Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr)
Requires:
- Willpower 18
- Cunning 18
- Strength 18
Infused by psionic forces
12.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 49.0 - 78.4
Uses stat: 129% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +9
Crit. chance: +9.0%
Attack speed: 100%
On weapon hit:
* 9% chance to stun or confuse the target
Damage (Melee): +49 light / +49 darkness
The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.
This item has been sent to the Item's Vault.
Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr)Requires:
- Willpower 18
- Cunning 18
- Strength 18
Infused by psionic forces
12.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 49.0 - 78.4
Uses stat: 129% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +9
Crit. chance: +9.0%
Attack speed: 100%
On weapon hit:
* 9% chance to stun or confuse the target
Damage (Melee): +49 light / +49 darkness
The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.
This item has been sent to the Item's Vault.
Monolith Armour (40 def, 50 armour)
Requires:
- Massive armour training
- Constitution 150
Powered by arcane forces
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +50
Defense: +40 (+18 eff.)
Fatigue: +70%
Changes stats: +15 Str / +25 Mag
Changes resistances: +10% all
Physical save: +35 (+12 eff.)
Spell save: +35 (+11 eff.)
Life regen: +10.00
Maximum life: +270.00
Spellpower: +25 (+6 eff.)
15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown.
If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware.
This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic.
This item has been sent to the Item's Vault.
Monolith Armour (40 def, 50 armour)Requires:
- Massive armour training
- Constitution 150
Powered by arcane forces
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +50
Defense: +40 (+18 eff.)
Fatigue: +70%
Changes stats: +15 Str / +25 Mag
Changes resistances: +10% all
Physical save: +35 (+12 eff.)
Spell save: +35 (+11 eff.)
Life regen: +10.00
Maximum life: +270.00
Spellpower: +25 (+6 eff.)
15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown.
If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware.
This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic.
This item has been sent to the Item's Vault.
Elemental Fury
Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold
Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.
Elemental FuryRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold
Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.
Eye of the Wyrm (16-17.6 power, 24 apr, physical damage)
Requires:
- Willpower 45
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 4
Base power: 16.0 - 17.6
Uses stats: 50% Wil, 20% Str, 50% Mag, 10% Cun
Damage type: Physical
Mastery: Psiblades
Accuracy bonus: +0.3% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +2.5%
Attack speed: 100%
Damage conversion: 20% acid / 20% physical / 20% cold / 20% fire / 20% lightning
When wielded/worn:
Physical crit. chance: +5.0%
Physical power: +10 (+2 eff.)
Changes resistances: +10% acid / +10% physical / +10% fire / +10% cold / +10% lightning
Changes damage: +12% lightning / +12% physical / +12% fire / +12% cold / +12% acid
Talent masteries: +0.30 Wild-gift / Venom drake aspect +0.30 Wild-gift / Cold drake aspect +0.30 Wild-gift / Fire drake aspect +0.30 Wild-gift / Storm drake aspect +0.30 Wild-gift / Sand drake aspect
Mindpower: +10 (+5 eff.)
Mental crit. chance: +5%
The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn.
It can be used to activate talent Lightning Breath (costing 24 power out of 30/30) :
Effective talent level: 4.0
Power cost: 24 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a nature gift and a mind power
Description: You breathe lightning in a frontal cone of radius 8. Any target caught in the area will take 131.81 to 395.44 lightning damage (263.62 average) and be stunned for 3 turns.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate, and the Stun apply power is based on your Mindpower.
Each point in storm drake talents also increases your lightning resistance by 1%.
A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something.
This item has been sent to the Item's Vault.
Eye of the Wyrm (16-17.6 power, 24 apr, physical damage)Requires:
- Willpower 45
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 4
Base power: 16.0 - 17.6
Uses stats: 50% Wil, 20% Str, 50% Mag, 10% Cun
Damage type: Physical
Mastery: Psiblades
Accuracy bonus: +0.3% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +2.5%
Attack speed: 100%
Damage conversion: 20% acid / 20% physical / 20% cold / 20% fire / 20% lightning
When wielded/worn:
Physical crit. chance: +5.0%
Physical power: +10 (+2 eff.)
Changes resistances: +10% acid / +10% physical / +10% fire / +10% cold / +10% lightning
Changes damage: +12% lightning / +12% physical / +12% fire / +12% cold / +12% acid
Talent masteries: +0.30 Wild-gift / Venom drake aspect +0.30 Wild-gift / Cold drake aspect +0.30 Wild-gift / Fire drake aspect +0.30 Wild-gift / Storm drake aspect +0.30 Wild-gift / Sand drake aspect
Mindpower: +10 (+5 eff.)
Mental crit. chance: +5%
The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn.
It can be used to activate talent Lightning Breath (costing 24 power out of 30/30) :
Effective talent level: 4.0
Power cost: 24 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a nature gift and a mind power
Description: You breathe lightning in a frontal cone of radius 8. Any target caught in the area will take 131.81 to 395.44 lightning damage (263.62 average) and be stunned for 3 turns.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate, and the Stun apply power is based on your Mindpower.
Each point in storm drake talents also increases your lightning resistance by 1%.
A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something.
This item has been sent to the Item's Vault.
Dawn's Blade (50-70 power, 7 apr)
Requires:
- Magic 18
- Strength 35
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
It is part of a set of items.
If the sun doesn't set, dawn's power lasts forever.
Base power: 50.0 - 70.0
Uses stats: 75% Mag, 80% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +7
Crit. chance: +5.0%
Attack speed: 100%
Damage conversion: 30% light
Damage against: +25% Undead / +25% Demon
When wielded/worn:
Changes resistances penetration: +25% light
Changes damage: +18% light
Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Combat +0.20 Celestial / Light
Talents cooldown: Healing Light (-2 turns) Suncloak (-3 turns) Providence (-4 turns) Barrier (-2 turns)
Spellpower: +10 (+2 eff.)
