
Eilinuba the voratun mace (46-64 power, 6 apr)3.0 Encumbrance
T5 mace 1H weapon
Reqs Str 48
[Random Unique]
Disrupt/Master
Weapon Damage 45.5 - 63.7 Physical
Uses 100% Str
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +6
Critical Rate +3.0%
Attack Speed 100%
On-hit +15 item nature slow
On Hit:
* 15% chance to slow global speed by 53%
While equipped:
Stats Str +2, Con +3
offense ------
Physical Crit +3.0%
Physical Power +7 (+3 eff.)
Ignore resists +17% physical
Accuracy +16 (+4 eff.)
Ignore Armor +13
defense ------
Defense +20 (+6 eff.)
Unlife -60.00 life
Disarm Resist +23%
Blunt and deadly.
This item has been sent to the Item's Vault.

Fists of the Desert Scorpion (8 def, 4 armour)1.5 Encumbrance
T3 hands armor
[Unique]
Master/Psionic
While equipped:
Stats Str +3, Wil +3, Cun +3
offense ------
Mindpower +3 (+2 eff.)
Damage +8% physical
defense ------
Armor +4
Defense +8 (+8 eff.)
Disarm Resist +40%
other -------
Masteries
+0.20 Technique/Grappling
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Mindhook:
Effective talent level: 4.0
Power cost 16 out of 24/24.
Range 6
Cooldown: 9
Travel.spd instantaneous
Is: a mind power
Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn.
Works on enemies up to 6 squares away.
The cooldown decreases, and the range increases, with additional talent points spent.
These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them.
Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people.
This item has been sent to the Item's Vault.

Masochism (0 def, 0 armour)9.0 Encumbrance
T5 light armor
[Unique]
Arcane/Master
With a better grip it would be the destroyer of your enemies.
While equipped:
Stats Cun +3, Mag +9
offense ------
Spellpower +10 (+1 eff.)
On-Hit 25 vim draining blight
When Hit 25 vim draining blight
defense ------
Physical save +10 (+3 eff.)
Spell save +10 (+3 eff.)
Mind save +10 (+3 eff.)
Disease Resist +100%
other -------
Max vim +25.00
Masteries
+0.20 Corruption/Sanguisuge
+0.20 Corruption/Blood
Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked.
Current Bonus: 0
Blood Grasp:
Effective talent level: 5.0
Power cost 12 out of 12/12.
Range 10
Cooldown: 5
Travel.spd 2000% of base
Is: a spell
Description: Project a bolt of corrupted blood, doing 274.62 blight damage and healing you for 20% the damage dealt.
50% of the damage dealt will be gained as maximum life for 7 turns (before the healing).
The damage will increase with your Spellpower.
Stolen flesh,
Stolen pain,
To give it up,
Is to live again.
This item has been sent to the Item's Vault.

The Calm (15 def, 0 armour)2.0 Encumbrance
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats Mag +10, Wil +8, Cun +6
offense ------
Spellpower +20 (+3 eff.)
Move Speed +10%
Damage +25% lightning
Ignore resists +15% lightning
defense ------
Defense +15 (+7 eff.)
Resistance +20% lightning, +13% all
Slow Projectiles +15%
Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze.
This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.
This item has been sent to the Item's Vault.

Eye of the Wyrm (16-18 power, 24 apr, physical damage)3.0 Encumbrance
T4 mindstar 1H weapon
[Unique]
Nature
Weapon Damage 16.0 - 17.6 Physical
Uses 50% Wil, 20% Str, 10% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +24
Critical Rate +2.5%
Attack Speed 100%
Damage Conversion 20% acid, 20% physical
20% cold, 20% fire
20% lightning
While equipped:
offense ------
Physical Crit +5.0%
Mind Crit +5%
Physical Power +10 (+5 eff.)
Mindpower +10 (+4 eff.)
Damage +12% lightning, +12% physical
+12% fire, +12% cold
+12% acid
defense ------
Resistance +10% acid, +10% physical
+10% fire, +10% cold
+10% lightning
other -------
Masteries
+0.30 Wild-gift/Venom drake aspect
+0.30 Wild-gift/Cold drake aspect
+0.30 Wild-gift/Fire drake aspect
+0.30 Wild-gift/Storm drake aspect
+0.30 Wild-gift/Sand drake aspect
The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn.
Lightning Breath:
Effective talent level: 4.0
Power cost 30 out of 30/30.
Range melee/personal
Cooldown: 20
Travel.spd instantaneous
Is: a mind power and a nature gift
Description: You breathe lightning in a frontal cone of radius 8. Any target caught in the area will take 49.30 to 147.91 lightning damage (98.61 average) and be stunned for 3 turns.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate, and the Stun apply power is based on your Mindpower.
Each point in storm drake talents also increases your lightning resistance by 1%.
A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something.
This item has been sent to the Item's Vault.

