
Huregogrim (10-10 power, 24 apr, mind damage)Requires:
- Willpower 24
Infused by nature
3.00 Encumbrance.
Type: weapon / mindstar ; tier 3
Base power: 9.5 - 10.5
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Str / +3 Dex
Changes resistances: +5% arcane
Talent granted: +1 Attune Mindstar
Spell save: +15 (+13 eff.)
Mindpower: +6 (+3 eff.)
Mental crit. chance: +3%
Light radius: +3
Healing mod.: +13%
Heals friendly targets nearby when you use a nature summon: +10
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

IceravenRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 1
When wielded/worn:
Physical power: +5 (+2 eff.)
Effects on melee hit:
* 10% chance to gain 10% of a turn (3/turn limit)
Changes resistances: +9% mind / +3% cold
Changes resistances penetration: +5% cold
Changes damage: +3% mind
Spellpower: +6 (+3 eff.)
Mindpower: +7 (+4 eff.)
Rings make your fingers look great!
This item has been sent to the Item's Vault.

DriroddafangRequires:
- Level 15
Infused by arcane disrupting forces
1.00 Encumbrance.
Type: armor / belt ; tier 1
When wielded/worn:
Armour penetration: +4
Changes stats: +2 Str
Changes resistances: +5% acid / +6% blight
Stamina each turn: +1.00
Only die when reaching: -40.00 life
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Samilin the Shadowward (16-25 power, 1 apr)Requires:
- Strength 11
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 1
It must be held with both hands.
Base power: 15.5 - 24.8
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +1
Crit. chance: +2.5%
Attack speed: 100%
Damage (radius 1) on hit: +4 darkness
When wielded/worn:
Accuracy: +9 (+3 eff.)
Defense: +9 (+3 eff.)
Changes resistances: +6% blight
Reduces incoming crit damage: 10.00%
Disarm immunity: +31%
Healing mod.: +15%
Massive two-handed swords.
This item has been sent to the Item's Vault.

Urthenarilach the Swamproar (13-18 power, 2 apr)Requires:
- Strength 11
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / longsword ; tier 1
Base power: 13.0 - 18.2
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +2.5%
Attack speed: 100%
Damage (Melee): +6 darkness / +12 mind
Damage against: +6% Living
When wielded/worn:
Changes resistances: +5% arcane / +3% nature
Critical mult.: +10.00%
Maximum hate: +2.00
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Gloramira the mossy mindstar (3-3 power, 12 apr, nature damage)Requires:
- Willpower 11
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 1
Base power: 3.0 - 3.3
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +12
Crit. chance: +2.5%
Attack speed: 100%
Damage (radius 1) on hit: +4 blight / +4 physical
When wielded/worn:
Defense: +10 (+3 eff.)
Changes stats: +2 Cun
Changes resistances: +6% lightning
Talent granted: +1 Attune Mindstar
Critical mult.: +6.00%
Stamina each turn: +2.00
Mindpower: +2 (+1 eff.)
Mental crit. chance: +1%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Coral Spray (8 def, 8 armour, 48 block)Requires:
- Shield usage training
- Strength 16
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 1
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +8
Defense: +8 (+3 eff.)
Fatigue: +12%
On shield block:
* 30% chance to spray freezing water (radius 4 cone) at the target.
Changes resistances: +15% cold / +10% fire
Talent granted: +1 Block
Maximum air capacity: +20.00
Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target.
A chunk of jagged coral, dredged from the ocean.
This item has been sent to the Item's Vault.

Earthen BeadsRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes stats: +5 Wil
Damage affinity(heal): +15% nature
Life regen: +2.00
Mindpower: +5 (+2 eff.)
Enhances the effectiveness of Meditation by 20%
It can be used to activate talent Nature's Touch (costing 35 power out of 35/35) :
Effective talent level: 2.0
Power cost: 35 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: Touch a target (or yourself) to infuse it with Nature, healing it for 190 (this heal does not work on undead).
The amount healed will increase with your Mindpower.
This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature.
This item has been sent to the Item's Vault.

Wheel of FateRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50
Activation costs 1 power out of 1/1.
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.

Islitira the steel greatmaul (29-44 power, 2 apr)Requires:
- Strength 16
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Base power: 29.0 - 43.5
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +1.0%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to strike from the target to a second target dealing 15 damage
On weapon crit:
* Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2
Damage (Melee): +13 cold
When wielded/worn:
Changes resistances: +6% light
Changes damage: +6% arcane
Physical save: +3 (+2 eff.)
Disease immunity: +10%
Disarm immunity: +10%
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Feathersteel AmuletRequires:
- Level 15
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Defense: +15 (+5 eff.)
Fatigue: -20%
Maximum encumbrance: +20
Movement speed: +25%
Slows Projectiles: +15%
Avoid Pressure Traps: The wearer never triggers traps that require pressure.
The weight of the world seems a little lighter with this amulet around your neck.
This item has been sent to the Item's Vault.

Crooked Club (25-35 power, 4 apr)Requires:
- Strength 20
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / mace ; tier 2
Base power: 25.0 - 35.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Reduce targets accuracy and powers by 5 (stacks 5 times)
Damage (Melee): +14 % chance of confusion / +30 physical
When wielded/worn:
Accuracy: +12 (+4 eff.)
An oddly twisted club with a hefty weight on the end. There's something very strange about it.
This item has been sent to the Item's Vault.