Spell crit. chance: +4%
Light radius: +2
It can be used to invoke dawn, inflicting 399.33 light damage in radius 5 (based on Magic) and lighting the area within radius 10
Activation costs 27 power out of 35/35.
Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.
This item has been sent to the Item's Vault.
Dawn's Blade (50-70 power, 7 apr)Requires:
- Magic 18
- Strength 35
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
It is part of a set of items.
If the sun doesn't set, dawn's power lasts forever.
Base power: 50.0 - 70.0
Uses stats: 75% Mag, 80% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +7
Crit. chance: +5.0%
Attack speed: 100%
Damage conversion: 30% light
Damage against: +25% Undead / +25% Demon
When wielded/worn:
Changes resistances penetration: +25% light
Changes damage: +18% light
Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Combat +0.20 Celestial / Light
Talents cooldown: Healing Light (-2 turns) Suncloak (-3 turns) Providence (-4 turns) Barrier (-2 turns)
Spellpower: +10 (+2 eff.)
Spell crit. chance: +4%
Light radius: +2
It can be used to invoke dawn, inflicting 399.33 light damage in radius 5 (based on Magic) and lighting the area within radius 10
Activation costs 27 power out of 35/35.
Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.
This item has been sent to the Item's Vault.
Omniscience (7 def, 0 armour)
Requires:
- Level 35
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: armor / head ; tier 5
When wielded/worn:
Defense: +7 (+3 eff.)
Changes resistances: +15% mind
Changes resistances cap: +10% mind
Changes resistances penetration: +10% mind
Mental save: +25 (+20 eff.)
Confusion immunity: +40%
Psi when firing a critical mind attack: +6.00
Maximum psi: +50.00
Mindpower: +20 (+7 eff.)
Mental crit. chance: +9%
Infravision radius: +5
It can be used to reveal the surrounding area (range 20)
Activation costs 23 power out of 30/30.
This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen."
This item has been sent to the Item's Vault.
Omniscience (7 def, 0 armour)Requires:
- Level 35
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: armor / head ; tier 5
When wielded/worn:
Defense: +7 (+3 eff.)
Changes resistances: +15% mind
Changes resistances cap: +10% mind
Changes resistances penetration: +10% mind
Mental save: +25 (+20 eff.)
Confusion immunity: +40%
Psi when firing a critical mind attack: +6.00
Maximum psi: +50.00
Mindpower: +20 (+7 eff.)
Mental crit. chance: +9%
Infravision radius: +5
It can be used to reveal the surrounding area (range 20)
Activation costs 23 power out of 30/30.
This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen."
This item has been sent to the Item's Vault.
Unsetting Sun (16 def, 20 armour, 50-60 power, 280 block)
Requires:
- Shield usage training
- Strength 40
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
It is part of a set of items.
Glows brightly in the light of dawn.
When used to attack (with talents):
Base power: 50.0 - 60.0
Uses stats: 50% Mag, 100% Str
Damage type: Light
Accuracy bonus: +2.5% proc dam (max 200%)
Crit. chance: +4.5%
Block value: +280
When wielded/worn:
Armour: +20
Defense: +16 (+5 eff.)
Ranged Defense: +17 (+5 eff.)
Fatigue: +14%
Changes resistances: +30% blight / +30% darkness
Talent granted: +1 Block
Spell save: +19 (+8 eff.)
Light radius: +2
When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future.
This item has been sent to the Item's Vault.
Unsetting Sun (16 def, 20 armour, 50-60 power, 280 block)Requires:
- Shield usage training
- Strength 40
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
It is part of a set of items.
Glows brightly in the light of dawn.
When used to attack (with talents):
Base power: 50.0 - 60.0
Uses stats: 50% Mag, 100% Str
Damage type: Light
Accuracy bonus: +2.5% proc dam (max 200%)
Crit. chance: +4.5%
Block value: +280
When wielded/worn:
Armour: +20
Defense: +16 (+5 eff.)
Ranged Defense: +17 (+5 eff.)
Fatigue: +14%
Changes resistances: +30% blight / +30% darkness
Talent granted: +1 Block
Spell save: +19 (+8 eff.)
Light radius: +2
When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future.
This item has been sent to the Item's Vault.
Warmaster Gnarg's Murderblade (60-96 power, 19 apr)
Requires:
- Strength 35
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 60.0 - 96.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +19
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 10% chance to send the wielder into a killing frenzy
Damage against: +20% Living
When wielded/worn:
Changes stats: +15 Str / +5 Dex / +15 Con
Reduced damage from: +20% Living
Talent masteries: +0.30 Technique / Berserker's strength +0.20 Technique / Two-handed weapons +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed assault
A blood-etched greatsword, it has seen many foes. From the inside.
This item has been sent to the Item's Vault.
Warmaster Gnarg's Murderblade (60-96 power, 19 apr)Requires:
- Strength 35
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 60.0 - 96.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +19
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 10% chance to send the wielder into a killing frenzy
Damage against: +20% Living
When wielded/worn:
Changes stats: +15 Str / +5 Dex / +15 Con
Reduced damage from: +20% Living
Talent masteries: +0.30 Technique / Berserker's strength +0.20 Technique / Two-handed weapons +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed assault
A blood-etched greatsword, it has seen many foes. From the inside.
This item has been sent to the Item's Vault.
Ureslak's Molted Scales (0 def, 0 armour)
Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 5
It is part of a set of items.
It would go well with another part of Ureslak.
When wielded/worn:
Changes resistances: +20% lightning / +20% darkness / +20% cold / +20% fire / -30% arcane / +20% nature
Changes resistances cap: +10% lightning / +10% darkness / +10% cold / +10% fire / -30% arcane / +10% nature
It can be used to energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.)
Activation costs 30 power out of 50/50.
This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow.
This item has been sent to the Item's Vault.
Ureslak's Molted Scales (0 def, 0 armour)Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 5
It is part of a set of items.
