

Requires:
- Level 25
Infused by nature
Infused by arcane disrupting forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Effects when hit in melee:
* 7% chance to slow global speed by 63%
* 7 arcane resource burn
Changes stats: +6 Con
Changes resistances: +18% physical / +9% light / +13% all
Changes damage: +19% nature / +18% physical
Poison immunity: +44%
Disease immunity: +43%
Cut immunity: +10%
Maximum life: +60.00
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: tool / digger ; tier 1
When wielded/worn:
Armour penetration: +15
Damage when hit (Melee): 10 draining blight
Changes damage: +5% blight
When carried:
Talent granted: +1 Dig
A huge tooth taken from the Mouth, in the Deep Bellow.
This item has been sent to the Item's Vault.


Requires:
- Willpower 35
Infused by nature
3.00 Encumbrance.
Type: weapon / mindstar ; tier 4
Base power: 13.5 - 14.9
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Defense: +23 (+12 eff.)
Changes damage: +9% lightning / +7% cold / +4% physical
Talent granted: +1 Attune Mindstar
Pinning immunity: +23%
Mindpower: +8 (+3 eff.)
Mental crit. chance: +4%
Healing mod.: +20%
Heals friendly targets nearby when you use a nature summon: +30
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Willpower 35
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 4
Base power: 12.5 - 13.8
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Damage (Melee): 7 mind / 4 darkness
Changes damage: +2% mind / +4% darkness
Talent granted: +1 Attune Mindstar
Physical save: +4 (+3 eff.)
Spell save: +5 (+2 eff.)
Mental save: +5 (+2 eff.)
Equilibrium when hit: +1.30
Mindpower: +8 (+3 eff.)
Mental crit. chance: +4%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 2
When wielded/worn:
Changes stats: +3 Wil
Changes resistances: +20% blight / +20% cold / +20% nature
Healing mod.: +15%
A belt rumoured to have been worn by the Conclave healers.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Armour: +7
Defense: +20 (+10 eff.)
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Changes resistances: +5% arcane / +12% darkness
Physical save: +14 (+8 eff.)
Spell save: +13 (+6 eff.)
Mental save: +10 (+4 eff.)
Life regen: +2.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +3
Changes stats: +2 Str
Changes resistances: +8% lightning / +5% temporal / +9% nature / +6% cold
Changes damage: +6% cold
Reduces incoming crit damage: 15.00%
Infravision radius: +3
A pair of boots made of leather.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Accuracy: +8 (+4 eff.)
Armour penetration: +12
Armour: +3
Damage (Melee): 13 nature
Damage when hit (Melee): 2 acid
Changes stats: +6 Cun / +4 Dex
Changes resistances: +3% acid / +15% darkness / +14% blight / +15% arcane / +8% nature
Changes damage: +3% acid / +21% cold / +3% nature
Damage affinity(heal): +9% nature
Talent mastery: +0.20 Wild-gift / Antimagic
Spell save: +8 (+4 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target.
If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Infused by nature
Crafted by a master
3.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour penetration: +5
Armour: +4
Fatigue: +4%
Changes stats: +4 Cun / +3 Dex
Changes resistances: +5% acid / +7% fire / +7% lightning / +5% cold
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 3
When wielded/worn:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Casts lasers on spellcast when worn or imbued.
When used to imbue an object:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Latent Damage Type: Lightning
Talent on hit(spell): Eye Beam (10% chance level 2).
This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
This item has been sent to the Item's Vault.