Dream Malleus (62-93 power, 5 apr)5.0 Encumbrance
T4 greatmaul 2H weapon
Reqs Str 25
[Unique]
Master/Psionic
Weapon Damage 62.0 - 93.0 Physical
Uses 70% Wil, 70% Str
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +5
Attack Speed 100%
On-hit +17 mind, +19 item expose
On Hit:
* 19% chance to reduce all saves and defense by 32
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
While equipped:
Stats Str +2, Dex +2, Wil +2, Cun +2
offense ------
Mind Crit +5%
Mindpower +15 (+5 eff.)
Damage +10% mind, +17% physical
Accuracy +7 (+4 eff.)
other -------
Psi/turn +0.10
Max stamina +30.00
Talents +3 Dream Smith's Hammer
+3 Hammer Toss
Cooldown Hammer Toss -2
A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel.
This item has been sent to the Item's Vault.

Life Drinker (42-55 power, 11 apr)1.0 Encumbrance
T5 dagger 1H weapon
[Unique]
Arcane
Weapon Damage 42.0 - 54.6 Physical
Uses 55% Mag, 35% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +11
Critical Rate +18.0%
Attack Speed 100%
While equipped:
Stats Cun +6, Mag +6
offense ------
Spell Crit +10%
Spellpower +12 (+2 eff.)
Damage +15% blight, +15% darkness
+15% acid
other -------
Infravision +2
On Spell Hit: 15% Blood Grasp level 2
Worm Rot:
Effective talent level: 2.0
Power cost 40 out of 50/50.
Range 6
Cooldown: 8
Travel.spd instantaneous
Is: a spell
Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 28.98 acid and 24.69 blight damage.
If not cleared after five turns it will inflict 140.17 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location.
Even if this disease is removed early, there is still a 43% chance for the larvae to hatch.
You can never have more than 5 worms active from any source at a time.
The damage dealt will increase with your Spellpower.
Black blood for foul deeds. This dagger serves evil.
This item has been sent to the Item's Vault.

Exiler0.1 Encumbrance
T5 ring jewelry
[Unique]
Arcane
While equipped:
offense ------
Spellpower +10 (+2 eff.)
On-Hit 15 temporal
Damage +15% temporal, +10% physical
defense ------
Resistance +15% temporal
Anomaly Control +10
other -------
Cooldown Time Skip -1
Masteries
+0.20 Chronomancy/Timetravel
On Spell Hit: 10% Rethread level 2
Attempt to inflict 159.14 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s).
Uses 32 power out of 32/32
The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone.
In the case of opponents who weren't alone, he had to improvise.
This item has been sent to the Item's Vault.

Arkul's Siege Arrows (14/14, 68-95 power, 100 apr)3.0 Encumbrance
T5 arrow ammo
Reqs Str 30
[Unique]
Master
Weapon Damage 68.0 - 95.2 Physical
Uses 70% Str, 50% Dex
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +100
Critical Rate +10.0%
Capacity 14
25% of all damage splashes in a radius of 1 around the target.
These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes.
This item has been sent to the Item's Vault.

Blood-Edge (46-64 power, 7 apr)3.0 Encumbrance
T5 longsword 1H weapon
Reqs Str 32
[Unique]
Arcane
Weapon Damage 46.0 - 64.4 Physical
Uses 10% Mag, 100% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +7
Critical Rate +6.0%
Attack Speed 100%
Lifesteal +5%
Damage Conversion 50% blight
On Hit:
* 15% chance to animate a bleeding foe's blood
While equipped:
offense ------
Spell Crit +8%
Spellpower +21 (+4 eff.)
Damage +15% blight, +15% physical
other -------
Max vim +25.00
Telepathy Undead/Blood
Bleeding Edge:
Effective talent level: 4.0
Power cost 20 out of 20/20.
Range melee/personal
Cooldown: 12
Travel.spd instantaneous
Description: Lashes at the target, doing 163% weapon damage.
If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%.
This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one.
Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living.
This item has been sent to the Item's Vault.

