

14.0 Encumbrance
T2 heavy armor
[Random Unique]
Arcane/Nature/Master
While equipped:
offense ------
Damage +6% fire +6% temporal
When Hit 2 fire
On-Hit (Melee):
* 10% chance to gain 10% of a turn (3/turn limit)
defense ------
Armor +6
Defense +2 (+1 eff.)
Fatigue +12%
Resistance +17% lightning +11% light
+10% darkness
Life Regen +2.00
other -------
Stamina/turn +0.90
A suit of armour made of mail.
This item has been sent to the Item's Vault.


7.0 Encumbrance
T3 hands armor
[Unique]
Arcane
While equipped:
offense ------
Damage +10% acid +5% physical
Ignore resists +15% acid +15% physical
defense ------
Armor +7
Fatigue +10%
Resistance +20% acid +10% physical
Max Resistance +10% acid +5% physical
other -------
Cooldown Clinch -2
Unarmed combat:
Weapon Damage 27.0 - 37.8 Physical
Uses 60% Str, 30% Cun, 30% Dex
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +15
Critical Rate +5.0%
Attack Speed 100%
On-hit +10 acid
On Hit: 10% Corrosive Mist level 1
On Hit: 20% Earthen Missiles level 3
Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T3 dagger 1H weapon
[Unique]
Arcane
Potentially it would go with a sword in the future.
Weapon Damage 25.0 - 32.5 Physical
Uses 50% Mag, 50% Dex
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +20
Critical Rate +20.0%
Attack Speed 111%
On-hit +5 temporal
Damage Conversion 30% temporal
While equipped:
offense ------
Move Speed +20%
Damage +5% temporal
defense ------
Defense +10 (+2 eff.)
Spell save +10 (+3 eff.)
Out-of-Phase Defense +10
Out-of-Phase Resistance +5%
Out-of-Phase Resilience +15%
other -------
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T3 dagger 1H weapon
[Unique]
Arcane
The star shines alone in a moonless sky.
Weapon Damage 10.0 - 13.0 Light
Uses 20% Str, 20% Dex
Accuracy Bonus +0.2% critical chance (max 25%)
Attack Speed 125%
On Hit:
* Deal 70 Light damage.
While equipped:
other -------
Light +1
Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T4 shot ammo
[Unique]
Nature
Weapon Damage 39.0 - 46.8 Physical
Uses 50% Cun, 70% Dex
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +15
Critical Rate +10.0%
Capacity 25
Projectile Speed +100%
On Hit: 10% Tornado level 2
On Hit:
* 35% chance for lightning to arc to a second target
These perfectly white spheres appear to have been worn down by years of exposure to strong winds.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T4 dagger 1H weapon
[Unique]
Psionic
Weapon Damage 35.0 - 45.5 Physical
Uses 55% Dex, 45% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +9
Critical Rate +15.0%
Attack Speed 100%
On Hit:
* deals 60 physical damage increased by 1% for each 1% life the target has lost
While equipped:
Stats +6 Str +6 Dex
offense ------
Critical power +20.00%
This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T3 cloth armor
[Unique]
Arcane
While equipped:
Stats +6 Cun +10 Mag
offense ------
Spellpower +12 (+3 eff.)
Damage +20% fire
Ignore resists +20% fire
When Hit 18 fire
defense ------
Armor +2
Defense +15 (+3 eff.)
Resistance +50% fire -10% cold +11% all
Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn.
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T3 head armor
[Random Unique]
Nature/Master/Psionic
While equipped:
Stats +9 Cun +3 Wil
offense ------
Mind Crit +1%
Mindpower +4 (+2 eff.)
Damage +9% mind
Ignore resists +25% mind
defense ------
Armor +4
Fatigue +4%
Physical save +15 (+5 eff.)
other -------
Stamina when Hit +2.00
EQ when Hit +1.50
Hate-on-crit +2.00
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T4 totem charm
[Unique]
Nature
While equipped:
Stats +5 Str
offense ------
Damage +5% physical
defense ------
Resistance +10% nature
Physical save +10 (+3 eff.)
Life Regen +0.15
Healmod +10%
other -------
Talents +1 Battle Trance
This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T3 lite
[Random Unique]
Disrupt/Master
While equipped:
defense ------
Resistance +3% cold +6% all
Spell save +12 (+4 eff.)
Disease Resist +20%
Stun Resist +10%
Knockbk Resist +10%
other -------
Light +6
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T2 head armor
[Unique]
Master
While equipped:
Stats +3 Wil +4 Mag
offense ------
Damage +10% light
defense ------
Armor +6
Fatigue +4%
Resistance +10% darkness
Blind Resist +30%
Confus Resist +30%
other -------
Light +6
A Dwarven helm embedded with a single diamond that can banish all underground shadows.
This item has been sent to the Item's Vault.


