Xerolevea (40-57 power, 6 apr)
Requires:
- Magic 48
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Base power: 40.5 - 56.7
Uses stat: 100% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50%
Damage (Melee): +4 mind
Damage against: +10% Unnatural
When wielded/worn:
Accuracy: +18 (+7 eff.)
Armour penetration: +23
Physical crit. chance: +10.0%
Effects on melee hit:
* 20% chance to reduce all saves and defense by 20
Changes stats: +3 Cun
Changes resistances penetration: +6% all
Critical mult.: +26.00%
See invisible: +3
One-handed war axes.
This item has been sent to the Item's Vault.
Xerolevea (40-57 power, 6 apr)Requires:
- Magic 48
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Base power: 40.5 - 56.7
Uses stat: 100% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50%
Damage (Melee): +4 mind
Damage against: +10% Unnatural
When wielded/worn:
Accuracy: +18 (+7 eff.)
Armour penetration: +23
Physical crit. chance: +10.0%
Effects on melee hit:
* 20% chance to reduce all saves and defense by 20
Changes stats: +3 Cun
Changes resistances penetration: +6% all
Critical mult.: +26.00%
See invisible: +3
One-handed war axes.
This item has been sent to the Item's Vault.
Woefame of the Blightspawn (0 def, 1 armour)
Requires:
- Level 15
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 1
When wielded/worn:
Accuracy: +5 (+3 eff.)
Armour: +1
Fatigue: -5%
Effects when hit in melee:
* 21% chance to reduce strength, dexterity, and constitution by 23
* 23% chance to reduce damage dealt by 17%
Changes stats: +3 Wil / +5 Cun / +2 Con
Maximum encumbrance: +25
Physical save: +24 (+12 eff.)
Spell save: +6 (+3 eff.)
Mental save: +16 (+10 eff.)
Silence immunity: +20%
Knockback immunity: +10%
A pair of boots made of leather.
This item has been sent to the Item's Vault.
Woefame of the Blightspawn (0 def, 1 armour)Requires:
- Level 15
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 1
When wielded/worn:
Accuracy: +5 (+3 eff.)
Armour: +1
Fatigue: -5%
Effects when hit in melee:
* 21% chance to reduce strength, dexterity, and constitution by 23
* 23% chance to reduce damage dealt by 17%
Changes stats: +3 Wil / +5 Cun / +2 Con
Maximum encumbrance: +25
Physical save: +24 (+12 eff.)
Spell save: +6 (+3 eff.)
Mental save: +16 (+10 eff.)
Silence immunity: +20%
Knockback immunity: +10%
A pair of boots made of leather.
This item has been sent to the Item's Vault.
Radhalathathad the steel greatsword (24-39 power, 2 apr)
Requires:
- Magic 16
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Base power: 24.5 - 39.2
Uses stat: 120% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
When wielded/worn:
Accuracy: +10 (+3 eff.)
Physical power: +9 (+4 eff.)
Defense: +10 (+4 eff.)
Changes stats: +3 Con
Changes resistances: +6% mind
Changes resistances penetration: +10% physical
Changes damage: +3% acid / +6% mind
Disarm immunity: +53%
Massive two-handed swords.
This item has been sent to the Item's Vault.
Radhalathathad the steel greatsword (24-39 power, 2 apr)Requires:
- Magic 16
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Base power: 24.5 - 39.2
Uses stat: 120% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
When wielded/worn:
Accuracy: +10 (+3 eff.)
Physical power: +9 (+4 eff.)
Defense: +10 (+4 eff.)
Changes stats: +3 Con
Changes resistances: +6% mind
Changes resistances penetration: +10% physical
Changes damage: +3% acid / +6% mind
Disarm immunity: +53%
Massive two-handed swords.
This item has been sent to the Item's Vault.
