
Spider-Silk Robe of Spydrë (10 def, 15 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +15
Armour Hardiness: +30%
Defense: +10 (+3 eff.)
Damage when hit (Melee): 20 nature slow / 20 poison
Changes stats: +5 Con / +4 Wil
Changes resistances: +30% nature / +11% all
Changes damage: +15% acid / +15% nature / +15% mind
Physical save: +10 (+4 eff.)
Spell save: +10 (+4 eff.)
Mindpower: +10 (+5 eff.)
Mental crit. chance: +5%
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.

Lisyldavea the Shadowwind (104% power, 6 apr)Requires:
- Dexterity 16
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 2
Power: 105% Range: 1.3x
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 20% chance to reduce armor by 20%
Damage (Melee): +4 acid
When wielded/worn:
Accuracy: +9 (+3 eff.)
Armour penetration: +7
Damage when hit (Melee): 4 darkness
Changes resistances: +18% darkness
Changes resistances penetration: +5% physical
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Penitence (111% power, 4 apr, nature element)Requires:
- Magic 24
Powered by arcane forces
Infused by nature
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Power: 111% Range: 1.2x
Uses stat: 80% Mag
Damage type: Nature
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes resistances: +30% blight / +30% nature
Damage affinity(heal): +20% nature
Talent granted: +1 Command Staff
Spell save: +15 (+5 eff.)
Spellpower: +15 (+9 eff.)
Spell crit. chance: +10%
It can be used to cure up to 2 diseases or poisons (based on Magic)
Activation costs 9 power out of 60/60.
A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect.
This item has been sent to the Item's Vault.

Sword of Potential Futures (133% power, 10 apr)Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 3
It is part of a set of items.
In the past there was a dagger with it.
Power: 134% Range: 1.4x
Uses stats: 20% Mag, 80% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +10
Crit. chance: +8.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spellpower: +5 (+4 eff.)
Spell crit. chance: +5%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.

Kindlestrike the steel shield (0 def, 10 armour, 104% power, 43 block)Requires:
- Shield usage training
- Strength 16
Infused by psionic forces
7.00 Encumbrance.
Type: armor / shield ; tier 2
When used to attack (with talents):
Power: 105% Range: 1.2x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +3.0%
Block value: +43
Damage (Melee): +15 physical
When wielded/worn:
Armour: +10
Fatigue: +8%
Changes stats: +1 Wil
Changes resistances: +6% acid / +14% physical / +9% light
Changes damage: +9% fire
Talent granted: +1 Block
Mental save: +3 (+2 eff.)
Cut immunity: +10%
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
Slows Projectiles: +10%
Bonus block near projectiles: +35
Handheld deflection devices.
This item has been sent to the Item's Vault.

Wrathroot's Barkwood (9 def, 10 armour, 132% power, 60 block)Requires:
- Shield usage training
- Strength 25
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 2
When used to attack (with talents):
Power: 132% Range: 1.4x
Uses stat: 150% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +2.0%
Block value: +60
When wielded/worn:
Armour: +10
Defense: +9 (+3 eff.)
Fatigue: +14%
Changes resistances: +20% cold / +20% darkness / +20% nature
Talent granted: +1 Block
The barkwood of Wrathroot, made into roughly the shape of a shield.
This item has been sent to the Item's Vault.

reinforced steel shield of fire resistance (+17%) (0 def, 8 armour, 103% power, 63.5 block)Requires:
- Shield usage training
- Strength 16
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 2
When used to attack (with talents):
Power: 104% Range: 1.2x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +3.0%
Block value: +64
When wielded/worn:
Armour: +8
Fatigue: +8%
Changes resistances: +17% fire
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

swashbuckler's steel shield of lightning resistance (+15%) (0 def, 4 armour, 119% power, 41.5 block)Requires:
- Shield usage training
- Strength 16
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 2
When used to attack (with talents):
Power: 120% Range: 1.2x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +3.0%
Block value: +42
When wielded/worn:
Accuracy: +4 (+2 eff.)
Armour: +4
Fatigue: +8%
Changes stats: +3 Str / +3 Dex
Changes resistances: +15% lightning
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.