Thunderfall (50-70 power, 6 apr)3.0 Encumbrance
T5 mace 1H weapon
Reqs Str 50
[Unique]
Psionic
Weapon Damage 50.0 - 70.0 Physical
Uses 100% Str
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +6
Critical Rate +3.0%
Attack Speed 100%
On-Hit, radius 1 +50 lightning, +50 physical
On-crit, radius 2 +100 lightning, +100 physical
Perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage.
Uses 60 power out of 60/60
Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls.
This item has been sent to the Item's Vault.

The Titan's Quiver (18/18, 62-87 power, 20 apr)3.0 Encumbrance
T5 arrow ammo
Reqs Str 30
[Unique]
Master
Weapon Damage 62.0 - 86.8 Physical
Uses 70% Str, 50% Dex
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +20
Critical Rate +8.0%
Capacity 18
On Critical:
* pin the target to the nearest wall
These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen.
This item has been sent to the Item's Vault.

Black Robe (6 def, 0 armour)2.0 Encumbrance
T5 cloth armor
[Unique]
Arcane
While equipped:
Stats Mag +5, Wil +4, Cun +3
offense ------
Physical Power +10 (+6 eff.)
Spellpower +30 (+5 eff.)
defense ------
Defense +6 (+3 eff.)
Resistance +15% all
Spell save +25 (+5 eff.)
Blind Resist +50%
other -------
See Invisibility +10
On Spell Hit: 5% Blood Grasp level 3
On Spell Hit: 5% Soul Rot level 3
A silk robe, darker than the darkest night sky, it radiates power.
This item has been sent to the Item's Vault.

Void Shard2.0 Encumbrance
T5 wand charm
[Unique]
Arcane
While equipped:
Stats Mag +8
offense ------
Spellpower +10 (+2 eff.)
Damage +12% darkness, +12% temporal
When Hit 16 void
defense ------
Resistance +10% darkness, +10% temporal
Release a radius 2 burst of void energy at up to range 5, dealing 334.10 temporal and 400.92 darkness damage (based on Magic).
Uses 20 power out of 40/40
This jagged shape looks like a hole in space, yet it is solid, though light in weight.
This item has been sent to the Item's Vault.

Telos's Staff (Top Half) (35-42 power, 0 apr, arcane element)2.5 Encumbrance
T5 staff 1H weapon
[Unique]
Arcane
A part of set.
Weapon Damage 35.0 - 42.0 Physical
Uses 100% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Critical Rate +1.5%
Attack Speed 100%
While equipped:
Stats Wil +5
offense ------
Spell Crit +15%
Spellpower +30 (+5 eff.)
Damage +35% arcane
defense ------
Mind save +8 (+2 eff.)
other -------
Talents +1 Command Staff
The top part of Telos' broken staff.
This item has been sent to the Item's Vault.

Telos's Staff (Bottom Half)5.0 Encumbrance
staff 1H weapon
[Unique]
Arcane
A part of set.
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Attack Speed 100%
While equipped:
Stats Mag +4
offense ------
Spell Crit +8%
Critical power +20.00%
Damage +20% acid, +20% cold
defense ------
Mind save +8 (+2 eff.)
Confus Resist +20%
other -------
Max mana +50.00
The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.

The Gaping Maw (72-108 power, 4 apr)3.0 Encumbrance
T5 battleaxe 2H weapon
Reqs Str 60
[Unique]
Nature/Disrupt
Weapon Damage 72.0 - 108.0 Physical
Uses 120% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +4
Critical Rate +8.0%
Attack Speed 100%
On-hit +50 acid, +50 nature slow
On Critical:
* deal manaburn damage equal to your mindpower in a radius 3 cone
While equipped:
other -------
Cooldown Mana Clash -2
Ice Claw -1
Swallow -2
This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid.
This item has been sent to the Item's Vault.

