living shards of crystal to serve you for 10 turns
Activation costs 45 power out of 45/45.
This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloth ; tier 3
When wielded/worn:
Changes stats: +3 Cun
Changes resistances: +13% acid / +12% physical / +12% fire / +11% cold / +11% all
Changes damage: +7% acid / +10% physical / +14% light / +16% cold / +6% fire / +8% darkness
Talent cooldown: Refit Golem (-4 turns)
Spellpower: +5 (+2 eff.)
Spell crit. chance: +6%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by unknown forces
1.00 Encumbrance.
[Legendary]
Type: food / food
When carried:
Accuracy: +20 (+5 eff.)
Light radius: +5
Makes you very smug.
Pour la France!
This item has been sent to the Item's Vault.