
Umbral Razor (25-32 power, 10 apr)Requires:
- Dexterity 32
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 25.0 - 32.5
Uses stats: 50% Dex, 15% Mag, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +9.0%
Attack speed: 100%
On weapon hit:
* 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows.
Damage conversion: 50% darkness
When wielded/worn:
Changes stats: +4 Cun / +4 Mag
Changes resistances: +10% darkness
Changes resistances penetration: +10% darkness
Changes damage: +5% darkness
Stealth bonus: +10
It can be used to activate talent Invoke Darkness (costing 20 power out of 20/20) :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: 10
Travel Speed: 2000% of base
Is: necromancy and a spell
Description: Conjures up a beam of darkness, doing 132.27 darkness damage.
At level 5, the beam widens to hit foes on each side.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.

SurefireRequires:
- Dexterity 18
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 1
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 105%
Firing range: +9
When wielded/worn:
Accuracy: +12 (+9 eff.)
Physical crit. chance: +5.0%
Changes stats: +3 Dex
Changes damage: +5% physical
This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it.
This item has been sent to the Item's Vault.

Serpent's Glare (7-8 power, 15 apr, nature damage)Requires:
- Willpower 12
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 1
Base power: 7.0 - 7.7
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +15
Crit. chance: +7.0%
Attack speed: 100%
Damage conversion: 30% poison
When wielded/worn:
Changes resistances: +10% nature
Changes damage: +10% nature
Poison immunity: +50%
Mindpower: +4 (+1 eff.)
Mental crit. chance: +2%
It can be used to activate talent Spit Poison (costing 8 power out of 8/8) :
Effective talent level: 2.0
Power cost: 8 out of 8/8.
Range: 10
Travel Speed: instantaneous
Is: a nature gift
Description: Spit poison at your target, doing 103.90 poison damage over six turns.
The damage will increase with your Strength or Dexterity (whichever is higher).
A thick venom drips from this mindstar.
This item has been sent to the Item's Vault.

Stormtide (0 def, 8 armour)Requires:
- Massive armour training
- Strength 22
Infused by nature
17.00 Encumbrance.
Type: armor / massive ; tier 1
When wielded/worn:
Armour: +8
Fatigue: +22%
Effects on melee hit:
* 10% chance to reduce armor by 38%
Changes resistances: +7% acid / +6% light / +6% cold / +5% arcane / +6% lightning
Allows you to breathe in: water
Teleport immunity: +20%
Maximum life: +20.00
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Glimmervagrant the iron helm (0 def, 3 armour)Requires:
- Heavy armour training
Infused by nature
3.00 Encumbrance.
Type: armor / head ; tier 1
When wielded/worn:
Armour: +3
Fatigue: +5%
Damage when hit (Melee): 10 light
Changes resistances: +3% light
Changes damage: +3% fire
Stamina when hit: +0.80
Equilibrium when hit: +1.00
Light radius: +3
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

rough leather cap 'Gliwe' (0 def, 1 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / head ; tier 1
When wielded/worn:
Armour: +1
Fatigue: +1%
Changes resistances: +3% acid / +1% physical / +3% light / +6% fire / +5% cold
Silence immunity: +20%
Healing mod.: +10%
A cap made of leather.
This item has been sent to the Item's Vault.

Bleakparry the iron helm (0 def, 3 armour)Requires:
- Heavy armour training
Infused by nature
3.00 Encumbrance.
Type: armor / head ; tier 1
When wielded/worn:
Armour: +3
Fatigue: +5%
Changes stats: +2 Str
Changes resistances: +6% lightning / +5% temporal / +3% light
Changes damage: +9% darkness
Infravision radius: +1
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

Flashwitch the linen cloak (1 def, 0 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 1
When wielded/worn:
Defense: +1 (+1 eff.)
Damage when hit (Melee): 2 mind
Changes stats: +2 Cun / +2 Dex
Changes resistances: +9% light
Changes damage: +12% mind
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

elm vilestaff 'Cureweeper' (10-12 power, 2 apr, darkness element)Requires:
- Magic 11
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 1
It must be held with both hands.
Base power: 10.0 - 12.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +2
Crit. chance: +2.5%
Attack speed: 100%
When wielded/worn:
Changes resistances: +3% temporal
Changes resistances penetration: +20% nature
Changes damage: +9% light / +10% darkness / +3% nature
Talent granted: +1 Command Staff
Critical mult.: +11.00%
Spellpower: +3 (+1 eff.)
Spell crit. chance: +7%
Light radius: +2
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

vined mindstar 'Beamnir' (4-4 power, 19 apr, nature damage)Requires:
- Willpower 16
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 2
Base power: 4.0 - 4.4
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +19
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Defense: +5 (+5 eff.)
Changes stats: +2 Dex / +7 Cun / +3 Con
Talent granted: +1 Attune Mindstar
Critical mult.: +5.00%
Mindpower: +4 (+1 eff.)
Mental crit. chance: +2%
Infravision radius: +2
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Lavawrack the iron mace (13-18 power, 2 apr)Requires:
- Strength 11
Crafted by a master
3.00 Encumbrance.
Type: weapon / mace ; tier 1
Base power: 13.0 - 18.2
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +0.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +6 (+6 eff.)
Defense: +6 (+6 eff.)
Changes stats: +3 Str / +1 Con
Changes resistances: +3% mind / +3% fire
Changes damage: +9% fire
Disarm immunity: +21%
Blunt and deadly.
This item has been sent to the Item's Vault.

Dazzleterror (23-34 power, 2 apr)Requires:
- Strength 16
Crafted by a master
3.00 Encumbrance.
Type: weapon / battleaxe ; tier 2
It must be held with both hands.
Base power: 23.0 - 34.5
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +2
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 20% chance to reduce all saves and defense by 26
Damage (radius 1) on hit: +4 light
When wielded/worn:
Accuracy: +12 (+9 eff.)
Armour penetration: +10
Changes stats: +2 Cun / +6 Mag
Changes resistances penetration: +10% all
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.
