

1.0
T2 dagger 1H weapon
Reqs Dex 17
[Unique]
Arcane
Power 121% Range: 1.3x
Uses 50% Str, 50% Dex
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +10
Crit +12.0%
Atk.spd 100%
HP.leech +6%
Melee+ +20 blight +20 fire
While equipped:
Stats +5 Mag
----- def -----
Resists +10% blight +10% fire
---------- misc
Talents +1 Virulent Disease
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.


0.1
infusion scroll
[Ego]
Nature
When inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 11
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a nature gift
Description: Activate the infusion to instantly heal yourself for 396 then cleanse 1 wound, poison, and disease effect.
Its effects scale with your Magic stat.
Inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item has been sent to the Item's Vault.
Press


2.0
T3 cloak armor
[Random Unique]
Arcane/Master
While equipped:
Stats +4 Mag +5 Wil
dps ----------
Spell.crit +6%
Crit.mult +19.00%
Res.pen +10% acid
Acc +10 (+10 eff.)
Apr +11
----- def -----
Armour +2
Defense +27 (+8 eff.)
Resists +6% fire +18% temporal
+22% darkness +3% mind
Stealth +10
Die.at -60.00 life
Def/telep +21
Res/telep +13%
Dur/telep +15%
Blink randomly (up to range 8) within 2 spaces of a target hostile creature
Puts all charms on 10 cooldown
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


1.0
T4 hands armor
[Ego+]
Master
While equipped:
Stats +3 Str +4 Wil +4 Con
----- def -----
Armour +3
Disarm- +30%
---------- misc
Masteries
+0.20 Technique/Grappling
Unarmed combat:
Power 131% Range: 1.1x
Uses 40% Dex, 40% Str, 40% Cun
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +5
Crit +5.0%
Atk.spd 100%
On Hit: 10% Disarm 5
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.


5.0
T5 staff 2H weapon
[Ego++]
Arcane
Power 137% Range: 1.2x
Uses 80% Mag
Dmg Physical
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +6
Crit +5.0%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +5%
Spell.pwr +15 (+7 eff.)
Dmg.mod +30% darkness
Res.pen +15% darkness
---------- misc
Talents +1 Command Staff
On Spell Hit: 10% Displacement Shield 6
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


2.0
T4 cloth armor
[Ego++]
Arcane
While equipped:
Stats +7 Mag
dps ----------
Dmg.mod +12% acid +10% temporal
+10% cold +24% physical
+12% fire
Res.pen +9% physical
+10% temporal
----- def -----
Resists +13% acid +15% physical
+14% cold +13% fire
+13% all
Anom.red +12
---------- misc
Cooldown Refit Golem -6
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


17.0
T5 massive armor
Reqs Massive armour training
[Unique]
Arcane
While equipped:
Stats +10 Str +10 Con
dps ----------
Phys.pwr +10 (+4 eff.)
Melee Ret 30 physical
----- def -----
Armour +30
Fatigue +25%
Resists +20% physical
Phys.save +15 (+5 eff.)
Blood Charges: 0
Drain blood from all creatures within range 5, causing them to bleed for 163.80 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed.
Uses 25 power out of 25/25
Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again.
This item has been sent to the Item's Vault.


3.0
T3 digger tool
[Random Unique]
Arcane/Master
While equipped:
Stats +12 Str +3 Dex +3 Mag
+8 Wil
dps ----------
Phys.crit +7.0%
Mind.crit +8%
Apr +8
----- def -----
Armour +3
Defense +6 (+3 eff.)
Resists +5% physical
---------- misc
Light +3
While carried:
---------- misc
Talents +1 Dig
Perfect Strike: (Instant)
Puts all charms on 26 cooldown
Level 2.0
Pwr.cost 26 out of 26/26.
Range melee/personal
Travel.spd instantaneous
Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns.
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.


5.0
T5 staff 1H weapon
[Random Unique]
Arcane/Master
Power 145% Range: 1.2x
Uses 130% Mag
Dmg Physical
Mastery Staff Mastery
Acc+ +1.0% proc dam (max 200%)
Apr +6
Crit +5.0%
Atk.spd 100%
While equipped:
dps ----------
Phys.crit +7.0%
Spell.crit +8%
Phys.pwr +11 (+3 eff.)
Spell.pwr +27 (+7 eff.)
Dmg.mod +63% fire
Res.pen +5% blight
Acc +9 (+2 eff.)
Melee Ret 6 fire
On Hit (Melee):
* 10% chance to reduce strength, dexterity, and constitution by 28
----- def -----
Armour +12
Defense +10 (+2 eff.)
Resists +6% blight
---------- misc
Wards +3 fire
Talents +1 Command Staff
+4 Ward
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


1.0
T3 dagger 1H weapon
Reqs Dex 24
[Random Unique]
Nature/Master
Power 130% Range: 1.3x
Uses 50% Str, 50% Dex
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +7
Crit +6.0%
Atk.spd 100%
Melee+ +10 nature
On Hit.r1 +8 lightning
On Hit: 20% Netherblast 3
On Crit:
* Wound the target dealing 207 physical damage across 5 turns and reducing healing by 50%
While equipped:
Stats +1 Wil
dps ----------
Phys.crit +6.0%
Phys.pwr +9 (+3 eff.)
Spell.pwr +20 (+8 eff.)
Melee Ret 8 blight
On Spell Hit: 20% Netherblast 3
Sharp, short and deadly.
This item has been sent to the Item's Vault.