
The Calm (15 def, 0 armour)2.0 Encumbrance
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +10 Mag +8 Wil +6 Cun
offense ------
Spellpower +20 (+4 eff.)
Move Speed +10%
Damage +25% lightning
Ignore resists +15% lightning
defense ------
Defense +15 (+8 eff.)
Resistance +20% lightning +13% all
Slow Projectiles +15%
Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze.
This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.
This item has been sent to the Item's Vault.

Worm Nest (0 def, 0 armour)2.0 Encumbrance
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +15 Mag
offense ------
Spell Crit +8%
Spellpower +15 (+3 eff.)
Move Speed +32%
Damage +22% blight
defense ------
Resistance +13% all
Damage Reduction +22 all
Carrion Feet:
Effective talent level: 3.0
Power cost 15 out of 20/20.
Range 7
Cooldown: 14
Travel.spd instantaneous
Is: a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.
This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This item has been sent to the Item's Vault.

elm magestaff 'Blazegasher' (10-12 power, 2 apr, fire element)5.0 Encumbrance
T1 staff 1H weapon
[Rare]
Master
Weapon Damage 10.0 - 12.0 Physical
Uses 80% Mag
Accuracy Bonus +1.0% proc damage (max 200%)
Ignore Armor +2
Critical Rate +2.5%
Attack Speed 100%
While equipped:
offense ------
Spell Crit +1%
Mind Crit +5%
Spellpower +3 (+1 eff.)
Damage +12% mind +10% fire
Ignore resists +5% light
defense ------
Resistance +3% nature
Spell save +6 (+2 eff.)
other -------
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Wheel of Fate0.1 Encumbrance
T4 ring jewelry
[Unique]
Arcane
While equipped:
Stats +4 Con
offense ------
Physical Power +24 (+3 eff.)
Spellpower +24 (+5 eff.)
Mindpower +23 (+5 eff.)
defense ------
Armor +4
Defense +20 (+3 eff.)
Resistance +3% temporal
Spell save +16 (+4 eff.)
Mind save +3 (+1 eff.)
Out-of-Phase Defense +15
Out-of-Phase Resistance +15%
Out-of-Phase Resilience +15%
other -------
Max stamina +27.00
Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50.
Uses 1 power out of 1/1
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.

Gloves of the Firm Hand (0 def, 8 armour)1.0 Encumbrance
T3 hands armor
[Unique]
Master
While equipped:
Stats +4 Con
defense ------
Armor +8
Disarm Resist +40%
Stun Resist +30%
Knockbk Resist +30%
other -------
Cooldown Clinch -2
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability.
This item has been sent to the Item's Vault.
