

Requires:
- Dexterity 16
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 2
Base power: 21.5 - 30.1
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy: +14
Armour Penetration: +7
Crit. chance: +1.5%
Capacity: 20
On weapon hit:
* 25% chance for lightning to strike from the target to a second target dealing 15 damage
Damage (Ranged): +4 lightning / +8 cold
Damage (radius 1) on hit: +4 lightning / +12 cold / +9 fire
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 4
Base power: 45.0 - 54.0
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +5
Crit. chance: +5.5%
Capacity: 22
On weapon hit:
* 20% chance to knock the target back 3 spaces and deal 150 physical damage
* 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 71 physical damage
Travel speed: +200%
Damage (Ranged): +20 physical / +8 nature / +16 temporal
Damage (radius 1) on hit: +16 lightning
Damage (radius 2) on crit: +12 temporal
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 3
It is part of a set of items.
In the past there was a dagger with it.
Base power: 28.0 - 39.2
Uses stats: 20% Mag, 80% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +10
Crit. chance: +8.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spellpower: +5 (+1 eff.)
Spell crit. chance: +5%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.


Requires:
- Strength 24
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 3
Base power: 22.0 - 30.8
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +8 blight / +11 nature / +16 mind
Damage (radius 2) on crit: +20 lightning / +15 cold
When wielded/worn:
Physical crit. chance: +10.0%
Changes resistances penetration: +17% lightning / +14% cold
Changes damage: +12% mind
Maximum mana: +80.00
Movement speed: +38%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Armour penetration: +1
Physical power: +5 (+3 eff.)
Defense: +5 (+1 eff.)
Changes stats: +10 Str / +5 Dex / +5 Wil / +2 Con
Changes resistances: +12% fire / +10% cold
Changes damage: +5% physical
Combat speed: +10%
Amulets make your neck look great!
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
- Talent Shoot
Infused by arcane disrupting forces
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 2
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +8
When wielded/worn:
Accuracy: +8 (+4 eff.)
Physical crit. chance: +11.0%
Effects on ranged hit:
* 12 arcane resource burn
Changes stats: +2 Cun / +2 Wil
Talent mastery: +0.30 Wild-gift / Antimagic
Mindpower: +11 (+6 eff.)
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Cunning 25
Powered by arcane forces
4.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Defense: +13 (+4 eff.)
Fatigue: +4%
Changes stats: +6 Cun / +6 Wil
Changes resistances: +35% fire
Changes damage: +35% fire
It can be used to activate talent Meteor Rain (costing 25 power out of 50/50) :
Effective talent level: 2.0
Power cost: 25 out of 50/50.
Range: 5
Travel Speed: instantaneous
Is: a spell
Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target.
Each meteor smashes everything within radius 2, dealing 67.86 fire and 64.01 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns.
The damage increases with your Spellpower.
This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.
This item has been sent to the Item's Vault.


Unlightprophet the pouch of steel shots (15/15, 20-25 power, 2 apr)
Requires:
- Dexterity 16
Powered by arcane forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 2
Base power: 20.5 - 24.6
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +4.5%
Capacity: 15
Turns elapse between self-loadings: 4
When this weapon hits: Curse of Death (20% chance level 2).
On weapon hit:
* Create an explosion dealing 106 fire damage (1/turn)
Damage (Ranged): +12 darkness / +12 temporal
Damage (radius 2) on crit: +8 darkness
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Infused by nature
Infused by arcane disrupting forces
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 40.0 - 52.0
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 21 arcane resource burn
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
Damage (Melee): +4 darkness / +20 nature
Damage (radius 2) on crit: +26 lightning / +11 cold
When wielded/worn:
Changes resistances: +9% nature
Changes resistances penetration: +11% lightning / +15% cold
Movement speed: +34%
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Cunning 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
The star shines alone in a moonless sky.
Base power: 10.0 - 13.0
Uses stats: 20% Str, 20% Dex
Damage type: Light
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 125%
On weapon hit:
* Deal 70 Light damage.
When wielded/worn:
Light radius: +1
Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows.
This item has been sent to the Item's Vault.


Requires:
- Willpower 35
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 4
Base power: 13.5 - 14.9
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Crit. chance: +4.5%
Attack speed: 100%
Damage (radius 1) on hit: +16 lightning
When wielded/worn:
Damage (Melee): 6 lightning / 7 physical / 10 darkness / 6 acid / 6 fire / 11 mind / 6 cold
Changes resistances: +4% lightning / +6% physical / +9% fire / +5% arcane / +6% cold / +6% nature / +7% acid
Changes resistances penetration: +6% nature
Changes damage: +21% lightning / +6% nature / +6% mind / +6% darkness
Talent mastery: +0.10 Wild-gift / Harmony
Talent granted: +1 Attune Mindstar
Mindpower: +8 (+2 eff.)
Mental crit. chance: +4%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Cunning 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
The moon shines alone in a starless sky.
Base power: 10.0 - 13.0
Uses stats: 20% Str, 20% Dex
Damage type: Darkness
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 125%
On weapon hit:
* Deal 70 Darkness damage.
When wielded/worn:
Light radius: -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.