Crystalline Ash magestaff (118% power, 3 apr, cold element)
5.0
T2 staff 2H weapon
[Unique]
Arcane
A part of set.
Power 118% Range: 1.2x
Uses 80% Mag
Dmg Arcane
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +3
Crit +3.0%
Atk.spd 100%
While equipped:
Stats +3 Wil +3 Con
dps ----------
Spell.crit +2%
Phys.pwr +12 (+6 eff.)
Spell.pwr +18 (+6 eff.)
Dmg.mod +10% arcane +15% cold
---------- misc
Talents +1 Command Staff
Recover the Crystal Focus (destroys this weapon).
Uses 1 power out of 1/1
Staves designed for wielders of magic, by the greats of the art. Transformed with the power of the Spellblaze.
This item has been sent to the Item's Vault.
Crystalline Ash magestaff (118% power, 3 apr, cold element)5.0
T2 staff 2H weapon
[Unique]
Arcane
A part of set.
Power 118% Range: 1.2x
Uses 80% Mag
Dmg Arcane
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +3
Crit +3.0%
Atk.spd 100%
While equipped:
Stats +3 Wil +3 Con
dps ----------
Spell.crit +2%
Phys.pwr +12 (+6 eff.)
Spell.pwr +18 (+6 eff.)
Dmg.mod +10% arcane +15% cold
---------- misc
Talents +1 Command Staff
Recover the Crystal Focus (destroys this weapon).
Uses 1 power out of 1/1
Staves designed for wielders of magic, by the greats of the art. Transformed with the power of the Spellblaze.
This item has been sent to the Item's Vault.
Spellhunt Remnants (3 def, 4 armour)
1.5
T3 hands armor
Reqs Heavy armour training
[Unique]
Disrupt/Master
While equipped:
Stats +6 Cun +6 Wil
dps ----------
Mind.crit +9%
Mind.pwr +8 (+3 eff.)
Dmg.mod +15% nature
Res.pen +15% nature
----- def -----
Armour +4
Defense +3 (+1 eff.)
Spell.save +8 (+2 eff.)
Max.HP +60.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Can't be worn by those with arcane powers.
Destroy an arcane item (of a higher tier than the gauntlets).
Uses 1 power out of 150/150
These voratun gauntlets appear to have suffered considerable damage. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence.
Spellhunt Remnants (3 def, 4 armour)1.5
T3 hands armor
Reqs Heavy armour training
[Unique]
Disrupt/Master
While equipped:
Stats +6 Cun +6 Wil
dps ----------
Mind.crit +9%
Mind.pwr +8 (+3 eff.)
Dmg.mod +15% nature
Res.pen +15% nature
----- def -----
Armour +4
Defense +3 (+1 eff.)
Spell.save +8 (+2 eff.)
Max.HP +60.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Can't be worn by those with arcane powers.
Destroy an arcane item (of a higher tier than the gauntlets).
Uses 1 power out of 150/150
These voratun gauntlets appear to have suffered considerable damage. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence.
The Untouchable (14 def, 12 armour)
9.0
T3 light armor
[Unique]
Arcane
While equipped:
Stats +8 Cun
dps ----------
Apr +10
----- def -----
Armour +12
Defense +14 (+7 eff.)
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.
The Untouchable (14 def, 12 armour)9.0
T3 light armor
[Unique]
Arcane
While equipped:
Stats +8 Cun
dps ----------
Apr +10
----- def -----
Armour +12
Defense +14 (+7 eff.)
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.
Gloves of the Firm Hand (0 def, 8 armour)
1.0
T3 hands armor
[Unique]
Master
While equipped:
Stats +4 Con
----- def -----
Armour +8
Disarm- +40%
Stun/Frz- +30%
Knockbk- +30%
---------- misc
Cooldown Clinch -2
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability.
This item has been sent to the Item's Vault.
Gloves of the Firm Hand (0 def, 8 armour)1.0
T3 hands armor
[Unique]
Master
While equipped:
Stats +4 Con
----- def -----
Armour +8
Disarm- +40%
Stun/Frz- +30%
Knockbk- +30%
---------- misc
Cooldown Clinch -2
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability.
This item has been sent to the Item's Vault.