Scorchvault the pair of voratun boots (0 def, 7 armour)
Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +7
Fatigue: -2%
Damage when hit (Melee): 8 fire
Changes resistances: +21% darkness / +13% temporal
Changes resistances penetration: +20% blight / +15% temporal / +16% darkness / +10% fire
Changes damage: +6% blight / +6% fire
Maximum encumbrance: +32
Physical save: +10 (+10 eff.)
Infravision radius: +2
Defense after a teleport: +22
Resist all after a teleport: +11%
New effects duration reduction after a teleport: +18%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
Scorchvault the pair of voratun boots (0 def, 7 armour)Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +7
Fatigue: -2%
Damage when hit (Melee): 8 fire
Changes resistances: +21% darkness / +13% temporal
Changes resistances penetration: +20% blight / +15% temporal / +16% darkness / +10% fire
Changes damage: +6% blight / +6% fire
Maximum encumbrance: +32
Physical save: +10 (+10 eff.)
Infravision radius: +2
Defense after a teleport: +22
Resist all after a teleport: +11%
New effects duration reduction after a teleport: +18%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
Serpentine Cloak (20 def, 0 armour)
Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +20 (+5 eff.)
Changes stats: +4 Dex / +4 Cun / +4 Wil
Changes resistances penetration: +20% nature
Changes damage: +20% nature
Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons
Poison immunity: +50%
Talent on hit(mindpower): Poison Strike (10% chance level 1).
Cunning and malice seem to emanate from this cloak.
This item has been sent to the Item's Vault.
Serpentine Cloak (20 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +20 (+5 eff.)
Changes stats: +4 Dex / +4 Cun / +4 Wil
Changes resistances penetration: +20% nature
Changes damage: +20% nature
Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons
Poison immunity: +50%
Talent on hit(mindpower): Poison Strike (10% chance level 1).
Cunning and malice seem to emanate from this cloak.
This item has been sent to the Item's Vault.
elemental stralite greatsword of massacre (56-89 power, 3 apr)
Requires:
- Magic 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 55.5 - 88.8
Uses stat: 120% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* Create an explosion dealing 93 fire damage (1/turn)
When wielded/worn:
Changes resistances penetration: +12% fire
Changes damage: +13% fire
Massive two-handed swords.
This item has been sent to the Item's Vault.
elemental stralite greatsword of massacre (56-89 power, 3 apr)Requires:
- Magic 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 55.5 - 88.8
Uses stat: 120% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* Create an explosion dealing 93 fire damage (1/turn)
When wielded/worn:
Changes resistances penetration: +12% fire
Changes damage: +13% fire
Massive two-handed swords.
This item has been sent to the Item's Vault.
dreamer's alchemist's lamp of the sun
Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
1.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Changes resistances: +7% darkness
Changes damage: +5% light
Damage affinity(heal): +5% light
Mental save: +5 (+3 eff.)
Mindpower: +6 (+3 eff.)
Mental crit. chance: +6%
Light radius: +6
It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown :
Effective talent level: 3.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area.
All enemies effected will take 183.86 light damage.
At talent level 3 you gain 28% light, darkness, and fire resistance for 4 turns.
The damage done and resistances will increase with your Spellpower.
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.
dreamer's alchemist's lamp of the sunRequires:
- Level 15
Powered by arcane forces
Infused by psionic forces
1.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Changes resistances: +7% darkness
Changes damage: +5% light
Damage affinity(heal): +5% light
Mental save: +5 (+3 eff.)
Mindpower: +6 (+3 eff.)
Mental crit. chance: +6%
Light radius: +6
It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown :
Effective talent level: 3.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area.
All enemies effected will take 183.86 light damage.
At talent level 3 you gain 28% light, darkness, and fire resistance for 4 turns.
The damage done and resistances will increase with your Spellpower.
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.
Shinerupture
Requires:
- Dexterity 48
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 5
Base power: 0.0 - 0.0
Uses stat: 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +10
Damage (radius 1) on hit: +16 blight
Damage (radius 2) on crit: +41 lightning / +29 cold
When wielded/worn:
Accuracy: +26 (+7 eff.)
