
steel dagger 'Gledalaith' (14-18 power, 6 apr)Requires:
- Dexterity 16
Infused by arcane disrupting forces
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 2
Base power: 14.0 - 18.2
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity)
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage against: +7% Unnatural
When wielded/worn:
Physical crit. chance: +6.0%
Changes stats: +3 Wil
Reduces incoming crit damage: 5.00%
Cut immunity: +10%
Pinning immunity: +20%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Isemille the HellswildRequires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 2
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +7
When this weapon hits: Shoot (10% chance level 1).
When wielded/worn:
Accuracy: +11 (+4 eff.)
Physical crit. chance: +3.0%
Physical power: +11 (+3 eff.)
Changes stats: +5 Str / +2 Wil
Changes resistances: +3% cold
Changes damage: +9% fire
Silence immunity: +20%
Mana when firing critical spell: +1.00
Spell crit. chance: +3%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Flashclamor (6 def, 4 armour)Requires:
- Strength 14
Infused by nature
Infused by psionic forces
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +4
Defense: +6 (+4 eff.)
Fatigue: +7%
Changes resistances: +6% mind / +6% light
Changes damage: +6% light / +9% arcane
Mental save: +13 (+6 eff.)
Life regen: +5.00
Maximum life: +58.00
Healing mod.: +22%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Glareglory the woollen robe (0 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Changes stats: +4 Str / +5 Mag / +5 Wil / +3 Con
Changes resistances: +7% lightning / +30% cold / +3% light / +9% all
Changes resistances penetration: +15% blight
Changes damage: +8% lightning / +6% physical / +9% blight / +25% cold / +11% nature
Poison immunity: +20%
Disease immunity: +22%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

cured leather armour 'Blindlash' (6 def, 4 armour)Requires:
- Strength 14
Infused by nature
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +4
Defense: +6 (+4 eff.)
Fatigue: +7%
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 5
Changes resistances: +17% acid / +17% fire / +3% light
Changes resistances penetration: +5% light
Life regen: +2.40
Stamina each turn: +0.70
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Spectral Blade (26-42 power, 25 apr)Requires:
- Magic 18
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Base power: 26.0 - 41.6
Uses stats: 10% Mag, 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +25
Crit. chance: +3.0%
Attack speed: 111%
Damage (Melee): +15 arcane
Damage (radius 2) on crit: +30 arcane silence
When wielded/worn:
Mana each turn: +0.50
Spellpower: +5 (+2 eff.)
See invisible: +10
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
This sword appears weightless, and nearly invisible.
This item has been sent to the Item's Vault.

SootburstRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Damage when hit (Melee): 6 darkness
Changes stats: +2 Con
Changes resistances: +20% nature / +22% lightning
Changes resistances penetration: +15% temporal
Changes damage: +10% nature / +11% lightning
Physical save: +4 (+2 eff.)
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Eilinuda the yew vilestaff (20-24 power, 4 apr, darkness element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +5 (+1 eff.)
Armour: +4
Armour Hardiness: +4%
Defense: +5 (+4 eff.)
Changes resistances: +5% arcane / +10% darkness
Changes damage: +20% darkness
Talent granted: +1 Command Staff
Critical mult.: +15.00%
Physical save: +6 (+2 eff.)
Spellpower: +9 (+9 eff.)
Spell crit. chance: +11%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Anyhor (16-21 power, 6 apr)Requires:
- Dexterity 16
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 2
Base power: 16.0 - 20.8
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 10% chance to reduce armor by 13%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
* Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2
When wielded/worn:
Physical crit. chance: +5.0%
Changes resistances: +9% acid
Changes resistances penetration: +10% temporal
Changes damage: +3% temporal
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Belotar the DarkwinterRequires:
- Level 15
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 3
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce damage dealt by 14%
Changes stats: +5 Dex / +9 Wil / +14 Cun / +5 Lck
Changes resistances penetration: +10% blight
Damage against: +45% Summoned
Reduced damage from: +42% Summoned
Trap disarming bonus: +9
Stealth bonus: +6
Maximum mana: +20.00
Infravision radius: +5
Damage Shield penetration: +30%
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Velymirawe (5 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour penetration: +1
Physical crit. chance: +1.0%
Defense: +5 (+4 eff.)
Changes stats: +6 Con
Changes resistances: +18% cold / +19% light / +11% all
Changes damage: +12% cold / +13% light / +11% nature
Poison immunity: +25%
Disease immunity: +24%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Ulerion (20-28 power, 3 apr)Requires:
- Strength 16
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 2
Base power: 20.0 - 28.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +1.0%
Attack speed: 100%
On weapon hit:
* Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
On weapon crit:
* Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2
When wielded/worn:
Changes resistances: +3% darkness
Spell save: +6 (+3 eff.)
Life regen: +4.00
Blunt and deadly.
This item has been sent to the Item's Vault.
