
Eilinuba the voratun mace (46-64 power, 6 apr)3.0 Encumbrance
T5 mace 1H weapon
Reqs Str 48
[Random Unique]
Disrupt/Master
Weapon Damage 45.5 - 63.7 Physical
Uses 100% Str
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +6
Critical Rate +3.0%
Attack Speed 100%
On-hit +15 item nature slow
On Hit:
* 15% chance to slow global speed by 53%
While equipped:
Stats Str +2, Con +3
offense ------
Physical Crit +3.0%
Physical Power +7 (+3 eff.)
Ignore resists +17% physical
Accuracy +16 (+4 eff.)
Ignore Armor +13
defense ------
Defense +20 (+6 eff.)
Unlife -60.00 life
Disarm Resist +23%
Blunt and deadly.
This item has been sent to the Item's Vault.

Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr)12.0 Encumbrance
T3 greatsword 2H weapon
Reqs Str 18
[Unique]
Psionic
Weapon Damage 49.0 - 78.4 Physical
Uses 129% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +9
Critical Rate +9.0%
Attack Speed 100%
On-hit +49 light, +49 darkness
On Hit:
* 9% chance to stun or confuse the target
The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.
This item has been sent to the Item's Vault.

Fists of the Desert Scorpion (8 def, 4 armour)1.5 Encumbrance
T3 hands armor
[Unique]
Master/Psionic
While equipped:
Stats Str +3, Wil +3, Cun +3
offense ------
Mindpower +3 (+2 eff.)
Damage +8% physical
defense ------
Armor +4
Defense +8 (+8 eff.)
Disarm Resist +40%
other -------
Masteries
+0.20 Technique/Grappling
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Mindhook:
Effective talent level: 4.0
Power cost 16 out of 24/24.
Range 6
Cooldown: 9
Travel.spd instantaneous
Is: a mind power
Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn.
Works on enemies up to 6 squares away.
The cooldown decreases, and the range increases, with additional talent points spent.
These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them.
Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people.
This item has been sent to the Item's Vault.

Masochism (0 def, 0 armour)9.0 Encumbrance
T5 light armor
[Unique]
Arcane/Master
With a better grip it would be the destroyer of your enemies.
While equipped:
Stats Cun +3, Mag +9
offense ------
Spellpower +10 (+1 eff.)
On-Hit 25 vim draining blight
When Hit 25 vim draining blight
defense ------
Physical save +10 (+3 eff.)
Spell save +10 (+3 eff.)
Mind save +10 (+3 eff.)
Disease Resist +100%
other -------
Max vim +25.00
Masteries
+0.20 Corruption/Sanguisuge
+0.20 Corruption/Blood
Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked.
Current Bonus: 0
Blood Grasp:
Effective talent level: 5.0
Power cost 12 out of 12/12.
Range 10
Cooldown: 5
Travel.spd 2000% of base
Is: a spell
Description: Project a bolt of corrupted blood, doing 274.62 blight damage and healing you for 20% the damage dealt.
50% of the damage dealt will be gained as maximum life for 7 turns (before the healing).
The damage will increase with your Spellpower.
Stolen flesh,
Stolen pain,
To give it up,
Is to live again.
This item has been sent to the Item's Vault.

Lost Staff of Archmage Tarelion (30-36 power, 4 apr, fire element)5.0 Encumbrance
T5 staff 2H weapon
[Unique]
Arcane
Weapon Damage 30.0 - 36.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Attack Speed 100%
While equipped:
Stats Wil +7, Mag +8
offense ------
Spell Crit +25%
Spellpower +40 (+6 eff.)
Damage +30% lightning, +30% fire
+30% arcane, +30% cold
defense ------
Silence Resist +40%
other -------
Mana-on-crit +12.00
Max mana +40.00
Talents +1 Command Staff
Cooldown Chain Lightning -2
Ice Storm -2
Arcane Vortex -2
Fireflash -2
Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast.
This item has been sent to the Item's Vault.

