
Behemoth Hide (4 def, 6 armour)Requires:
- Strength 22
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +4
Ranged Defense: +8
Fatigue: +10%
Changes stats: +2 Str / +2 Con
Maximum encumbrance: +20
Knockback immunity: +10%
Life regen: +0.70
Stamina each turn: +0.70
Maximum life: +45.00
Maximum stamina: +43.00
Size category: +1
A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special...
This item has been sent to the Item's Vault.

quiver of dragonbone arrows 'Arekan' (13/13, 72.5-101.5 power, 28 apr)Requires:
- Dexterity 48
Crafted by a master
3.00 Encumbrance.
Type: ammo / arrow ; tier 5
Base power: 72.5 - 101.5
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Armour Penetration: +28
Physical crit. chance: +8.0%
Capacity: 13
Special effect when this weapon crits: wounds the target
Travel speed: +200%
Damage when this weapon hits(ranged): +12 bleed
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Betydanne the pair of drakeskin leather boots (3 def, 5 armour)Requires:
- Level 35
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 5
When wielded/worn:
Armour penetration: +4
Physical crit. chance: +3.0%
Physical power: +4
Armour: +5
Defense: +3
Ranged Defense: +5
Fatigue: +5%
Changes stats: +3 Str / +3 Con
Changes resistances: +5% arcane / +6% blight
It can be used to activate talent Rush, placing all other charms into a 25 cooldown :
Effective talent level: 1.0
Power cost: 25 out of 25/25.
Range: 6.00
Travel Speed: instantaneous
Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage.
If the attack hits, the target is dazed for 3 turns.
You must rush from at least 2 tiles away.
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Crown of Command (3 def, 6 armour)Requires:
- Cunning 25
- Talent Armour Training
Crafted by a master
3.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +6
Defense: +3
Fatigue: +4%
Changes stats: +10 Wil / +3 Con
Changes resistances: +8% physical
Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control
This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos.
This item has been sent to the Item's Vault.

Hellsbloom the steel plate armour (4 def, 15 armour)Requires:
- Strength 28
- Talent Armour Training (level 3)
Infused by nature
Crafted by a master
17.00 Encumbrance.
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +15
Defense: +4
Fatigue: +22%
Changes stats: +2 Str / +2 Wil / +3 Con
Damage when the wearer is hit: 6 light / 8 fire
Changes resistances: +12% blight / +16% darkness / +6% light
Changes damage: +3% fire
Maximum life: +30.00
Light radius: +2
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Skin of Many (12 def, 6 armour)Requires:
- Strength 16
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +12
Fatigue: +7%
Changes stats: +4 Con
Talent mastery: -0.20 Cunning / Stealth
Maximum life: +40.00
Infravision radius: +3
The stitched-together skin of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony.
This item has been sent to the Item's Vault.

Black Mesh (8 def, 2 armour, 102 block)Requires:
- Strength 20
- Talent Armour Training (level 2)
Infused by nature
7.00 Encumbrance.
Type: armor / shield ; tier 3
When wielded/worn:
Armour: +2
Defense: +8
Ranged Defense: +8
Fatigue: +12%
Changes resistances: +30% darkness / +15% blight
Talent granted: +3 Block
Stamina each turn: +2.00
Black, interwoven tendrils form this mesh that can be used as shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass.
This item has been sent to the Item's Vault.

Essence of BearnessInfused by nature
3.00 Encumbrance.
Type: misc / animal
It can be used to invoke your inner bearness, costing 100 power out of 100/100.
The very essence of bearness!
This item has been sent to the Item's Vault.

Daimigar (66.5-99.75 power, 3 apr)Requires:
- Strength 35
Crafted by a master
5.00 Encumbrance.
1.20 Ego Multiplier.
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 66.5 - 99.8
Uses stat: 120% Str
Damage type: Physical
Armour Penetration: +3
Physical crit. chance: +2.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +10
Physical power: +10
Defense: +8
Changes stats: +5 Con
Changes resistances penetration: +14% physical
Physical save: +3
Disarm immunity: +17%
Stun/Freeze immunity: +15%
Massive two-handed maul.
This item has been sent to the Item's Vault.

Nacrush's DecimatorRequires:
- Strength 25
- Dexterity 30
- Talent Shoot
- Talent Steam Pool
Powered by steamtech
4.00 Encumbrance.
[Unique]
Type: weapon / steamgun ; tier 3
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +25
Attack speed: 100%
Dam. multiplier: 120%
Firing range: +5
Travel speed: +600%
Attacks use: 2.0 Steam
Knocks you back when fired.
Nacrush was known for a tendency towards overkill.
This item has been sent to the Item's Vault.