It would go well with another part of Ureslak.
When wielded/worn:
Changes resistances: +20% lightning / +20% darkness / +20% cold / +20% fire / -30% arcane / +20% nature
Changes resistances cap: +10% lightning / +10% darkness / +10% cold / +10% fire / -30% arcane / +10% nature
It can be used to energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.)
Activation costs 30 power out of 50/50.
This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow.
This item has been sent to the Item's Vault.
☆明るい八つ裂き [パワー 53] (25 タ
ーン)
必要技能:
- レベル 15
Infused by サイオニックフォース
2.00 重量
タイプ: 魔道具 / トークン ; tier 2
装備すると:
反撃ダメージ(近接):10 冷気
属性耐性変化:+5% 魔力 / +9% 閃光
耐性貫通変化:+25% 魔力
ダメージ変化:+15% 魔力
光源範囲:+3
サイオニックシールドを生成し、 by 53
ダメージまで防ぐ(5ターン),全ての魔道具を
25ターンのクールダウン
使うと:
* 22% %で武器攻撃を避けることがある(2ター
ン).
強大な力をもった超能力者たちが作成した道
具だ。精神力を貯めておける。
☆明るい八つ裂き [パワー 53] (25 ターン)ーン)
必要技能:
- レベル 15
Infused by サイオニックフォース
2.00 重量
タイプ: 魔道具 / トークン ; tier 2
装備すると:
反撃ダメージ(近接):10 冷気
属性耐性変化:+5% 魔力 / +9% 閃光
耐性貫通変化:+25% 魔力
ダメージ変化:+15% 魔力
光源範囲:+3
サイオニックシールドを生成し、 by 53
ダメージまで防ぐ(5ターン),全ての魔道具を
25ターンのクールダウン
使うと:
* 22% %で武器攻撃を避けることがある(2ター
ン).
強大な力をもった超能力者たちが作成した道
具だ。精神力を貯めておける。
★死の抱擁 (18 回避, 18 アーマー)
必要技能:
- レベル 35
Powered by 魔力
9.00 重量
[Unique]
タイプ: 防具 / 軽装 ; tier 5
装備すると:
アーマー:+18
重装度:+15%
回避:+18 (+4 実効値)
反撃ダメージ(近接):15 暗黒 / 15 冷気
能力変化:+5機敏 / +5魔力 / +5賢さ
属性耐性変化:+30% 時空 / +30% 暗黒 / +30% 冷気
ダメージ変化:+20% 暗黒 / +20% 冷気
技能習得:+0.10 魔法 / 幻術 +0.10 魔法 / 操影術 +0.10 技巧 / 隠密
クリティカル倍率:+20.00%
隠密:+10
魔法パワー:+10 (+2 実効値)
10ターン透明化する。
(効果量 29 賢さと魔力依存) , 34
を使う,残り50/50。
厚手のシルクを巻いた漆黒のレザーアーマ
ーだ。氷のように冷たい。
This has been sent to the Item's
Vault.
★死の抱擁 (18 回避, 18 アーマー)必要技能:
- レベル 35
Powered by 魔力
9.00 重量
[Unique]
タイプ: 防具 / 軽装 ; tier 5
装備すると:
アーマー:+18
重装度:+15%
回避:+18 (+4 実効値)
反撃ダメージ(近接):15 暗黒 / 15 冷気
能力変化:+5機敏 / +5魔力 / +5賢さ
属性耐性変化:+30% 時空 / +30% 暗黒 / +30% 冷気
ダメージ変化:+20% 暗黒 / +20% 冷気
技能習得:+0.10 魔法 / 幻術 +0.10 魔法 / 操影術 +0.10 技巧 / 隠密
クリティカル倍率:+20.00%
隠密:+10
魔法パワー:+10 (+2 実効値)
10ターン透明化する。
(効果量 29 賢さと魔力依存) , 34
を使う,残り50/50。
厚手のシルクを巻いた漆黒のレザーアーマ
ーだ。氷のように冷たい。
This has been sent to the Item's
Vault.
★ダークタンの小手 (0 回避, 6 アーマ
ー)
必要技能:
- Heavy armour training
Powered by 魔力
Crafted by 匠
1.50 重量
[Unique]
タイプ: 防具 / グローブ ; tier 5
装備すると:
物理クリティカル率:+10.0%
アーマー:+6
能力変化:+6腕力 / +6魔力
ダメージ変化:+10% 物理
クリティカル倍率:+50.00%
魔法クリティカル率:+10%
素手攻撃時:
基礎パワー:36.0 - 50.4
適用能力: 40% 機敏, 40% 腕力, 40%
賢さ
ダメージ:物理
命中超過ボーナス:+0.2% ダメージ / 命中
アーマー貫通:+10
クリティカル率:+10.0%
攻撃速度:83%
この武器が命中すると: 転移の盾 (10%
確率,レベル 3).
この武器が命中すると: 力の波動 (15%
確率,レベル 1).
追加ダメージ(近接):+20 魔力
鍛冶長ダークタンが魅惑の時代に作ったド
ワーフ鋼の小手だ。黄金色の魔法のルーンが
刻んである。装備者は武技魔術の両面におい
て比類なき力を得るとされる。
This has been sent to the Item's
Vault.
★ダークタンの小手 (0 回避, 6 アーマー)ー)
必要技能:
- Heavy armour training
Powered by 魔力
Crafted by 匠
1.50 重量
[Unique]
タイプ: 防具 / グローブ ; tier 5
装備すると:
物理クリティカル率:+10.0%
アーマー:+6
能力変化:+6腕力 / +6魔力
ダメージ変化:+10% 物理
クリティカル倍率:+50.00%
魔法クリティカル率:+10%
素手攻撃時:
基礎パワー:36.0 - 50.4
適用能力: 40% 機敏, 40% 腕力, 40%
賢さ
ダメージ:物理
命中超過ボーナス:+0.2% ダメージ / 命中
アーマー貫通:+10
クリティカル率:+10.0%
攻撃速度:83%
この武器が命中すると: 転移の盾 (10%
確率,レベル 3).