Dragon-helm of Kroltar (5 def, 9 armour)3.0 Encumbrance
T4 head armor
Reqs - Heavy armour training
Str 35
[Unique]
Master
Kroltar's power resides in his scales.
While equipped:
Stats Str +5, Wil +5, Con +5, Lck -4
offense ------
Damage +10% physical, +10% fire
defense ------
Armor +9
Defense +5 (+3 eff.)
Fatigue +10%
other -------
Masteries
+0.20 Wild-gift/Fire drake aspect
Bellowing Roar:
Effective talent level: 3.0
Power cost 45 out of 45/45.
Range melee/personal
Cooldown: 20
Travel.spd instantaneous
Is: a mind power and a nature gift
Description: You let out a powerful roar that sends your foes in radius 5 into utter confusion (power: 38%) for 3 turns.
The sound wave is so strong, your foes also take 60.11 physical damage.
The damage improves with your Strength.
Each point in fire drake talents also increases your fire resistance by 1%.
A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes.
This item has been sent to the Item's Vault.

Dakhtun's Gauntlets (0 def, 6 armour)1.5 Encumbrance
T5 hands armor
[Unique]
Arcane/Master
While equipped:
Stats Str +6, Mag +6
offense ------
Physical Crit +10.0%
Spell Crit +10%
Critical power +50.00%
Damage +10% physical
defense ------
Armor +6
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might.
This item has been sent to the Item's Vault.

Daneth's Neckguard2.0 Encumbrance
T2 amulet jewelry
[Unique]
Master
While equipped:
Stats Str +6, Con +6
defense ------
Armor +10
Fatigue +2%
Resistance +20% physical
A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion.
This item has been sent to the Item's Vault.

Elemental Fury0.1 Encumbrance
T3 ring jewelry
[Unique]
Arcane
While equipped:
Stats Cun +6, Mag +6
offense ------
Damage +25% lightning, +25% fire
+25% arcane, +25% cold
Ignore resists +25% lightning, +25% fire
+25% arcane, +25% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.

Dúathedlen Heart1.0 Encumbrance
T4 lite
[Unique]
Arcane
While equipped:
Stats Mag +5
offense ------
Physical Power +7 (+4 eff.)
On-Hit 20 darkness
defense ------
Resistance +30% light
Max Resistance +10% light
other -------
Light -1000
Infravision +7
Masteries
+0.20 Cunning/Stealth
+0.20 Cursed/Darkness
On Spell Hit: 15% Invoke Darkness level 4
The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger.
This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it.
This item has been sent to the Item's Vault.

The Black Plate (25 def, 35 armour)17.0 Encumbrance
T5 massive armor
Reqs - Massive armour training
,Str 48
[Unique]
Arcane
While equipped:
Stats Wil +6, Cun +4, Con +3
defense ------
Armor +35
Defense +25 (+10 eff.)
Fatigue +15%
Resistance +15% acid, +20% darkness
+15% blight, +25% fire
+20% cold
Physical save +15 (+4 eff.)
Spell save +25 (+5 eff.)
Confus Resist +100%
Fear Resist +100%
other -------
Light -2
Infravision +3
Masteries
+0.20 Corruption/Doom covenant
+0.20 Corruption/Oppression
+0.20 Corruption/Wrath
+0.20 Corruption/Infernal combat
Shadow Power +10
Grants physical power equal to your Shadow Power.
"Wreckage all about you. Is there anything left inside?"
This item has been sent to the Item's Vault.

The Calm (15 def, 0 armour)2.0 Encumbrance
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats Mag +10, Wil +8, Cun +6
offense ------
Spellpower +20 (+3 eff.)
Move Speed +10%
Damage +25% lightning
Ignore resists +15% lightning
defense ------
Defense +15 (+7 eff.)
Resistance +20% lightning, +13% all
Slow Projectiles +15%
Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze.
This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.
This item has been sent to the Item's Vault.

