
Penitence (15-18 power, 4 apr, lightning element)Requires:
- Magic 24
Powered by arcane forces
Infused by nature
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Nature
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes resistances: +30% blight / +30% lightning
Damage affinity(heal): +20% lightning
Talent granted: +1 Command Staff
Spell save: +15 (+7 eff.)
Spellpower: +15 (+5 eff.)
Spell crit. chance: +10%
It can be used to cure up to 5 diseases or poisons (based on Magic)
Activation costs 9 power out of 60/60.
A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect.
This item has been sent to the Item's Vault.

Eclipse (18-22 power, 4 apr, darkness element)Requires:
- Magic 32
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 18.0 - 21.6
Uses stat: 110% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +15% light / +15% physical / +15% darkness / +15% temporal
Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn)
Talent granted: +1 Command Staff
P.Energy each turn: +0.10
N.Energy each turn: +0.10
Spellpower: +12 (+4 eff.)
Spell crit. chance: +8%
This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light.
This item has been sent to the Item's Vault.
This object's appearance was changed to Pyro: Staff 1.

Tarridugen the dwarven-steel mail armour (3 def, 20 armour)Requires:
- Heavy armour training
- Strength 28
Powered by arcane forces
Crafted by a master
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 3
When wielded/worn:
Physical power: +10 (+5 eff.)
Armour: +20
Defense: +3 (+1 eff.)
Fatigue: +4%
Damage (Melee): 11 acid / 14 fire
Damage when hit (Melee): 10 acid / 10 fire
Changes stats: +1 Dex
Changes resistances: +12% acid / +18% cold / +14% fire
Physical save: +8 (+2 eff.)
Maximum stamina: +30.00
A suit of armour made of mail.
This item has been sent to the Item's Vault.

Xerutira (4 def, 15 armour)Requires:
- Heavy armour training
- Strength 38
Infused by arcane disrupting forces
Crafted by a master
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 4
When wielded/worn:
Armour: +15
Defense: +4 (+2 eff.)
Fatigue: +7%
Effects on melee hit:
* 20 arcane resource burn
Changes resistances: +6% lightning / +7% physical / +20% blight / +17% nature / +6% temporal
Reduced damage from: +8% Unnatural
Physical save: +24 (+8 eff.)
A suit of armour made of mail.
This item has been sent to the Item's Vault.

Elemental FuryRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold
Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.

ElydaRequires:
- Dexterity 16
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 2
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +8
When wielded/worn:
Accuracy: +12 (+11 eff.)
Armour penetration: +11
Changes stats: +7 Dex / +12 Wil / +11 Con
Changes resistances penetration: +11% all
Reduces incoming crit damage: 10.00%
Vim when firing critical spell: +2.00
Maximum life: +27.00
Spellpower: +15 (+5 eff.)
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Staff of Destruction (20-24 power, 4 apr, cold element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 100% Mag
Damage type: Cold
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold
Talent granted: +1 Command Staff
Spellpower: +10 (+3 eff.)
Spell crit. chance: +15%
Talent on hit(spell): Impending Doom (10% chance level 1).
This unique-looking staff is carved with runes of destruction.
This item has been sent to the Item's Vault.

DemontoothRequires:
- Level 15
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 3
When wielded/worn:
Defense: +13 (+7 eff.)
Effects on melee hit:
* 10% chance to gain 10% of a turn (3/turn limit)
* 20% chance to reduce damage dealt by 20%
Changes stats: +4 Dex / +3 Mag / +3 Cun / +6 Lck
Changes resistances: +3% darkness
Trap disarming bonus: +12
Stealth bonus: +15
Mana each turn: +0.24
Maximum mana: +21.00
Infravision radius: +5
A belt that goes around your waist.
This item has been sent to the Item's Vault.

marauder's cured leather armour of the deep (9 def, 6 armour)Requires:
- Strength 14
Infused by nature
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +9 (+5 eff.)
Fatigue: +7%
Changes stats: +4 Str / +5 Dex
Changes resistances: +7% acid / +7% cold
Allows you to breathe in: water
Physical save: +7 (+3 eff.)
A suit of armour made of leather.
This item has been sent to the Item's Vault.
This object's appearance was changed to Silk Current.

Plate of the Blackened Mind (15 def, 40 armour)Requires:
- Massive armour training
- Strength 48
Infused by psionic forces
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +40
Defense: +15 (+5 eff.)
Fatigue: +17%
Effects when hit in melee:
* 20% chance to cause random gloom
Changes stats: +6 Wil / +4 Cun / +3 Con
Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness
Talent mastery: +0.20 Cursed / Gloom
Physical save: +15 (+5 eff.)
Mental save: +25 (+12 eff.)
Confusion immunity: +100%
Fear immunity: +100%
Mindpower: +10 (+3 eff.)
Light radius: -2
Infravision radius: +4
It can be used to activate talent Dominate (costing 13 power out of 25/25) :
Effective talent level: 2.0
Power cost: 13 out of 25/25.
Range: 2
Travel Speed: instantaneous
Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 6 Armour, 8 Defense and your attacks will gain 14% resistance penetration. If the target is adjacent to you, your domination will include a melee attack.
Effects will improve with your Willpower.
This talent will also attack with your shield, if you have one equipped.
This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind.
This item has been sent to the Item's Vault.

Lightrock the voratun plate armour (0 def, 16 armour)Requires:
- Massive armour training
- Strength 60
Powered by arcane forces
Crafted by a master
Infused by psionic forces
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +16
Fatigue: +33%
Damage when hit (Melee): 10 arcane
Changes stats: +9 Str / +8 Con
Changes resistances: +7% physical / -17% light / +13% fire / +8% mind / +28% darkness
Changes resistances penetration: +15% light
Changes damage: +6% light
Physical save: +8 (+3 eff.)
Spell save: +9 (+4 eff.)
Mental save: +21 (+11 eff.)
Light radius: +2
It can be used to activate talent Track, placing all other charms into a 26 cooldown :
Effective talent level: 2.0
Power cost: 26 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 17 for 5 turns.
The radius will increase with your Cunning.
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

The Black Plate (25 def, 35 armour)Requires:
- Massive armour training
- Strength 48
Powered by arcane forces
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Physical power: +10 (+5 eff.)
Armour: +35
Defense: +25 (+9 eff.)
Fatigue: +15%
Changes stats: +6 Wil / +4 Cun / +3 Con
Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold
Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Oppression +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat
Physical save: +15 (+5 eff.)
Spell save: +25 (+12 eff.)
Confusion immunity: +100%
Fear immunity: +100%
Light radius: -2
Infravision radius: +3
Shadow Power: +10
Grants physical power equal to your Shadow Power.
"Wreckage all about you. Is there anything left inside?"
This item has been sent to the Item's Vault.