この武器が命中すると: 力の波動 (15%
確率,レベル 1).
追加ダメージ(近接):+20 魔力
鍛冶長ダークタンが魅惑の時代に作ったド
ワーフ鋼の小手だ。黄金色の魔法のルーンが
刻んである。装備者は武技魔術の両面におい
て比類なき力を得るとされる。
This has been sent to the Item's
Vault.
★記憶の指輪
必要技能:
- レベル 35
Infused by サイオニックフォース
0.10 重量
[Unique]
タイプ: 装飾 / 指輪 ; tier 5
装備すると:
能力変化:+8意志
属性耐性変化:+25% 精神
技能習得:+0.20 超能力 / マインドリンク
精神セーブ:+20 (+6 実効値)
混乱耐性:+40%
サイキックパワー:+0.50
精神パワー:+12 (+4 実効値)
精神タレント使用で3つの自然、超能力、呪い
のタレントのクールダウンを3ターン早める(
確率10%)
精神技能が命中すると: メンタルリフレッ
シュ (10% レベル 1).
起動にターンを消費しない
発動:メンタルシールド (消費 21 パワー30/30):
実効タレントレベル: 2.6
パワー:パワー消費 21 ,パワー: 30/30.
射程: 近接/単体
飛来速度: 即時
これは: 精神
説明: 3 種の精神状態異常を治療し、さらに6ターン精
神状態異常を防ぎます。
この指輪を嵌めている限り、自分を見失う
ことは決してない。
This has been sent to the Item's
Vault.
★記憶の指輪必要技能:
- レベル 35
Infused by サイオニックフォース
0.10 重量
[Unique]
タイプ: 装飾 / 指輪 ; tier 5
装備すると:
能力変化:+8意志
属性耐性変化:+25% 精神
技能習得:+0.20 超能力 / マインドリンク
精神セーブ:+20 (+6 実効値)
混乱耐性:+40%
サイキックパワー:+0.50
精神パワー:+12 (+4 実効値)
精神タレント使用で3つの自然、超能力、呪い
のタレントのクールダウンを3ターン早める(
確率10%)
精神技能が命中すると: メンタルリフレッ
シュ (10% レベル 1).
起動にターンを消費しない
発動:メンタルシールド (消費 21 パワー30/30):
実効タレントレベル: 2.6
パワー:パワー消費 21 ,パワー: 30/30.
射程: 近接/単体
飛来速度: 即時
これは: 精神
説明: 3 種の精神状態異常を治療し、さらに6ターン精
神状態異常を防ぎます。
この指輪を嵌めている限り、自分を見失う
ことは決してない。
This has been sent to the Item's
Vault.
★ドゥアセドレンの心臓
必要技能:
- レベル 25
Powered by 魔力
1.00 重量
[Unique]
タイプ: 光源 / 光源 ; tier 4
装備すると:
物理パワー:+7 (+3 実効値)
追加ダメージ(近接):20 暗黒
能力変化:+5魔力
属性耐性変化:+30% 閃光
耐性上限変化:+10% 閃光
技能習得:+0.20 技巧 / 隠密 +0.20 呪い / 闇
光源範囲:-1000
赤外線視力:+7
The heart seems to absorb 閃光 when
you deal 暗黒 damage. Standing on
unlit tiles, you feel stronger.
魔法が命中すると: 暗黒招来 (15% レベ
ル 4)。
赤黒い心臓が、元の持ち主から切り離され
てなお脈打っている。周囲のあらゆる光を打
ち消す力を持っているようだ。
This has been sent to the Item's
Vault.
★ドゥアセドレンの心臓必要技能:
- レベル 25
Powered by 魔力
1.00 重量
[Unique]
タイプ: 光源 / 光源 ; tier 4
装備すると:
物理パワー:+7 (+3 実効値)
追加ダメージ(近接):20 暗黒
能力変化:+5魔力
属性耐性変化:+30% 閃光
耐性上限変化:+10% 閃光
技能習得:+0.20 技巧 / 隠密 +0.20 呪い / 闇
光源範囲:-1000
赤外線視力:+7
The heart seems to absorb 閃光 when
you deal 暗黒 damage. Standing on
unlit tiles, you feel stronger.
魔法が命中すると: 暗黒招来 (15% レベ
ル 4)。
赤黒い心臓が、元の持ち主から切り離され
てなお脈打っている。周囲のあらゆる光を打
ち消す力を持っているようだ。
This has been sent to the Item's
Vault.