Khulmanar's Wrath (70-105 power, 8 apr)3.0 Encumbrance
T5 battleaxe 2H weapon
Reqs Str 52
[Unique]
Arcane
Weapon Damage 70.0 - 105.0 Physical
Uses 120% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +8
Critical Rate +8.0%
Attack Speed 100%
On-hit +50 fire
Damage Conversion 20% fire
While equipped:
offense ------
Damage +20% fire
Ignore resists +25% fire
defense ------
Resistance +20% fire
The wearer is treated as a demon.
Infernal Breath:
Effective talent level: 3.0
Power cost 35 out of 35/35.
Range melee/personal
Cooldown: 20
Travel.spd instantaneous
Is: a spell
Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 73.29 fire damage, and flames will be left dealing a further 16.83 each turn. Demons will be healed for the same amount.
The damage will increase with your Strength Stat.
Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes.
This item has been sent to the Item's Vault.

Helm of the Dominated (0 def, 9 armour)3.0 Encumbrance
T3 head armor
[Unique]
Master
While equipped:
Stats Str +2, Mag +4
offense ------
Physical Power +10 (+5 eff.)
Spellpower +10 (+2 eff.)
defense ------
Armor +9
Fatigue +4%
Silence Resist +30%
other -------
Light -1
Masteries
+0.20 Race/Doomelf
Increases the range of Haste of the Doomed by 1.
An experimental helmet designed to enhance the effects of the Doomelf corruption.
This item has been sent to the Item's Vault.

Eye of the Wyrm (16-18 power, 24 apr, physical damage)3.0 Encumbrance
T4 mindstar 1H weapon
[Unique]
Nature
Weapon Damage 16.0 - 17.6 Physical
Uses 50% Wil, 20% Str, 10% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +24
Critical Rate +2.5%
Attack Speed 100%
Damage Conversion 20% acid, 20% physical
20% cold, 20% fire
20% lightning
While equipped:
offense ------
Physical Crit +5.0%
Mind Crit +5%
Physical Power +10 (+5 eff.)
Mindpower +10 (+4 eff.)
Damage +12% lightning, +12% physical
+12% fire, +12% cold
+12% acid
defense ------
Resistance +10% acid, +10% physical
+10% fire, +10% cold
+10% lightning
other -------
Masteries
+0.30 Wild-gift/Venom drake aspect
+0.30 Wild-gift/Cold drake aspect
+0.30 Wild-gift/Fire drake aspect
+0.30 Wild-gift/Storm drake aspect
+0.30 Wild-gift/Sand drake aspect
The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn.
Lightning Breath:
Effective talent level: 4.0
Power cost 30 out of 30/30.
Range melee/personal
Cooldown: 20
Travel.spd instantaneous
Is: a mind power and a nature gift
Description: You breathe lightning in a frontal cone of radius 8. Any target caught in the area will take 49.30 to 147.91 lightning damage (98.61 average) and be stunned for 3 turns.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate, and the Stun apply power is based on your Mindpower.
Each point in storm drake talents also increases your lightning resistance by 1%.
A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something.
This item has been sent to the Item's Vault.

Ruthless Grip (0 def, 5 armour)1.5 Encumbrance
T4 hands armor
[Unique]
Psionic
While equipped:
offense ------
On-Hit 15 darkness, 15 cold
Damage +20% darkness, +20% cold
defense ------
Armor +5
Unlife -100.00 life
Healmod -10%
other -------
Max hate +20.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Instill Fear:
Effective talent level: 3.0
Power cost 20 out of 30/30.
Range 8
Cooldown: 8
Travel.spd instantaneous
Is: a mind power
Description: Instill fear in your foes within 2 radius of a target location dealing 27.11 mind and 26.32 darkness damage and causing one of 4 possible fears that last for 8 turns.
The targets can save vs your Mindpower to resist the effect.
Fear effects improve with your Mindpower.
Possible fears are:
Paranoid: Gives the target an 22% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well.
Despair: Reduces mind resist, mindsave, armour and defence by 21.
Terrified: Deals 6.25 mind and 6.08 darkness damage per turn and increases cooldowns by 34%.
Haunted: Causes the target to suffer 10.57 mind and 10.27 darkness damage for each detrimental mental effect every turn.
Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally.
This item has been sent to the Item's Vault.

