
Telos's Staff (Top Half) (35-42 power, 0 apr, arcane element)2.5 Encumbrance
T5 staff 1H weapon
[Unique]
Arcane
A part of set.
Weapon Damage 35.0 - 42.0 Physical
Uses 100% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Critical Rate +1.5%
Attack Speed 100%
While equipped:
Stats Wil +5
offense ------
Spell Crit +15%
Spellpower +30 (+5 eff.)
Damage +35% arcane
defense ------
Mind save +8 (+2 eff.)
other -------
Talents +1 Command Staff
The top part of Telos' broken staff.
This item has been sent to the Item's Vault.

Telos's Staff (Bottom Half)5.0 Encumbrance
staff 1H weapon
[Unique]
Arcane
A part of set.
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Attack Speed 100%
While equipped:
Stats Mag +4
offense ------
Spell Crit +8%
Critical power +20.00%
Damage +20% acid, +20% cold
defense ------
Mind save +8 (+2 eff.)
Confus Resist +20%
other -------
Max mana +50.00
The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.

Molten Skin (15 def, 12 armour)9.0 Encumbrance
T5 light armor
[Unique]
Arcane
While equipped:
Stats Cun +6, Mag +6
offense ------
Physical Crit +8.0%
Spell Crit +10%
Critical power +20.00%
Spellpower +15 (+3 eff.)
On-Hit 15 light, 30 fire
On-Ranged-Hit 15 light, 30 fire
Damage +20% fire, +5% light, +10% all
Ignore resists +10% light, +15% fire
When Hit 30 fire
defense ------
Armor +12
Defense +15 (+7 eff.)
Resistance +20% fire, +12% light
-5% cold
other -------
Masteries
+0.10 Celestial/Sun
+0.10 Spell/Wildfire
+0.10 Celestial/Sunlight
+0.10 Spell/Fire
Blastwave:
Effective talent level: 4.0
Power cost 12 out of 16/16.
Range melee/personal
Cooldown: 5
Travel.spd instantaneous
Is: a spell
Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 234.86 fire damage over 3 turns.
The damage will increase with your Spellpower.
This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm.
This item has been sent to the Item's Vault.

The Gaping Maw (72-108 power, 4 apr)3.0 Encumbrance
T5 battleaxe 2H weapon
Reqs Str 60
[Unique]
Nature/Disrupt
Weapon Damage 72.0 - 108.0 Physical
Uses 120% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +4
Critical Rate +8.0%
Attack Speed 100%
On-hit +50 acid, +50 nature slow
On Critical:
* deal manaburn damage equal to your mindpower in a radius 3 cone
While equipped:
other -------
Cooldown Mana Clash -2
Ice Claw -1
Swallow -2
This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid.
This item has been sent to the Item's Vault.

Champion's Will (67-107 power, 22 apr)3.0 Encumbrance
T5 greatsword 2H weapon
Reqs Str 35
[Unique]
Arcane/Master
Weapon Damage 67.0 - 107.2 Physical
Uses 20% Con, 115% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +22
Critical Rate +12.0%
Attack Speed 100%
On Hit:
* releases a burst of light, dealing 147 light damage (based on Spellpower) in a radius 3 cone.
While equipped:
Stats Str +12, Mag +6, Con +7
other -------
Cooldown Sun Ray -1
Absorption Strike -1
Flash of the Blade -1
Masteries
+0.20 Celestial/Sun
+0.10 Celestial/Radiance
+0.20 Celestial/Crusader
Increases the damage of Sun Beam by 15%.
Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt.
Uses 30 power out of 30/30
This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively.
This item has been sent to the Item's Vault.