☆ゴバル(quiver of dragonbone arrows)
(18/18, 73-102.2 パワー, 18 貫通)
必要技能:
- 機敏 48
Infused by 自然
Infused by 反魔の力
Crafted by 匠
3.00 重量
1.50 エゴ倍率
[Random Unique]
タイプ: 矢/弾 / 矢 ; tier 5
基礎パワー:73.0 - 102.2
適用能力: 70% 機敏, 50% 腕力
ダメージ:物理
命中超過ボーナス:+0.3% 致命率 / 命中
アーマー貫通:+18
クリティカル率:+26.0%
弾数:18
命中で追加効果:
* 25 魔法リソースを燃やす
* 25%で全体速度を57%低下
* Cause the target to have a 10% chance
to fail spellcasting and 10% chance
to lose a magical sustain each turn,
stacking up to 50%
クリティカルで追加効果:
* 対象を傷つけ5ターンかけて218物理ダメージ
を与え、回復効果を50% 減少させます。
追加ダメージ(射撃):+50 電撃 / +16 自然
Damage (radius 1) on hit: +12 自然
Damage (radius 2) on crit: +23 電撃 / +20 自然
ダメージ追加:+45% 自然外生物
速やかに死を乗せて運ぶ矢。
☆ゴバル(quiver of dragonbone arrows) (18/18, 73-102.2 パワー, 18 貫通)(18/18, 73-102.2 パワー, 18 貫通)
必要技能:
- 機敏 48
Infused by 自然
Infused by 反魔の力
Crafted by 匠
3.00 重量
1.50 エゴ倍率
[Random Unique]
タイプ: 矢/弾 / 矢 ; tier 5
基礎パワー:73.0 - 102.2
適用能力: 70% 機敏, 50% 腕力
ダメージ:物理
命中超過ボーナス:+0.3% 致命率 / 命中
アーマー貫通:+18
クリティカル率:+26.0%
弾数:18
命中で追加効果:
* 25 魔法リソースを燃やす
* 25%で全体速度を57%低下
* Cause the target to have a 10% chance
to fail spellcasting and 10% chance
to lose a magical sustain each turn,
stacking up to 50%
クリティカルで追加効果:
* 対象を傷つけ5ターンかけて218物理ダメージ
を与え、回復効果を50% 減少させます。
追加ダメージ(射撃):+50 電撃 / +16 自然
Damage (radius 1) on hit: +12 自然
Damage (radius 2) on crit: +23 電撃 / +20 自然
ダメージ追加:+45% 自然外生物
速やかに死を乗せて運ぶ矢。
★ルーン:反射の盾 (--)
必要技能:
- レベル 15
Powered by 魔力
0.10 重量
[Unique]
タイプ: 巻物 / ルーン ; tier 3
刻み込むと:
実効タレントレベル: 0.0
使用方式: 起動
射程: 近接/単体
クールダウン: 15
飛来速度: 即時
使用速度: 即時 (0% ターン)
これは: 魔法
説明: 受けたダメージを反射する魔法盾を生成し、 230 ダメージを防ぎます。( 5 ターン持続)効果は魔力に依存します。
発動:肌にルーンを刻み込む
銀色のルーンだ。その表面には自身の姿が
映っている。
This has been sent to the Item's
Vault.
★ルーン:反射の盾 (--)必要技能:
- レベル 15
Powered by 魔力
0.10 重量
[Unique]
タイプ: 巻物 / ルーン ; tier 3
刻み込むと:
実効タレントレベル: 0.0
使用方式: 起動
射程: 近接/単体
クールダウン: 15
飛来速度: 即時
使用速度: 即時 (0% ターン)
これは: 魔法
説明: 受けたダメージを反射する魔法盾を生成し、 230 ダメージを防ぎます。( 5 ターン持続)効果は魔力に依存します。
発動:肌にルーンを刻み込む
銀色のルーンだ。その表面には自身の姿が
映っている。
This has been sent to the Item's
Vault.
★ガークルの牙
必要技能:
- レベル 35
Crafted by 匠
0.10 重量
[Unique]
タイプ: 装飾 / アミュレット ; tier 5
セットアイテムの一部だ。
ガークルの遺物がもう一つあれば彼の魂を宿
せ
るだろう。
装備すると:
能力変化:+10腕力 / +6耐久
技能習得:+0.10 戦技 / 狂戦士 +0.10 戦技 / 修羅 +0.10 戦技 / 咆哮 +0.10 戦技 / 両手武技
物理セーブ+18 (+4 実効値)
精神セーブ:+18 (+6 実効値)
影縫い耐性:+100%
発動:粉砕の咆哮 (消費 7 パワー48/48):
実効タレントレベル: 5.2
パワー:パワー消費 7 ,パワー: 48/48.
射程: 近接/単体
飛来速度: 即時
説明: 咆哮を放ち、 364.30 物理ダメージを扇状の範囲 8 に与えます。
レベル5からは範囲内の飛来物を全て破壊しま
す。
ダメージは腕力に依存します。
何条かの細い革紐を無数の人型生物の歯に
通したオークのネックレスだ。ガークル自身
の歯というよりかは、彼の餌食となった者た
ちのものと考えた方が自然だろう。
This has been sent to the Item's
Vault.
★ガークルの牙必要技能:
- レベル 35
Crafted by 匠
0.10 重量
[Unique]
タイプ: 装飾 / アミュレット ; tier 5
セットアイテムの一部だ。
ガークルの遺物がもう一つあれば彼の魂を宿
せ
るだろう。
装備すると:
能力変化:+10腕力 / +6耐久
技能習得:+0.10 戦技 / 狂戦士 +0.10 戦技 / 修羅 +0.10 戦技 / 咆哮 +0.10 戦技 / 両手武技
物理セーブ+18 (+4 実効値)
精神セーブ:+18 (+6 実効値)
影縫い耐性:+100%
発動:粉砕の咆哮 (消費 7 パワー48/48):
実効タレントレベル: 5.2
パワー:パワー消費 7 ,パワー: 48/48.
射程: 近接/単体
飛来速度: 即時
説明: 咆哮を放ち、 364.30 物理ダメージを扇状の範囲 8 に与えます。
レベル5からは範囲内の飛来物を全て破壊しま
す。
ダメージは腕力に依存します。
何条かの細い革紐を無数の人型生物の歯に
通したオークのネックレスだ。ガークル自身
の歯というよりかは、彼の餌食となった者た
ちのものと考えた方が自然だろう。
This has been sent to the Item's
Vault.
取得
★被虐快楽の鎧 (0 回避, 0 アーマー)
必要技能:
- レベル 35
Powered by 魔力
Crafted by 匠
9.00 重量
[Unique]
タイプ: 防具 / 軽装 ; tier 5
セットアイテムの一部だ。
指先に力込めれば破壊の化身とならん。
装備すると:
追加ダメージ(近接):25 活力吸収の腐敗
反撃ダメージ(近接):25 活力吸収の腐敗
能力変化:+3賢さ / +9魔力
技能習得:+0.20 堕落 / 吸魂 +0.20 堕落 / 血術
物理セーブ+10 (+3 実効値)
魔法セーブ:+10 (+3 実効値)
精神セーブ:+10 (+4 実効値)
病気耐性:+100%
最大活力:+25.00
魔法パワー:+10 (+3 実効値)
減少7%活力の現在値かダメージの半分の低い
方、しかし、防いだダメージの5の活力コスト
現在のボーナス値:
発動:血の支配 (消費 9 パワー12/12):
実効タレントレベル: 6.5
パワー:パワー消費 9 ,パワー: 12/12.
