
Belagund (46-64 power, 15 apr)Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 4
Base power: 45.5 - 63.7
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +2.5%
Attack speed: 100%
Damage Shield penetration (this weapon only): +14%
Damage (Melee): +10 temporal
When wielded/worn:
Changes stats: +2 Cun / +1 Dex
Changes resistances: +15% temporal
Reduces incoming crit damage: 10.00%
Blunt and deadly.
This item has been sent to the Item's Vault.

Colaryem (48-77 power, 12 apr)Requires:
- Strength 10
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 48.0 - 76.8
Uses stat: 130% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +11.0%
Attack speed: 56%
When wielded/worn:
Fatigue: -12%
Changes stats: +7 Dex
Changes resistances: +7% lightning
Changes damage: +7% lightning
Maximum encumbrance: +50
Movement speed: +10%
Avoid Pressure Traps: The wearer never triggers traps that require pressure.
Attack speed improves with your strength and size category.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.

pouch of dwarven-steel shots 'Sulfurveil' (16/16, 42-50 power, 3 apr)Requires:
- Dexterity 24
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 3
Base power: 42.0 - 50.4
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Accuracy: +9
Armour Penetration: +3
Crit. chance: +11.0%
Capacity: 16
On weapon hit:
* 20% chance to create vines that bind the target to the ground dealing 109 nature damage and pinning them for 3 turns
On weapon crit:
* Wound the target dealing 231 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +16 nature / +4 temporal
Damage (radius 1) on hit: +4 nature / +8 temporal
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