Wheel of Fate0.1 Encumbrance
T2 ring jewelry
[Unique]
Arcane
While equipped:
Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50.
Uses 1 power out of 1/1
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.

Crystal Heart0.0 Encumbrance
T5 multi-hued gem
[Unique]
Arcane
While equipped:
Stats Con +5
Resistance +20% arcane, +20% blight
(The created item can be activated to recover the Heart.)
Latent Damage Type: Arcane
Combine with a suit of body armor (makes a non enchanted armour into an artifact).
Uses 1 power out of 1/1
This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord.
This item has been sent to the Item's Vault.

Dream Malleus (62-93 power, 5 apr)5.0 Encumbrance
T4 greatmaul 2H weapon
Reqs Str 25
[Unique]
Master/Psionic
Weapon Damage 62.0 - 93.0 Physical
Uses 70% Wil, 70% Str
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +5
Attack Speed 100%
On-hit +17 mind, +19 item expose
On Hit:
* 19% chance to reduce all saves and defense by 32
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
While equipped:
Stats Str +2, Dex +2, Wil +2, Cun +2
offense ------
Mind Crit +5%
Mindpower +15 (+5 eff.)
Damage +10% mind, +17% physical
Accuracy +7 (+4 eff.)
other -------
Psi/turn +0.10
Max stamina +30.00
Talents +3 Dream Smith's Hammer
+3 Hammer Toss
Cooldown Hammer Toss -2
A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel.
This item has been sent to the Item's Vault.

Life Drinker (42-55 power, 11 apr)1.0 Encumbrance
T5 dagger 1H weapon
[Unique]
Arcane
Weapon Damage 42.0 - 54.6 Physical
Uses 55% Mag, 35% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +11
Critical Rate +18.0%
Attack Speed 100%
While equipped:
Stats Cun +6, Mag +6
offense ------
Spell Crit +10%
Spellpower +12 (+2 eff.)
Damage +15% blight, +15% darkness
+15% acid
other -------
Infravision +2
On Spell Hit: 15% Blood Grasp level 2
Worm Rot:
Effective talent level: 2.0
Power cost 40 out of 50/50.
Range 6
Cooldown: 8
Travel.spd instantaneous
Is: a spell
Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 28.98 acid and 24.69 blight damage.
If not cleared after five turns it will inflict 140.17 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location.
Even if this disease is removed early, there is still a 43% chance for the larvae to hatch.
You can never have more than 5 worms active from any source at a time.
The damage dealt will increase with your Spellpower.
Black blood for foul deeds. This dagger serves evil.
This item has been sent to the Item's Vault.

Exiler0.1 Encumbrance
T5 ring jewelry
[Unique]
Arcane
While equipped:
offense ------
Spellpower +10 (+2 eff.)
On-Hit 15 temporal
Damage +15% temporal, +10% physical
defense ------
Resistance +15% temporal
Anomaly Control +10
other -------
Cooldown Time Skip -1
Masteries
+0.20 Chronomancy/Timetravel
On Spell Hit: 10% Rethread level 2
Attempt to inflict 159.14 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s).
Uses 32 power out of 32/32
The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone.
In the case of opponents who weren't alone, he had to improvise.
This item has been sent to the Item's Vault.

Arkul's Siege Arrows (14/14, 68-95 power, 100 apr)3.0 Encumbrance
T5 arrow ammo
Reqs Str 30
[Unique]
Master
Weapon Damage 68.0 - 95.2 Physical
Uses 70% Str, 50% Dex
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +100
Critical Rate +10.0%
Capacity 14
25% of all damage splashes in a radius of 1 around the target.
These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes.
This item has been sent to the Item's Vault.