射程: 10
飛来速度: 2000%
これは: 魔法
説明: 腐敗の血のボルトを放って 227.30 腐敗ダメージを与え、与えたダメージの20%を
吸収します。
7ターン与えたダメージの50%最大HPが増加さ
れます。(吸収前に適用)
ダメージは魔法パワーに依存します。
盗んだ血肉 盗んだ痛み 全て手放せ 命
得たくば
This has been sent to the Item's
Vault.
★被虐快楽の鎧 (0 回避, 0 アーマー)★被虐快楽の鎧 (0 回避, 0 アーマー)
必要技能:
- レベル 35
Powered by 魔力
Crafted by 匠
9.00 重量
[Unique]
タイプ: 防具 / 軽装 ; tier 5
セットアイテムの一部だ。
指先に力込めれば破壊の化身とならん。
装備すると:
追加ダメージ(近接):25 活力吸収の腐敗
反撃ダメージ(近接):25 活力吸収の腐敗
能力変化:+3賢さ / +9魔力
技能習得:+0.20 堕落 / 吸魂 +0.20 堕落 / 血術
物理セーブ+10 (+3 実効値)
魔法セーブ:+10 (+3 実効値)
精神セーブ:+10 (+4 実効値)
病気耐性:+100%
最大活力:+25.00
魔法パワー:+10 (+3 実効値)
減少7%活力の現在値かダメージの半分の低い
方、しかし、防いだダメージの5の活力コスト
現在のボーナス値:
発動:血の支配 (消費 9 パワー12/12):
実効タレントレベル: 6.5
パワー:パワー消費 9 ,パワー: 12/12.
射程: 10
飛来速度: 2000%
これは: 魔法
説明: 腐敗の血のボルトを放って 227.30 腐敗ダメージを与え、与えたダメージの20%を
吸収します。
7ターン与えたダメージの50%最大HPが増加さ
れます。(吸収前に適用)
ダメージは魔法パワーに依存します。
盗んだ血肉 盗んだ痛み 全て手放せ 命
得たくば
This has been sent to the Item's
Vault.
取得
★クロマティックハーネス (10 回避, 14
アーマー)
必要技能:
- Heavy armour training
Infused by 自然
14.00 重量
[Unique]
タイプ: 防具 / メイルアーマー ; tier 5
装備すると:
アーマー:+14
回避:+10 (+3 実効値)
疲労度:+16%
能力変化:+6腕力 / +6意志 / +4賢さ / +10 Lck
属性耐性変化:+20% 電撃 / +20% 物理 / +20% 冷気 / +20% 火炎 / +20% 酸
テレパシー:ドラゴン
クールダウン: 氷のブレス (-3 ターン) 電撃のブレス (-3 ターン) 砂のブレス (-3 ターン) 炎のブレス (-3 ターン) 酸のブレス (-3 ターン)
盲目耐性:+50%
スタン/凍結耐性:+25%
ノックバック耐性:+50%
目まぐるしくその色を変える虹色のドラゴン
スケイルアーマーだ
This has been sent to the Item's
Vault.
★クロマティックハーネス (10 回避, 14 アーマー)★クロマティックハーネス (10 回避, 14
アーマー)
必要技能:
- Heavy armour training
Infused by 自然
14.00 重量
[Unique]
タイプ: 防具 / メイルアーマー ; tier 5
装備すると:
アーマー:+14
回避:+10 (+3 実効値)
疲労度:+16%
能力変化:+6腕力 / +6意志 / +4賢さ / +10 Lck
属性耐性変化:+20% 電撃 / +20% 物理 / +20% 冷気 / +20% 火炎 / +20% 酸
テレパシー:ドラゴン
クールダウン: 氷のブレス (-3 ターン) 電撃のブレス (-3 ターン) 砂のブレス (-3 ターン) 炎のブレス (-3 ターン) 酸のブレス (-3 ターン)
盲目耐性:+50%
スタン/凍結耐性:+25%
ノックバック耐性:+50%
目まぐるしくその色を変える虹色のドラゴン
スケイルアーマーだ
This has been sent to the Item's
Vault.
★永夜縛り (12 回避, 12 アーマー)
必要技能:
- レベル 25
Powered by 魔力
6.00 重量
[Unique]
タイプ: 防具 / 包帯 ; tier 4
セットアイテムの一部だ。
これと対になるアイテムが存在する
装備すると:
アーマー:+12
回避:+12 (+6 実効値)
反撃ダメージ(近接):10 暗黒
能力変化:+5意志 / +5魔力
属性耐性変化:+30% 腐敗 / -10% 火炎 / +30% 暗黒 / -10% 閃光
ダメージ変化:+15% 冷気 / +15% 魔力 / +20% 暗黒
毒耐性:+100%
病気耐性:+100%
HP回復:+1.00
光源範囲:-1
装備するとアンデッドになる
邪悪なる死霊術を駆使して編み上げた包帯
だ。触れた傍から光と命を吸い取っていく。
体に纏うと、血も凍るような死のとば口に揺
蕩うことになる。
This has been sent to the Item's
Vault.
