
Growtorrent the silk robe (0 def, 0 armour)Infused by nature
2.00 Encumbrance.
Type: armor / cloth ; tier 4
When wielded/worn:
Damage when hit (Melee): 6 nature
Changes resistances: +39% lightning / +20% darkness / +5% arcane / +6% nature / +13% all
Changes resistances penetration: +20% nature
Changes damage: +26% lightning / +15% nature / +21% darkness
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Telos's Staff (Top Half) (35-42 power, 0 apr, fire element)Requires:
- Magic 35
Powered by arcane forces
2.50 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It is part of a set of items.
Base power: 35.0 - 42.0
Uses stat: 100% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Wil
Changes damage: +35% fire
Talent granted: +1 Command Staff
Mental save: +8 (+3 eff.)
Spellpower: +30 (+14 eff.)
Spell crit. chance: +15%
The top part of Telos' broken staff.
This item has been sent to the Item's Vault.

Telos's Staff CrystalRequires:
- Level 35
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 5
It is part of a set of items.
When wielded/worn:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Changes resistances: +30% mind
Confusion immunity: +30%
Fear immunity: +30%
Light radius: +2
When carried:
Light radius: +2
When used to imbue an object:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Changes resistances: +30% mind
Confusion immunity: +30%
Fear immunity: +30%
Light radius: +2
Latent Damage Type: Blight
It can be used to combine with a staff
Activation costs 1 power out of 1/1.
A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating.
This item has been sent to the Item's Vault.

Goedalath Rock dagger (37-48 power, 9 apr)Requires:
- Dexterity 48
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 5
Base power: 37.0 - 48.1
Uses stats: 50% Cun, 50% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon crit:
* Wound the target dealing 247 physical damage across 5 turns and reducing healing by 50%
This is a bardic weapon.
When wielded/worn:
Accuracy: +49 (+8 eff.)
Physical crit. chance: +39.0%
Physical power: +24 (+6 eff.)
Armour: +70
Defense: +20 (+3 eff.)
Damage when hit (Melee): 34 darkness
Changes stats: +44 Str / +57 Dex / +49 Mag / +44 Wil / +52 Cun / +49 Con
Changes resistances: +70% all
Changes resistances penetration: +30% all
Changes damage: +30% lightning / +10% fire / +10% cold / +67% all
Damage affinity(heal): +20% lightning
Grants telepathy: Demon/Major Demon/Minor
Talent mastery: +0.20 Golem / Arcane
Physical save: +20 (+5 eff.)
Spell save: +20 (+6 eff.)
Mental save: +20 (+6 eff.)
Stun/Freeze immunity: +120%
Spellpower: +16 (+8 eff.)
Spell crit. chance: +29%
Mental crit. chance: +29%
Light radius: +4
Infravision radius: +7
See invisible: +14
Movement speed: +15%
Combat speed: +10%
Healing mod.: +50%
Chance to avoid any damage: +8%
Talent on hit(spell): Eye Beam (10% chance level 2).
Sharp, short and deadly.
This item has been sent to the Item's Vault.
