Radhydorolin the steel mace (14-20 power, 3 apr)
Requires:
- Strength 16
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / mace ; tier 2
Base power: 14.0 - 19.6
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +1.0%
Attack speed: 100%
On weapon hit:
* Create an explosion dealing 15 acid damage (1/turn)
When wielded/worn:
Changes resistances: +3% blight / +6% cold / +3% mind
Changes resistances penetration: +13% acid
Changes damage: +8% acid
Maximum life: +60.00
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
Blunt and deadly.
This item has been sent to the Item's Vault.
Radhydorolin the steel mace (14-20 power, 3 apr)Requires:
- Strength 16
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / mace ; tier 2
Base power: 14.0 - 19.6
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +1.0%
Attack speed: 100%
On weapon hit:
* Create an explosion dealing 15 acid damage (1/turn)
When wielded/worn:
Changes resistances: +3% blight / +6% cold / +3% mind
Changes resistances penetration: +13% acid
Changes damage: +8% acid
Maximum life: +60.00
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
Blunt and deadly.
This item has been sent to the Item's Vault.
Emuravea the hardened leather armour (9 def, 10 armour)
Requires:
- Strength 16
Infused by nature
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour: +10
Defense: +9 (+5 eff.)
Fatigue: +8%
Changes stats: +4 Str / +2 Wil / +1 Cun
Changes resistances: +18% lightning / +20% fire / +7% cold / +7% acid
Allows you to breathe in: water
A suit of armour made of leather.
This item has been sent to the Item's Vault.
Emuravea the hardened leather armour (9 def, 10 armour)Requires:
- Strength 16
Infused by nature
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour: +10
Defense: +9 (+5 eff.)
Fatigue: +8%
Changes stats: +4 Str / +2 Wil / +1 Cun
Changes resistances: +18% lightning / +20% fire / +7% cold / +7% acid
Allows you to breathe in: water
A suit of armour made of leather.
This item has been sent to the Item's Vault.
Vargh Redemption
Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +4 Wil / +6 Con
Changes resistances: +10% nature / +25% cold
Changes damage: +15% cold
Maximum mana: +20.00
Maximum stamina: +20.00
Maximum psi: +20.00
Maximum air capacity: +50.00
It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 7.50 cold and 7.50 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance
Activation costs 60 power out of 60/60.
This azure ring seems to be always moist to the touch.
This item has been sent to the Item's Vault.
Vargh RedemptionRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +4 Wil / +6 Con
Changes resistances: +10% nature / +25% cold
Changes damage: +15% cold
Maximum mana: +20.00
Maximum stamina: +20.00
Maximum psi: +20.00
Maximum air capacity: +50.00
It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 7.50 cold and 7.50 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance
Activation costs 60 power out of 60/60.
This azure ring seems to be always moist to the touch.
This item has been sent to the Item's Vault.