

Requires:
- Strength 24
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Power: 144% Range: 1.6x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.5%
Attack speed: 100%
Damage (Melee): +12 nature
When wielded/worn:
Accuracy: +9 (+3 eff.)
Physical crit. chance: +1.0%
Physical power: +19 (+6 eff.)
Defense: +10 (+3 eff.)
Changes stats: +4 Wil / +5 Con
Changes resistances penetration: +7% physical
Disarm immunity: +62%
Stamina each turn: +1.00
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 2
Power: 136% Range: 1.4x
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +9.5%
Capacity: 19
On weapon hit:
* 20% chance to gain 10% of a turn (3/turn limit)
* 25% chance for lightning to strike from the target to a second target dealing 15 damage
On weapon crit:
* Wound the target dealing 218 physical damage across 5 turns and reducing healing by 50%
Damage (radius 1) on hit: +8 fire / +8 cold / +4 temporal
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Changes stats: +5 Mag / +5 Wil
Changes resistances: +9% lightning / +3% acid / +9% all
Changes damage: +7% all
Spell save: +18 (+9 eff.)
Life regen: +4.00
Mana each turn: +0.15
Psi each turn: +0.10
Only die when reaching: -40.00 life
Spellpower: +13 (+5 eff.)
Spell crit. chance: +2%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.