Scorched Boots (4 def, 4 armour)3.0 Encumbrance
T5 feet armor
[Unique]
Arcane
While equipped:
offense ------
Spell Crit +6%
Spellpower +13 (+2 eff.)
Damage +15% blight, +15% fire
+15% darkness
defense ------
Armor +4
Defense +4 (+2 eff.)
Fatigue +8%
Poison Storm:
Effective talent level: 3.0
Power cost 30 out of 40/40.
Range melee/personal
Cooldown: 24
Travel.spd instantaneous
Is: a spell
Description: A furious storm of blighted poison rages around the caster in a radius of 4 for 8 turns. Each creature hit by the storm takes 36.89 blight damage and is poisoned for 147.56 blight damage over 4 turns.
At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by 56%.
At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by 30%.
At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a 27% chance of failure.
Each possible effect is equally likely.
The poison damage dealt is capable of a critical strike.
The damage will increase with your Spellpower.
The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots.
This item has been sent to the Item's Vault.

Crown of the Elements (0 def, 10 armour)2.0 Encumbrance
T5 head armor
[Unique]
Arcane
While equipped:
Stats Mag +10, Wil +10
offense ------
Spellpower +15 (+3 eff.)
Mindpower +15 (+5 eff.)
On-Hit 10 acid, 10 fire, 10 lightning
10 cold
Damage +25% acid, +25% fire
+25% cold, +25% lightning
defense ------
Armor +10
Fatigue +5%
Resistance +25% acid, +25% fire
+25% cold, +25% lightning
This jeweled crown shimmers with colors.
This item has been sent to the Item's Vault.

Unbreakable Greaves (8 def, 20 armour)3.0 Encumbrance
T5 feet armor
[Unique]
Master
While equipped:
Stats Str +20, Dex -6, Con +10
offense ------
Physical Power +10 (+9 eff.)
Damage +15% physical
defense ------
Armor +20
Hardiness +20%
Defense +8 (+4 eff.)
Fatigue +12%
Resistance +15% acid, +15% physical
Knockbk Resist +100%
These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows.
This item has been sent to the Item's Vault.

Core of the Forge (24-26 power, 40 apr, dreamforge damage)3.0 Encumbrance
T5 mindstar 1H weapon
[Unique]
Nature/Psionic
Weapon Damage 24.0 - 26.4 Dreamforge
Uses 60% Wil, 20% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +40
Critical Rate +5.0%
Attack Speed 100%
While equipped:
Stats Cun +4, Wil +6
offense ------
Mind Crit +8%
Physical Power +10 (+9 eff.)
Mindpower +16 (+6 eff.)
On-Hit 30 dreamforge
Damage +10% physical, +10% mind
+10% fire
Ignore resists +10% mind, +10% physical
Accuracy +10 (+5 eff.)
defense ------
Resistance +5% physical, +5% mind
+15% fire
other -------
Masteries
+0.20 Psionic/Dream Forge
+0.20 Psionic/Dream Smith
Forge Bellows:
Effective talent level: 3.0
Power cost 24 out of 30/30.
Range melee/personal
Cooldown: 24
Travel.spd instantaneous
Is: a mind power
Description: Release the bellows of the forge upon your surroundings, inflicting 31.92 mind damage, 29.56 burning damage, and knocking back your enemies in a radius 4 cone.
Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 2.68 mind and 2.48 fire damage on nearby enemies.
The damage and knockback chance will scale with your Mindpower.
This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike.
This item has been sent to the Item's Vault.

Kinetic Spike (38-49 power, 40 apr)1.0 Encumbrance
T5 dagger 1H weapon
[Unique]
Psionic
Weapon Damage 38.0 - 49.4 Physical
Uses 30% Wil, 40% Dex, 30% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +40
Critical Rate +10.0%
Attack Speed 100%
While equipped:
offense ------
Physical Power +15 (+11 eff.)
Ignore resists +30% physical
Accuracy +8 (+4 eff.)
other -------
Masteries
+0.20 Psionic/Augmented striking
Fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage.
Uses 10 power out of 10/10
A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly.
This item has been sent to the Item's Vault.

