
Scale Mail of Kroltar (10 def, 18 armour)Requires:
- Heavy armour training
- Strength 38
Infused by nature
Crafted by a master
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 5
It is part of a set of items.
Kroltar's head would turn up the heat.
When wielded/worn:
Armour: +18
Defense: +10 (+3 eff.)
Fatigue: +16%
Changes stats: +5 Str / +3 Dex / +4 Con
Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning
Maximum life: +120.00
It can be used to activate talent Devouring Flame (costing 41 power out of 80/80) :
Effective talent level: 3.0
Power cost: 41 out of 80/80.
Range: 10
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: Spit a cloud of flames, doing 25.89 fire damage in a radius of 3 each turn for 7 turns.
The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user.
The damage will increase with your Mindpower, and can critical.
Each point in fire drake talents also increases your fire resistance by 1%.
A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields.
This item has been sent to the Item's Vault.

Essence of BearnessRequires:
- Level 15
Infused by nature
3.00 Encumbrance.
[Unique]
Type: misc / animal
It can be used to invoke your inner bearness
Activation costs 82 power out of 31/100.
The very essence of bearness!
This item has been sent to the Item's Vault.

Jaw of RogrothRequires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 3
When wielded/worn:
Vim per kill: +4.00
Maximum souls: +3.00
Spellpower: +5 (+5 eff.)
Spell crit. chance: +5%
It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium)
Activation costs 21 power out of 24/24.
Rogroth's mouth happened to be about the same size as your waist. Interesting.
This item has been sent to the Item's Vault.

elemental quiver of yew arrows of crippling (22/22, 36-51 power, 10 apr)Requires:
- Dexterity 24
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
Type: ammo / arrow ; tier 3
Base power: 36.5 - 51.1
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +13.0%
Capacity: 22
On weapon hit:
* Create an explosion dealing 97 acid damage (1/turn)
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Vargh RedemptionRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +4 Wil / +6 Con
Changes resistances: +10% nature / +25% cold
Changes damage: +15% cold
Maximum mana: +20.00
Maximum stamina: +20.00
Maximum psi: +20.00
Maximum air capacity: +50.00
It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 19.87 cold and 17.07 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance
Activation costs 60 power out of 60/60.
This azure ring seems to be always moist to the touch.
This item has been sent to the Item's Vault.

Robe of Force (12 def, 8 armour)Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Armour: +8
Defense: +12 (+6 eff.)
Changes stats: +3 Cun / +4 Wil
Changes resistances: +15% acid / +12% physical / +9% all
Changes resistances penetration: +10% mind / +10% physical
Changes damage: +5% mind / +5% physical
Physical save: +10 (+5 eff.)
Mindpower: +8 (+2 eff.)
Mental crit. chance: +4%
It can be used to send out a range 5 beam of kinetic energy, dealing 34.61 to 43.27 physical damage (based on Willpower and Cunning) with knockback
Activation costs 10 power out of 10/10.
This thin cloth robe is surrounded by a pulsating shroud of telekinetic force.
This item has been sent to the Item's Vault.

Eclipse (18-22 power, 4 apr, darkness element)Requires:
- Magic 32
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 18.0 - 21.6
Uses stat: 110% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +15% darkness / +15% physical / +15% light / +15% temporal
Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn)
Talent granted: +1 Command Staff
P.Energy each turn: +0.10
N.Energy each turn: +0.10
Spellpower: +12 (+4 eff.)
Spell crit. chance: +8%
This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light.
This item has been sent to the Item's Vault.

drakeskin leather armour 'Borohad' (20 def, 8 armour)Requires:
- Strength 20
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 5
When wielded/worn:
Physical crit. chance: +8.0%
Armour: +8
Defense: +20 (+10 eff.)
Fatigue: +8%
Changes stats: +2 Con
Changes resistances: +18% acid
Changes resistances penetration: +25% physical
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Anadig (30-36 power, 6 apr, lightning element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +3 Con
Changes resistances: +12% temporal
Changes damage: +30% lightning / +9% physical / +9% mind
Talent granted: +1 Command Staff
Physical save: +9 (+4 eff.)
Spellpower on spell critical (stacks up to 3 times): +5
Spellpower: +15 (+4 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Axe of Fluffy EvilRequires:
- Level 15
Powered by unknown forces
4.00 Encumbrance.
[Unique]
Type: misc / axe
It can be used to create a ... clockwork gnome
Activation costs 50 power out of 50/50.
It seems there was still one present left. This is a pink ... axe.
It obviously is not made for fighting. It looks fluffy.
This item has been sent to the Item's Vault.

pair of drakeskin leather boots 'Sunobsidian' (0 def, 5 armour)Requires:
- Level 35
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Fatigue: -7%
Changes stats: +7 Str / +4 Mag / +3 Wil / +5 Con
Changes resistances: +9% light / +6% lightning
Changes damage: +6% lightning / +7% physical / +3% light
Maximum encumbrance: +32
Physical save: +6 (+2 eff.)
Mana each turn: +0.50
Maximum mana: +42.00
Spell crit. chance: +2%
Light radius: +1
Size category: +1
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Aliroddaneg the MurktreasonRequires:
- Level 35
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 5
When wielded/worn:
Damage when hit (Melee): 6 cold
Changes resistances: +18% darkness / +3% cold
Changes resistances penetration: +5% lightning / +10% cold / +10% darkness
Changes damage: +12% lightning
Mental save: +10 (+3 eff.)
Confusion immunity: +50%
Rings make your fingers look great!
This item has been sent to the Item's Vault.