Blood-Edge (46-64 power, 7 apr)3.0 Encumbrance
T5 longsword 1H weapon
Reqs Str 32
[Unique]
Arcane
Weapon Damage 46.0 - 64.4 Physical
Uses 10% Mag, 100% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +7
Critical Rate +6.0%
Attack Speed 100%
Lifesteal +5%
Damage Conversion 50% blight
On Hit:
* 15% chance to animate a bleeding foe's blood
While equipped:
offense ------
Spell Crit +8%
Spellpower +21 (+4 eff.)
Damage +15% blight, +15% physical
other -------
Max vim +25.00
Telepathy Undead/Blood
Bleeding Edge:
Effective talent level: 4.0
Power cost 20 out of 20/20.
Range melee/personal
Cooldown: 12
Travel.spd instantaneous
Description: Lashes at the target, doing 163% weapon damage.
If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%.
This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one.
Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living.
This item has been sent to the Item's Vault.

Thunderfall (50-70 power, 6 apr)3.0 Encumbrance
T5 mace 1H weapon
Reqs Str 50
[Unique]
Psionic
Weapon Damage 50.0 - 70.0 Physical
Uses 100% Str
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +6
Critical Rate +3.0%
Attack Speed 100%
On-Hit, radius 1 +50 lightning, +50 physical
On-crit, radius 2 +100 lightning, +100 physical
Perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage.
Uses 60 power out of 60/60
Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls.
This item has been sent to the Item's Vault.

The Titan's Quiver (18/18, 62-87 power, 20 apr)3.0 Encumbrance
T5 arrow ammo
Reqs Str 30
[Unique]
Master
Weapon Damage 62.0 - 86.8 Physical
Uses 70% Str, 50% Dex
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +20
Critical Rate +8.0%
Capacity 18
On Critical:
* pin the target to the nearest wall
These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen.
This item has been sent to the Item's Vault.

Black Robe (6 def, 0 armour)2.0 Encumbrance
T5 cloth armor
[Unique]
Arcane
While equipped:
Stats Mag +5, Wil +4, Cun +3
offense ------
Physical Power +10 (+6 eff.)
Spellpower +30 (+5 eff.)
defense ------
Defense +6 (+3 eff.)
Resistance +15% all
Spell save +25 (+5 eff.)
Blind Resist +50%
other -------
See Invisibility +10
On Spell Hit: 5% Blood Grasp level 3
On Spell Hit: 5% Soul Rot level 3
A silk robe, darker than the darkest night sky, it radiates power.
This item has been sent to the Item's Vault.

Frozen Shroud (12 def, 0 armour)2.0 Encumbrance
T5 cloak armor
[Unique]
Arcane
While equipped:
Stats Mag +12
offense ------
Damage +25% cold
When Hit 60 ice
defense ------
Defense +12 (+5 eff.)
Resistance +25% cold, -15% fire, +8% all
Release a radius 4 chilling blast, instantly dealing 737.10 cold damage and condensing the air into freezing vapors that deal 245.70 cold damage (based on Magic) each turn for 10 turns.
Uses 30 power out of 30/30
All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches.
This item has been sent to the Item's Vault.

Void Shard2.0 Encumbrance
T5 wand charm
[Unique]
Arcane
While equipped:
Stats Mag +8
offense ------
Spellpower +10 (+2 eff.)
Damage +12% darkness, +12% temporal
When Hit 16 void
defense ------
Resistance +10% darkness, +10% temporal
Release a radius 2 burst of void energy at up to range 5, dealing 334.10 temporal and 400.92 darkness damage (based on Magic).
Uses 20 power out of 40/40
This jagged shape looks like a hole in space, yet it is solid, though light in weight.
This item has been sent to the Item's Vault.