0.1 Encumbrance
T4 amulet jewelry
[Unique]
Arcane
While equipped:
offense ------
Spell Crit +5%
Spellpower +8 (+2 eff.)
Damage +8% light +8% darkness
Ignore resists +15% light +15% darkness
defense ------
Resistance +10% light +10% darkness
Max Resistance +5% light +5% darkness
All your damage is converted and split into light and darkness.
Circle of Sanctity: (Instant)
Effective talent level: 3.0
Power cost 30 out of 60/60.
Range melee/personal
Cooldown: 20
Travel.spd instantaneous
Is: a spell
Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 5 light damage to everyone else who enters. The circle lasts 4 turns.
This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders.
This item has been sent to the Item's Vault.


0.1 Encumbrance
T3 amulet jewelry
[Unique]
Arcane
While equipped:
offense ------
Physical Power +5 (+1 eff.)
Spellpower +5 (+2 eff.)
defense ------
Blind Resist +100%
other -------
See Invisibility +10
Summon an elder vampire with Taunt to your side for 15 turns.
Uses 60 power out of 60/60
The evilness of undeath radiates from this amulet.
This item has been sent to the Item's Vault.


0.1 Encumbrance
T2 ring jewelry
[Unique]
Nature
While equipped:
Stats +4 Wil +6 Con
offense ------
Damage +15% cold
defense ------
Resistance +10% nature +25% cold
other -------
Max mana +20.00
Max stamina +20.00
Max psi +20.00
Max air +50.00
Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 18.26 cold and 13.69 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance.
Uses 60 power out of 60/60
This azure ring seems to be always moist to the touch.
This item has been sent to the Item's Vault.


0.1 Encumbrance
T2 ring jewelry
[Unique]
Psionic
While equipped:
Stats +6 Cun
offense ------
Damage +10% darkness
defense ------
Defense +6 (+1 eff.)
Fatigue -7%
Mind save +13 (+5 eff.)
other -------
Max stamina +25.00
Cooldown Shadowstep -1
Shadowstep:
Effective talent level: 2.0
Power cost 50 out of 50/50.
Range 7
Cooldown: 6
Travel.spd instantaneous
Is: a spell
Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage.
Dazed targets are significantly impaired, but any damage will free them.
To Shadowstep, you need to be able to see the target.
A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it.
This item has been sent to the Item's Vault.


0.0 Encumbrance
T3 feet armor
[Unique]
Psionic
While equipped:
Stats +3 Dex
offense ------
Move Speed +10%
defense ------
Defense +4 (+1 eff.)
Fatigue -10%
Resistance +5% physical
Pinning Resist +100%
other -------
Masteries
+0.20 Psionic/Augmented mobility
Telekinetic Leap:
Effective talent level: 3.0
Power cost 20 out of 20/20.
Range 5
Cooldown: 15
Travel.spd instantaneous
Is: a mind power
Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point.
These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T2 wand charm
[Random Unique]
Arcane
While equipped:
offense ------
Damage +3% mind
When Hit 2 mind
On-Hit (Melee):
* 20% chance to gain 10% of a turn (3/turn limit)
defense ------
Mind save +3 (+1 eff.)
other -------
Max hate +4.00
Create a shield absorbing up to 375 damage on yourself and all friendly characters within 10 spaces for 5 turns
Puts all charms on 28 turn cooldown
100% to reduce fatigue by 27% for 2 turns.
100% to gain a 11% chance to evade weapon attacks for 2 turns.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T4 hands armor
[Random Unique]
Nature/Master
While equipped:
Stats +5 Dex +8 Cun +5 Con
offense ------
Damage +24% fire +9% temporal
Accuracy +9 (+3 eff.)
Ignore Armor +8
defense ------
Armor +3
Physical save +25 (+8 eff.)
Spell save +9 (+3 eff.)
Mind save +7 (+3 eff.)
Life Regen +6.00
Disarm Resist +35%
other -------
Stamina/turn +1.10
Psi/turn +0.22
Unarmed combat:
Weapon Damage 24.5 - 27.0 Physical
Uses 40% Str, 40% Cun, 40% Dex
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy +8
Ignore Armor +12
Critical Rate +5.0%
Attack Speed 125%
On-hit +16 physical
On Hit: 15% Perfect Strike level 5
On Hit: 10% Juggernaut level 1
On Hit: 10% Second Wind level 1
Juggernaut: (Instant)
Puts all charms on 30 turn cooldown
Effective talent level: 2.0
Power cost 30 out of 30/30.
Range melee/personal
Cooldown: 40
Travel.spd instantaneous
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.