
steel plate armour 'Blazerazor' (0 def, 9 armour)Requires:
- Massive armour training
- Strength 28
Infused by nature
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +9
Fatigue: +22%
Changes resistances: +24% acid / +7% physical / +23% fire / +9% lightning / +7% cold
Changes damage: +6% lightning
Talent cooldown: Rush (-5 turns)
Disarm immunity: +23%
Stun/Freeze immunity: +22%
Knockback immunity: +21%
Mental crit. chance: +4%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Ce'Nybrebeth the Bloomslicer (0 def, 9 armour)Requires:
- Massive armour training
- Strength 28
Infused by nature
Infused by psionic forces
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +9
Fatigue: +22%
Changes resistances: +6% darkness / +5% arcane / +3% nature / +6% mind
Mental save: +12 (+4 eff.)
Life regen: +6.40
Stamina each turn: +1.80
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Vargh Redemption0.1
T2 ring jewelry
[Unique]
Nature
While equipped:
Stats +4 Wil +6 Con
dps ----------
Dmg.mod +15% cold
----- def -----
Resists +10% nature +25% cold
---------- misc
Max.mana +20.00
Max.stam +20.00
Max.psi +20.00
Max.Air +50.00
Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 10.10 cold and 10.10 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance.
Uses 51 power out of 60/60
This azure ring seems to be always moist to the touch.
This item has been sent to the Item's Vault.

Imp Claw2.0
T1 misc tool
[Unique]
Arcane
While equipped:
---------- misc
Light +1
See.Stealth +10
Flame:
Level 2.0
Pwr.cost 8 out of 9/9.
Range 10
Travel.spd 2000% of base
Is a spell
Description: Conjures up a bolt of fire, setting the target ablaze and doing 76.42 fire damage over 3 turns.
At level 5, it will create a beam of flames.
The damage will increase with your Spellpower.
The battered remains of a flame imp's hand. It still burns with that unnatural flame.
This item has been sent to the Item's Vault.

Glintonslaught the yew starstaff (25-30 power, 4 apr, temporal element)5.0
T3 staff 2H weapon
[Random Unique]
Arcane
Power 25.0 - 30.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Crit +3.5%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +8%
Spell.pwr +12 (+4 eff.)
S.pwr/crit +5
Dmg.mod +25% temporal +3% light
+9% arcane
----- def -----
Resists +5% arcane
Phys.save +10 (+8 eff.)
Spell.save +7 (+3 eff.)
Mind.save +8 (+4 eff.)
---------- misc
Light +2
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Spectral Blade (26-42 power, 25 apr)0.1
T2 greatsword 2H weapon
[Unique]
Arcane/Master
Power 26.0 - 41.6 Physical
Uses 130% Mag
Mastery Strength of Purpose
Acc+ +0.4% crit mult (max 40%)
Apr +25
Crit +3.0%
Atk.spd 111%
Melee+ +15 arcane
On Crit.r2 +30 arcane silence
While equipped:
dps ----------
Spell.pwr +5 (+1 eff.)
---------- misc
Mana/turn +0.50
See.Invis +10
Blind-Fight: No penalty when attacking invisible/stealthed
This sword appears weightless, and nearly invisible.
This item has been sent to the Item's Vault.

Quasit's Skull (0 def, 12 armour)3.0
T2 head armor
Reqs Heavy armour training
[Unique]
Master
While equipped:
Stats +3 Con
----- def -----
Armour +12
Hardiness +5%
Fatigue +5%
Phys.save +12 (+9 eff.)
Stun/Frz- +30%
Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell.
This item has been sent to the Item's Vault.

Unerring Scalpel (15-20 power, 25 apr)1.0
T1 dagger 1H weapon
[Unique]
Arcane
Power 15.0 - 19.5 Physical
Uses 45% Mag, 55% Dex
Mastery Strength of Purpose
Acc+ +0.2% crit chance (max 25%)
Apr +25
Atk.spd 100%
Phasing +50%
While equipped:
dps ----------
Acc +20 (+10 eff.)
Blind-Fight: No penalty when attacking invisible/stealthed
This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments.
This item has been sent to the Item's Vault.

Wrap of Stone (0 def, 0 armour)2.0
T2 cloak armor
[Unique]
Arcane
While equipped:
dps ----------
Spell.pwr +6 (+2 eff.)
Dmg.mod +5% physical
----- def -----
Resists +5% physical
---------- misc
Masteries
+0.20 Chronomancy/Gravity
+0.20 Spell/Stone
+0.10 Chronomancy/Matter
+0.20 Spell/Earth
Stone Wall:
Level 1.0
Pwr.cost 60 out of 60/60.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Entomb yourself in a wall of stone for 5 turns.
At level 4, it becomes targetable.
Any hostile creature caught in the radius will also suffer 84.48 physical damage.
Duration and damage will improve with your Spellpower.
This thick cloak is incredibly tough, yet bends and flows with ease.
This item has been sent to the Item's Vault.

Perseverance (31-43 power, 9 apr)3.0
T3 longsword 1H weapon
[Unique]
Disrupt
It is said perseverance comes hand in hand with dedication.
Power 31.0 - 43.4 Physical
Uses 20% Wil, 90% Mag
Mastery Strength of Purpose
Acc+ +0.4% crit mult (max 40%)
Apr +9
Crit +12.0%
Atk.spd 100%
Melee+ +15 manaburn arcane
On Crit:
* restore 7 stamina and equilibrium
While equipped:
----- def -----
Spell.save +18 (+9 eff.)
Confus- +30%
Stun/Frz- +10%
It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end.
The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall.
This item has been sent to the Item's Vault.

Eye of the Dreaming One2.0
T1 misc tool
[Unique]
Psionic
While equipped:
Stats +5 Wil
dps ----------
Mind.pwr +5 (+3 eff.)
----- def -----
Mind.save +10 (+5 eff.)
The wearer is asleep.
Lucid Dreamer: May act while sleeping
Sleep:
Level 3.0
Pwr.cost 20 out of 25/25.
Range 7
Travel.spd instantaneous
Is a mind power
Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn.
When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect.
At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn.
The damage threshold will scale with your Mindpower.
This ethereal eye stares eternally, as if seeing things that do not truly exist.
This item has been sent to the Item's Vault.

Rope Belt of the Thaloren1.0
T2 belt armor
[Unique]
Nature
While equipped:
Stats +7 Cun +8 Wil
dps ----------
Mind.crit +15%
Mind.pwr +15 (+7 eff.)
---------- misc
Masteries
+0.20 Wild-gift/Harmony
The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers.
This item has been sent to the Item's Vault.