Void Orb0.1 Encumbrance
T5 ring jewelry
[Unique]
Arcane
While equipped:
offense ------
Spell Crit +5%
Spellpower +10 (+2 eff.)
On-Hit 15 arcane
Damage +4% lightning, +4% physical
+4% cold, +4% fire
+15% arcane, +5% all
Ignore resists +10% arcane
defense ------
Resistance +15% arcane
Spell save +10 (+2 eff.)
Silence Resist +30%
other -------
Max mana +35.00
Cooldown Aether Avatar -4
Masteries
+0.10 Spell/Arcane
+0.10 Spell/Aether
On Spell Hit: 10% Arcane Vortex level 2
Manathrust:
Effective talent level: 4.0
Power cost 6 out of 6/6.
Range 10
Cooldown: 3
Travel.spd 2000% of base
Is: a spell and usable during Aether Avatar
Description: Conjures up mana into a powerful bolt doing 303.84 arcane damage.
At level 3, it becomes a beam.
The damage will increase with your Spellpower.
This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core.
This item has been sent to the Item's Vault.

Frost Lord's Chain0.1 Encumbrance
T5 amulet jewelry
[Unique]
Arcane
While equipped:
offense ------
Spellpower +12 (+2 eff.)
Damage +12% cold
When Hit 10 cold
defense ------
Resistance +25% cold
Pierce Iceblocks +20%
Stun Resist +30%
other -------
Talents +2 Shivgoroth Form
Gives all your cold damage a 20% chance to freeze the target.
This impossibly cold chain of frost-coated metal radiates a strange and imposing aura.
This item has been sent to the Item's Vault.

The Black Maul (70-105 power, 15 apr)5.0 Encumbrance
T5 greatmaul 2H weapon
Reqs Str 40
[Unique]
Arcane
Weapon Damage 70.0 - 105.0 Physical
Uses 130% Str
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +15
Critical Rate +2.0%
Attack Speed 100%
On Hit: 10% Obliterating Smash level 3
While equipped:
offense ------
Physical Power +12 (+6 eff.)
Accuracy +20 (+10 eff.)
other -------
Masteries
+0.20 Corruption/Brutality
+0.20 Technique/Two-handed assault
Shadow Power +10
Increases all damage by 1% for each point of your Shadow Power.
Reckless Strike:
Effective talent level: 3.0
Power cost 25 out of 25/25.
Range melee/personal
Cooldown: 10
Travel.spd instantaneous
Is: a spell
Description: Hits the target doing 255% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower.
"A fitting weapon for the Champion."
This item has been sent to the Item's Vault.

Dethblyd (70-112 power, 18 apr)3.0 Encumbrance
T5 greatsword 2H weapon
Reqs Str 35
[Unique]
Arcane/Master
Weapon Damage 70.0 - 112.0 Physical
Uses 10% Mag, 130% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +18
Critical Rate +20.0%
Attack Speed 100%
Lifesteal +5%
On Hit:
* Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking.
While equipped:
Stats Str +10, Mag +8, Con +5
other -------
Cooldown Draining Assault -1
Abduction -1
Detonating Charge -1
Masteries
+0.10 Corruption/Torture
+0.20 Corruption/Brutality
+0.20 Corruption/Wrath
Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword.
This item has been sent to the Item's Vault.

Nithan's Force4.0 Encumbrance
T5 sling 1H weapon
Reqs Shoot
[Unique]
Master
Accuracy Bonus +0.2% base damage (max 20%)
Attack Speed 111%
Range +10
While equipped:
Stats Str +10, Con +5
offense ------
Damage +35% physical
Ignore resists +15% physical
defense ------
Resistance +10% physical
Pinning Resist +30%
Knockbk Resist +30%
Bull Shot:
Effective talent level: 4.0
Power cost 16 out of 16/16.
Range melee/personal
Cooldown: 8
Travel.spd instantaneous
Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power.
The shot does 207% weapon damage and knocks back your target by 2.
The cooldown of this talent is reduced by 1 each time you move.
This requires a sling to use.
This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall...
This item has been sent to the Item's Vault.

Butcher (48-67 power, 12 apr)3.0 Encumbrance
T5 longsword 1H weapon
Reqs Str 40
[Unique]
Master/Psionic
Weapon Damage 48.0 - 67.2 Physical
Uses 100% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +12
Critical Rate +10.0%
Attack Speed 100%
On Hit:
* Attempt to devour a low HP enemy, striking again and possibly killing it instantly.
On Kill:
* Enter a Rampage (Shared cooldown).
While equipped:
Stats Str +10, Cun +7, Wil +10
offense ------
Accuracy +18 (+9 eff.)
other -------
Masteries
+0.20 Cursed/Rampage
+0.20 Cursed/Slaughter
Enter Rampage if health falls below 20%
Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time."
This item has been sent to the Item's Vault.