Champion's Will (67-107 power, 22 apr)3.0 Encumbrance
T5 greatsword 2H weapon
Reqs Str 35
[Unique]
Arcane/Master
Weapon Damage 67.0 - 107.2 Physical
Uses 20% Con, 115% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +22
Critical Rate +12.0%
Attack Speed 100%
On Hit:
* releases a burst of light, dealing 147 light damage (based on Spellpower) in a radius 3 cone.
While equipped:
Stats Str +12, Mag +6, Con +7
other -------
Cooldown Sun Ray -1
Absorption Strike -1
Flash of the Blade -1
Masteries
+0.20 Celestial/Sun
+0.10 Celestial/Radiance
+0.20 Celestial/Crusader
Increases the damage of Sun Beam by 15%.
Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt.
Uses 30 power out of 30/30
This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively.
This item has been sent to the Item's Vault.

Core of the Forge (24-26 power, 40 apr, dreamforge damage)3.0 Encumbrance
T5 mindstar 1H weapon
[Unique]
Nature/Psionic
Weapon Damage 24.0 - 26.4 Dreamforge
Uses 60% Wil, 20% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +40
Critical Rate +5.0%
Attack Speed 100%
While equipped:
Stats Cun +4, Wil +6
offense ------
Mind Crit +8%
Physical Power +10 (+9 eff.)
Mindpower +16 (+6 eff.)
On-Hit 30 dreamforge
Damage +10% physical, +10% mind
+10% fire
Ignore resists +10% mind, +10% physical
Accuracy +10 (+5 eff.)
defense ------
Resistance +5% physical, +5% mind
+15% fire
other -------
Masteries
+0.20 Psionic/Dream Forge
+0.20 Psionic/Dream Smith
Forge Bellows:
Effective talent level: 3.0
Power cost 24 out of 30/30.
Range melee/personal
Cooldown: 24
Travel.spd instantaneous
Is: a mind power
Description: Release the bellows of the forge upon your surroundings, inflicting 31.92 mind damage, 29.56 burning damage, and knocking back your enemies in a radius 4 cone.
Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 2.68 mind and 2.48 fire damage on nearby enemies.
The damage and knockback chance will scale with your Mindpower.
This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike.
This item has been sent to the Item's Vault.

Void Orb0.1 Encumbrance
T5 ring jewelry
[Unique]
Arcane
While equipped:
offense ------
Spell Crit +5%
Spellpower +10 (+2 eff.)
On-Hit 15 arcane
Damage +4% lightning, +4% physical
+4% cold, +4% fire
+15% arcane, +5% all
Ignore resists +10% arcane
defense ------
Resistance +15% arcane
Spell save +10 (+2 eff.)
Silence Resist +30%
other -------
Max mana +35.00
Cooldown Aether Avatar -4
Masteries
+0.10 Spell/Arcane
+0.10 Spell/Aether
On Spell Hit: 10% Arcane Vortex level 2
Manathrust:
Effective talent level: 4.0
Power cost 6 out of 6/6.
Range 10
Cooldown: 3
Travel.spd 2000% of base
Is: a spell and usable during Aether Avatar
Description: Conjures up mana into a powerful bolt doing 303.84 arcane damage.
At level 3, it becomes a beam.
The damage will increase with your Spellpower.
This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core.
This item has been sent to the Item's Vault.

Butcher (48-67 power, 12 apr)3.0 Encumbrance
T5 longsword 1H weapon
Reqs Str 40
[Unique]
Master/Psionic
Weapon Damage 48.0 - 67.2 Physical
Uses 100% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +12
Critical Rate +10.0%
Attack Speed 100%
On Hit:
* Attempt to devour a low HP enemy, striking again and possibly killing it instantly.
On Kill:
* Enter a Rampage (Shared cooldown).
While equipped:
Stats Str +10, Cun +7, Wil +10
offense ------
Accuracy +18 (+9 eff.)
other -------
Masteries
+0.20 Cursed/Rampage
+0.20 Cursed/Slaughter
Enter Rampage if health falls below 20%
Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time."
This item has been sent to the Item's Vault.

