River's Fury (23-32 power, 8 apr)
Requires:
- Strength 12
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / trident ; tier 1
It must be held with both hands.
Base power: 23.0 - 32.2
Uses stat: 120% Str
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +8
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +15 cold
When wielded/worn:
Accuracy: +10 (+2 eff.)
Changes resistances: +10% cold
Changes damage: +10% cold
Spellpower: +10 (+5 eff.)
Movement speed: +10%
Talent on hit(spell): Glacial Vapour (20% chance level 1).
It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) :
Effective talent level: 2.5
Power cost: 80 out of 80/80.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 3.40 cold damage and 3.81 physical damage to all inside, as well as knocking back targets each turn.
The tidal wave lasts for 3 turns.
All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells.
The damage and duration will increase with your Spellpower.
This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river.
This item has been sent to the Item's Vault.
River's Fury (23-32 power, 8 apr)Requires:
- Strength 12
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / trident ; tier 1
It must be held with both hands.
Base power: 23.0 - 32.2
Uses stat: 120% Str
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +8
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +15 cold
When wielded/worn:
Accuracy: +10 (+2 eff.)
Changes resistances: +10% cold
Changes damage: +10% cold
Spellpower: +10 (+5 eff.)
Movement speed: +10%
Talent on hit(spell): Glacial Vapour (20% chance level 1).
It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) :
Effective talent level: 2.5
Power cost: 80 out of 80/80.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 3.40 cold damage and 3.81 physical damage to all inside, as well as knocking back targets each turn.
The tidal wave lasts for 3 turns.
All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells.
The damage and duration will increase with your Spellpower.
This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river.
This item has been sent to the Item's Vault.
enhanced iron steamgun of enduring
Requires:
- Dexterity 11
- Talent Shoot
- Talent Steam Pool
Infused by nature
Powered by steamtech
4.00 Encumbrance.
Type: weapon / steamgun ; tier 1
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Attack speed: 100%
Firing range: +6
Travel speed: +600%
Attacks use: 2.0 Steam
When wielded/worn:
Changes stats: +4 Str / +5 Dex / +3 Mag / +10 Wil / +4 Cun / +10 Con
Maximum life: +17.00
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.
enhanced iron steamgun of enduringRequires:
- Dexterity 11
- Talent Shoot
- Talent Steam Pool
Infused by nature
Powered by steamtech
4.00 Encumbrance.
Type: weapon / steamgun ; tier 1
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Attack speed: 100%
Firing range: +6
Travel speed: +600%
Attacks use: 2.0 Steam
When wielded/worn:
Changes stats: +4 Str / +5 Dex / +3 Mag / +10 Wil / +4 Cun / +10 Con
Maximum life: +17.00
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.
impervious voratun shield of shrapnel (0 def, 20 armour, 74-89 power, 305 block)
Requires:
- Shield usage training
- Strength 48
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 5
When used to attack (with talents):
Base power: 74.5 - 89.4
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +5.0%
Block value: +305
When wielded/worn:
Armour: +20
Fatigue: +8%
On shield block:
* Cause enemies within radius 6 to bleed for 185 physical damage over 5 turns (1/turn)
Changes stats: +5 Con
Talent granted: +1 Block
Physical save: +6 (+3 eff.)
Handheld deflection devices.
This item has been sent to the Item's Vault.
impervious voratun shield of shrapnel (0 def, 20 armour, 74-89 power, 305 block)Requires:
- Shield usage training
- Strength 48
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 5
When used to attack (with talents):
Base power: 74.5 - 89.4
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +5.0%
Block value: +305
When wielded/worn:
Armour: +20
Fatigue: +8%
On shield block:
* Cause enemies within radius 6 to bleed for 185 physical damage over 5 turns (1/turn)
Changes stats: +5 Con
Talent granted: +1 Block
Physical save: +6 (+3 eff.)
Handheld deflection devices.
This item has been sent to the Item's Vault.
shielding rune of the duelist (absorb 297; dur 4; cd 17)
Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to create a protective shield absorbing at most 297 damage for 4 turns.
Its effects scale with your Dexterity stat.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.
shielding rune of the duelist (absorb 297; dur 4; cd 17)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to create a protective shield absorbing at most 297 damage for 4 turns.
Its effects scale with your Dexterity stat.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.
psychokinetic pouch of dwarven-steel shots of amnesia (22/22, 33-40 power, 3 apr)
Requires:
- Dexterity 24
Infused by psionic forces
3.00 Encumbrance.
Type: ammo / shot ; tier 3
Base power: 33.0 - 39.6
Uses stats: 50% Cun, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +5.0%
Capacity: 22
On weapon hit:
* 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity)
* 20% chance to knock the target back 3 spaces and deal 109 physical damage
Damage (Ranged): +15 physical
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
psychokinetic pouch of dwarven-steel shots of amnesia (22/22, 33-40 power, 3 apr)Requires:
- Dexterity 24
Infused by psionic forces
3.00 Encumbrance.
Type: ammo / shot ; tier 3
Base power: 33.0 - 39.6
Uses stats: 50% Cun, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +5.0%
Capacity: 22
On weapon hit:
* 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity)
* 20% chance to knock the target back 3 spaces and deal 109 physical damage
Damage (Ranged): +15 physical
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
Light of Revelation
Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 2
When wielded/worn:
Damage against: +25% Horror
Reduced damage from: +25% Horror
Light radius: +7
See stealth: +35
See invisible: +35
Sometimes reveals the hidden truths you'd rather not see.
The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you.
This item has been sent to the Item's Vault.
Light of RevelationRequires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 2
When wielded/worn:
Damage against: +25% Horror
Reduced damage from: +25% Horror
Light radius: +7
See stealth: +35
See invisible: +35
Sometimes reveals the hidden truths you'd rather not see.
The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you.
This item has been sent to the Item's Vault.