Mnemonic0.1 Encumbrance
T5 ring jewelry
[Unique]
Psionic
While equipped:
Stats Wil +8
offense ------
Mindpower +12 (+4 eff.)
defense ------
Resistance +25% mind
Mind save +20 (+4 eff.)
Confus Resist +40%
other -------
Psi/turn +0.50
Masteries
+0.20 Psionic/Mentalism
On Mind Hit: 10% Mental Refresh level 1
When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns.
Mental Shielding: (Instant)
Effective talent level: 2.0
Power cost 30 out of 30/30.
Range melee/personal
Cooldown: 16
Travel.spd instantaneous
Is: a mind power
Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected.
As long as you wear this ring, you will never forget who you are.
This item has been sent to the Item's Vault.

Void Quiver (0/0, 45-63 power, 120 apr)3.0 Encumbrance
T5 arrow ammo
[Unique]
Arcane
Weapon Damage 45.0 - 63.0 Void
Uses 70% Dex, 40% Mag, 50% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +120
Critical Rate +6.0%
On Hit: 15% Spatial Tether level 1
On Hit: 15% Dimensional Anchor level 1
An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface.
This item has been sent to the Item's Vault.

Blightstopper (18 def, 12 armour, 240 block)7.0 Encumbrance
T5 shield armor
Reqs - Shield usage training
,Str 35
[Unique]
Nature/Disrupt
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
offense ------
When Hit 15 nature
defense ------
Armor +12
Defense +18 (+6 eff.)
Ranged Defense +12 (+4 eff.)
Fatigue +22%
Resistance +35% blight, +15% nature
Spell save +24 (+4 eff.)
Disease Resist +60%
other -------
Talents +1 Block
Masteries
+0.20 Wild-gift/Antimagic
Purge up to 4 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns.
Uses 24 power out of 40/40
This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars.
This item has been sent to the Item's Vault.

Monolith Armour (40 def, 50 armour)17.0 Encumbrance
T5 massive armor
Reqs - Massive armour training
,Con 150
[Unique]
Arcane
While equipped:
Stats Str +15, Mag +25
offense ------
Spellpower +25 (+4 eff.)
defense ------
Armor +50
Defense +40 (+13 eff.)
Fatigue +70%
Resistance +10% all
Physical save +35 (+8 eff.)
Spell save +35 (+7 eff.)
Life +270.00
Life Regen +10.00
15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown.
If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware.
This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic.
This item has been sent to the Item's Vault.

Lightning Catcher1.0 Encumbrance
T5 belt armor
[Unique]
Psionic
While equipped:
defense ------
Fatigue +5%
Resistance +30% lightning
Stun Resist +30%
Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats.
The charges decay at a rate of 1 per turn. Max 10 charges.
A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it.
This item has been sent to the Item's Vault.

Plate of the Blackened Mind (15 def, 40 armour)17.0 Encumbrance
T5 massive armor
Reqs - Massive armour training
,Str 48
[Unique]
Psionic
While equipped:
Stats Wil +6, Cun +4, Con +3
offense ------
Mindpower +10 (+4 eff.)
When Hit:
* 20% chance to cause random gloom
defense ------
Armor +40
Defense +15 (+5 eff.)
Fatigue +17%
Resistance +15% acid, +15% light
+20% blight, +25% mind
+20% darkness
Physical save +15 (+3 eff.)
Mind save +25 (+5 eff.)
Confus Resist +100%
Fear Resist +100%
other -------
Light -2
Infravision +4
Masteries
+0.20 Cursed/Gloom
Dominate:
Effective talent level: 2.0
Power cost 15 out of 25/25.
Range 2
Cooldown: 8
Travel.spd instantaneous
Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 12 Armour, 18 Defense and your attacks will gain 24% resistance penetration. If the target is adjacent to you, your domination will include a melee attack.
Effects will improve with your Willpower.
This talent will also attack with your shield, if you have one equipped.
This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind.
This item has been sent to the Item's Vault.