Mnemonic0.1 Encumbrance
T5 ring jewelry
[Unique]
Psionic
While equipped:
Stats Wil +8
offense ------
Mindpower +12 (+4 eff.)
defense ------
Resistance +25% mind
Mind save +20 (+4 eff.)
Confus Resist +40%
other -------
Psi/turn +0.50
Masteries
+0.20 Psionic/Mentalism
On Mind Hit: 10% Mental Refresh level 1
When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns.
Mental Shielding: (Instant)
Effective talent level: 2.0
Power cost 30 out of 30/30.
Range melee/personal
Cooldown: 16
Travel.spd instantaneous
Is: a mind power
Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected.
As long as you wear this ring, you will never forget who you are.
This item has been sent to the Item's Vault.

Void Quiver (0/0, 45-63 power, 120 apr)3.0 Encumbrance
T5 arrow ammo
[Unique]
Arcane
Weapon Damage 45.0 - 63.0 Void
Uses 70% Dex, 40% Mag, 50% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +120
Critical Rate +6.0%
On Hit: 15% Spatial Tether level 1
On Hit: 15% Dimensional Anchor level 1
An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface.
This item has been sent to the Item's Vault.

Blightstopper (18 def, 12 armour, 240 block)7.0 Encumbrance
T5 shield armor
Reqs - Shield usage training
,Str 35
[Unique]
Nature/Disrupt
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
offense ------
When Hit 15 nature
defense ------
Armor +12
Defense +18 (+6 eff.)
Ranged Defense +12 (+4 eff.)
Fatigue +22%
Resistance +35% blight, +15% nature
Spell save +24 (+4 eff.)
Disease Resist +60%
other -------
Talents +1 Block
Masteries
+0.20 Wild-gift/Antimagic
Purge up to 4 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns.
Uses 24 power out of 40/40
This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars.
This item has been sent to the Item's Vault.

Monolith Armour (40 def, 50 armour)17.0 Encumbrance
T5 massive armor
Reqs - Massive armour training
,Con 150
[Unique]
Arcane
While equipped:
Stats Str +15, Mag +25
offense ------
Spellpower +25 (+4 eff.)
defense ------
Armor +50
Defense +40 (+13 eff.)
Fatigue +70%
Resistance +10% all
Physical save +35 (+8 eff.)
Spell save +35 (+7 eff.)
Life +270.00
Life Regen +10.00
15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown.
If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware.
This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic.
This item has been sent to the Item's Vault.

Radiance (15 def, 0 armour)2.0 Encumbrance
T5 cloak armor
[Unique]
Arcane
While equipped:
Stats Cun +10, Mag +10
offense ------
Spellpower +20 (+3 eff.)
Damage +25% light
When Hit 30 blinding light
defense ------
Defense +15 (+5 eff.)
Resistance +30% light, +30% darkness
Max Resistance +10% light
Category Bonus +0.20 Celestial
This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light.
This item has been sent to the Item's Vault.

Hand of the World-Shaper (0 def, 12 armour)1.5 Encumbrance
T5 hands armor
[Unique]
Arcane/Nature
While equipped:
Stats Str +6, Mag +6
offense ------
Spell Crit +10%
Spellpower +10 (+1 eff.)
Damage +12% physical
Ignore resists +15% physical
defense ------
Armor +12
Resistance +10% physical
other -------
Masteries
+0.20 Spell/Stone
+0.10 Wild-gift/Sand drake aspect
+0.10 Spell/Earth
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Earthquake:
Effective talent level: 4.0
Power cost 30 out of 30/30.
Range 10
Cooldown: 30
Travel.spd instantaneous
Is: a spell
Description: Causes a violent earthquake that deals 94.44 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects.
The damage will increase with your Spellpower.
These heavy stone gauntlets make the very ground beneath you bend and warp as they move.
This item has been sent to the Item's Vault.

Ureslak's Molted Scales (0 def, 0 armour)2.0 Encumbrance
T5 cloak armor
[Unique]
Nature
It would go well with another part of Ureslak.
While equipped:
defense ------
Resistance +20% lightning, +20% darkness
+20% cold, +20% fire
-30% arcane, +20% nature
Max Resistance +10% lightning, +10% darkness
+10% cold, +10% fire
-30% arcane, +10% nature
Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.).
Uses 50 power out of 50/50
This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow.
This item has been sent to the Item's Vault.