Physical crit. chance: +23.0%
Damage when hit (Melee): 8 arcane
Changes resistances penetration: +21% lightning / +22% cold
Changes damage: +6% arcane
Light radius: +3
Movement speed: +44%
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.
ShineruptureRequires:
- Dexterity 48
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 5
Base power: 0.0 - 0.0
Uses stat: 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +10
Damage (radius 1) on hit: +16 blight
Damage (radius 2) on crit: +41 lightning / +29 cold
When wielded/worn:
Accuracy: +26 (+7 eff.)
Physical crit. chance: +23.0%
Damage when hit (Melee): 8 arcane
Changes resistances penetration: +21% lightning / +22% cold
Changes damage: +6% arcane
Light radius: +3
Movement speed: +44%
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.
Temporal Rift (8 def, 4 armour, 325 block)
Requires:
- Shield usage training
- Strength 40
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +4
Defense: +8 (+1 eff.)
Ranged Defense: +10 (+2 eff.)
Changes resistances: +30% temporal
Reduce damage by fixed amount: +20 all
Talent granted: +1 Block
Spell save: +20 (+7 eff.)
Spellpower: +12 (+2 eff.)
Slows Projectiles: +50%
Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way.
This item has been sent to the Item's Vault.
Temporal Rift (8 def, 4 armour, 325 block)Requires:
- Shield usage training
- Strength 40
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +4
Defense: +8 (+1 eff.)
Ranged Defense: +10 (+2 eff.)
Changes resistances: +30% temporal
Reduce damage by fixed amount: +20 all
Talent granted: +1 Block
Spell save: +20 (+7 eff.)
Spellpower: +12 (+2 eff.)
Slows Projectiles: +50%
Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way.
This item has been sent to the Item's Vault.
voratun dagger 'Darkvault' (36-47 power, 9 apr)
Requires:
- Dexterity 48
Infused by nature
1.00 Encumbrance.
Type: weapon / dagger ; tier 5
Base power: 36.5 - 47.5
Uses stats: 50% Dex, 100% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 10% chance to reduce damage dealt by 24%
Damage (Melee): +13 nature / +8 darkness
When wielded/worn:
Changes stats: +3 Mag
Changes resistances: +12% light
Changes resistances penetration: +10% light
Reduces incoming crit damage: 5.00%
Sharp, short and deadly.
This item has been sent to the Item's Vault.
voratun dagger 'Darkvault' (36-47 power, 9 apr)Requires:
- Dexterity 48
Infused by nature
1.00 Encumbrance.
Type: weapon / dagger ; tier 5
Base power: 36.5 - 47.5
Uses stats: 50% Dex, 100% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 10% chance to reduce damage dealt by 24%
Damage (Melee): +13 nature / +8 darkness
When wielded/worn:
Changes stats: +3 Mag
Changes resistances: +12% light
Changes resistances penetration: +10% light
Reduces incoming crit damage: 5.00%
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Star Shot (20/20, 32-38 power, 15 apr)
Requires:
- Dexterity 28
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: ammo / shot ; tier 4
Base power: 32.0 - 38.4
Uses stats: 50% Cun, 50% Mag, 70% Dex
Damage type: Fire
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +10.0%
Capacity: 20
On weapon hit:
* sets off a powerful explosion
Intense heat radiates from this powerful shot.
This item has been sent to the Item's Vault.
Star Shot (20/20, 32-38 power, 15 apr)Requires:
- Dexterity 28
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: ammo / shot ; tier 4
Base power: 32.0 - 38.4
Uses stats: 50% Cun, 50% Mag, 70% Dex
Damage type: Fire
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +10.0%
Capacity: 20
On weapon hit:
* sets off a powerful explosion
Intense heat radiates from this powerful shot.
This item has been sent to the Item's Vault.