Radiance (15 def, 0 armour)2.0 Encumbrance
T5 cloak armor
[Unique]
Arcane
While equipped:
Stats Cun +10, Mag +10
offense ------
Spellpower +20 (+3 eff.)
Damage +25% light
When Hit 30 blinding light
defense ------
Defense +15 (+5 eff.)
Resistance +30% light, +30% darkness
Max Resistance +10% light
Category Bonus +0.20 Celestial
This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light.
This item has been sent to the Item's Vault.

Will of Ul'Gruth (0 def, 15 armour)1.5 Encumbrance
T5 hands armor
[Unique]
Arcane/Master
While equipped:
Stats Str +5, Mag +5
offense ------
Damage +15% all
Ignore resists +10% all
defense ------
Armor +15
other -------
Masteries
+0.10 Corruption/Wrath
+0.10 Corruption/Brutality
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Your Obliterating Smash can destroy walls.
Obliterating Smash:
Effective talent level: 3.0
Power cost 25 out of 25/25.
Range 3
Cooldown: 18
Travel.spd instantaneous
Is: a spell
Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 145% weapon damage to all targets.
Starting from talent level 5, all targets hit will have their armour and saves reduced by 16.
This attack can not miss.
These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands.
This item has been sent to the Item's Vault.

Hand of the World-Shaper (0 def, 12 armour)1.5 Encumbrance
T5 hands armor
[Unique]
Arcane/Nature
While equipped:
Stats Str +6, Mag +6
offense ------
Spell Crit +10%
Spellpower +10 (+1 eff.)
Damage +12% physical
Ignore resists +15% physical
defense ------
Armor +12
Resistance +10% physical
other -------
Masteries
+0.20 Spell/Stone
+0.10 Wild-gift/Sand drake aspect
+0.10 Spell/Earth
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Earthquake:
Effective talent level: 4.0
Power cost 30 out of 30/30.
Range 10
Cooldown: 30
Travel.spd instantaneous
Is: a spell
Description: Causes a violent earthquake that deals 94.44 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects.
The damage will increase with your Spellpower.
These heavy stone gauntlets make the very ground beneath you bend and warp as they move.
This item has been sent to the Item's Vault.

Fist of the Destroyer (8 def, 0 armour)1.0 Encumbrance
T5 hands armor
[Unique]
Arcane/Master
Only the masochistic can unlock its full power.
While equipped:
Stats Str +9, Mag +9, Cun +3
defense ------
Defense +8 (+3 eff.)
Stun Resist +20%
other -------
Max vim +25.00
Masteries
+0.20 Corruption/Shadowflame
+0.20 Corruption/Vim
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Increases all damage by 4% of current vim
Current Bonus: 0%
Darkfire:
Effective talent level: 5.0
Power cost 12 out of 12/12.
Range 6
Cooldown: 8
Travel.spd 400% of base
Is: a spell
Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 233.49 fire damage and 178.96 darkness damage in a radius of 6.
The damage will increase with your Spellpower.
These fell looking gloves glow with untold power.
This item has been sent to the Item's Vault.

The Black Core0.1 Encumbrance
T2 amulet jewelry
[Unique]
Arcane
While equipped:
defense ------
Resistance +15% darkness
Unlife -100.00 life
Blind Resist +100%
other -------
Infravision +6
Masteries
+0.20 Corruption/Black-magic
Shadow Power +5
Grants spellpower equal to your Shadow Power.
"Lock your soul away, and death will never reach you."
This item has been sent to the Item's Vault.

The Black Ring0.1 Encumbrance
T3 ring jewelry
[Unique]
Arcane
While equipped:
defense ------
Spell save +7 (+1 eff.)
other -------
Masteries
+0.20 Corruption/Fearfire
Shadow Power +5
On Spell Hit: 10% Darkfire level 3
Grants spell-crit equal to half of your Shadow Power.
"An innocuous bauble. Until you look through the hole."
This item has been sent to the Item's Vault.