★永夜縛り (12 回避, 12 アーマー)必要技能:
- レベル 25
Powered by 魔力
6.00 重量
[Unique]
タイプ: 防具 / 包帯 ; tier 4
セットアイテムの一部だ。
これと対になるアイテムが存在する
装備すると:
アーマー:+12
回避:+12 (+6 実効値)
反撃ダメージ(近接):10 暗黒
能力変化:+5意志 / +5魔力
属性耐性変化:+30% 腐敗 / -10% 火炎 / +30% 暗黒 / -10% 閃光
ダメージ変化:+15% 冷気 / +15% 魔力 / +20% 暗黒
毒耐性:+100%
病気耐性:+100%
HP回復:+1.00
光源範囲:-1
装備するとアンデッドになる
邪悪なる死霊術を駆使して編み上げた包帯
だ。触れた傍から光と命を吸い取っていく。
体に纏うと、血も凍るような死のとば口に揺
蕩うことになる。
This has been sent to the Item's
Vault.
Fanged Collar
必要技能:
- レベル 15
Powered by 未知の力
0.10 重量
[Unique]
タイプ: 装飾 / アミュレット ; tier 2
装備すると:
能力変化:+10賢さ / -5意志
属性耐性変化:+15% 腐敗 / +15% 暗黒 / +15% 酸
物理セーブ+15 (+4 実効値)
魔法セーブ:+15 (+4 実効値)
精神セーブ:-7 (-2 実効値)
最大HP:+20.00
Try to not die...
This strange creature seems to melt
around your neck, keeping its mouth
open just wide enough so that its
teeth do not touch you. You suspect
that in the case your head somehow
goes missing, the creature is going
to make itself at home in your
neck stump.
This has been sent to the Item's
Vault.
Fanged Collar必要技能:
- レベル 15
Powered by 未知の力
0.10 重量
[Unique]
タイプ: 装飾 / アミュレット ; tier 2
装備すると:
能力変化:+10賢さ / -5意志
属性耐性変化:+15% 腐敗 / +15% 暗黒 / +15% 酸
物理セーブ+15 (+4 実効値)
魔法セーブ:+15 (+4 実効値)
精神セーブ:-7 (-2 実効値)
最大HP:+20.00
Try to not die...
This strange creature seems to melt
around your neck, keeping its mouth
open just wide enough so that its
teeth do not touch you. You suspect
that in the case your head somehow
goes missing, the creature is going
to make itself at home in your
neck stump.
This has been sent to the Item's
Vault.
★ダークタンの小手 (0 回避, 6 アーマ
ー)
必要技能:
- Heavy armour training
Powered by 魔力
Crafted by 匠
1.50 重量
[Unique]
タイプ: 防具 / グローブ ; tier 5
装備すると:
物理クリティカル率:+10.0%
アーマー:+6
能力変化:+6腕力 / +6魔力
ダメージ変化:+10% 物理
クリティカル倍率:+50.00%
魔法クリティカル率:+10%
素手攻撃時:
基礎パワー:36.0 - 50.4
適用能力: 40% 意志, 40% 機敏, 40%
腕力, 40% 賢さ
ダメージ:物理
命中超過ボーナス:+0.2% ダメージ / 命中
アーマー貫通:+10
クリティカル率:+10.0%
攻撃速度:83%
この武器が命中すると: 転移の盾 (10%
確率,レベル 3).
この武器が命中すると: 力の波動 (15%
確率,レベル 1).
追加ダメージ(近接):+20 魔力
鍛冶長ダークタンが魅惑の時代に作ったド
ワーフ鋼の小手だ。黄金色の魔法のルーンが
刻んである。装備者は武技魔術の両面におい
て比類なき力を得るとされる。
This has been sent to the Item's
Vault.
★ダークタンの小手 (0 回避, 6 アーマー)ー)
必要技能:
- Heavy armour training
Powered by 魔力
Crafted by 匠
1.50 重量
[Unique]
タイプ: 防具 / グローブ ; tier 5
装備すると:
物理クリティカル率:+10.0%
アーマー:+6
能力変化:+6腕力 / +6魔力
ダメージ変化:+10% 物理
クリティカル倍率:+50.00%
魔法クリティカル率:+10%
素手攻撃時:
基礎パワー:36.0 - 50.4
適用能力: 40% 意志, 40% 機敏, 40%
腕力, 40% 賢さ
ダメージ:物理
命中超過ボーナス:+0.2% ダメージ / 命中
アーマー貫通:+10
クリティカル率:+10.0%
攻撃速度:83%
この武器が命中すると: 転移の盾 (10%
確率,レベル 3).
この武器が命中すると: 力の波動 (15%
確率,レベル 1).
追加ダメージ(近接):+20 魔力
鍛冶長ダークタンが魅惑の時代に作ったド
ワーフ鋼の小手だ。黄金色の魔法のルーンが
刻んである。装備者は武技魔術の両面におい
て比類なき力を得るとされる。
This has been sent to the Item's
Vault.
Dedication (31-43 power, 6 apr)
Requires:
- Cunning 24
- Strength 24
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / mace ; tier 3
It is part of a set of items.
It is said perseverance comes hand in hand with dedication.
Base power: 31.0 - 43.4
Uses stats: 20% Cun, 90% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +20.0%
Attack speed: 100%
Damage (radius 2) on crit: +50 manaburn arcane
When wielded/worn:
Changes resistances: +15% arcane / +20% blight
It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end.
The mace symbolizes the krogs willingness to endure until the final blow is struck against the arcane. Commonly the mace would be used to batter a mage senseless, thus preventing them from being able to cast their spells.
This item has been sent to the Item's Vault.
Dedication (31-43 power, 6 apr)Requires:
- Cunning 24
- Strength 24
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / mace ; tier 3
It is part of a set of items.
It is said perseverance comes hand in hand with dedication.
Base power: 31.0 - 43.4
Uses stats: 20% Cun, 90% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +20.0%
Attack speed: 100%
Damage (radius 2) on crit: +50 manaburn arcane
When wielded/worn:
Changes resistances: +15% arcane / +20% blight
It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end.
The mace symbolizes the krogs willingness to endure until the final blow is struck against the arcane. Commonly the mace would be used to batter a mage senseless, thus preventing them from being able to cast their spells.
This item has been sent to the Item's Vault.
Newly picked up
The Black Spike (48-67 power, 20 apr)
Requires:
- Strength 40
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
Base power: 48.0 - 67.2
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +20
Crit. chance: +5.0%
Attack speed: 100%
Damage conversion: 50% darkness
When wielded/worn:
Changes stats: +10 Str / +8 Mag
Changes resistances: +18% darkness / +12% blight
Changes resistances penetration: +15% darkness
Changes damage: +25% darkness
Shadow Power: +5
Increases all damage penetration by 1% for each point of your Shadow Power.
"All the better to pierce the heart of the world."
This item has been sent to the Item's Vault.
The Black Spike (48-67 power, 20 apr)The Black Spike (48-67 power, 20 apr)
Requires:
- Strength 40
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
Base power: 48.0 - 67.2
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +20
Crit. chance: +5.0%
Attack speed: 100%
Damage conversion: 50% darkness
When wielded/worn:
Changes stats: +10 Str / +8 Mag
Changes resistances: +18% darkness / +12% blight
Changes resistances penetration: +15% darkness
Changes damage: +25% darkness
Shadow Power: +5
Increases all damage penetration by 1% for each point of your Shadow Power.
"All the better to pierce the heart of the world."
This item has been sent to the Item's Vault.
Newly picked up
The Black Boots (2 def, 1 armour)
Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +1
Defense: +2 (+0 eff.)
Fatigue: +2%
Changes stats: +4 Cun
Stealth bonus: +10
Shadow Power: +5
Grants 2.5% movement speed for each point of Shadow Power.
"It's a treacherous road to the top of the world."
This item has been sent to the Item's Vault.
The Black Boots (2 def, 1 armour)The Black Boots (2 def, 1 armour)
Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +1
Defense: +2 (+0 eff.)
Fatigue: +2%
Changes stats: +4 Cun
Stealth bonus: +10
Shadow Power: +5
Grants 2.5% movement speed for each point of Shadow Power.
"It's a treacherous road to the top of the world."
This item has been sent to the Item's Vault.
Newly picked up
The Black Crown (0 def, 15 armour)
Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Armour: +15
Fatigue: +5%
Changes stats: +10 Wil / +10 Con
Changes resistances: +20% darkness / +20% blight
Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds
Shadow Power: +5
Increases all saves by your Shadow Power.
"For the demon who has everything."
This item has been sent to the Item's Vault.
The Black Crown (0 def, 15 armour)The Black Crown (0 def, 15 armour)
Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Armour: +15
Fatigue: +5%
Changes stats: +10 Wil / +10 Con
Changes resistances: +20% darkness / +20% blight
Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds
Shadow Power: +5
Increases all saves by your Shadow Power.
"For the demon who has everything."
This item has been sent to the Item's Vault.
Newly picked up
The Black Plate (25 def, 35 armour)
Requires:
- Massive armour training
- Strength 48
Powered by arcane forces
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +35
Defense: +25 (+5 eff.)
Fatigue: +15%
Changes stats: +6 Wil / +4 Cun / +3 Con
Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold
Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Oppression +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat
Physical save: +15 (+5 eff.)
Spell save: +25 (+10 eff.)
Confusion immunity: +100%
Fear immunity: +100%
Light radius: -2
Infravision radius: +3
Shadow Power: +10
Grants physical power equal to your Shadow Power.
"Wreckage all about you. Is there anything left inside?"
This item has been sent to the Item's Vault.
The Black Plate (25 def, 35 armour)The Black Plate (25 def, 35 armour)
Requires:
- Massive armour training
- Strength 48
Powered by arcane forces
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +35
Defense: +25 (+5 eff.)
Fatigue: +15%
Changes stats: +6 Wil / +4 Cun / +3 Con
Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold
Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Oppression +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat
Physical save: +15 (+5 eff.)
Spell save: +25 (+10 eff.)
Confusion immunity: +100%
Fear immunity: +100%
Light radius: -2
Infravision radius: +3
Shadow Power: +10
Grants physical power equal to your Shadow Power.
"Wreckage all about you. Is there anything left inside?"
This item has been sent to the Item's Vault.
Newly picked up
The Black Wall (12 def, 9 armour, 52-62 power, 200 block)
Requires:
- Shield usage training
- Strength 28
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
When used to attack (with talents):
Base power: 52.0 - 62.4
Uses stat: 100% Str
Damage type: Darkness
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +4.5%
Block value: +200
When wielded/worn:
Armour: +9
Defense: +12 (+2 eff.)
Ranged Defense: +15 (+3 eff.)
Fatigue: +28%
Damage when hit (Melee): 10 darkness
Changes resistances: +2% all
Talent masteries: +0.20 Technique / Shield defense +0.20 Technique / Shield offense +0.20 Corruption / Doom shield
Talent granted: +1 Block
Shadow Power: +5
Increases all resists by 0.4% for each point of your Shadow Power.
"With this, no one will ever harm you again."
This item has been sent to the Item's Vault.
The Black Wall (12 def, 9 armour, 52-62 power, 200 block)The Black Wall (12 def, 9 armour, 52-62 power, 200 block)
Requires:
- Shield usage training
- Strength 28
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
When used to attack (with talents):
Base power: 52.0 - 62.4
Uses stat: 100% Str
Damage type: Darkness
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +4.5%
Block value: +200
When wielded/worn:
Armour: +9
Defense: +12 (+2 eff.)
Ranged Defense: +15 (+3 eff.)
Fatigue: +28%
Damage when hit (Melee): 10 darkness
Changes resistances: +2% all
Talent masteries: +0.20 Technique / Shield defense +0.20 Technique / Shield offense +0.20 Corruption / Doom shield
Talent granted: +1 Block
Shadow Power: +5
Increases all resists by 0.4% for each point of your Shadow Power.
"With this, no one will ever harm you again."
This item has been sent to the Item's Vault.